Transcript of 2020 Hallowe'en event

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Contents

Logging in for the first time of the day[edit | edit source]

  • Visit Draynor Manor grounds to assist Death and their companions with their spooky requests.

Death's miniquest[edit | edit source]

Talking to Death[edit | edit source]

Standard dialogue[edit | edit source]

  • What would you like to say?
    • What is going on here?
      • Death: Welcome! I've asked various friends of mine to gather in the Draynor Manor for our annual celebration!
      • Player: What annual celebration?
      • Death: Well. Almost every year around this time, something scary and spooky happens.
      • If the player has participated in the 2018 Hallowe'en event:
        • Death: Remember when we gathered the other riders of the apocalypse?
        • (Continues below.)
      • If the player has participated in the 2017 Hallowe'en event:
        • Death: Remember when Closure needed help with their ghosts?
        • (Continues below.)
      • If the player has participated in the 2009 Hallowe'en event:
        • Death: Remember when you went to visit the spider realm, all those years ago?
        • Player: I do remember that! So much has changed since then!
        • (Continues below.)
      • Death: As a result of all these spooky happenings. I've decided to invite everyone to these lovely manor grounds. So we can celebrate, have fun and if any problems arise there will be no shortage of adventurers like yourself to help!
      • Player: This all looks quite exciting! So what can I do?
      • Death: Well, I'm glad you're here. There is a fair few things for you to help with, and I'm sure everyone will reward you for helping them. I almost forgot! As a small side effect of the gathering of so many.... spooky folk in one place, every few hours these grounds will become 'Spookified!'. Which seems to help adventurers like yourself.
      • At the start of each hour, there is a chance it'll become a spooky hour. All experience gained within the Draynor Manor grounds during this hour will be increased by 1-5% (Increased by completing Death's, Famine's, Pestilence's & Muncher's miniquests)
      • (Shows the initial options.)
    • What is this spooky shop?
      • Death: I've setup a spooky shop! Just for the duration of this celebration. Inside you'll find various spooky themed rewards. You can purchase these rewards with my very own... Brand new... Spooky tokens!
      • (If the player doesn't have any spooky tokens:)
        • Player receives one spooky token.
        • In his excitement, Death hands you a single spooky token.
        • (Continues below.)
      • (Death's Spooky Reward Shop interface opens.)
    • (Only before receiving the polarising crystal:)
      • How can I help?
        • Death: I do have a slight problem, which I'm unable to attend to right now as I'm trying to organise the celebration that's going on. As you're probably aware, I look after souls in Gielinor. I've noticed that some have been troubled recently, I'm unsure of the cause but I think I know the solution.
        • Death: I've been told some souls nearby have been fragmented. This is painful for the soul, and they'll need your help to defragment them. I've got a Polarising Crystal here, which will show you where a fragmented soul is, and when you're close to one, it'll reveal it. Then you'll be able to channel energy from the crystal into the soul, which will defragment it. Beware though, the soul will move around and you can only channel over a small distance, so you may have to chase it.
        • Player receives polarising crystal.
        • Death reaches deep into his robes, and produces a dark crystal, which he hands to you.
        • Player: So I use the crystal, locate souls, travel to souls, use the crystal again so I can see the soul, then help the soul by channeling energy from the crystal.
        • Death: You've got it!
    • (Only after receiving the polarising crystal:)

Reclaiming the polarising crystal[edit | edit source]

  • What would you like to say?
    • What is going on here?
      • (Same as above.)
    • What is this spooky shop?
      • (Same as above.)
    • How could I help again?
      • (With space in backpack:)
        • Death: Please be more careful with this one.
        • Player receives polarising crystal.
        • Death reaches deep into his robes, and produces a dark crystal, which he hands to you.
        • Death: Do you still remember what to do with the crystal?
        • Do you remember what to do?
          • Yes
          • No
            • Death: I've been told some souls nearby have been fragmented. This is painful for the soul, and they'll need your help to defragment them. I've got a Polarising Crystal here, which will show you where a fragmented soul is, and when you're close to one, it'll reveal it. Then you'll be able to channel energy from the crystal into the soul, which will defragment it. Beware though, the soul will move around and you can only channel over a small distance, so you may have to chase it.
            • (Continues above.)
      • (Without space in backpack:)
        • Death: Firstly you lose my crystal, and now you don't have space to take another.
        • Death: Please make some space in your backpack so I can hand it to you.

After healing all the fragmented souls[edit | edit source]

  • What would you like to say?
    • What is going on here?
      • (Same as above.)
    • What is this spooky shop?
      • (Same as above.)
    • How could I help again?
      • If the player hasn't unlocked the Ghost Story emote:
        • You unlock the Ghost Story emote.
        • (Continues below.)
      • If the player hasn't unlocked the Proto Pack emote:
        • You unlock the Proto Pack emote.
        • (Continues below.)
      • If the player hasn't unlocked the The Architect emote:
        • You unlock the The Architect emote.
        • (Continues below.)
      • If the player hasn't unlocked the Living on Borrowed Time emote:
        • You unlock the Living on Borrowed Time emote.
        • (Continues below.)
      • If the player hasn't unlocked the Puppet Master emote:
        • You unlock the Puppet Master emote.
        • (Continues below.)
      • If the player hasn't unlocked the Trick emote:
        • You unlock the Trick emote.
        • (Continues below.)
      • If the player hasn't unlocked the Zombie Hand emote:
        • You unlock the Zombie Hand emote.
        • (Continues below.)
      • If the player hasn't unlocked the Scared emote:
        • You unlock the Scared emote.
        • (Continues below.)
      • You find 500 x Spooky tokens. They are added to your currency pouch.
      • You've unlocked 'Death's Hood' as a cosmetic override!
      • Death: You've done it! Thank you so much! I'll take my crystal back now if you've still got it. Here, as a reward I'll allow you to don a copy of my hood for your adventures. Also as a bonus, there are other souls floating around the manor grounds. If you help them, they'll supply you with Spooky tokens & experience. I've been getting some complaints about some blight over in the west side of Lumbridge Swamp. Famine is probably around there if you'd like to help them. Pestilence has been gaining some attention in the north west of Draynor village. They could probably do with some help from you. My dog Muncher is around here somewhere, he'll probably want something from you too.
Talking to him again[edit | edit source]
  • What would you like to say?
    • What is going on here?
      • (Same as above.)
    • What is this spooky shop?
      • (Same as above.)
    • What activities are there?
      • (With Famine's miniquest incomplete:)
        • Death: I've been getting some complaints about some blight over in the west side of Lumbridge Swamp. Famine is probably around there if you'd like to help them.
        • (Continues below.)
      • (With Pestilence's miniquest incomplete:)
        • Death: Pestilence has been gaining some attention in the north west of Draynor village. They could probably do with some help from you.
        • (Continues below.)
      • (With Death's dogwalker's miniquest incomplete:)
        • Death: My dog Muncher is around here somewhere, he'll probably want something from you too.
        • (Continues below.)
      • Death: As a bonus, there are other souls floating around the manor grounds. If you help them, they'll supply you with Spooky tokens & experience.
      • Death: Similarly after you've helped others, they'll have repeatable activities for you to do as well.
      • (Shows the initial options.)

