The Vault of Shadows
The Vault of Shadows | |||||||||||||||||||
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Release date | 25 January 2021 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Voice Over | No | ||||||||||||||||||
Official series | The Elder God Wars #7 | ||||||||||||||||||
Age | Sixth Age | ||||||||||||||||||
Timeline | World Guardian | ||||||||||||||||||
Start area | Al Kharid | ||||||||||||||||||
Combat | None | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Quest ID | 470 | ||||||||||||||||||
Quest create ID | 306 | ||||||||||||||||||
Official difficulty | Experienced | ||||||||||||||||||
Links | Quests | ||||||||||||||||||
The Vault of Shadows is a quest that is a version of the The Vault of Shadows mystery, but with different and lower requirements.
For those who completed the mystery The Vault of Shadows before this quest was released, simply talk to Dr Nabanik and accept the quest. The quest will then be immediately completed.
Official description[edit | edit source]
“ | Dr Nabanik has a newfound urgency for uncovering one of Kharid-et's biggest secrets. | ” |
Overview[edit | edit source]
Start point | ![]() | |||
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Member requirement | ![]() | |||
Official length | Medium | |||
Requirements |
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Shadow Anchors or Pylon[edit | edit source]
A portion of the quest requires access to the Praetorium, which can be achieved by either waiting for the Kharid-et pylon to be active or by powering all shadow anchors across Kharid-et Dig Site. Both methods have their advantages and disadvantages. While the pylon requires no actual input from the player (but instead relies on being charged by the entire player base), it could take hours (usually around 20 hours as of June 2022) for the pylon to be fully charged and only grants access to the war table for 30 minutes until it needs to be charged again. Note that the pylon activates at the same time across all worlds. Alternatively, powering the shadow anchors requires the player to collect 80 pylon batteries (10 per anchor) themselves, but grants permanent access to the Praetorium once done, this is usually the best option for quest progression and collecting rewards. Fast batteries can be obtained by repeating Zarosian I collection for Soran, who can be found just south of Varrock west bank. (20 batteries each by repeating the collection). This method should take around an hour or less. A pretty detailed guide for obtaining the batteries for Shadow Anchors can be found here: PylonFC RS Forums Vault of Shadows.
Steps[edit | edit source]
Button activation[edit source]
Information gathered in previous Archaeology mysteries and research has alluded to the presence of a vault at the Kharid-et site hidden within the shadow realm, possibly several layers into the shadow realm. In order to access this vault, four buttons (found as 'inactive dials' before they are powered) located around the site must be activated with the use of spell scroll artefacts.
If the player does not have the Archaeology level required to restore one of the spell scrolls specified, a loaned version of that spell scroll may be received from Dr Nabanik to use in place of the restored artefact, which will suffice for completing the quest. If doing this, a restored spell scroll will need to be given to Dr Nabanik to later receive the Archaeology experience reward from the Archaeology mystery.
The buttons may be activated and pressed in any order - the order of the subsequent puzzles is fixed in sequence, even if the buttons are activated or solved in a different order to below. This guide lists the button activation in the order of Archaeology level requirement for each scroll artefact (when doing the full mystery) and assumes this ordering for the puzzle section.
Upon activation of buttons, You can use the buttons alternative to the shadow anchor or, activated pylons to enter Praetorean, and the vault
The buttons are activated as follows:
- Ice button
- Enter the prison block of Kharid-et Dig Site either via the western door in the Main Fortress, or by using the front-door shortcut. Once in the prison block, enter the eastern door. The Time Served mystery must be completed to unlock the eastern door. Once inside, the dial is located on the middle of the western wall; south of the corridor, just outside the southernmost room.
- Cast an 'Incite Fear' spell scroll (which requires level 58 Archaeology), or loaned 'Incite Fear' spell scroll, while standing next to the dial.
- Press the ice button to teleport to the western puzzle room of the vault.
- Blood button
- Pass the pontifex barrier to enter the chapel at the south-east of the Main Fortress [topmost floor]. The dial is located on the northern wall in the chapel.
- Cast an 'Exsanguinate' spell scroll (from the level 86 Orcus altar excavation hotspots), or loaned 'Exsanguinate' spell scroll, while standing next to the dial.
- Press the blood button to teleport to the southern puzzle room of the vault.
- Smoke button
- Go to the kitchen in the north-east part of the Main Fortress. The dial is located on the western wall next to the oven.
- Cast the 'Smoke Cloud' spell scroll (from the level 100 culinarum debris excavation hotspot), or loaned 'Smoke Cloud' spell scroll, while standing next to the dial.
- Press the smoke button to teleport to the eastern puzzle room of the vault.
- Shadow button
- Click the praetorian war table to enter the war room (activate all the shadow anchors first, or wait for the pylons to become active). The dial is in the small room furthest west, on the western wall.
