The Pit

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The Pit is a Distraction and Diversion featuring a large game arena. It is Agility-based and gives Agility experience and a gorilla mask if successfully completed, and a chance for a nimble outfit piece even if unsuccessful. The Pit is run by Scrambles and Snotgut.

By completing a lap on an agility course, players may attract the attention of a talent scout. It does not matter if obstacles are failed (like the deathslide in the Werewolf Agility Course); there is always a chance to be attracted after completing a full lap. If a greenish arrow is flashing above the scout's head, talk to him to be offered the chance to go to The Pit. There will also be a coloured chatbox message when he is interested. If he is not spoken to within a minute or so, he will lose interest, and the opportunity will be missed. The attention of the talent scout can only be obtained once per hour. The chance to attract the talent scout is roughly one in 35 laps (based on counting the laps required for seven attractions).

Players with 99 Agility can speak to the Talent scout while wearing an Agility cape, Max cape or Completionist cape for free shots at the events. After completing an event, a small amount of experience will be received, but the experience cannot be gambled. You still have a chance to receive a piece of the nimble outfit, but only on a successful challenge completion.

Once at the pit, players will be set one of the challenges to complete, chosen at random. Completion of the task will give the player a large amount of experience, the chance to gamble it all, and a Gorilla mask. Failure will result in the player being granted experience similar to completion of a lap of the course they were previously on.

Note: The time a player has to complete each event is limited. As such, it may not be beneficial to skip the dialogue at the beginning by clicking on the minimap; the event for an entry will be unknown until it starts then. The timer starts upon swinging into the centre of the area.

If the player logs out and back in during the event, they are removed from The Pit without a reward.

Talent Scouts appear at the following Agility courses:

Games[edit | edit source]

Audio options icon.png
"Playing" a game

Crate Expectations[edit | edit source]

The Crate Expectations game.

Players must find a key by opening the numerous crates in the arena. However, only five crates can be opened. Once five crates have been opened and no key is found, the player fails the event. There are 16 crates arranged in a 4x4 grid. Some crates may also contain chickens.

Given player's capacity to choose only five of the crates, they have a 31.25% chance of completing this task successfully.

The Floor is Lava[edit | edit source]

The Floor is Lava game.

The player must cross from one side of the arena to the other by jumping on the crates. However, some of the crates are weak and will break when you jump on them. If one of the weak crates is jumped on, the player fails the event.

It is currently unknown exactly how many of the crates in each game are weak, and so there is no accurate statistic of how often this game may be completed. There are several current suggestions for possible odds here:

  • If we assumed that two crates from each layer were weak (and there was only one safe path), the player's chances of success would be 1.36%. This kind of low number makes this scenario unlikely.
  • If we assumed that only one crate from each layer was weak, the player's chances of success would be roughly 5.45%. This also seems like an unusually low chance compared to other The Pit tasks.
  • If we assumed that one crate from each layer was weak and that the first crate is always a guaranteed success, the player's chances of successfully completing this task would be roughly 10.89%.
  • The first crate in reality is not a guaranteed success and this has been confirmed.
  • Due to the unlikely success on a fixed route, the event may be balanced around every crate having an independent chance of success.

In addition, success is not affected by the Surefooted aura.

High-low There[edit | edit source]

The High-low There game.

The player is shown a number between 1 and 9. The player must then guess whether the next number is higher or lower than the number being shown. The player must guess correctly 6 times in a row to win.

The optimal strategy is to guess 'Higher' if the number is below 5, and to guess 'Lower' if the number is above 5. If the number is 5, it does not matter what you guess. Following this optimal strategy, the odds of winning are approximately 18.07%.

Karaoke[edit | edit source]

The Karaoke game.

The player must avoid falling rocks for approximately 40 seconds. As with most of the other minigames, this is mostly a game of chance, although there is a small amount of time to run away from falling rocks just before the larger rocks fall.

