Quick guide for The Curse of Arrav

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Queen help book.png
This quest has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Getting to the tunnels[edit | edit source]

Items needed: Trollheim teleport (or climbing boots if you cannot use Trollheim teleport), food and equipment for a level 91 monster, several Mining boosts (if required), 7 empty inventory slots
  • Talk to Ali the Wise in north Nardah (fairy ring DLQ then south, north-most building). (Chat 33)
  • Travel to Trollheim, run northwest until you see ice trolls.
  • Enter the cave entrance just west.
  • Run through the cave and enter the crevasse.
  • Go east and enter the cave entrance.

The tunnels[edit | edit source]

Items needed: 7 empty inventory slots
  • Navigate through the caves by mining the rubble and picking up all four tablets as you go. (Mining the rocks from various sides is the key to succeeding in this puzzle.)
  • Enter the room east of the caves.
  • Once in the room search the bookcases until you get Notes (a-j).
  • Climb the stairs.
  • Talk to Arrav. He will attack you immediately after talking to him so be prepared!
  • After he starts attacking you if you do not auto retaliate right click and attack him until he tells you to go to the south.
  • Enter the room to the south and search the tapestry on the west wall.
  • Return to Ali the Wise.

Preparing the jar[edit | edit source]

Items needed: sacred oil, 3 dwellberries, a ring of life and 1 empty inventory slot.
  • Use the magic carpet network to get to Uzer, and then head south to the Uzer Mastaba pyramid. Alternatively, simply run northeast of Ali (east of the Fairy Ring).
  • Enter the pyramid and talk to Senliten for a canopic jar. (Chat 1)
  • Add your sacred oil, then dwellberries (be careful not to eat them) then ring of life to the canopic jar.
  • Return to Ali the Wise.

Saving Arrav's heart[edit | edit source]

Items needed: Insulated boots, either a Macaw pouch or a Ravenous locust pouch (multiple pouches should only be needed if you lack the Thieving requirement), an agility and strength boost (if required), any crossbow, a mithril grapple, a full canopic jar and a base key
  • [WARNING: THIS STEP WILL TELEPORT YOU TO THE WILDERNESS] Go to the Varrock Castle and speak to Hartwin (northwest tower, 2nd floor[UK]3rd floor[US])to travel to Zemouregal's base. (Chat 1)
  • Climb down the trapdoor.
  • Follow the path, opening three doors along the way.
  • Head east to the room with the range.
  • Equip your insulated boots then enter the pipe on the south wall of the room.
  • Run through the sewers and attempt to enter the next pipe.
  • Summon your familiar, interact with it and choose the remote view option.
  • Run to the room south of you, search all the tables for decoder strips and Notes (k-z) then pick-lock on the chest. Read the code key for your code.
  • Go north to the room east of the pipe and operate the keypad, fill in the letters from the code key with their corresponding numbers.
    • Put the 1st decoder strip on the first letter of the code and repeat for the next 3 letters, 2nd strip on 2nd letter. Refer to the full guide if you can't figure out how to solve the keypad puzzle.
  • Enter the room, equip your crossbow and mithril grapple, then grapple the pipe above you.
  • Take the heart then teleport out.
  • Return to Ali the Wise.
  • Quest complete!

Rewards[edit | edit source]

The Curse of Arrav reward.png
  • 1 quest point
  • 30,000 Mining experience
  • 14,000 Thieving experience
  • 9,000 Ranged experience
  • 9,000 Agility experience
  • 9,000 Strength experience
  • 4,000 Summoning experience
  • 2,500 Slayer experience
  • Arrav is unlocked in the Dominion Tower
  • 2 Treasure Hunter keys and 2 Hearts of Ice (Ironman accounts will not receive these)
Additional rewards/activities

The player can talk to Ali the Wise after the quest and give him additional information, but there are no rewards for doing so. To give him all the information, the player will need to have gathered the four tablets in the tunnel and the two notes of Mahjarrat (A-J and K-Z).

The player can also give him information from the following quests (if they had not been given already following Missing My Mummy):

Music unlocked

Required for completing[edit | edit source]

The Curse of Arrav is directly required for the following quests/miniquests: