Strategies for Telos, the Warden

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Invasion plans.png
This article is a strategy guide for Telos, the Warden.
Information on mechanics, setups, and tactics is on this page.


Recommended levels and equipment[edit | edit source]

Requirements
Attack.png
You need 80+ Attack (unboostable) to enter the boss arena.
Ranged.png
You need 80+ Ranged (unboostable) to enter the boss arena.
Magic.png
You need 80+ Magic (unboostable) to enter the boss arena.
Prayer.png
You need 80+ Prayer (unboostable) to enter the boss arena.
Ancient sigil detail.png
You need an assembled Ancient sigil to enter the boss arena.
Level recommendations
Style All Large.png
It is recommended to have at least level 99+ in your chosen combat style (Attack & Strength, Ranged or Magic).
Defence.png
It is recommended to have at least level 99+ Defence.
Anguish.png
At least 95 Prayer and ancient curses are highly recommended to improve your damage.
Overload detail.png
Use the best combat potions that you have to increase your hit chance and damage. Overloads are recommended at level 96 Herblore.
Aftershock.png
Augmented gear with advanced perks is recommended at 120 Invention.
Gameplay
Deflect Magic.png
This boss has mandatory prayer-switching and a secondary action bar with hotkey-bound protection prayers is strongly recommended.
Teleport Block icon.png
You are teleport-blocked within this boss arena. Use the ring of death or practice mode to reduce death costs.
Equipment recommendations
Zero weakness icon.png
This boss has no particular weakness, so you can use any combat style during this fight.
Hybrid.png
Use tier 90 weaponry or better
(see recommendations).
Vengeful kiteshield detail.png
You require a shield switch because many defensives are needed for this boss fight.
Cryptbloom top detail.png
Magic tank armour such as cryptbloom or seasinger's is highly recommended in conjunction with Animate Dead.
Optional boosts
Summoning.png
Use a damage-boosting familiar to increase your damage: Ripper demon, Kal'gerion demon, Blood reaver, or Steel titan.
Slayer helmet immune.png
This boss does not count as any slayer task, and the slayer helmet damage boost has no effect.
Cinderbane gloves detail.png
This boss is poisonable, and cinderbane gloves and weapon poisons deal additional damage.
Inquisitor staff detail.png
The inquisitor staff deals +12.5% ability damage and has a flat +10% hitchance when used against this boss.
Seren godbow detail.png
The Seren godbow's special attack is very strong against this target with all combat styles as it is a 5x5+ target.

Equipment[edit | edit source]

Magic is the strongest combat style against Telos, as while it is equally weak to all combat styles, mages have some of the best advantages over ranged and melee - throughout the entire encounter, Telos is susceptible to the inquisitor staff (including the phase 4 and 5 golems), long ranged stun via Asphyxiate, Vulnerability and Enfeeble to increase damage taken and decrease damage it inflicts by 10%, Ice Barrage/Entangle for binding and Spellbook Swap to access the standard and lunar spellbooks from the ancient one.

