Transcript of A Shadow over Ashdale

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This transcript involves dialogue with Gudrik, Hendrik, Lucy (A Shadow over Ashdale), Magda, Ned (Ashdale), Sarah (Ashdale), and the player.

In Taverley[edit | edit source]

Talking to Gudrik[edit | edit source]

Before accepting the quest[edit | edit source]

  • Gudrik: Hello there, [laddie/lassie]! What can I do for you?
    • Ask about A Shadow over Ashdale.
      • Gudrik: I've received some troubling news, [laddie/lassie]. As you probably know, supplies are ferried over to Ashdale on a regular basis. But about a week ago, the supply ships started returning with their cargo still aboard. Apparently, the island has been completely deserted – not a soul to be seen – and the sailors say an evil aura hangs over the place. Naturally, I'm eager to find out what's going on, but I'm too old to go jetting off on an adventure. I need someone to travel to Ashdale and investigate.
        • Accept Quest
          • Gudrik: I knew I could count on you, [laddie/lassie]. When you're ready to leave, just head out onto the dock. The boat will take you directly to Ashdale. Good luck, [laddie/lassie].
        • Not Right Now
          • Gudrik: Alright, [laddie/lassie]. Whenever you're ready.
    • Ask about something else.
      • (Non-quest dialogue)

After accepting the quest[edit | edit source]

  • Gudrik: Hello there, [laddie/lassie]! What can I do for you?
    • Ask about A Shadow over Ashdale
      • Gudrik: When you're ready to leave, just head out onto the dock. The boat will take you directly to Ashdale. Good luck, [laddie/lassie].
    • Ask about something else.
      • (Non-quest dialogue)

Boarding the Gangplank[edit | edit source]

  • Are you ready to travel to Ashdale?
    • Yes.
      • You travel to Ashdale by boat.
    • No.
      • (Dialogue ends)

In Ashdale[edit | edit source]

Inspecting items[edit | edit source]

Slime[edit | edit source]

  • A puddle of sticky green gloop.

Claw[edit | edit source]

  • The creature this came from must be pretty big.

Talking to Lucy[edit | edit source]

First time[edit | edit source]

  • Lucy: Who... Who are you?
    • I'm here to help.
      • Lucy: Oh, thank Saradomin!
        • ​(Continues below)
    • I'm looking for the townspeople.
      • Lucy: Thank Saradomin – help at last!
        • ​(Continues below)
  • Player: What happened here?
  • Lucy: We were attacked by these ... creatures. Horrible, horrible creatures, like something from a nightmare. They came out of nowhere, and before we knew it, we were surrounded. We made barricades, but the creatures just climbed over them. I managed to avoid them by hiding in my attic, but the others...The others weren't so lucky.
    • What happened to the townspeople?
      • Lucy: The creatures took them away, but I don't know where. I remember seeing them dragging off poor Digory. Oh, it was horrible.
        • (Shows previous options)
    • Where are the creatures now?
      • Lucy: I don't know – I didn't see where they went, and I didn't dare leave my hiding place. If I had to guess, I'd say they were hiding underneath the island somewhere, but I don't know for sure.
        • (Shows previous options)
    • Why haven't you tried to leave?
      • Lucy: What, on my own? You need more than one person to sail a ship, you know! No, all I could do was wait, and hope that someone would come to help. And now someone has!
        • ​(Continues below)
  • Player: I need to get to the other side of the island.
  • Lucy: You're not going to leave me, are you? You have to get me out of here.
  • Player: I have to find the other townspeople.
  • Lucy: But... I understand. If you want to get to the other side of the island, your best bet would be to use the sewers. The barricades will make it hard to navigate the streets, and if there are any of those creatures around, you don't want to get caught while you're clambering over a stack of barrels. There's an entrance outside, just through the back door. Please be careful. And don't forget about me!

Afterward[edit | edit source]

  • Lucy: Yes?
  • Player: I need to get to the other side of the island.
  • Lucy: Your best bet would be to use the sewers. There's an entrance just outside, through the back door.
  • Camera briefly zooms toward the Ashdale sewers entrance.

