|Release||20 September 2004 (Update)|
Tirannwn (pronunciation TIR-an-un) is the geographical region located west of Kandarin, on the western edge of Gielinor. It is an isolated elven realm covered by thick forest and almost completely cut off from the rest of Gielinor. It can only be accessed after starting Regicide.
Apart from the massive forest that covers the area, elves, dire wolves, rabbits, grizzly bears, grenwalls, and pawyas inhabit the area along with gnomes from the city of Arposandra. There are numerous traps in Isafdar, which make travelling difficult and dangerous (see Traps for more details). It is wise to bring antipoison as well as food with you when exploring Tirannwn. Dense forest is scattered throughout the area, requiring 56 Agility to pass.
Ways of entry include using the Tirannwn lodestone and activating a crystal teleport seed obtained at the beginning of Mourning's End Part I to teleport to Lletya. If the player has completed Regicide, the gates at Arandar may be used, and a charter ship can be taken to Port Tyras for 3,200 coins.
Please note that despite the fairy ring DLR being inside the kingdom, you cannot leave the little island it rests on, thus rendering it useless for users other than looking at the surrounding area with an orb of oculus.
Region info[edit | edit source]
|Inhabitants||Elf, Human, Gnomes|
|Mountains||Arandar (bordering Kandarin)|
Places of interest[edit | edit source]
- Arandar, the overground pass leading into Tirannwn.
- Isafdar, a large forest located in Tirannwn. It consists of hunting spots for grenwalls and pawyas. Take note that there are deadly traps located across this grand forest.
- Prifddinas, the great elven city which is accessible after Plague's End. It was formed by elf crystals and is quite a sight to behold.
- Tyras Camp, the camp of King Tyras. You may buy halberds here. There are many Tyras guards patrolling but these are non-aggressive.
- Elf Camp, which contains several Elf warriors and Lord Iorwerth prior to completion of Plague's End.
- Lletya, rebel village located in the south east part of Tirannwn.
- The Poison Waste Slayer Dungeon, which requires The Path of Glouphrie for entry, please note that the only way to access this dungeon is via a shortcut near Castle Wars, or a spirit tree after said quest.
- Arposandra, an underground Gnomish city, inhabited by followers of Glouphrie.
Notable NPCs[edit | edit source]
- Lord Iorwerth: Plays a role in Regicide, can be found in elf camp.
- Ilfeen: Recharges your crystal equipment for a fee.
- Eluned: Plays a part in the Roving Elves quest and recharges your crystal teleport seeds for a fee.
- Islwyn: Grandson of Glarial, involved in the Roving Elves quest. He can sell you a new crystal bow or crystal ward. However he cannot recharge seeds.
- Arianwyn: Involved in Mourning's End Part I & Part II, Plague's End, as well as Within the Light.
Traps[edit | edit source]
Tirannwn is littered with traps that are not easily noticed, so players should be on the lookout. There are three types of traps:
- Leaf trap: Players can pass this trap by clicking the side of the leaf trap closest to them. It has the least chance of failing. Failing this trap will drop the player into a small pit similar to the grid in the Underground pass and deal 150 damage. The player can then climb up the protruding rocks to escape. Wearing the Tirannwn quiver 1 or higher will prevent failure of this trap.
- Stick traps: This can be passed by clicking the base of the trap. Failure to pass will give the player a face full of spikes, dealing 80 damage and knocking them backwards. Players have a moderate chance to fail this.
- Tripwire: These traps are hard to spot and require the player to select the tripwire in order to step over it. Failing to cross the tripwire, or crossing it without clicking on it, will result in four arrows being fired at the player, dealing 50 damage each and inflicting poison dealing 20 damage per hit. Wearing the Tirannwn quiver 2 or higher will stop players failing this trap.