Recommended equipment for Magic
SlotItem (most effective → least effective)
HeadElite tectonic mask.png: RS3 Inventory image of Elite tectonic maskElite tectonic mask /
Cryptbloom helm.png: RS3 Inventory image of Cryptbloom helmCryptbloom helm (high enrages)
Tectonic mask.png: RS3 Inventory image of Tectonic maskTectonic mask /
Achto Primeval mask.png: RS3 Inventory image of Achto Primeval maskAchto Primeval mask (high enrages)
Superior Zuriel's hood.png: RS3 Inventory image of Superior Zuriel's hoodSuperior Zuriel's hood /
Superior seasinger's hood.png: RS3 Inventory image of Superior seasinger's hoodSuperior seasinger's hood (high enrages)
Refined anima core helm of Seren.png: RS3 Inventory image of Refined anima core helm of SerenRefined anima core helm of Seren /
Seasinger's hood.png: RS3 Inventory image of Seasinger's hoodSeasinger's hood (high enrages)
Virtus mask.png: RS3 Inventory image of Virtus maskVirtus mask /
Anima core helm of Seren.png: RS3 Inventory image of Anima core helm of SerenAnima core helm of Seren /
Ganodermic visor.png: RS3 Inventory image of Ganodermic visorGanodermic visor (high enrages)
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet(or)Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace(or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls(or)Arcane blood necklace.png: RS3 Inventory image of Arcane blood necklaceArcane blood necklaceArcane stream necklace.png: RS3 Inventory image of Arcane stream necklaceArcane stream necklace
BackIgneous Kal-Mej.png: RS3 Inventory image of Igneous Kal-MejIgneous Kal-MejTokHaar-Kal-Mej.png: RS3 Inventory image of TokHaar-Kal-MejTokHaar-Kal-MejCompletionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape / Max cape.png: RS3 Inventory image of Max capeMax capeCombatant's cape.png: RS3 Inventory image of Combatant's capeCombatant's capeGod cape.png: RS3 Inventory image of God capeGod cape
BodyElite tectonic robe top.png: RS3 Inventory image of Elite tectonic robe topElite tectonic robe top /
Cryptbloom top.png: RS3 Inventory image of Cryptbloom topCryptbloom top (high enrages)
Tectonic robe top.png: RS3 Inventory image of Tectonic robe topTectonic robe top /
Achto Primeval robe top.png: RS3 Inventory image of Achto Primeval robe topAchto Primeval robe top (high enrages)
Superior Zuriel's robe top.png: RS3 Inventory image of Superior Zuriel's robe topSuperior Zuriel's robe top /
Superior seasinger's robe top.png: RS3 Inventory image of Superior seasinger's robe topSuperior seasinger's robe top (high enrages)
Refined anima core body of Seren.png: RS3 Inventory image of Refined anima core body of SerenRefined anima core body of Seren /
Ganodermic poncho.png: RS3 Inventory image of Ganodermic ponchoGanodermic poncho
Virtus robe top.png: RS3 Inventory image of Virtus robe topVirtus robe top /
Anima core body of Seren.png: RS3 Inventory image of Anima core body of SerenAnima core body of Seren
LegsElite tectonic robe bottom.png: RS3 Inventory image of Elite tectonic robe bottomElite tectonic robe bottom /
Cryptbloom bottoms.png: RS3 Inventory image of Cryptbloom bottomsCryptbloom bottoms (high enrages)
Tectonic robe bottom.png: RS3 Inventory image of Tectonic robe bottomTectonic robe bottom /
Achto Primeval robe legs.png: RS3 Inventory image of Achto Primeval robe legsAchto Primeval robe legs (high enrages)
Superior Zuriel's robe bottom.png: RS3 Inventory image of Superior Zuriel's robe bottomSuperior Zuriel's robe bottom /
Superior seasinger's robe bottom.png: RS3 Inventory image of Superior seasinger's robe bottomSuperior seasinger's robe bottom (high enrages)
Refined anima core legs of Seren.png: RS3 Inventory image of Refined anima core legs of SerenRefined anima core legs of Seren /
Ganodermic leggings.png: RS3 Inventory image of Ganodermic leggingsGanodermic leggings