Interacting with the crystal[edit | edit source]

Far from the location[edit | edit source]

One of the following messages is shown, in this order, depending on which soul is next to be helped:

  • The crystal seems to pull you in a direction. Your mind is filled with images of: The Barbarian Village
  • The crystal seems to pull you in a direction. Your mind is filled with images of: Somewhere inside the northern part of the Dwarven Mines
  • The crystal seems to pull you in a direction. Your mind is filled with images of: The cabbage field near Port Sarim
  • The crystal seems to pull you in a direction. Your mind is filled with images of: The Lumbridge Swamp well

At the location[edit | edit source]

  • A fragmented soul appears.
  • A soul fragment has been revealed nearby. Help it!
  • The crystal seems to shake in all directions and your mind is filled with bright lights. A soul fragment has been revealed nearby.

Helping a fragmented soul[edit | edit source]

When too far from the soul[edit | edit source]

  • You cannot channel from this far away.

Gunnarsgrunn[edit | edit source]

  • You're helping the soul. Your mind is flooded with images of axes, blood and fists.
  • You've almost fully healed the soul. Your mind is filled with pictures of a burial, fires and a trial.
  • You've helped heal this soul! You've healed 1/4 souls so far.

Dwarven mines[edit | edit source]

  • You're helping the soul. Your mind is flooded with thoughts of money, trading and deceit
  • You've almost fully healed the soul. Your mind is filled with shouting, and feelings of betrayal.
  • You've helped heal this soul! You've healed 2/4 souls so far.

Falador cabbage patch[edit | edit source]

  • You're helping the soul. Your vision is momentarily filled with shades of green.
  • You've almost fully healed the soul. Your mind gets flooded with a feeling of fear and for a moment, it feels like you've fallen into boiling water.
  • You've helped heal this soul! You've healed 3/4 souls so far.

Lumbridge Swamp well[edit | edit source]

  • You're helping the soul. Your mind is filled with several moving pictures at once, most of them depicting an adventurer being attacked.
  • You've almost fully healed the soul. Your mind is again filled with several moving pictures, several people appear to be swinging bronze and iron weaponry at you.
  • You've helped all the fragmented souls! Return to Death to tell him the good news!

Famine's miniquest[edit | edit source]

Attempting to harvest the Fresh or Rotten Potato Plants[edit | edit source]

  • Famine: Hey, leave that alone, get over here!

Talking to Famine[edit | edit source]

  • Player: Hey there!
  • Famine: Hello Player.
    • (If the player participates in the 2018 Hallowe'en event:)
      • Player: Good to see you again Famine.
      • (Continues below.)
    • (If the player did not participate in the 2018 Hallowe'en event:)
      • Player: How do you know my name?
      • Famine: Your deeds are well known to us, Player.
      • Player: What should I call you?
      • Famine: I am Famine, the third rider of the apocalypse.
      • (Continues below.)
  • Famine: Let's not mince words, you're going to help me. Gaze upon the patches before you, Player what do you see?
  • Player: Oh my! Two of them appear to be infected with a horrible blight!
  • Famine: Yes, yes, which ones?
  • Camera pans to the south-west potato plant, which is fresh. The north-west potato plant is rotten.
  • Player: Uh, that one... and that one.
  • Camera pans to the north-west potato plant, which is rotten. The south-west potato plant stays fresh.
  • Player: Wait, no, this one and...
  • Camera pans back to the south-west potato plant, which is now rotten. The north-west potato plant is now fresh.
  • Player: No, I was right the first time.
  • Camera pans to the north-west potato plant, which is now rotten. The south-west potato plant is now fresh.
  • Player: I am so confused.
  • Famine: Yes, as to be expected.
  • Camera returns to normal
  • Famine: Are you done wasting my time?
  • Select an option
    • Yes, I'm ready to help.
      • Player: Yes, I will help.
      • Famine: I wouldn't have accepted any other answer.
      • Player: So, how are we going to find out what is causing this blight?
      • Famine: That is not the mystery we are trying to solve here Player.
      • Player: Huh?
      • Famine: We must find out why my blight is not afflicting these crops as I had expected. No matter how much I try to afflict these potatoes they are continually returning to health. I cannot fathom why.
      • Player: Wait, you caused this blight!?
      • Famine: Of course I did. Now back to what you're doing for me.
      • Player: I feel like we're just glossing over the whole blight creating thing.
      • Famine: Alright, stop wasting time, you're going to gather some potatoes from the nearby patches. 120 fresh and 120 rotten. I also want to see what happens if you collect a lot of them consecutively. I don't have all day and I'd rather you didn't waste my time so you'd better be quick about it.
      • As you gather potatoes of the same type consecutively you will be accumulating a stacking buff. Reaching 30 stacks of the buff will allow you to gather at an increased rate. However, collecting the opposite type of potato will cause your stacks to deplete rapidly.
      • Player: Alright, I guess I'm on the case.
      • (Continues below.)
    • No, I'm not interested.
      • Player: No, I'm not interested.
      • Famine: A pity.

