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Tirannwn lodestone icon.png

Tirannwn (pronunciation TIR-an-un) is the geographical region located west of Kandarin, on the western edge of Gielinor. It is an isolated elven realm covered by thick forest and almost completely cut off from the rest of Gielinor. It can only be accessed after starting Regicide.

Apart from the massive forest that covers the area, elves, dire wolves, rabbits, grizzly bears, grenwalls, and pawyas inhabit the area along with gnomes from the city of Arposandra. There are numerous traps in Isafdar, which make travelling difficult and dangerous (see Traps for more details). It is wise to bring antipoison as well as food with you when exploring Tirannwn. Dense forest is scattered throughout the area, requiring 56 Agility to pass.

Ways of entry include using the Tirannwn lodestone and activating a crystal teleport seed obtained at the beginning of Mourning's End Part I to teleport to Lletya. If the player has completed Regicide, the gates at Arandar may be used, and a charter ship can be taken to Port Tyras for 3,200 coins.

Please note that despite the fairy ring DLR being inside the kingdom, you cannot leave the little island it rests on, thus rendering it useless for users other than looking at the surrounding area with an orb of oculus.

Places of interest[edit | edit source]

Notable NPCs[edit | edit source]

Traps[edit | edit source]

Isafdar map.png

Tirannwn is littered with traps that are not easily noticed, so be wary. There are three types of traps:

  • Leaf trap: Approach and select jump at the side nearest to you. Has the least chance of failing. If you do fall, you'll end up in a small pit similar to the grid in the Underground pass and be dealt with 150 damage. Climb up the protruding rocks to escape. Wearing the Tirannwn quiver 1 or higher will mean you automatically jump over these traps.
  • Spring or stick traps: Hit around 80 damage. Select at the base of the trap to pass. Failure to pass will give you a face full of spikes, hit damage and throw you back. Players have a moderate chance to fail this.
  • Tripwire: Hard to spot and require you to select to hop over. Failure results in four arrows being fired all dealing 50 damage and poisoning you (starting at 20 damage per hit). Wearing the Tirannwn quiver 2 or higher will stop you failing this trap.

If you bring a Prayer book, obtained during The Great Brain Robbery, and a Holy symbol you can cure your poison when doing the Recite-prayer function on the book. It only costs you 30 prayer points per cure. Alternatively, equipping an Anti-poison totem will give you full immunity to the poison, but this requires 60 Dungeoneering, 60 Defence, and 70 Herblore to equip and costs 44,000 Dungeoneering tokens to purchase.

Quests[edit | edit source]

Music[edit | edit source]

Other[edit | edit source]

  • There are magic trees just outside of Lletya.
  • There are spots to mine adamant ore also near Lletya (these are close to a stick trap, so beware).
  • North of the Elf Tracker is a whiteberry spawn.
  • There are three distinct Hunting areas, spread out roughly in the northern, central, and south-eastern areas, where pawyas and grenwalls may be trapped.
  • There are 4 yew trees just outside the Tyras Camp.
  • South-west of the Tirannwn lodestone is a mushroom patch. Completion of the medium Tirannwn tasks is required to use this patch. The patch is guarded by the elven tool leprechaun, Trevelian.
  • Isafdar has more butterflies than anywhere else in RuneScape.
  • The best flax location used to be located in Lletya as it was only a few steps from the bank. But during the Elven Lands update prior to the release of Plague's End, Lletya was reworked, and now the trip from the bank to the flax field is a little bit longer.
  • Tirannwn has one of three looms in RuneScape, located in the Cadarn clan area (one is near the farm south of Falador and north of Port Sarim, and the final one between Taverley and Burthorpe).
  • There are corpses on the side where the Poison Waste swamp and Tirannwn meet. This may imply either that Tyras' men or the elves attempted to escape into the swamp, only to turn into skeletons.
  • There is currently a glitch that may allow you to negotiate the various patches of dense forest without 56 Agility, but don't count on it, still bring whatever Agility boosts you might need. 

The Eight Elven clans[edit | edit source]

Main article: Elven Clans

Welsh theme[edit | edit source]

The whole of Tirannwn has a Welsh theme:

  • Many of the Elves bear typically Welsh names.
  • Isafdar means 'lowest'.
  • Lletya translates to 'lodge' or 'barrack'.
  • Prifddinas means 'capital city'.
  • Tirannwn itself can be divided in Tir (meaning land) and Annwn, the name of the Welsh Otherworld. Although many different tales exist about this Otherworld, a fairly accurate description would be that it is a world of delights and eternal youth where disease is absent and food abundant. The location would be in the west, over the western sea or right alongside the world of living, although invisible to most humans. Most of this, if not all, can be reflected onto Tirannwn.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 6 July 2020 (Update):
    • Fixed an issue where the leaf trap east of the northernmost Hunter training area in Tirannwn could sometimes send you back west while jumping east across it.
  • patch 10 February 2020 (Update):
    • Fixed some overlapping safety checks causing forced teleports along the east cliff side of Prifddinas in the Tirannwn woods near the Arandar pass.
  • patch 20 January 2020 (Update):
    • The mushroom patch in Tirannwn/Isafdar now takes players to the correct skill guide location.
  • patch 8 May 2018 (Update):
    • Items dropped on bridges in Tirannwn are no longer hard to see.
  • patch 8 August 2016 (Update):
    • An agility shortcut icon has been added to the log crossing a river in Tirranwn.
  • patch 6 June 2016 (Update):
    • Alternated the butterfly animations in Tirranwn to prevent them all being synchronised.
  • patch 18 February 2013 (Update):
    • The damage caused by the elven traps has been increased.
  • patch 24 October 2012 (Update):
    • A tree in the elf lands is no longer split into two halfway up the trunk.
    • It is no longer possible to enter the elf lands by walking past some scenery without the prerequisite quests completed.
  • patch 19 June 2012 (Update):
    • A tree near the Tirannwn Hunter spot is now aligned with its canopy.
  • patch 9 November 2010 (Update):
    • Elf leaf traps now place a player's gravestone outside of the trap.
  • patch 22 June 2009 (Update):
    • A bridge near Prifddinas has been updated, as its railings and shadows were a little broken.

Trivia[edit | edit source]

  • A leaked section of the world map in 2006 showed a large blank green area across the water to the west of Tirannwn, implying a future update. However, as mentioned in a Q&A, it was actually a testing area for Construction.
  • On 9 June 2014 news post on the Elf questline area improvements, Tirannwn is spelled "Tirannwyn".