Traits (player-owned farm)

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Animals can have one to three traits (animals have three slots for traits, but the second and third slots may be empty) on the Manor Farm and Anachronia Dinosaur Farm.

There are 78 possible traits (18 are species-specific). Most traits can appear in any slot, but some traits are restricted to certain slots. When an offspring is born, the type and amount of traits it has is random. Not all traits have the same chance to appear, and traits can be influenced by parent traits. You can use an animal trait re-roller to re-roll individual traits. The animal farmer outfit, and the master farmer outfit inheriting the buff, gives a better chance of positive traits from breeding and checking.

Traits on the same animal or both parents stack, if the traits are the same or similar. For example, if an animal has the traits Sparkling (+2%), Glistening (+3%), and Radiant (+5%), it has a 10% extra chance of shiny offspring. If both parents have these three traits, offspring have a 20% chance to be shiny.

An animal obtained by checking an unchecked animal always has only one trait; to obtain animals with multiple traits, they must be bred or traded with other players.

Traits[edit | edit source]

Note that the animal stats for Weight, Attractiveness (beauty marks), and Speed (gallopers) are currently purely cosmetic.

Breeding traits[edit | edit source]

Players are able to use the breeding process to create specific child animals with particular traits. Breeding may also be used to create new breeds of animals.

Useful traits for breeding
Trait name Summary Description Trait is available in slot
1 2 3
Radiant Shiny +5% shiny chance This animal is practically shining. X mark.svg X mark.svg Yes check.svg
Glistening Shiny +3% shiny chance This animal is more likely to produce shiny offspring. X mark.svg Yes check.svg Yes check.svg
Sparkling Shiny +2% shiny chance There's something almost "shiny" about this animal. Yes check.svg Yes check.svg Yes check.svg
Good Breeding Increased chance of different breed from parent. Does not work for any chinchompas. Dragon offspring are of equal or higher tier e.g. green dragons can produce blue, but blue dragons cannot produce green. This animal carries some rare breed ancestry in its genetics. X mark.svg Yes check.svg Yes check.svg
Strong Genes This animal is more likely to produce offspring of the same breed. Increased chance of same breed as parent. Conflicts with Good Breeding. X mark.svg Yes check.svg Yes check.svg
Genetic Instability Multi-trait++ The unusual genetics in this animal means its offspring are more likely to have multiple traits. X mark.svg Yes check.svg Yes check.svg
Genetic Mutation Multi-trait+ The unusual nature of this animal means its offspring are more likely to have multiple traits. Yes check.svg Yes check.svg Yes check.svg
Charmed Happy+
Healthy+
This animal is happier and healthier than other animals X mark.svg Yes check.svg Yes check.svg
Joyful Happy++ This animal is almost always happy. Yes check.svg Yes check.svg Yes check.svg
Jovial Happy+ This animal always sees the glass as half full. Yes check.svg Yes check.svg X mark.svg
Immune Healthy++ This animal is practically immune to disease. X mark.svg Yes check.svg Yes check.svg
Robust Healthy+ This animal is more resistant to disease. Yes check.svg Yes check.svg X mark.svg
Studly Breeding++ This animal has a much higher breeding chance than other animals. Yes check.svg Yes check.svg Yes check.svg
Virile Breeding+ This animal has a higher breeding chance than some others. Yes check.svg Yes check.svg X mark.svg
Frost Breath Shiny unlock (Dragons only) A breeding pair of dragons with Frost Breath and Poisonous Breath and Shock Breath between them allows for a Royal Dragon to be bred. Does not increase base chance for Shiny offspring. Yes check.svg Yes check.svg Yes check.svg
Poisonous Breath Yes check.svg Yes check.svg Yes check.svg
Shock Breath Yes check.svg Yes check.svg Yes check.svg

Useful trait combinations[edit | edit source]

For these tables, both parents are assumed to have the same trait combination unless noted otherwise.

Utility[edit | edit source]

Goal Traits Notes
Increasing breeding rate Studly or Virile Can be used with any other combination to improve speed, allowing other goals to be reached more quickly.
Producing offspring with 2 traits One parent with Studly, one parent with Genetic Mutation
  • Can't have genetic instability on first trait slot if a 1 trait animal
Intermediate step to getting offspring with 3 traits
Less effective options: Virile and Genetic Mutation
Producing offspring with 3 traits Studly and Genetic Instability Requires offspring with 2 traits
Less effective options: Virile and Genetic Mutation

Note that the goal "Producing offspring with 3 traits" is necessary for any other combination that uses 3 traits. Once offspring with 3 traits have been produced, the breeding animal can be replaced with the new one, and traits can be rerolled until the desired combination is achieved.

Achievements[edit | edit source]

Goal Traits Notes
Shiny achievements Studly (slot 1), Glistening (slot 2), and Radiant (slot 3) Less effective options: combinations of Studly/Virile, Sparkling (Shiny+, any slot), Glistening (Shiny++, slots 2 and 3 only), and Radiant (Shiny+++, slot 3 only).
Shiny dragons cannot use the most effective combination, because the parents must have Shock Breath, Poisonous Breath, and Frost Breath between them.
Other achievements Studly and:
  • Evil (Bad Egg achievement, chickens only)
  • Nuclear or Unstable (Tickety Boom! achievement, chinchompas only)
  • Mysterious (Ravensworn achievements, requires The Ravensworn title to be unlocked)
Some achievements that require traits can be achieved using trait rerollers. If the achievement needs an animal to be born with a trait, it is possible to get the trait with a reroller and then breed that animal (since its offspring will be more likely to have the same trait).
Trait rerollers cannot be used to get the Ravensworn traits.