Entering the Storm drain[edit | edit source]

  • Screen fades out and then fades in; you enter the Ashdale sewers.

In the Ashdale sewers[edit | edit source]

Exiting the Tunnel[edit | edit source]

  • Do you want to leave the sewers?
    • Yes.
      • Screen fades out and then fades in; you return to the surface.
    • No.
      • (Dialogue ends)

Upon entering the central chamber in the Ashdale sewers[edit | edit source]

  • You step into a puddle of slime; Crassian scout appears, and then attacks.

Upon entering the chamber at the opposite end of the Ashdale sewers[edit | edit source]

  • Crassian scout attacks.

Climbing up the Ladder[edit | edit source]

  • Do you want to leave the sewers?
    • Yes.
      • Screen fades out and then fades in; you return to the surface.
    • No.
      • (Dialogue ends)

Entering the Storm drain[edit | edit source]

  • Return to the Ashdale Sewers?
    • Yes.
      • Screen fades out and then fades in; you return to the Ashdale Sewers.
    • No.
      • (Dialogue ends)

At the opposite end of the island[edit | edit source]

Upon approaching the house at the far end of the island[edit | edit source]

  • Camera briefly zooms toward the house at the far end of the island.

Upon arriving near the gate by the house[edit | edit source]

  • Two Crassian scouts attack you.

Upon entering the door to the house[edit | edit source]

  • Camera angle turns slightly so that the room is fully visible.

Inspecting the Bust[edit | edit source]

  • You grab and slightly turn the bust; the room briefly shakes, as the circle on the floor opens to reveal a staircase.

Climbing down the Staircase[edit | edit source]

  • Do you want to descend the stairs?
    • Yes.
      • Screen fades out and then fades in; you enter the Ashdale caves.
    • No.
      • (Dialogue ends)

In the Ashdale caves[edit | edit source]

Climbing up the Stairs[edit | edit source]

  • Do you want to return to Ashdale?
    • Yes.
      • Screen fades out and then fades in; you return to the house.
    • No.
      • (Dialogue ends)

Upon entering the first chamber[edit | edit source]

  • Two Crassian scouts attack.

Upon entering the second chamber[edit | edit source]

  • Camera pans from the Door, to the Barrels, then to the Valve wheel.

Unlocking the door to the third chamber[edit | edit source]

Turning the Valve wheel of any Barrel while it is empty[edit | edit source]

  • You turn the wheel, but nothing happens.

Turning the Valve wheel of the first Barrel[edit | edit source]

  • You turn the valve wheel; the water travels through the pipe and into the second Barrel.

Turning the Valve wheel of the second Barrel[edit | edit source]

  • You turn the valve wheel; the water travels through the pipe and into the third Barrel.

Repairing the Socket without the Valve wheel[edit | edit source]

  • The valve is missing a wheel. There may be one in this room.

Using the Valve outer wheel on the Valve inner wheel[edit | edit source]

  • You have constructed a valve wheel.

Repairing the Socket with the Valve wheel[edit | edit source]

  • You attach the valve wheel to the barrel.

Turning the Valve wheel of the third Barrel[edit | edit source]

  • You turn the valve wheel; the water travels through the pipe and into the fourth Barrel.

Turning the Valve wheel of the fourth Barrel[edit | edit source]

  • You turn the valve wheel; the water travels through the pipe and into the fifth Barrel.

Turning the Valve wheel of the fifth Barrel before repairing the Pipe[edit | edit source]

  • You turn the valve wheel; the water leaks through the small crack in the pipe.

Repairing the Pipe without the Pitch[edit | edit source]

  • There is a small crack in the pipe.

Using the Pitch on the Pipe[edit | edit source]

  • You use the pitch to repair the leaking pipe.

Turning the Valve wheel of the fifth Barrel after repairing the Pipe[edit | edit source]

  • You turn the valve wheel; the water travels through the pipe and into a tank to the left of the door. A valve wheel to the right of the door turns, unlocking the door. The door opens.

