Transcript of A Clockwork Syringe journal entry

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  • Postie Pete has told me that there is a delivery note on my player-owned house portal. I should investigate.
  • The delivery note claims a large package has been delivered to my player-owned house. I should go and investigate it.
  • The package contained a zombio-mechanical assassin who proceeded to attack me and smash up my house! I have defeated him and he has been detained. The estate agent has shown up at my house, so I should see what he wants before continuing.
  • Luckily, the damage to my house was covered by my insurance, and has subsequently been repaired I should question my detainee to find out who sent him
  • My subject has cracked under questioning and is ready to spill the beans. I should talk to him in my player-owned house.
  • After brutal torture and questioning, my assailant revealed he was sent by Rabid Jack, and he is only one of an army being built to besiege Mos Le'Harmless! I need to take my prisoner to Bill Teach immediately and warn of the impending attack.
  • If I lose my 'companion', I can find him again at my player-owned house.
  • Bill suggested we meet in the basement of Joe's House o' 'Rum'. He says that, to gain access, I should sit at the table in the corner and order a 'Long Drop', replying 'Aye, drop me' when Joe asks if I am sure.
  • I met Bill in Joe's basement. My head hurts again. I should now tell him what has happened.
  • I told Bill about the attack on my house and presented my new 'friend' to him.
  • Bill is ready to listen to what I have learned.
  • I have told Bill about the planned attack on Mos Le'Harmless. I should talk to him to plan our next move.
  • Bill thinks he can get more information out of our tight-lipped captive, and has asked me to reclaim some special equipment from Cap'n Braindeath: the 'Twiblick Night Special'. I should go and get it from him at his brewery.
  • Braindeath is having troubles of his own, and wants me to perform a task in return for the 'Twiblick Night Special'. I should get some more details.
  • Three of Braindeath's brewers have disappeared after investigating a strange doorway on the north of the island. He wants me to go in and find out what happened to them.
  • I have found a dead brewer. His name badge reads Rory'.
  • I have found a dead brewer. His name badge reads 'Jimmy'.
  • I have found a dead brewer. His name badge reads 'Trent'.
  • I have determined the fate of all three brewers. I should relay the sad news to Braindeath.
  • I have relayed the news to Braindeath, and he is ready to hand over the 'Twiblick Night Special'. I should return to him when I am prepared to swear 'The Oath'.
  • I have sworn a violent and bloody oath, and have received the 'Twiblick Night Special'. I should take it back to Sill Teach in Joe's basement to unlock it.
  • Bill has unlocked the 'Twiblick Night Special', and I only need open it to receive the horrendous implements of torture contained within.
  • The chest was full of ladies' wigs and make-up. I really don't want to, but I should talk to Bill Teach about what to do next…
  • Bill plans to give our captive a faaaaabulous makeover and parade him in front of his old crew to get him to spill the beans! I should talk to Bill to decide exactly how beautiful to make the decapitated menace.
  • The makeover is complete, and our captive is ready to give me and Bill directions to the factory where he was created. I should talk to 8ill to continue.
  • After a healthy dose of nautical nonsense, Bill and I have a bearing for the factory, which is on Bloodsplatter Isle. I should speak to Bill on board The Adventurous to sail to the island.
  • We came under fire on approach to the island, and are now anchored offshore. I should talk to Bill Teach to see what to do next.
  • It turns out that the island is well-defended. Bill has a plan on how to get to the island, however. I should ask him about it.
  • Bill wants me to fashion a cannonball barrel-boat from items on board the ship and fire myself onto the island. If I forget the details of this bonkers plan, I should talk to Bill for a reminder.
  • I have constructed the cannonball barrel-boat, and must now take a double dose of gunpowder to fire myself onto the island using the ship's cannon.
  • I have arrived on the island. My head hurts again, and I have bumped into an old acquaintance: the seagull called Baron von Hattenkrapper, who I shot out of a vacuum pump on The Rock. Since I am a bit stuck, I should try to get some information from him.
  • The Baron and I have put aside our differences, and he has a proposal for me. I should ask him about it.
  • The Baron has proposed that I use my Summoning skill to manoeuvre him as he flies over the enemy gunners on the beach and drops cannonballs to eliminate them. I should talk to him again when I am ready to begin.
  • The gunners keeping The Adventurous from docking have been dealt with by Baron Von Hattenkrapper, who rained death on them from the skies. I should swim back to Bill and let him know he can dock.
  • I have let Bill know that the gunners have been dealt with, and he can now drop me off on the main side of the island to begin my investigation of the facility.
  • upon entering the facility, I was subdued by a crazed zombie surgeon throwing syringes filled with sedative. I need to get back to Sill and come up with a plan to gain access.
  • Bill has come up with the brilliant idea of disguising me as a barrelchest to wander about the facility unhindered. I need to gather the parts for the disguise: barrelchest parts, surgical mask and bandages from the barrelchest factory, and an empty barrel from the hold of The Adventurous. I should talk to Bill if I forget what I need to gather.
  • I have completed the barrelchest disguise. and can now wear it inside the facility to allow myself access. I should continue my investigation, gathering evidence and sabotaging operations as I go.
  • I incapacitated one group of surgeons by using a combination of laughing gas and my natural hilarity to paralyse them, before smashing them with my anchor. I have obtained a set of instructions on how to prepare 'donors' that are to become barrelchests. I have filed it in my evidence file.
  • One group of zombie surgeons saw through my disguise, and I was forced to use my barrelchested stature to defeat them in combat.
  • I have found a sheet of instructions detailing which body parts to keep from donors and which are unnecessary in the barrelchest creation process. I have filed it in my evidence file.
  • One of the zombie groups is hooked up to tainted 'rum' and totally drunk. They won't be any bother to my investigation.
  • I have discovered a set of instructions on how to transform ordinary zombie limbs into the terrifying monstrous arms and legs of a barrelchest using tainted 'rum', which is Braindeath 'rum' mixed with powdered black stone. I have filed it in my evidence file.
  • I sabotaged the harnesses holding massive undead arms in one of the surgery rooms. Needless to say, the surgeons in there aren't around any more.
  • I have found a set of instructions on how to prepare the monstrous limbs for assembly with the mechanical torso of a barrelchest. I have filed it in my evidence file.
  • I have sabotaged three new barrelchests by replacing their barrels with those filled with gunpowder and detonating them with a mighty whack of my anchor.
  • The room is now clear, so I should look for clues.
  • I have found a set of orders, allegedly from Rabid Jack himself, that seem to confirm an imminent attack on Mos Le'Harmless. I have filed it in my evidence file.
  • I have collected several pieces of evidence linking Rabid Jack to the factory, showing that the plan to attack Mos Le'Harmless is real. I should return to Bill immediately.
  • Bill has accepted the evidence I gave him, and I am to finish the job by destroying the construction line in the factory using a stash of mini powder kegs.
  • If I lose the kegs, I can get more from Bill Teach on board The Adventurous.
  • I have destroyed the production machinery in the factory and witnessed Mi-Gor and Mechanical Murphy fleeing toward the docks at the back of the facility. I should hurry and follow them!
  • Mi-Gor and Murphy have been developing zomboats, terrifying new waterborn cousins of the barrelchests! They have taken to sea to attack Mos Le'HarmIess!
  • I should board the unoccupied zomboat at the docks to the rear of the facility and chase them down!
  • In an epic sea battle of miniscule proportions, I sunk the fleet of zomboats. I should return to Mos Le'Harmless and talk to Bill in the safety of Joe's basement to plan our next move.
  • Bill has finally agreed to take action against Rabid Jack, and needs time to make preparations and gather the captains. In the continued absence of Gentleman Mallard, Bill has volunteered to head up the council. Now, I need to wait until preparations are complete, and make preparations of my own.
QUEST COMPLETE!