Template:Dialogue

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Template documentation
This documentation is transcluded from Template:Dialogue/doc. [edit] [purge]
Template:Dialogue invokes function invoke_main in Module:Dialogue using Lua.

{{Dialogue}} is placed at the top of pages in the Transcript namespace. It is used in conjunction with {{Hasdialogue}}.

Usage

{{Dialogue|type|link=optional}}

Possible types are:

  • npc
  • familiar
  • pet
  • quest
  • miniquest
  • saga
  • event
  • item
  • music
  • voyage
  • case
  • casedocument
  • mystery
  • research
  • scenery
  • dgjournal
  • museumdisplay

The type of dialogue does not change the template itself, but alters the category used by the template. If the type parameter is not filled out, it defaults to Category:Miscellaneous transcript.

Examples

{{Dialogue|npc}}
produces:
{{Dialogue|link=RuneScape}}
produces:
{{Dialogue|link=RuneScape|linkb=foo}}
produces:

Template data

Show/hide template's data

The following information is used by extensions and applications, such as VisualEditor, to help users implement this template onto pages. Please ensure that it is up-to-date.

{{Dialogue}} is placed at the top of pages in the Transcript namespace. It is used in conjunction with {{Hasdialogue}}.

Template parameters

This template has custom formatting.

ParameterDescriptionTypeStatus
Type1

Type of article the dialogue belongs to (one of: npc, familiar, pet, quest, miniquest, saga, event, item, music, voyage, case, mystery, research, scenery, dgjournal, museumdisplay)

Default
empty
Example
npc
Auto value
empty
Stringoptional
Articlelink

Name of the article the dialogue relates to

Default
empty
Example
Runescape
Auto value
empty
Stringoptional
Additional articlelinkb

Name of an additional article the dialogue relates to

Default
empty
Example
Foo
Auto value
empty
Stringoptional