- Cast the 'Animate Dead' spell scroll (from the level 107 ancient magick munitions excavation hotspot), or loaned 'Animate Dead' spell scroll, while standing next to the dial.
- Press the shadow button to teleport to the northern puzzle room of the vault.
First puzzle room[edit source]
Head back to the Ice Button's location (or whichever button you activated first). Press the button and enter the vault.
Pick up the praetor's log page 1 from the floor. It will note that the code for the vault is the same sequence as with the prison door in the Prison Break mystery: shadow dials first (top row), then blood dials (second row), then smoke dials (third row), and finally ice dials (bottom row).
There are some controls on the floor that will move the coloured dials on the door. The controls each correspond to a different cluster of 4 dials (in a 2x2 square) on the door, and rotating the controls will rotate these dials (clockwise or anticlockwise). The controls are orientated roughly in correspondence with the dials they control when facing the door - the controls nearest the door will affect dials on the top 2 rows (with the left-most control affecting the left-most 2x2 dials in these two rows, the centre control the most-central 2x2 dials on these rows, and the right-most control the right-most 2x2 dials on these rows), the controls farthest from the door affecting the bottom 2 rows (in the same fashion) and the middle controls affecting the 2 most central rows (in the same fashion again).
Follow the steps detailed below to adjust the dials in the correct configuration. Should you make an error, leaving and returning will reset the puzzle.
- Position the camera with the vault door on the right side. Your camera orientation should be facing north, so that the top dials correspond to the north dials.
- Move top-right dial forward once
- Move middle-right dial forward once
- Move top-right dial back once
- Move bottom-left dial back once
- Move bottom-middle dial forward twice
- Move bottom-right dial forward twice
- Move centre dial forward once
- Move top-middle dial back once
- Move bottom-middle dial back once
- Move middle-left dial forward once
- Move top-left dial forward once
When you solve the puzzle, the door will open and you will find praetor's log page 2. Leave the vault from the button where you entered the vault.
Second puzzle room[edit source]
The second puzzle located past the blood dial, and is a similar puzzle to the first, but this time the player has five buttons in an X formation instead of nine. The controls each rotate the dials in 2x2 square as before. Again the final order of dials from top to bottom is 'Shadow', 'Blood', 'Smoke', 'Ice'.
To solve the puzzle do the following. Should you make an error, leaving and returning will reset the puzzle. However, if you know where you went wrong, it may be helpful to reverse your steps. (For example if it says bottom right back, middle back, top left forward and you moved bottom right forward instead of back and then did the other two, you can go top left back, middle forward, bottom right back, and then resume the guide starting with another bottom right back) Changing worlds or going to lobby will put you back in the chapel.
- Position your camera facing the door
- Move bottom-left back once
- Move middle forward once
- Move top-left forward twice
- Move bottom-left back once
- Move middle back twice
- Move top-right forward once
- Move bottom-right forward once
- Move middle back once
- Move top-right back twice
- Move middle back twice
- Move top-right back once
- Move middle back once
- Move bottom-left back once
- Move bottom-right forward once
- Move middle forward once
- Move bottom-right forward once
- Move middle forward once
- Move bottom-right forward once
- Move bottom-left forward once
- Move middle forward once
- Move bottom-left back once
- Move middle forward twice
When you solve the puzzle, the door will open and praetor's log page 3 will appear in your backpack. Leave the vault from the button where you entered the vault.
Third puzzle room[edit source]
Go to the area north of the chapel and cast the "smoke cloud" spell to the button on the west wall.
In this puzzle, the buttons are in a line horizontally (when facing the door). When moving columns of dials, the buttons in a vertical row will move. The solution is the same.
Should you make an error, leaving and returning will reset the puzzle. Changing worlds or going to lobby will put you back in the chapel. Using the boat will take you out by the river and put you on the bank of the river, opposite the dominion tower.
The sequence to open the door is as follows. See the image to the right for the button numbering used. Backward movements are denoted with a B after the number, eg. 5B is 5 dial back.
- 5B, 2, 7B, 3, 3, 4B - Top row complete
- 2, 7B, 2B
- 1, 1, 8B, 1B, 1B
- 3, 3, 8, 3B, 3B - Second row complete
- 7B, 4, 8, 4B - Puzzle complete
When you solve the puzzle, the door will open and praetor's log page 4 is placed in your backpack. Leave the vault from the button where you entered the vault.
Final puzzle room[edit source]
The final puzzle is accessed from the shadow dial in the Praetorium (refer to the first part of this guide, "Shadow Anchors or Pylon", for details on how to gain access). The solution for the puzzle is, once again, the same. There are five buttons corresponding with three different shapes of dials (each moving four dials at a time):
- The buttons nearest the door move the 4 dials in a diagonal line from one corner on the top row to the opposite corner on the bottom row (the left-most dial when facing the door moves the dials in diagonal line from top-left to bottom-right and vice versa for the right-most button).
- The two buttons at a middle distance from the door move 4 dials up and down in a curved c-shape on the corresponding side of the door (the left-most button when facing the door only affects the left half of the door and vice versa) - the two outer-most dials on the middle two rows and the the two inner-most dials on the top and bottom rows are moved.
- The button furthest from the door rotates the 4 dials in a 2x2 shape in the middle 2 columns of the bottom two rows on the door, as with the controls on the first two puzzles.
The puzzle may be solved with the actions as follows. See the image to the right for the button numbering used.
- 3rd button 2 times forward
- 1st button 1 time back
- 3rd button 2 times back
- 1st button 1 time back
- 5th button 1 time back
- 2nd button 2 times forward
- 4th button 1 time forward
- 1st button 1 time back
- 3rd button 1 time back
- 1st button 1 time forward
- 5th button 1 time back
- 3rd button 2 times forward
- 5th button 1 time forward
- 2nd button 1 time back
- 3rd button 1 time back
- 2nd button 1 time back
- 3rd button 2 times forward
- 4th button 2 times forward
- 3rd button 2 times forward
Solving the mystery[edit source]
- After completing all four puzzles, the player can pick up the shadow engrammeter (depleted) from the centre of the vault.
- The shadow engrammeter must be charged by collecting equivalent to 500 vibrant tier or higher Divination memories to fill the shadow engrammeter (Enriched memories count for double). Divination energies cannot be used; thus, this step cannot be skipped by purchasing divine energies.
- Return to the centre of the Vault, and operate the charged engrammeter to get Trindine's memory.
- Bring the memory to Nabanik outside of Kharid-et Dig Site to get Trindine's memory as a book.
- If asking Dr. Nabanik about the mystery does not trigger the exchange, try destroying the shadow engrammeter (which can be reclaimed for free) after obtaining the memory.
- Bring the book back to the vault, either wearing a ring of visibility or having the ability to permanently see the Shadow Realm.[1]
- If the book is destroyed, there is no need to reclaim it from the player-owned bookshelf. Trindine will still be waiting at the vault.
- Talk to Praetor Trindine who is now in the centre. Azzanadra will appear when you start talking to her, and will ask the player to leave so that two of them may speak privately. The mystery will be completed at this point.
- Return outside and talk to Nabanik. A cutscene will play. Talk to Nabanik again and after his usual intro dialog, he will then say he wants to discuss Trindine, after which the quest will complete.
Congratulations, quest complete!
Rewards[edit | edit source]
- Two Ghost praetorians may now be found by the smoke and shadow buttons. The Ring of visibility or corresponding unlocked ability must be used, and each of the Shadow anchors must be activated. Speak to each of them to receive:
- 80
Ancient vis
- 80
Blood of Orcus
- 80
Samite silk
- 80
Zarosian insignias
- 80
Third Age iron
- 80
Vellum
- 80
Achievements[edit | edit source]
- The Vault of Shadows (
0) – Complete this quest.
Required for completing[edit | edit source]
The Vault of Shadows is directly required for the following quests/miniquests:
Transcript[edit | edit source]
Credits[edit | edit source]
The Vault of Shadows | |||||||||
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Developers | |||||||||
Developer | Mod Rowley | ||||||||
Update history[edit | edit source]
- patch 13 February 2023 (Update):
- The Vault of Shadows miniquest has been converted to a short quest with journals it will not award quest points or Treasure Hunter keys.
- The Vault of Shadows is now a prerequisite for Azzanadra's Quest.
- patch 23 January 2023 (Update):
- Completion of The Vault of Shadows quest is now required to start Azzanadra's Quest.
- Map markers for the following quests have been updated to match the current quest state:
- Violet is Blue Too
- Elemental Workshop 4
- Deadliest Catch
- Call of Ancestors
- City of Senntisten
- The Vault of Shadows (miniquest)
- Once upon a time in Gielinor
- Finale
- Daughter of Chaos
- patch 8 February 2021 (Update):
- The Vault of Shadows miniquest difficulty has changed from novice to experienced.
- patch 25 January 2021 (Update):
- A new miniquest called 'The Vault of Shadows' has been added, which takes you through The Vault of Shadows Archaeology mystery.
- The requirement to do so is now 58 Archaeology, although you will still need 107 Archaeology to restore your own Spell Scrolls and receive XP.
- If you have previously completed the mystery, speak to Dr Nabanik to complete the new miniquest.
- A new miniquest called 'The Vault of Shadows' has been added, which takes you through The Vault of Shadows Archaeology mystery.
Trivia[edit | edit source]
- When finishing the quest, Trindine first mistakes you for Sliske, which, if you've completed Sliske's Endgame, is a little ironic.
References[edit | edit source]
Part 7 of The Elder God Wars quest series | |||||||
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