Virtus robe legs.png: RS3 Inventory image of Virtus robe legsVirtus robe legs /
Anima core legs of Seren.png: RS3 Inventory image of Anima core legs of SerenAnima core legs of Seren
Main handWand of the praesul.png: RS3 Inventory image of Wand of the praesulWand of the praesulSeismic wand.png: RS3 Inventory image of Seismic wandSeismic wandWand of the Cywir elders.png: RS3 Inventory image of Wand of the Cywir eldersWand of the Cywir eldersElite seasinger kiba.png: RS3 Inventory image of Elite seasinger kibaElite seasinger kibaSeasinger kiba.png: RS3 Inventory image of Seasinger kibaSeasinger kiba
Two-handed weaponFractured Staff of Armadyl.png: RS3 Inventory image of Fractured Staff of ArmadylFractured Staff of ArmadylInquisitor staff.png: RS3 Inventory image of Inquisitor staffInquisitor staffStaff of Sliske.png: RS3 Inventory image of Staff of SliskeStaff of SliskeNoxious staff.png: RS3 Inventory image of Noxious staffNoxious staffSuperior Zuriel's staff.png: RS3 Inventory image of Superior Zuriel's staffSuperior Zuriel's staff
Off-hand weaponImperium core.png: RS3 Inventory image of Imperium coreImperium coreSeismic singularity.png: RS3 Inventory image of Seismic singularitySeismic singularityElite seasinger makigai.png: RS3 Inventory image of Elite seasinger makigaiElite seasinger makigaiSeasinger makigai.png: RS3 Inventory image of Seasinger makigaiSeasinger makigaiAttuned crystal orb.png: RS3 Inventory image of Attuned crystal orbAttuned crystal orb /
Orb of the Cywir elders.png: RS3 Inventory image of Orb of the Cywir eldersOrb of the Cywir elders /
Virtus book.png: RS3 Inventory image of Virtus bookVirtus book
Off-hand weaponMerciless kiteshield.png: RS3 Inventory image of Merciless kiteshieldMerciless kiteshield /
Kalphite rebounder.png: RS3 Inventory image of Kalphite rebounderKalphite rebounder
Arcane spirit shield.png: RS3 Inventory image of Arcane spirit shieldArcane spirit shieldAttuned crystal ward.png: RS3 Inventory image of Attuned crystal wardAttuned crystal ward /
Ancient lantern.png: RS3 Inventory image of Ancient lanternAncient lantern
Spectral spirit shield.png: RS3 Inventory image of Spectral spirit shieldSpectral spirit shieldCrystal ward.png: RS3 Inventory image of Crystal wardCrystal ward /
Blighted rebounder.png: RS3 Inventory image of Blighted rebounderBlighted rebounder
GlovesCinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane gloves /
Cryptbloom gloves.png: RS3 Inventory image of Cryptbloom glovesCryptbloom gloves
Kerapac's wrist wraps.png: RS3 Inventory image of Kerapac's wrist wrapsKerapac's wrist wraps(enh) /
Achto Primeval gloves.png: RS3 Inventory image of Achto Primeval glovesAchto Primeval gloves (high enrages)
Spellcaster gloves.png: RS3 Inventory image of Spellcaster glovesSpellcaster gloves /
Superior seasinger aonori.png: RS3 Inventory image of Superior seasinger aonoriSuperior seasinger aonori (high enrages)
Deathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch bracelet /
Static gloves.png: RS3 Inventory image of Static glovesStatic gloves (high enrages)
Celestial handwraps.png: RS3 Inventory image of Celestial handwrapsCelestial handwraps /
Ganodermic gloves.png: RS3 Inventory image of Ganodermic glovesGanodermic gloves (high enrages)
FeetBlast diffusion boots.png: RS3 Inventory image of Blast diffusion bootsBlast diffusion boots(enh) /
Cryptbloom boots.png: RS3 Inventory image of Cryptbloom bootsCryptbloom boots (high enrages)
Hailfire boots.png: RS3 Inventory image of Hailfire bootsHailfire boots /
Achto Primeval boots.png: RS3 Inventory image of Achto Primeval bootsAchto Primeval boots (high enrages)
Virtus boots.png: RS3 Inventory image of Virtus bootsVirtus boots /
Superior seasinger asari.png: RS3 Inventory image of Superior seasinger asariSuperior seasinger asari (high enrages)
Boots of subjugation.png: RS3 Inventory image of Boots of subjugationBoots of subjugation /
