The Pincers

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The Pincers region. Kei Pi and the Glittercaves are visible in the bottom-left corner.

The Pincers is a region within the Wushanko Isles accessible by the Player-owned port minigame, found far from the West. It is the sixth region opened up by the player advancing through the minigame. This is where Felix the Black Marketeer lived before beginning his journey to the West. Its khans have armies of ships and soothsayers and wage war against each other at a whim. Quin lives here, in the palace known as Paradise.

The islands are joined together by massive bridges and dams in a failed attempt to engender togetherness and trust. It is a hotbed of intrigue and betrayal that even the player takes part in. Steel production here bolsters the massive shipping industry.

There are several powerful monsters here, such as Leviathans, Krakens, Lighthouse Giants, giant centipedes, and shapeshifters.

The islands of the Pincers are:

  • Ashihama - A heavily fortified island known for the refinement and ambition of its citizens.
  • Flou Tar-Shei - Officially accorded neutral ground, this island is a place of peace. Khans can relax here, if nowhere else.
  • The Hole in the World - On this island stands a great hole that has never been explored. Pirates dump bodies here, and the Occultist sought death within.
  • Khanoka - The diplomatic capital of the Eastern Lands, and the site of the Halls of Reckoning.
  • New Heritage - The most populous city of all the Eastern Lands. The city is largely built on the coast, with some smaller buildings built into a mountain.
  • Paradise - Home of Quin, the seasinger. A small island, surrounded by sea monsters, with jungle and a single palace on four white pillars.
  • The Pearl Fortress - Headquarters and stronghold of the Death Lotus assassins.
  • The Shambling Lair - Rumour abounds of a tiny island where two-headed beast sorcerers bind the drowned dead to their service.
  • Yamada Island - A major cultural centre and focus of social gathering.

Player Controlled Outposts[edit | edit source]

  • A Stainless Steel Factory on Yamada Island to produce trade resources and stay in the market as a procurer of foreign goods.
  • A fortified Sea Bastion off the coast of New Heritage, taken from its Khan. The Khan is so wrapped up in the war with Khanoka, he is not able to retaliate. The Portmaster sends goods from their factory here to await shipment.
  • A Solitary Lighthouse, located outside the Battlements of Ashihama, it is used as a lookout post for the region.

Voyages[edit | edit source]

  • In Break It Up, Boys the player sends a ship to intercede in a fight between a fleet of Blazing Lantern ships and Golden Katana schooners.
  • In The Carapace Kraken the player sends a ship to kill it, after it has gone on a mad rampage, to end the spree and make the area more secure.
  • In Umibozu, the Giant of the Sea the player sends a ship to fight Umibozu, who has gone on a mad rampage, to end the spree and make the area more secure.
  • In Return Home the player sends a ship to help a wizard who's strayed very far from the Wizard's Tower to perform a spell to help him return home.
  • In An Arcane Bounty, the Occultist understands that there are resources near the Grove of Trees the Eat Oxen.
  • In The Forgotten Scrolls, the Whaler may be needed to fight a twelve-headed hydra that guards a scroll fragment.

Allies and Enemies of the Portmaster[edit | edit source]

  • Khan of Ashihama, very aggressive the Portmaster's ships are regularly fighting at sea with this Khan.
  • Lighthouse Giant, befriended during A Friend Indeed, this extraordinarily tall giant giant has proved to be a powerful ally.
  • Khan of Khanoka, was temporarily allied during Sign it in Blood, the Portmaster broke the treaty in an attempt to put the Khan's son in power.
  • Khan of Khanoka's Son, befriended during A Friend Indeed, the Portmaster is working to instigate a war with New Heritage so that he can overthrow his Father and end the war.
  • Khan of Yamada Island, allied with during Sign it in Blood, the Portmaster smuggles for the Khan, and the Khan lets the Portmaster keep his factory on the Island.
  • Ancient Soothsayer, located at the Hole in the World, they were allied with during First Contact. She knows much about the area and provides safe passage from the island's monsters.
  • Khan of Flou Tar-Shei, after Diplomacy in the Shield, the player helps set up a mutual alliance with the Khan of the Lair of Tavi and Vynal.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 9 April 2013 (Update):
    • An issue with the rewards screen for the Occultist and Missionary's XP mission in the Pincers Region of Player-Owned Ports has been fixed.

Trivia[edit | edit source]

  • When speaking to vicious captains, they reveal that they grew up in The Pincers.
  • Mod Edam's face can be found in bottom right of the full map, blended in with the water. It used to be clearer, but as of the ports update, has faded slightly.
  • The island Flou Tar-Shei is a reference to the pegasus Fluttershy, a character from My Little Pony: Friendship is Magic.