Long-term farming output[edit | edit source]

Goal Traits Notes
Farming without needing food Studly and Charmed, or Studly, Joyful, and Immune Lowest amount of effort required
Lowest cost
The Studly and Charmed combination can have a third trait added to improve the rate of materials, beans, or XP.
Maximizing material production Studly (slot 1), Producer (slot 2),[n 1] Limited Efficiency (slot 3) Limited Efficiency reduces the XP and beans gained
Maximizing XP Studly (slot 1), Giver (slot 2),[n 1] Exalted (slot 3) N/A
Maximizing production and XP Studly (slot 1), Producer (slot 2),[n 1] Exalted (slot 3) N/A
Maximizing beans Studly (slot 1), Unlucky for Some (slot 2), Fortunate (slot 3) Less effective options: combinations of Studly/Virile, Lucky (beans+, any slot), Unlucky for Some (beans++, slots 2 and 3 only), and Fortunate (beans+++, slot 3 only).
Unlucky for Some reduces the XP and materials gained.
  1. ^ a b c The traits in slots 1 and 2 can be switched.

Selling traits[edit | edit source]

Certain traits affect the selling price of animals, either positively or negatively.

Bonuses (all bonuses work on base value - additive not multiplicative; final amount rounded down)
+/-
Beans
Trait name Description
-10% Nice but Dim (Slot 3 only) Generous with experience but less popular with farmers and is not so good with materials on harvesting.
-5% Surly This animal is unpleasant and so worth fewer beans.
-3% Limited Efficiency Harvesting this animal will award more materials but at the cost of lower experience and bean value.
+2% Lucky (Slot 1/2/3) This animal is worth more beans when sold.
+3% Unlucky for Some (Slot 2/3 only) Other farmers will happily purchase this animal, but it's not so good for experience or materials.
+5% Fortunate (Slot 3 only) This animal is considered very special and farmers will pay more beans for it.

Achievements[edit | edit source]

  • Ever So Clever (RuneScore.png 20) – Hand in a magical zygomite called Trevor with the Loyal trait to Granny P.
  • Bad Egg (RuneScore.png 0) – Successfully breed an EVIL chicken.
  • Honourary Dragonkin (RuneScore.png 20) – Successfully breed a royal dragon.
  • Life, Uh, Found a Way (RuneScore.png 20) – Hand in a lizard chicken called Malcolm with the Chaotic trait to Granny P.
  • Tickety Boom! (RuneScore.png 10) – Make a chinchompa explode (by accident).
  • Ravensworn achievements
    • Chickensworn (RuneScore.png 0) – Successfully breed a chicken with the Ravensworn trait.
    • Chinchompasworn (RuneScore.png 0) – Successfully breed a chinchompa with the Ravensworn trait.
    • Cowsworn (RuneScore.png 0) – Successfully breed a cow with the Ravensworn trait.
    • Dragonsworn (RuneScore.png 0) – Successfully breed a dragon with the Ravensworn trait.
    • Rabbitsworn (RuneScore.png 0) – Successfully breed a rabbit with the Ravensworn trait.
    • Sheepsworn (RuneScore.png 0) – Successfully breed a sheep with the Ravensworn trait.
    • Spidersworn (RuneScore.png 0) – Successfully breed a spider with the Ravensworn trait.
    • Yaksworn (RuneScore.png 0) – Successfully breed a yak with the Ravensworn trait.
    • Zygomitesworn (RuneScore.png 0) – Successfully breed a zygomite with the Ravensworn trait.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 11 May 2020 (Update):
    • Mobile players can now see the animals' traits by long pressing them in the Trade menu.
  • patch 6 January 2020 (Update):
    • Farming Requests requiring animals with the "big boned" trait will now correctly accept those animals.
  • update 16 September 2019 (Update):
    • Increased the benefits of shiny enhancing traits.
      • These traits have been doubled in effectiveness, meaning you are much more likely to get a shiny animal if you breed these traits. However, we recognise that breeding traits isn’t an exact science so we’ve made an additional change.
    • Increased the hereditary nature of traits
      • All traits now have a much higher base chance of being passed on to their children. It’s not 100%, but you should see it being much easier to breed the traits you want into your animals, whether it be the shiny boosting traits or traits like jovial and immune.
  • patch 27 August 2019 (Update):
    • The capitalisation of animal traits is now consistent.
    • Fixed an issue with some traits appearing on the animal but not actually working.
  • patch 4 February 2019 (Update):
    • Shiny animals now count as a wildcard for trait requests when selling to player owned farm NPC buyers, on top of the existing breed wildcard.
  • patch 26 November 2018 (Update):
    • Adjusted values of shiny-boosting traits to Sparkling (+1%), Glistening (+1.5%) and Radiant (+2.5%) (which is an increase overall if you stack all three on the same animal).
  • patch 29 October 2018 (Update):
    • Adjusted trait reroller code so that one is only deleted if a reroll was successfully performed.
  • update 3 September 2018 (Update):
    • Added to game.
      • Breeding new animals can result in different perks and traits, and bred animals can even have multiple stackable traits. For example, a bred animal may be less susceptible to disease, or instead return greater than normal XP. Some may have a higher potential to poo gold – yes, you heard us correctly.

Trivia[edit | edit source]

  • The trait "Owsla" is a reference to Watership Down. The Owsla is a group of rabbits which consists of captains and officers, who are the primary "policemen" of the warren.

References[edit | edit source]

  1. ^ Jagex. Mod Raven's Twitter account. 12 August 2020. (Archived from the original on 26 May 2021.) Mod Raven: "Breed animals with the mysterious trait."
  2. ^ Jagex. Mod Raven's Twitter account. 15 October 2019. (Archived from the original on 30 October 2019.) Mod Raven: "Born only. Yes I am that much of a [expletive]."