Talking to Famine again[edit | edit source]

  • Famine: What is it?
  • Select an option
    • Let's talk about the blight problem.
      • (Without having told to go wait at the water altar entrance:)
        • Famine: Let's check on your progress.
        • (Without having handed in 120 fresh potatoes:)
          • (Without 120 fresh potatoes in backpack:)
            • Famine: You still need to get [number] fresh potatoes.
            • (Continues below.)
          • (With 120 fresh potatoes in backpack:)
            • Famine: Give me those fresh potatoes.
            • (Continues below.)
        • (Having handed in 120 fresh potatoes:)
          • Famine: You have already collected all the fresh potatoes.
          • (Continues below.)
        • (Without having handed in 120 rotten potatoes:)
          • (Without 120 rotten potatoes in backpack:)
            • Famine: You still need to get [number] rotten potatoes.
            • (Continues below.)
          • (With 120 fresh potatoes in backpack:)
            • Famine snatches the rotten potatoes from your hands.
            • (Continues below.)
        • (Having handed in 120 fresh potatoes:)
          • Famine: You have already collected all the rotten potatoes.
          • (Continues below.)
        • (Without having reached a stack of 30 fresh potato buff or rotten potato debuff:)
          • Famine: You need to get either a streak going of either 30 fresh or 30 rotten, I don't care which. You can increase your streak by consecutively picking the same type of potato. Once you reach 30 the rate at which you can gather will increase.
          • (Shows the previous options.)
        • (Having reached a stack of 30 fresh potato buff or rotten potato debuff:)
          • Famine: You have reached a streak of 30.
          • (Continues below.)
        • (Having fulfilled all three requirements:)
          • Famine: Took you long enough.
          • Famine: Alright, leave me to ponder over these potatoes for the time being.
          • (Camera pans to a swamp tree next to the water altar's mysterious ruins.)
          • Famine: Go sit under that tree over there or something and don't bother me until I'm done.
          • Player: Uh, okay...
          • (Camera returns to normal and dialogue ends.)
      • (Having told to go wait at the water altar entrance:)
        • Famine: I am currently examining these potatoes, get out of the way.
          • (Camera pans to a swamp tree next to the water altar's mysterious ruins.)
          • Famine: Go wait under those trees or something.
          • (Camera returns to normal and returns to the previous options.)
    • What am I doing again?
      • (Without having told to go wait at the water altar entrance:)
      • (Having told to go wait at the water altar entrance:)
        • (Camera pans to a swamp tree next to the water altar's mysterious ruins.)
        • Famine: You're in the way, go wait under those trees or something.
        • (Camera returns to normal and returns to the previous options.)
    • How do you create your blight?
      • Player: Hey Famine, how do you go about making your blight?
      • Famine: *sigh* Firstly I mix together a solution of a ground up rotten potato and some kwuarm. I then shake the solution well. Then I follow it up by giving it a good swirl. Wait hang on... I forgot, there's another mix supposed to happen somewhere before this. Next you... Hold on, why am I telling you this. I'm not giving away my secrets! Begone!
      • Player: Ahhh!
      • (Shows the previous options.)
    • Who are you?
      • Player: Who are you?
      • Famine: I am Famine. The third rider of the apocalypse.
      • Player: It's an honour to meet you.
      • Famine: The honour is mine, Player. Your deeds are well known to us.
      • Player: Tell me a little about yourself.
      • Famine: It pleases me to hear you're interested in hearing about me. I am an aviansie though have not had contact with any of my kind for as long as I can remember. The aviansie are a noble race, but being a carrion meant I was shunned and thrown out to die. I had nothing, nobody I could turn to... my body was weak so I could not fly or hunt. Starvation and being alone for weeks on end led me closer to the brink of death. But my will to survive was stronger than ever, the burning desire to inflict revenge on those who cast me out was the one thing that kept me going. Eventually I got what I wanted. I found a shipment of food that had been left unattended so to pay them back for what they did I poisoned it. I single handedly took out a village of my own kind without thought.
      • Player: Did you at least take some of the food for yourself to survive?
      • Famine: No. To inflict such an act of revenge, I deserved the death that was drawing closer and closer.
      • (Shows the previous options.)
    • Goodbye.
      • Player: Catch you later!
      • Famine: *grunt*

Harvesting potatoes[edit | edit source]

First time reaching a buff or debuff stack of 30[edit | edit source]

  • You have reached a streak of 30 and are collecting at a higher rate!

After being told to go wait at the water altar entrance[edit | edit source]

  • Player: I should leave this alone for now.

Attempting to eat a rotten potato[edit | edit source]

  • The rotten potato is too disgusting to eat. What did you expect to happen?

Talking to ghost[edit | edit source]

  • Ghost: Hello dear friend, I wonder if you might assist me.
  • Player: Ahhh! A ghost!
  • Ghost: Surely you've seen plenty of ghosts by now, this can't be a shock.
  • Player: Yeah you're right, I'm actually pretty desensitised to it by now. How can I help?
  • Ghost: Well, I believe you've been helping out dear Famine over there. Sorry to spoil the party but it is I who is disrupting the spread of her blight.
  • Player: Oh, well that kind of solves the mystery, I better go let her kn-
  • Ghost: STOP! Hear me out. You're not a monster are you? You're not a monster like her over there.
  • Player: I'm no monster.
  • Ghost: Exactly. Listen, we cannot let her perfect her blight. She has done terrible things in her past, poisoned her own people and many others. I am only but one of many who has lost their life due to her wickedness. If that blight gets out it could wipe out half of Gielinor, their blood will be on your hands.
  • Player: That would be bad.
  • Ghost: So, I am proposing you help me out.
  • Player: What do I need to do?
  • Ghost: I need your assistance in creating more anti-blight. I currently have some here but I am running low and before long I will not be able to stop her plague.
  • Player: Okay! I can make more, how do I make it?
  • Ghost: It's easy, you just... oh...
  • Player: Oh, what?
  • Ghost: I can't remember.
  • Player: You can't remember!?
  • Ghost: I'm sorry, I remember little details but not enough for you to be able to make more anti-blight.
  • Player: Can you at least tell me what you know?
  • Ghost: I remember... There are 6 steps required to make the anti-blight. They involve mixing, swirling and shaking.
  • Player: Okay, I guess that's a start, how can I find out the rest of what I need to know?
  • Ghost: You should talk to my brothers, I'm sure they'd be able to help.
  • Ghost: You should be able to find them wandering around Draynor.
  • Player: Okay, I will let you know what I find out from them.
  • Ghost: Thank you.
  • (Continues below.)

Talking to ghost again[edit | edit source]

  • Select an option
    • Let's discuss how to create the anti-blight.
      • Ghost: So far, we know that there are 6 steps required to make the anti-blight. They involve mixing, swirling and shaking.
      • (If none of the brothers have been talked to:)
      • (If some of the brothers have been talked to:)
        • Ghost: What did my brothers say?
        • (If the brother north of the market has been talked to:)
          • Player: I do not need to use the same steps twice in a row.
          • (Continues below.)
        • (If the brother south of the market has been talked to:)
          • Player: I need to mix more than I swirl and swirl more than I shake.
          • (Continues below.)
        • (If the brother north of the jail has been talked to:)
          • Player: The steps are the same as creating the blight, except in the opposite order.
          • (Continues below.)
        • (If not all three brothers have been talked to:)
        • (If Famine hasn't been asked about the blight order:)
          • (Transcript missing. edit)
        • (If all three brothers and Famine have been talked to about the blight:)
    • Where can I find your brothers?
    • I'd like to try and make the anti-blight.
      • (Without having talked to the three brothers:)
      • (Having talked to the three brothers:)
        • Player: Let's give this a go.
        • The first step is...
          • Mix
            • (Continues below.)
          • Swirl
            • (Continues below.)
          • Shake
            • (Continues below.)
        • The second step is...
          • Mix
            • (Continues below.)
          • Swirl
            • (Continues below.)
          • Shake
            • (Continues below.)
        • The third step is...
          • Mix
            • (Continues below.)
          • Swirl
            • (Continues below.)
          • Shake
            • (Continues below.)
        • The fourth step is...
          • Mix
            • (Continues below.)
          • Swirl
            • (Continues below.)
          • Shake
            • (Continues below.)
        • The fifth step is...
          • Mix
            • (Continues below.)
          • Swirl
            • (Continues below.)
          • Shake
            • (Continues below.)
        • The final step is...
          • Mix
            • (Continues below.)
          • Swirl
            • (Continues below.)
          • Shake
            • (Continues below.)
        • Player: Ta-da!
        • (If the incorrect options were chosen:)
        • (If the correct options were chosen:)
          • Ghost: Excellent job! Thanks to all your help, we'll be able to keep the blight in check. You should continue 'assisting' Famine so that she doesn't catch on to our plans. Keep her distracted by bringing her potatoes, I'll make it worth your while.
          • Player: I can do that!
          • Ghost: Excellent.
    • Goodbye.
      • Player: Catch you later.
      • Ghost: Goodbye.

Talking to ghostly brothers[edit | edit source]

Before being asked to find the ghostly brothers[edit | edit source]

  • The ghost floats aimlessly as if it doesn't notice your presence.

After being asked to find the ghostly brothers[edit | edit source]

North of market[edit | edit source]
  • Player: Hey, your brother said you might know something about creating anti-blight?
  • Ghostly brother: Ah yes, I do know something useful... You do not use the same step twice in a row.
  • (Only on first time:)
    • Found [X]/3 hints for creating anti-blight.
  • Player: Thanks!
  • (If all brothers have been talked to:)
    • Player: I should return to the ghost in Lumbridge Swamp.
South of bank[edit | edit source]
  • Player: Hey, what can you tell me about creating anti-blight?
  • Ghostly brother: Hmmm.... You mix more than you swirl and you swirl more than you shake.
  • (Only on first time:)
    • Found [X]/3 hints for creating anti-blight.
  • Player: Thanks!
  • (If all brothers have been talked to:)
    • Player: I should return to the ghost in Lumbridge Swamp.
North of prison[edit | edit source]
  • Player: Hi, do you know anything about creating anti-blight?
  • Ghostly brother: I know all too well... The steps are the same as creating the blight, except in the opposite order.
  • (Only on first time:)
    • Found [X]/3 hints for creating anti-blight.
  • Player: Thanks!
  • (If all brothers have been talked to:)
    • Player: I should return to the ghost in Lumbridge Swamp.

Talking to Famine after creating the anti-blight[edit | edit source]

  • Famine: What is it?
  • Player: I came to see how things are going.
  • Famine: I cannot for the life of me find anything that could be causing this.
  • Player: I couldn't tell you what it is either. But what I can tell you is that I haven't been helping a vengeful ghost in developing an anti-blight to continue working against your blight.
  • Famine: I am in no mood for your jokes. Hmm... I wonder if the swamp is the problem?
  • Player: That's a very real possibility.
  • Famine: Bah, it probably is. I'm going to head on over to Draynor manor and set up there. I suppose you want a reward for helping out.
  • Player: I wouldn't say no to a cheeky reward.
  • Famine: Well tough, you were hardly any help so you'll get nothing and like it. I shall be continuing my research and development of this blight at the manor, I expect you to be there to assist me further.
  • Player: Hmmm...
  • Famine: I will see you at the manor. Do not keep me waiting.
  • Screen fades out.
  • You feel a ghostly hand slip some Spooky tokens into your pockets.
  • You find 500 x Spooky tokens. They are added to your currency pouch.
  • Screen fades back in, and Famine and the potato plants are gone, moved to Draynor Manor.

Pestilence's miniquest[edit | edit source]

Attempting to prepare an Empty Crate[edit | edit source]

  • Player: I should leave this alone for now.

