Quick guide for The Tale of the Muspah

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Queen help book.png
This quest has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Getting started[edit | edit source]

  • Talk to Erjolf on the mountain north-east of Rellekka. (Chat 1)
  • Jump the rock to cross the river.
  • Enter the Cave Opening to the west
  • Talk to Erjolf about his progress and offer to help. (Chat 222)

Rafts of Fire[edit | edit source]

  • Take at least 14 driftwood from the driftwood pile.
  • Make-fireraft with the driftwood you picked up.
  • The cave is navigable by jumping the flat rocks. Click Block-stream on the ice mounds by each cave water exit to block the streams. You may also unblock-stream where necessary. The lit rafts will melt the icicles when pushed near them.
Side of ice to melt Streams Notes
East Blocked: West and east

Unblocked: South

You have to set 5 rafts alight quickly from the northern shore of the pool. Light them from a spot such that when they float south, they end up across the east side of the frozen armour and are blocked from leaving the cave by a rock.
The eastern side of the mound being melted.
Step 1 for melting ice.
North Blocked: West and east

Unblocked: South

You have to set 3 rafts alight quickly from the northern shore of the pool. Light them on 3 spots that, when they float south, they end up on the north side of the frozen armour.
The northern side of the mound being melted.
Step 2 for melting ice.
South Blocked: East and south

Unblocked: West

You have to set 4 rafts alight quickly from the south-east edge of the pool. Light them on a spot that, when they float west, they end up across the south side of the frozen armour.
The southern side of the mound being melted.
Step 3 for melting ice.
West Blocked: West and south

Unblocked: East

You have to set 2 rafts alight from the western edges of the pool. Light them on 2 spots that, when they float east, they end up on the west side of the frozen armour.
The western side of the mound being melted.
Step 4 for melting ice.
  • Talk to Erjolf. (Chat 21)

The Monster in Ice[edit | edit source]

The location of the statue.
  • Exit the cave, climb down the mountain and go north across the narrow strip of land.
  • Ascend the steps to the icy platform, head north-east and speak to the Natural historian. (Chat 111)
  • Describe the creature to him. (Chat 321221)
  • Continue dialogue with the historian. (Chat 12)
  • Head north of Pollnivneach to a sand pile.
  • Dig the sand pile.
  • After Ali the Wise speaks, talk again and ask about the Muspah. (Chat 33334)

The Muspah's True Form[edit | edit source]

Items needed: 4 cut sapphires, 4 water runes, and 4 cosmic runes
  • Head back to the Muspah cave.
  • If you haven't obtained sapphires yet, mine the sapphire rocks nearby.
  • Cross the floating bridge. Left-click bore-sapphires on the ice block, then enchant-sapphires (Note: You do NOT need to be on the Standard Spellbook for this to work).
  • Take the sapphires or more will have to be obtained.
  • Talk to the Muspah and offer to help. (Chat 113115)

Hibernating[edit | edit source]

Items needed: 4 water runes and 4 cosmic runes, 4 sapphires
  • Talk to Erjolf just outside the chamber.
  • Go to the north-west corner (near the Transportation icon) of the Rellekka Hunter area.
  • Make-canoe with the fallen log, then travel with the canoe.
  • Enter the cavern.
  • Slightly south, talk to Jhallan. (Chat 1)
  • Do not have any followers summoned.
  • Lead him to the south-west corner of the cave.
  • At the end of the path, talk to Jhallan. (Chat 1)
  • After speaking, bore-sapphires on Jhallan, then enchant-sapphires on him.

Finishing Up[edit | edit source]

  • Exit the cave, take the canoe back.
  • Talk to Erjolf to give him the Muspah tail.
  • Quest complete!

Rewards[edit | edit source]

The Tale of the Muspah reward.png
Music unlocked

Required for completing[edit | edit source]

The Tale of the Muspah is directly required for the following quests/miniquests: