Template:Mmgtable recurring

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Template documentation
This documentation is transcluded from Template:Mmgtable recurring/doc. [edit] [purge]
Template:Mmgtable recurring invokes function profit in Module:Mmgtable using Lua.
Template:Mmgtable recurring invokes function recurringTable in Module:Mmgtable using Lua.

This template displays a standard table for money making guide tables.

Usage

This template can be used by entering the following onto a money making table.

{{Mmgtable recurring
|Activity        = 
|Image           = 
|Activity Time   = 
|Recurrence Time = 
|Skill           = 
|Item            =
|Quest           =
|Other           =
|Other Benefits  =
|Input#          =
|Input#num       =
|Input#value     =
|Input#note      =
|Output#         =
|Output#num      =
|Output#value    =
|Output#note     =
|Location        =
|Category        =
|Members         =
|Intensity       =
|Details         =
}}

Activity

This parameter states the activity to make money.

Version

Only required when utilising a Tabber to have multiple mmgtables on one page.
This should be set to the same as the tabber title to ensure it can auto-switch to the correct table. This also appears in the main table on money making guide in brackets.

Image

This parameter displays an image.

Activity time

Time to perform the activity, in minutes

Recurrence time

How much time needs to pass before the activity can be performed again. Include the time unit (eg |Recurrence time = 1440 minutes).

Skill

This parameter states the skill requirements for the activity.

Item

This parameter states the items needed for the activity.

Quest

This parameter states the quests that need to be done for the activity.

Other

This parameter lists other requirements not covered by the Skill, Item and Quest parameters.

Other Benefits

This parameter lists any experience rewards or other non-monetary benefits of this method.

Input#, Input#num, Input#value, and Input#note

These parameters state the inputs needed to start the activity. The # is replaced with a number. Input#num specifies how many of the item will be used per hour. Input#value specifies the per-item value of the item (if it's different from the Grand Exchange price). Input#note can be used to specify other information about an input, such as stating that a coin cost represents expenses related to repairing equipment.

Output#, Output#num, Output#value, and Output#note

These parameters state the outputs received from the activity. The # is replaced with a number. Input#num specifies how many of the item will be used per hour. Input#value specifies the per-item value of the item (if it's different from the Grand Exchange price). Output#note can specify other information about an output, such as stating that a coin output is the result of using High level alchemy.

Location

This parameter states the location of the activity.

Category

This parameter states whether the activity is: "Combat", "Collecting", "Skilling", or "Processing".

Members

This parameter states whether the activity is Free-to-play("members=No").
Note: this parameter is not required if the activity requires membership.

Intensity

This parameter states whether the activity is:"High", "Moderate" or "Low" intensity.
Should no argument be given or if the argument is invalid, it will default to "Unknown".

Details

This parameter lists details for the activity.

Deprecated parameters

The following parameters are still usable, but should not be used.

Inputs

A formatted list of all inputs. Should be replaced with the Input# parameters.

Outputs

A formatted list of all outputs. Should be replaced with the Output# parameters.

Profit

The expected hourly profit. If Inputs and Outputs have been properly replaced, this will be automatically calculated, and this parameter should be removed.