Talking to Pestilence[edit | edit source]

Before accepting to help[edit | edit source]

  • (Only on first time:)
    • Player: Hey there!
    • Pestilence: *Snarl*
    • (If the player didn't participate in the 2018 Hallowe'en event:)
      • Player: Woah, are you okay?
      • Pestilence: I am far from okay, human. You may refer to me as Pestilence, one of riders of the apocalypse.
      • Player: Hey, I'm Player!
      • Pestilence: I care little for your name.
      • (Continues below.)
    • (If the player participates in the 2018 Hallowe'en event:)
      • Player: Woah, is everything okay Pestilence?
      • (Continues below.)
  • Pestilence: As much as it sickens me to admit, I require some assistance.
  • Player: How can I help?
  • Pestilence: My body is riddled with disease, each day I struggle with this unending pain. This world does not understand my suffering. I must create a plague, others must SUFFER AS I DO.
  • Player: What!?
  • Pestilence: It is the only way.
  • Player: Uh, no. I'm not going to help you develop a plague.
  • Pestilence: USELESS.
  • Player: I'm out of here.
  • Pestilence: Wait. WAIT!
  • Player: What?
  • Pestilence: You must have misheard, Did[sic] you believe I said plague?
  • Player: You said a plague.
  • Pestilence: No, you are mistaken. I require your assistance in creating a soup.
  • Player: Soup?
  • Pestilence: Yes, soup.
  • Player: Are you sure?
  • Pestilence: I am, now are you going to help me or not?
  • Select an option
    • Yes, I will help.
      • Player: Okay, I'll help.
      • Pestilence: Of course you will.
      • Player: What do I need to do?
      • Pestilence: I will need you to bring me the following reagents. 5 potatoes. 5 onions. 5 cabbages.
      • Player: Maybe, he is really making a soup...
      • Pestilence: What was that?
      • Player: Got it, I'll be back with the ingredients.
    • No, I'm not interested.
      • Pestilence: THEN WHY DO YOU WASTE MY TIME?

Talking to him after agreeing to help[edit | edit source]

  • Pestilence: Yes? Have you brought the reagents I asked for?
  • If the player has less than 5 raw potatoes:
    • Pestilence: You still need to bring 5 potatoes.
    • (Continues below.)
  • If the player has at least 5 raw potatoes:
    • Pestilence: I see you've brought the potatoes.
    • Player has 5 raw potatoes removed from them.
    • (Continues below.)
  • If the player has handed in 5 raw potatoes:
    • Pestilence: You have already given me the potatoes.
    • (Continues below.)
  • If the player has less than 5 onions:
    • Pestilence: You still need to bring 5 onions.
    • (Continues below.)
  • If the player has at least 5 onions:
    • Pestilence: I'll take those onions.
    • Player has 5 onions removed from them.
    • (Continues below.)
  • If the player has handed in 5 onions:
    • Pestilence: You have already given me the onions.
    • (Continues below.)
  • If the player has less than 5 cabbages:
    • Pestilence: You still need to bring 5 cabbages.
    • (Continues below.)
  • If the player has at least 5 cabbages:
    • Pestilence: Ah yes, that's enough cabbages.
    • Player has 5 cabbages removed from them.
    • (Continues below.)
  • If the player has handed in 5 cabbages:
    • Pestilence: You have already given me the cabbages.
    • (Continues below.)
  • If the player still has ingredients to hand in:
    • Player: Got it!
  • If the player has just handed in the last ingredients:
    • Player: And that's the last of it!
    • Pestilence: Yes,that's[sic] everything.
    • Player: What now?
    • Pestilence: You are not the only one I will require assistance from. The procedure of making the soup is very delicate, one which yourself couldn't possibly hope to understand. And I can't be barking orders at you all day long.
    • Player: Heh, barking.
    • Pestilence: Oh, does my INCURABLE AFFLICTION amuse you!?
    • Player: No, sorry.
    • Pestilence: Go to the Lumbridge Cemetery. There you will find 3 mischievous spirits. Bring them here, whatever the cost. Play their little game if you have to, I don't care.
    • Player: Okay, but what will you be doing during this time?
    • Pestilence: I hear that Famine has been working on a secret ingredient, I shall go pay her a visit.
    • Player: Cool, I'll meet you back here when I'm done.

Talking to him after handing in the ingredients[edit | edit source]

  • Pestilence: Yes? Have you found the ghosts I mentioned?
  • Player: Not yet.
  • Pestilence: THEN WHY ARE YOU HERE? Go to the Lumbridge cemetery and stop wasting my time.
  • Player: Okay.

Talking to any of the mischievous spirits[edit | edit source]

  • Mischievous Ghost: Well, well, well, what do we have here?
  • Mocking Spirit: Oh, it's one of those cute living people.
  • Grinning Spectre: Can we play with them? Wouldn't you love to play living person?
  • Player: Normally I would love to play, but I've been sent here because Pestilence needs your help.
  • Grinning Spectre: The dog man!
  • Mocking Spirit: He's a scary one.
  • Grinning Spectre: So scary. But you're not scary.
  • Mischievous Ghost: Play with us.
  • Player: Fine, if I play with you will you help him out?
  • Grinning Spectre: Yes, yes of course.
  • Mocking Spirit: It's a deal.
  • Player: So, what are we playing?
  • Mocking Spirit: Riddles!
  • Mischievous Ghost: I love riddles.
  • Grinning Spectre: It's my favourite game.
  • Player: Hit me!
  • (Continues below.)