Ragefire boots.png: RS3 Inventory image of Ragefire bootsRagefire boots (high enrages)
Lunar boots.png: RS3 Inventory image of Lunar bootsLunar boots /
Ganodermic boots.png: RS3 Inventory image of Ganodermic bootsGanodermic boots (high enrages)
RingChanneller's ring.png: RS3 Inventory image of Channeller's ringChanneller's ring with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Reaver's ring.png: RS3 Inventory image of Reaver's ringReaver's ring with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Asylum surgeon's ring (i).png: RS3 Inventory image of Asylum surgeon's ring (i)Asylum surgeon's ring (i) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Ring of death (i)(o).png: RS3 Inventory image of Ring of death (i)(o)Ring of death (i)(o) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Seers' ring (i).png: RS3 Inventory image of Seers' ring (i)Seers' ring (i)
AuraManiacal aura.png: RS3 Inventory image of Maniacal auraManiacal auraRunic accuracy aura.png: RS3 Inventory image of Runic accuracy auraRunic accuracy auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraInspiration aura.png: RS3 Inventory image of Inspiration auraInspiration auraN/A
PocketErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireScripture of Wen.png: RS3 Inventory image of Scripture of WenScripture of WenSuperior scrimshaw of the elements.png: RS3 Inventory image of Superior scrimshaw of the elementsSuperior scrimshaw of the elementsScripture of Jas.png: RS3 Inventory image of Scripture of JasScripture of JasIlluminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god book

Mechanised chinchompas and bolas are recommended for AoE damage and binding respectively. Ranged has access to bakriminel bolts, black stone arrows and multiple useful special weapons which can allow the player to deal very consistent, high damage against Telos throughout the entire encounter. Greater Ricochet with Caroming 4 provides very high damage for a low cooldown time. Note that the player must push out more DPS due to the combat style's lack of a threshold channelled stun, and skipping the mechanics in phase 4 is mandatory as a result.

Recommended equipment for Ranged
SlotItem (most effective → least effective)
HeadElite sirenic mask.png: RS3 Inventory image of Elite sirenic maskElite sirenic mask /
Achto Tempest cowl.png: RS3 Inventory image of Achto Tempest cowlAchto Tempest cowl (high enrages)
Sirenic mask.png: RS3 Inventory image of Sirenic maskSirenic maskSuperior Morrigan's coif.png: RS3 Inventory image of Superior Morrigan's coifSuperior Morrigan's coifRefined anima core helm of Zamorak.png: RS3 Inventory image of Refined anima core helm of ZamorakRefined anima core helm of ZamorakPernix cowl.png: RS3 Inventory image of Pernix cowlPernix cowl /
Anima core helm of Zamorak.png: RS3 Inventory image of Anima core helm of ZamorakAnima core helm of Zamorak
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet(or)Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace(or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls(or)Farsight blood necklace.png: RS3 Inventory image of Farsight blood necklaceFarsight blood necklaceFarsight sniper necklace.png: RS3 Inventory image of Farsight sniper necklaceFarsight sniper necklace
BackIgneous Kal-Xil.png: RS3 Inventory image of Igneous Kal-XilIgneous Kal-XilTokHaar-Kal-Xil.png: RS3 Inventory image of TokHaar-Kal-XilTokHaar-Kal-XilCompletionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape / Max cape.png: RS3 Inventory image of Max capeMax capeCombatant's cape.png: RS3 Inventory image of Combatant's capeCombatant's capeAva's alerter.png: RS3 Inventory image of Ava's alerterAva's alerter
BodyElite sirenic hauberk.png: RS3 Inventory image of Elite sirenic hauberkElite sirenic hauberk /