The best way to play this game is to keep running. The only way to be sure of this is by clicking the minimap before you end your end point of the previous click. Also keep an eye on the areas with the most walking space, since you have a smaller chance to end up standing still there. Optimal execution gives an almost 100% certainty of winning.

Punch the Hungry Sheeps[edit | edit source]

The Punch the Hungry Sheeps game.

A sheep has eaten a key. The player must find the key by punching the numerous sheep in the arena. However, only 5 of the 14 sheep can be punched. If the player punches five sheep and no key is found, the player fails the event; otherwise, the player succeeds.

Given the player's capacity to choose only five of the sheep, and assuming that each sheep is equally likely to hold the key, they have a 35.71% chance of completing this task successfully.

Put the Thing in the Other Thing[edit | edit source]

The Put the Thing in the Other Thing game.

The player must fit three different blocks into each of the three indentations on the ground so that the block matches the indentation. If the time runs out, the player fails the event.

When a block is clicked, it is picked up and held above the player's head, and so only one can be held at any given time. This is the only game that can be completed successfully if done correctly, as it is based on skill rather than pure chance like the others. However, since the event is timed and since the picking up and dropping of pieces takes time, it is strongly suggested only blocks that are intended to be used are picked up. Look at the indentations first to know which blocks to pick up. The blocks on the floor may be rotated, so be sure to look carefully if the right block cannot be found for any of the indentations.

This event can be somewhat 'cheated' upon by hitting the North on the compass before starting and examining each of the indentations. By knowing what to put in before hand, there is a higher chance of beating this event. Time runs down extremely quickly in this event, so speed and accuracy are key.

Rewards[edit | edit source]

Audio options icon.png
Challenge completed!

The rewards room

Players will receive experience based on the agility course they were training at and the event they received.[1] Players also have a 1/3 chance of receiving a piece of the nimble outfit after an attemped (successful or unsuccessful) game of The Pit.

Success[edit | edit source]

The first successful completion of a game will reward a gorilla mask. Additionally, experience will be rewarded, in the range of 648-10125 experience. Success will also give the option to gamble (See the gambling section).

The experience for succeeding, before gambling, for each game at each course is as follows (Some values may not yet have been updated and are therefore inaccurate):

Floor is Lava! Punch the Hungry Sheeps! Put the Thing in the Other thing! Crate Expectations! Karaoke! High-low There!
Gnome Stronghold (basic) 648 713 804 908 1,038 1,168
Barbarian Outpost (basic) 1,196 1,314 1,482 1,674 1,913 2,153
Agility Pyramid 1,916 2,108 2,376 2,682 3,066 3,447
Werewolf 2,945 3,240 3,651 4,122 4,713 5,301
Ape Atoll 3,624 3,987 4,494 5,075 5,799.5–5,799.9 6,525
Wilderness 3,809 4,190 4,723 5,332 6,094 6,857
Dorgesh-Kaan 4,140 4,554 5,133 5,796 6,624 7,452
Gnome Stronghold (advanced) 4,350 4,785 5,394 6,090 6,960 7,830
Barbarian Outpost (advanced) 4,938 5,957 6,123 6,912 7,900.5 8,888
Hefin 5,625 6,187 6,975 7,000 9,000 10,125
Het's Oasis 5,940 6,534.0–6,534.9 7,365 8,316 9,504 10,692

Failure[edit | edit source]

Players failing a game will also receive experience, but this will be much reduced from that received when succeeding. The experience is approximately how much would have been received by running the course in the time it took to take part. However, the amount received is fixed and not dependent on the actual time taken. This is generally in the range of 100-1500 experience.