Talkings to any of the mischievous spirits again[edit | edit source]

  • [Grinning Spectre/Mischievous Ghost/Mocking Spirit]: Yes?
  • Select an option
    • Hear the riddle again.
      • [Grinning Spectre/Mischievous Ghost/Mocking Spirit]: We are the ghostly trio, Spook, Bungles and Misty. But we will not come with you unless you can figure out which one of us is which. Spook loves to scare people, but he really hates jokes. Misty on the other hand really hates scaring people, but they love a good joke. Bungles is a free spirit and loves scaring people and jokes. One final thing to note is that 2 of the ghosts are particularly mischievous and will always lie about their likes and dislikes when you talk to them.
      • Player: Got it.
      • (Shows the initial options.)
    • Pretend to be scared.
      • Player: Ahhh! It's a spooky ghost!
      • While Talking to Grinning Spectre:
      • While talking to Mischievous Ghost or Mocking Spirit:
    • Tell a joke.
      • Players starts with one of the following jokes:
        • Player: What's a ghost's favourite dessert? I scream!
        • Player: What kind of key does a ghost use to unlock their room? A spoo-key.
        • Player: What is a vampire's least favourite food? Steak!
        • Player: Why did the skeleton go to the party by himself? He had no body to go with!
      • While talking to Grinning Spectre or Mocking Spirit:
        • [Grinning Spectre/Mocking Spirit]: Hahaha! That is hilarious!
      • While talking to Mischievous Ghost:
        • Mischievous Ghost: I am not amused by your humour.
      • (Shows the initial options.)
    • Solve the riddle.
      • Player: I'd like to solve the riddle!
      • [Grinning Spectre/Mischievous Ghost/Mocking Spirit]: Go on.
      • Mischievous Ghost is...
        • Spook
          • (Continues below.)
        • Bungles
          • (Continues below.)
        • Misty
          • (Continues below.)
      • Mocking Spirit is...
        • Spook
          • (Continues below.)
        • Bungles
          • (Continues below.)
        • Misty
          • (Continues below.)
      • Grinning Spectre is...
        • Spook
          • (Continues below.)
        • Bungles
          • (Continues below.)
        • Misty
          • (Continues below.)
      • If the riddle is answered incorrectly:
        • Mischievous Ghost: Hahaha!
        • Grinning Spectre: Are you just guessing?
        • Mocking Spirit: Guessing will get you nowhere.
        • Player: I should think this over and try again.
        • (Shows the initial options.)
      • If the riddle is answered correctly:
        • Mischievous Ghost: What!?
        • Mocking Spirit: You're not wrong!
        • Grinning Spectre: The test has been passed!
        • Player: *sigh* Will you come with me to help Pestilence now?
        • Mischievous Ghost: Will we?
        • Player: Will you?
        • Mischievous ghost: We will!
        • Mocking Spirit: Pack your bags, we're moving out!
        • Screen fade out and back in. The ghosts have disappeared.
    • Goodbye.
      • Player: Goodbye.
      • [Grinning Spectre/Mischievous Ghost/Mocking Spirit]: Hurry back if you want to play again!

Returning to Pestilence[edit | edit source]

  • Pestilence: Yes? Have you found the ghosts I mentioned?
  • Player: I have yes.
  • Pestilence: Maybe you aren't as useless as I first anticipated.
  • Player: They made me solve a riddle and-
  • Pestilence: I have no interest in this waste of time. Finally, we have everything we need to create the plague.
  • Player: The soup.
  • Pestilence: Yes, the soup. I will meet you at Draynor Manor where we can start production. Take this for your hard work.
  • Player: Thanks Pestilence.
  • Pestilence: Don't look into it too much, I just don't want you feeling like I owe you a favour or something.
  • Player: I can see a kindness under your cruel and angry exterior.
  • Pestilence: *snarl* Just meet me at the manor.
  • Player: See you there!
  • You find 500 x Spooky tokens. They are added to your currency pouch.
  • Screen fade out and back in. Pestilence has disappeared.

Death's dogwalker's miniquest[edit | edit source]

Observing Chewed Bones[edit | edit source]

  • Player: Something has been chewing on these bones. I should leave these alone.

Talking to Death's dogwalker[edit | edit source]

Before agreeing to help[edit | edit source]

  • Death's dogwalker: Oh no. Oh. No. Whatever will I do?
  • Player: Are you okay?
  • Death's dogwalker: No, no I'm not. Well actually yes I am. But soon I won't be!
  • Player: What's the matter?
  • Death's dogwalker: Oh, I've only gone and lost Death's one and only dog. I was taking him for his usual walk and he took off into the manor. I'm too scared to go in there to look for him. What am I going to do?
  • Player: I could always go and look for you?
  • Death's dogwalker: Really? Would you do that for me?
  • Select an option
    • Yes, I will help.
      • Player: Certainly!
      • Death's dogwalker: Oh thank you! Thank you! If I don't find him, Death is going to kill me!
      • Player: Uhhh, I have some bad news on that front.
      • Death's dogwalker: I have no time for your bad news! Let us get back to the task at hand.
      • Player: What do I need to do?
      • Death's dogwalker: Muncher ran off into the mansion. I think he's been hiding his bones in there. If you see any bones in there, it's likely you'll end up finding Muncher. Or you know, something worse.
      • Player: Thanks for the vote of confidence, I'll go check the mansion for bones.
    • No, I'm not interested.
      • Death's dogwalker: Oh, that was cruel.

After agreeing to help[edit | edit source]

  • Death's dogwalker: Hello! Did you find him?
  • Player: No, not yet.
  • Death's dogwalker: Check all the rooms of the mansion, even check places you've looked before, he's a sneaky one.
  • Player: Will do.

After finding Muncher[edit | edit source]

  • Death's dogwalker: Hello! Ahhh! You found him! I'm not going to die!
  • Player: Again, about that.
  • Death's dogwalker: Oh little Muncher, don't ever scare me like that again!
  • Muncher barks happily.
  • Death's dogwalker: Such a good little doggy! Let me give you a treat!
  • Muncher's eyes light up.
  • Death's dogwalker: Who's a good boy? Who's a good b- Uh oh.
  • Player: What now?
  • Death's dogwalker: I'm out of treats.
  • Player: Oh, where can I find treats?
  • Death's dogwalker: Well, like any little skeletal dog, he's quite partial to bones. Though, I do have to say, he is quite fussy and not just any bones will do.
  • Player: Please don't tell me that he's only partial to ourg bones.
  • Death's dogwalker: No, no, nothing like that. They're actually closer than you think.
  • Player: Oh?
  • Death's dogwalker: They're right under our feet.
  • Player: Oh!
  • Death's dogwalker: Here, take this shovel and see if you can find any.
  • Player receives Muncher's spade.
  • Player: How will I know if I'm near to finding a bone?
  • Death's dogwalker: Oh you just will.
  • Use the shovel to dig in the nearby area to look for bones. Pay attention to the hot and cold messages to find the correct place to dig.

After receiving Muncher's spade[edit | edit source]

Without small doggy bones[edit | edit source]
  • Death's dogwalker: Hello! Any luck on the bones?
  • Player: Not yet.
  • If the player has lost Muncher's spade:
    • Player: I lost my spade.
    • Death's dogwalker: Here you go.
    • Player receives Muncher's spade.
    • (Continues below.)
  • Player: What am I doing again?
  • Death's dogwalker: Just dig in the area over here and see if you can find any bones.
  • Use the shovel to dig in the nearby area to look for bones. Pay attention to the hot and cold messages to find the correct place to dig.
With small doggy bones[edit | edit source]
  • Death's dogwalker: Hello! Any luck on the bones?
  • Player: I've got them right here!
  • Death's dogwalker: Excellent! Did you hear that Muncher?
  • Player has small doggy bones removed from them.
  • Death's dogwalker: Aw, look how happy he is!
  • Muncher wags his tail happily as he chews on the bone.
  • Player: I'm happy to help.
  • Death's dogwalker: Thanks for all your help today! He seems to like you too, if you're ever going on an adventure feel free to take him with you!
  • Player: Death won't mind?
  • Death's dogwalker: You seem like a trustworthy person, it'll be fine! I happen to have a bunch of spooky tokens lying around. If you bring me more doggy bones I'd be happy to trade for them.
  • Player: Sounds good!
  • Death's dogwalker: I eagerly await your return!
  • You've unlocked the Muncher pet! You can access it via the 'Pets' tab in the 'Cosmetics' interface.

Observing Chewed Bones[edit | edit source]

First time[edit | edit source]

First four sets[edit | edit source]
  • You have found [1-4]/5 bones.
  • First set:
    • Player: Something has been chewing on these bones.
  • Second set:
    • Player: Another set of bones. Why do I feel like I'm being watched?
  • Third set:
    • Player: Aha! Another set! We must be getting close.
    • The hairs on the back of your neck stand up.
    • Player: Okay, this isn't funny anymore.
  • Fourth set:
    • Player: More bones. More teeth marks.
    • You feel a sense of insurmountable dread.
    • Player: Someone is definitely watching me... Easter bunny? Is that you? Santa? Guy who said he'd trim my armour for free?
    • There is no response.
Fifth set[edit | edit source]
  • Camera focuses in on the player over the bones. The player scratches their head.
  • Player: Well, I've searched everywhere and he's not here. Oh well, I guess I tried and now I can get out of this spooky place!
  • The screen flashes white and Muncher appears behind the player.
  • Player: ...
  • The player puts their hands on their face, opening their mouth wide.
  • Player: There's something behind me isn't there?
  • The camera pans closely around the player as they pinch themselves, turn around, and then fall on the floor.
  • Player: AHHHHHH!
  • Player: Oh!
  • The player claps.
  • Player: Muncher! It's you!
  • Muncher rolls over and then stands on his back legs.
  • Muncher barks happily
  • Player: Thank the gods. I know someone who's worried sick about you! Let's head back outside and we can give him the good news!
  • Screen fade out and back in. Muncher has disappeared.
  • You have found 5/5 bones.

Subsequent times[edit | edit source]

Before finding Muncher[edit | edit source]
  • Player: I have already found these bones.
  • (With 1–3 sets of bones found:)
    • Player: I should keep looking.
  • (With 4 sets of bones found:)
    • Player: I wonder if there is any more in the attic.
After finding Muncher[edit | edit source]
  • Player: I've already found Muncher, I should leave these alone.

Digging with Muncher's spade[edit | edit source]

When more than five paces away from the correct location[edit | edit source]

  • Ice Cold.

When between three and four paces away from the correct location[edit | edit source]

  • Cold.

When two paces away from the correct location[edit | edit source]

  • Hot!

When one pace away from the correct location[edit | edit source]

  • So close!

When at the correct location[edit | edit source]

  • (With space in backpack:)
    • You found some small doggy bones!
  • (Without space in backpack:)
    • You found some bones but have no inventory space for them.

Activities[edit | edit source]

Fragmented souls[edit | edit source]

Attempting to help from too far away[edit | edit source]

  • You cannot channel from this far away.

Every 30 helpings[edit | edit source]

  • As a reward for helping this soul, you've been given [number] Spooky tokens.
  • (With spooky tokens in currency pouch:)
    • You find [number] x Spooky tokens. They are added to your currency pouch.
  • (Without spooky tokens in currency pouch:)
    • (With space in backpack:)
      • You find [number] Spooky tokens. They are added to your inventory.
    • (Without space in backpack:)
      • You find [number] Spooky tokens. They are added to your bank.

Potatoes[edit | edit source]

Talking to Famine[edit | edit source]