Turning the Valve wheel of the fifth Barrel after the door has opened[edit | edit source]

  • The door is already open.

Upon entering the third chamber[edit | edit source]

  • Three Crassian scouts attack.

Upon defeating a Crassian scout[edit | edit source]

  • Crassian scout defeated (X/3)

Upon defeating all three Crassian scouts[edit | edit source]

  • Entrance to the next chamber opens.

Upon entering the fourth, fifth, sixth, and seventh chambers[edit | edit source]

  • Camera pans from the entry point to the lever(s) in the chamber.

Upon pulling the lever in the fourth, fifth, sixth, and seventh chambers[edit | edit source]

  • Spikes rise from the ground, killing the Crassian scout(s). Next entrance opens.

Upon exiting the seventh chamber[edit | edit source]

  • Camera zooms past the boat, to the Crassian pod next to the boat.

At the boat[edit | edit source]

Upon approaching the boat[edit | edit source]

  • Two Crassian scouts attack.

Upon boarding the boat[edit | edit source]

  • Four Tentacles appear; as you stand near each Tentacle, it swirls its head, then attacks.

Upon defeating all four Tentacles[edit | edit source]

  • Boat shakes; planks break near the head of the boat. Agoroth emerges from the broken planks. Agoroth attacks.

Upon defeating Agoroth[edit | edit source]

  • Agoroth waves claws in defeat. Crassian pod opens; people emerge alive. You glance at the rescued people from the boat, then wave to them.

Peace restored[edit | edit source]

Upon defeating Agoroth[edit | edit source]

  • Lucy: You did it – you saved them! I never thought I'd see my friends and family again. Saradomin bless you! Are you heading back to the mainland now?
    • Are you ready to return to Taverley?
      • Yes
        • (Continues below)
      • No
        • (Dialogue ends)

Talking to townspeople[edit | edit source]

Ned[edit | edit source]

  • Ned: To think I was almost turned into one of those ... things!
    • It might have been an improvement.
      • Ned: You impudent rascal! In my day, people treated their elders with respect!
    • Everyone is safe now.
      • Ned: Yes, but for how long? The way things are going, I'd be better off living on the mainland!

Hendrik[edit | edit source]

  • Hendrik: We have much to thank you for, my friend.
    • It was nothing.
      • (Continues below)
    • You're welcome.
      • (Continues below)
  • Hendrik: May Saradomin watch over you.

Sarah[edit | edit source]

  • Sarah: Looks like you saved the day. Don't you ever tire of being a fearless hero?
  • Player: Don't you ever tire of having to be rescued?
  • Sarah: Haha!! Good one.

Magda[edit | edit source]

  • Magda: You have delivered us from a terrible fate, my child.
    • It was nothing.
      • (Continues below)
    • You're welcome.
      • (Continues below)
  • Magda: I always said you had potential. I'm glad to see I was right.

Returning to Taverley[edit | edit source]

Talking to Gudrik[edit | edit source]

  • Gudrik: Welcome back, [laddie/lassie], and congratulations. Sounds like you had quite an adventure. To think that those creatures were beneath the island all that time! Makes my skin crawl just to think of it.
    • Is there a reward?
      • Gudrik: Oh, aye, I nearly forgot! Here you go, [laddie/lassie].
        • If you do not have at least seven free inventory spaces:
          • You need seven free spaces in your inventory to accept your rewards.
    • You should have seen the size of their leader.
      • Gudrik: There are all kinds of things lurking beneath the surface of the world – things most folk would turn and run from. But you stood your ground [laddie/lassie]. You should be proud.
        • (Shows previous options)
    • I wonder if there are any more of them beneath the island.
      • Gudrik: I daresay there are. Without their leader they probably don't represent much of a threat, but it might be a good idea to go back to Ashdale once in a while and help keep the numbers down.
        • (Shows previous options)
Congratulations! Quest complete!