The experience for failing for each game at each course is as follows (Some values may not yet have been updated and are therefore inaccurate):

Floor is Lava! Punch the Hungry Sheeps! Put the Thing in the Other thing! Crate Expectations! Karaoke! High-low There!
Gnome Stronghold (basic) 216 237 268 302 346 389
Barbarian Outpost (basic) 398 438 494 558 635 717
Agility Pyramid 638 708 792 894 1,022 1,724
Werewolf 981 1,080 1,216.1–1,216.9 1,374 1,570 1,766
Ape Atoll 1,208 1,329 1,498 1,691.1–1,691.9 1,932 2,175
Wilderness 1,268 1,396.1–1,396.9 1,574 1,776 2,031 2,285
Dorgesh-Kaan 1,380 1,518 1,710 1,932 2,208 2,484
Gnome Stronghold (advanced) 1,450 1,595 1,798 2,030 2,320 2,610
Barbarian Outpost (advanced) 1,646 1,810 2,040 2,304 2,633 2,962
Hefin 1,875 2,062.1–2,062.9 2,325 2,625 3,000 3,375.0–3,375.9
Het's Oasis 1,980 2,178 2,455 2,772 3,168 3,564.0–3,564.9

Skillcape[edit | edit source]

Players with an Agility skillcape can access the pit at any time by talking to a Talent Scout. Doing this will still give a gorilla mask upon succeeding, in addition to reduced experience as follows:

Agility cape
Game Experience
Floor Is Lava! 199
Karaoke! 318
Put the Thing in the Other Thing! 247
Punch the Hungry Sheeps! 219
Crate Expectations! 279
High-low There! 358

Gambling[edit | edit source]

Upon successfully completing the event, there is the option (with noted exception) to gamble by opening the Risking Crate. This will either give double experience, normal experience, or half experience; the outcomes have an equal chance of occurring. Accessing the pit with the use of an Agility skillcape will not give the option to gamble.

Multiplier (M) Probability (P) M P
2x 1/3 2/3
1x 1/3


0.5x 1/3 1/6

The expected value of gambling is 7/6x the experience without gambling. In the long-term, gambling is expected to provide 17% more reward xp from The Pit.

Dialogue[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 18 May 2015 (Update):
    • The number of intro animations when entering The Pit has been reduced for those who have played it before.
  • patch 5 January 2015 (Update):
    • The talent scout near the Hefin Agility Course now gives the player a full minute to talk to him when invited to The Pit.
  • patch 7 February 2012 (Update):
    • The XP reward for performing in The Pit has been increased.
  • patch 31 January 2012 (Update):
    • A "north" debug message has been removed from The Pit.

Trivia[edit | edit source]

Concept art for The Pit
  • With the update on 7 February 2012, experience rewards for losing was increased by 100% and winning by 50%.
  • One of Snotgut's comments during the Karaoke event (Snotgut mad as hell and not going to take it any more) is a reference to the film "Network", where the lead character makes a similar statement after suffering a live breakdown.
  • Crate Expectations is a reference to the book by Charles Dickens, Great Expectations.
  • "Luck be a sheep tonight," which the player-character says during the hungry sheep event, is a reference to "Luck Be A Lady", a song written by Frank Loesser.
  • If you win a game while wearing the ring of charos, when you talk to Scrambles in the reward area he will be wearing a mask and will say, "I'm not stupid, human. I can see you wearing that silly ring. This mask protects me!" and that he knows about it because he read it in a book somewhere.
  • When opening one crate and it is not the correct one, it will sometimes say "It's full of stars." a reference to 2001: A Space Odyssey.
  • "Ooh, didn't I do well!", which the player-character says during "High-Low There", is a reference to Bruce Forsyth, a British game show host who once hosted a show called Play Your Cards Right in which contestants had to guess Higher or Lower with playing cards.
  • One of the comments made after completing the "Floor is Lava!" event is a reference to The Itchy & Scratchy Show, a running gag in the American animated sitcom The Simpsons.

References[edit | edit source]

  1. ^ Mod Emilee. "Game Update FAQ - 12/10/11." 14 October 2011. Recent Game Updates Forums.