  • Famine: What is it?
  • Select an option
    • I'd like to hand in potatoes.
      • (Without 100 of a potato:)
      • (With at least 100 of at least one of the types of potatoes:)
        • Famine snatches the potatoes from your hands.
        • Famine: Keep going, bring me more, stop wasting time.
        • You feel a ghostly hand slip some spooky tokens into your pocket.
        • (If you handed in fresh potatoes:)
          • (With spooky tokens in currency pouch:)
            • You find [number] x Spooky tokens. They are added to your currency pouch.
            • (Continues below.)
          • (Without spooky tokens in currency pouch:)
            • (With space in backpack:)
              • You find [number] Spooky tokens. They are added to your inventory.
              • (Continues below.)
            • (Without space in backpack:)
              • You find [number] Spooky tokens. They are added to your bank.
              • (Continues below.)
        • (If you handed in rotten potatoes:)
          • (With spooky tokens in currency pouch:)
            • You find [number] x Spooky tokens. They are added to your currency pouch.
            • (Continues below.)
          • (Without spooky tokens in currency pouch:)
            • (With space in backpack:)
              • You find [number] Spooky tokens. They are added to your inventory.
              • (Continues below.)
            • (Without space in backpack:)
              • You find [number] Spooky tokens. They are added to your bank.
              • (Continues below.)
          • (Continues below.)
        • (Shows the initial options.)
    • What am I doing here?
      • Famine: Bring me 100 potatoes, either fresh or rotten from the nearby patches. Make use of that stacking buff and don't dilly dally, I don't have all day.
      • As you gather potatoes of the same type consecutively you will be accumulating a stacking buff. Reaching 30 stacks of the buff will allow you to gather at an increased rate. However, collecting the opposite type of potato will cause your stacks to deplete rapidly.
      • Player: Got it, thank you!
      • (Shows the initial options.)
    • Why did you create the blight?
      • Player: Why did you create the blight?
      • Famine: To afflict Gielinor with a plague of starvation.
      • Player: Why would you do something like that!?
      • Famine: Uh, hello? My name is 'Famine', not 'Make Sure Everyone Has Plenty Of Food And Lives Long And Happy Lives With Full Bellies.'
      • Player: You do have a point.
      • Famine: Yes, now stop wasting my time.
      • (Shows the initial options.)
    • Who are you?
    • Goodbye.
      • Player: Catch you later!
      • Famine: *grunt*

Plague soup[edit | edit source]

Talking to Pestilence[edit | edit source]

  • Pestilence: Yes?
  • Select an option
    • What am I doing here?
      • Player: How do I go about making the soup?
      • Pestilence: Listen carefully, I do not want to repeat myself. I will explain it in a way even you can understand. Grab 25 of each ingredient and put it into the cauldron. You can grab the ingredients from the crates nearby. Listen to the ghosts, if you're preparing the ingredients that they are shouting about you'll be 3 times as efficient.
      • Player: Wow, that was simple.
      • Pestilence: Just do it.
      • (Shows the initial options.)
    • What is the secret ingredient?
      • Player: What's the secret ingredient?
      • Pestilence: It's a special... spice... that I got from Famine.
      • Player: Oh wow, it must be really hot because the ingredients I am putting in are disentegrating almost immediately.
      • Pestilence: Is that so.
      • (Shows the initial options.)
    • Who is this soup for?
      • Player: Who is this soup for?
      • Pestilence: Oh you know. The homeless. Orphans. Homeless orphans.
      • A twisted grin appears on Pestilence's face.
      • Player: Can I try some?
      • Pestilence: I'd rather you didn't. I need you to keep working.
      • Player: Ah, so you're saying it's so good if I ate some I'd probably eat so much that I'd need to take a nap right?
      • Pestilence: Let's say that.
      • (Shows the initial options.)
    • Goodbye.
      • Player: Catch you later.
      • Pestilence: *snarl*

Ghosts[edit | edit source]

  • (One of the following is repeated every six seconds, and the order changes every 30 seconds:)
    • Ghost: Cabbage!
    • Ghost: Onion!
    • Ghost: Potato!

Handing in to cauldron[edit | edit source]

Without enough ingredients[edit | edit source]
  • You require at least 25 of each ingredient to hand in.
With enough ingredients[edit | edit source]
  • (With spooky tokens in currency pouch:)
    • You find [number] x Spooky tokens. They are added to your currency pouch.
  • (Without spooky tokens in currency pouch:)
    • (With space in backpack:)
      • You find [number] Spooky tokens. They are added to your inventory.
    • (Without space in backpack:)
      • You find [number] Spooky tokens. They are added to your bank.

Doggy bones[edit | edit source]

Digging with Muncher's spade[edit | edit source]

When more than five paces away from the correct location[edit | edit source]
  • Ice Cold.
When between three and four paces away from the correct location[edit | edit source]
  • Cold.
When two paces away from the correct location[edit | edit source]
  • Hot!
When one pace away from the correct location[edit | edit source]
  • So close!
When at the correct location[edit | edit source]
  • (With space in backpack:)
    • You found some [big/small] doggy bones!
  • (Without space in backpack:)
    • You found some bones but have no inventory space for them.

Talking to Death's dogwalker[edit | edit source]

  • Death's dogwalker: Hello!
  • Choose an option:
    • Hand in bones.
      • (With no bones:)
        • Death's dogwalker: You need to bring me some bones if you want a reward.
      • (With some bones:)
        • Death's dogwalker: Thank you, have some tokens!
        • (With spooky tokens in currency pouch:)
          • You find [number] x Spooky tokens. They are added to your currency pouch.
          • (Without spooky tokens in currency pouch:)
            • (With space in backpack:)
              • You find [number] Spooky tokens. They are added to your inventory.
            • (Without space in backpack:)
              • You find [number] Spooky tokens. They are added to your bank.
    • What am I doing here?
      • Player: What am I doing again?
      • Death's dogwalker: Just dig in the area over here and see if you can find any bones.
      • Use the shovel to dig in the nearby area to look for bones. Pay attention to the hot and cold messages to find the correct place to dig.
    • (Only without Muncher's spade:)
      • I lost my spade.
        • Player: I lost my spade.
        • (With space in backpack:)
          • Death's dogwalker: Here you go.
          • Player receives Muncher's spade.
        • (Without space in backpack:)
          • Death's dogwalker: Oh, you don't have space for it, please come back when you do.
    • Goodbye.
      • Player: Bye!
      • Death's dogwalker: See ya.

Logging in between 6 and 8 November 2020[edit | edit source]

  • The Halloween 2020 event ends [soon/tomorrow/today]. Any Spooky tokens you have left over will be removed at the end of the event! Spend them in Deaths 'Spooky Shop'.
  • (The message is repeated in a pop-up dialogue box.)

Logging in on 9 November 2020[edit | edit source]

  • Any spooky tokens you had left over have been removed.