Achto Tempest body.png: RS3 Inventory image of Achto Tempest bodyAchto Tempest body (high enrages)
Sirenic hauberk.png: RS3 Inventory image of Sirenic hauberkSirenic hauberkSuperior Morrigan's leather body.png: RS3 Inventory image of Superior Morrigan's leather bodySuperior Morrigan's leather bodyRefined anima core body of Zamorak.png: RS3 Inventory image of Refined anima core body of ZamorakRefined anima core body of ZamorakPernix body.png: RS3 Inventory image of Pernix bodyPernix body /
Anima core body of Zamorak.png: RS3 Inventory image of Anima core body of ZamorakAnima core body of Zamorak
LegsElite sirenic chaps.png: RS3 Inventory image of Elite sirenic chapsElite sirenic chaps /
Achto Tempest chaps.png: RS3 Inventory image of Achto Tempest chapsAchto Tempest chaps (high enrages)
Sirenic chaps.png: RS3 Inventory image of Sirenic chapsSirenic chapsSuperior Morrigan's leather chaps.png: RS3 Inventory image of Superior Morrigan's leather chapsSuperior Morrigan's leather chapsRefined anima core legs of Zamorak.png: RS3 Inventory image of Refined anima core legs of ZamorakRefined anima core legs of ZamorakPernix chaps.png: RS3 Inventory image of Pernix chapsPernix chaps /
Anima core legs of Zamorak.png: RS3 Inventory image of Anima core legs of ZamorakAnima core legs of Zamorak
Main handBlightbound crossbow.png: RS3 Inventory image of Blightbound crossbowBlightbound crossbowAscension crossbow.png: RS3 Inventory image of Ascension crossbowAscension crossbowShadow glaive.png: RS3 Inventory image of Shadow glaiveShadow glaiveChaotic crossbow.png: RS3 Inventory image of Chaotic crossbowChaotic crossbowN/A
Two-handed weaponEldritch crossbow.png: RS3 Inventory image of Eldritch crossbowEldritch crossbowSeren godbow.png: RS3 Inventory image of Seren godbowSeren godbowNoxious longbow.png: RS3 Inventory image of Noxious longbowNoxious longbowDecimation.png: RS3 Inventory image of DecimationDecimationWyvern crossbow.png: RS3 Inventory image of Wyvern crossbowWyvern crossbow
Off-hand weaponOff-hand Blightbound crossbow.png: RS3 Inventory image of Off-hand Blightbound crossbowOff-hand Blightbound crossbowOff-hand ascension crossbow.png: RS3 Inventory image of Off-hand ascension crossbowOff-hand ascension crossbowOff-hand shadow glaive.png: RS3 Inventory image of Off-hand shadow glaiveOff-hand shadow glaiveOff-hand chaotic crossbow.png: RS3 Inventory image of Off-hand chaotic crossbowOff-hand chaotic crossbowN/A
Off-hand weaponVengeful kiteshield.png: RS3 Inventory image of Vengeful kiteshieldVengeful kiteshield /
Kalphite repriser.png: RS3 Inventory image of Kalphite repriserKalphite repriser
Elysian spirit shield.png: RS3 Inventory image of Elysian spirit shieldElysian spirit shield /
Strykebow.png: RS3 Inventory image of StrykebowStrykebow
Attuned crystal deflector.png: RS3 Inventory image of Attuned crystal deflectorAttuned crystal deflector /
Ancient repriser.png: RS3 Inventory image of Ancient repriserAncient repriser /
Dark bow.png: RS3 Inventory image of Dark bowDark bow
Crystal deflector.png: RS3 Inventory image of Crystal deflectorCrystal deflector /
Tainted repriser.png: RS3 Inventory image of Tainted repriserTainted repriser
Armadyl buckler.png: RS3 Inventory image of Armadyl bucklerArmadyl buckler
Ammo/SpellHydrix bakriminel bolts (e).png: RS3 Inventory image of Hydrix bakriminel bolts (e)Hydrix bakriminel bolts (e) /
Splintering arrows.png: RS3 Inventory image of Splintering arrowsSplintering arrows
Ruby bakriminel bolts (e).png: RS3 Inventory image of Ruby bakriminel bolts (e)Ruby bakriminel bolts (e) /
Deathspore arrows.png: RS3 Inventory image of Deathspore arrowsDeathspore arrows
Emerald bakriminel bolts (e).png: RS3 Inventory image of Emerald bakriminel bolts (e)Emerald bakriminel bolts (e) /
Black stone arrows.png: RS3 Inventory image of Black stone arrowsBlack stone arrows