If players bring a Prayer book, obtained during The Great Brain Robbery, and a Holy symbol, it is possible to cure poison from the tripwire traps when doing the Recite-prayer function on the book. This only costs 30 prayer points per use, but does not provide immunity. Alternatively, equipping an Anti-poison totem will provide full immunity to the poison, but this requires 60 Dungeoneering, 60 Defence, and 70 Herblore to equip and costs 44,000 Dungeoneering tokens to purchase. If all else fails, a few pieces of food can be useful, as the poison deals insignificant damage that can easily be offset with food.
Quests[edit | edit source]
- Underground Pass
- Roving Elves
- Mourning's End Part I
- Mourning's End Part II
- Catapult Construction
- Within The Light
- Plague's End
Music[edit | edit source]
Other[edit | edit source]
- There are magic trees just outside of Lletya.
- There are spots to mine adamant ore also near Lletya (these are close to a stick trap, so beware).
- North of the Elf Tracker is a whiteberry spawn.
- There are three distinct Hunting areas, spread out roughly in the northern, central, and south-eastern areas, where pawyas and grenwalls may be trapped.
- There are 4 yew trees just outside the Tyras Camp.
- South-west of the Tirannwn lodestone is a mushroom patch. Completion of the medium Tirannwn tasks is required to use this patch. The patch is guarded by the elven tool leprechaun, Trevelian.
- Isafdar has more butterflies than anywhere else in RuneScape.
- The best flax location used to be located in Lletya as it was only a few steps from the bank. But during the Elven Lands update prior to the release of Plague's End, Lletya was reworked, and now the trip from the bank to the flax field is a little bit longer.
- Tirannwn has one of three looms in RuneScape, located in the Cadarn clan area (one is near the farm south of Falador and north of Port Sarim, and the final one between Taverley and Burthorpe).
- There are corpses on the side where the Poison Waste swamp and Tirannwn meet. This may imply either that Tyras' men or the elves attempted to escape into the swamp, only to turn into skeletons.
- There is currently a glitch that may allow you to negotiate the various patches of dense forest without 56 Agility, but don't count on it, still bring whatever Agility boosts you might need.
The Eight Elven clans[edit | edit source]
Welsh theme[edit | edit source]
The whole of Tirannwn has a Welsh theme:
- Many of the Elves bear typically Welsh names.
- Isafdar means 'lowest'.
- Lletya translates to 'lodge' or 'barrack'.
- Prifddinas means 'capital city'.
- Tirannwn itself can be divided in Tir (meaning land) and Annwn, the name of the Welsh Otherworld. Although many different tales exist about this Otherworld, a fairly accurate description would be that it is a world of delights and eternal youth where disease is absent and food abundant. The location would be in the west, over the western sea or right alongside the world of living, although invisible to most humans. Most of this, if not all, can be reflected onto Tirannwn.
Update history[edit | edit source]
- patch 16 January 2023 (Update):
- Your character no longer attempts to jump twice while trying to pass a leaf trap in Tirannwn.
- patch 6 July 2020 (Update):
- Fixed an issue where the leaf trap east of the northernmost Hunter training area in Tirannwn could sometimes send you back west while jumping east across it.
- patch 10 February 2020 (Update):
- patch 20 January 2020 (Update):
- The mushroom patch in Tirannwn/Isafdar now takes players to the correct skill guide location.
- patch 8 August 2016 (Update):
- An agility shortcut icon has been added to the log crossing a river in Tirranwn.
- patch 6 June 2016 (Update):
- Alternated the butterfly animations in Tirranwn to prevent them all being synchronised.
- patch 24 October 2012 (Update):
- A tree in the elf lands is no longer split into two halfway up the trunk.
- It is no longer possible to enter the elf lands by walking past some scenery without the prerequisite quests completed.
- patch 22 June 2009 (Update):
- A bridge near Prifddinas has been updated, as its railings and shadows were a little broken.
Trivia[edit | edit source]
- A leaked section of the world map in 2006 showed a large blank green area across the water to the west of Tirannwn, implying a future update. However, as mentioned in a Q&A, it was actually a testing area for Construction.
- On 9 June 2014 news post on the Elf questline area improvements, Tirannwn is spelled "Tirannwyn".
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