Onyx bakriminel bolts (e).png: RS3 Inventory image of Onyx bakriminel bolts (e)Onyx bakriminel bolts (e) /
Araxyte arrow.png: RS3 Inventory image of Araxyte arrowAraxyte arrow
Diamond bakriminel bolts (e).png: RS3 Inventory image of Diamond bakriminel bolts (e)Diamond bakriminel bolts (e) /
Wild arrow.png: RS3 Inventory image of Wild arrowWild arrow
GlovesCinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane gloves /
Achto Tempest gloves.png: RS3 Inventory image of Achto Tempest glovesAchto Tempest gloves (high enrages)
Nightmare gauntlets.png: RS3 Inventory image of Nightmare gauntletsNightmare gauntlets(enh)Swift gloves.png: RS3 Inventory image of Swift glovesSwift glovesDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch braceletPernix gloves.png: RS3 Inventory image of Pernix glovesPernix gloves
FeetAchto Tempest boots.png: RS3 Inventory image of Achto Tempest bootsAchto Tempest boots (high enrages)Fleeting boots.png: RS3 Inventory image of Fleeting bootsFleeting boots(enh)Flarefrost boots.png: RS3 Inventory image of Flarefrost bootsFlarefrost bootsPernix boots.png: RS3 Inventory image of Pernix bootsPernix bootsArmadyl boots.png: RS3 Inventory image of Armadyl bootsArmadyl boots
RingStalker's ring.png: RS3 Inventory image of Stalker's ringStalker's ring with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Reaver's ring.png: RS3 Inventory image of Reaver's ringReaver's ring with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Asylum surgeon's ring (i).png: RS3 Inventory image of Asylum surgeon's ring (i)Asylum surgeon's ring (i) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Ring of death (i)(o).png: RS3 Inventory image of Ring of death (i)(o)Ring of death (i)(o) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Archers' ring (i).png: RS3 Inventory image of Archers' ring (i)Archers' ring (i)
AuraReckless aura.png: RS3 Inventory image of Reckless auraReckless auraSharpshooter aura.png: RS3 Inventory image of Sharpshooter auraSharpshooter auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraInspiration aura.png: RS3 Inventory image of Inspiration auraInspiration auraN/A
PocketErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireScripture of Wen.png: RS3 Inventory image of Scripture of WenScripture of WenSuperior scrimshaw of cruelty.png: RS3 Inventory image of Superior scrimshaw of crueltySuperior scrimshaw of crueltyScripture of Jas.png: RS3 Inventory image of Scripture of JasScripture of JasIlluminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god book

Two-handed weapons are suggested since their AOE attacks can help clear the golems. Similarly, a weapon with halberd range, mainly the Noxious scythe.png: RS3 Inventory image of Noxious scytheNoxious scythe or Dragon Rider lance.png: RS3 Inventory image of Dragon Rider lanceDragon Rider lance, will help clear out the golems with a few threshold abilities. Melee users also have access to the trimmed masterwork armour, the set effect of which can allow a player to survive a fatal situation on enrages that other armour would kill them on. Some mechanics will still need to be dealt with accordingly on extreme enrage, however. Like magers, melee users can stun Telos for a prolonged period of time via Destroy, followed by Kick/Backhand and their threshold variants. They also have the capability to debuff Telos the most with Quake and Statius's warhammer's Smash ability, increasing its affinities by 7. Furthermore, the Ingenuity of the Humans ability can allow melee users to use Vulnerability reliably, albeit at a reduced frequency compared to mages due to the sigil's cooldown. They can also opt to use Vulnerability bombs, which can be used at a distance and also on the golems to debuff most of all of them, helping to clear them quicker. However, this can prove to be a problem during phases 3-5. During phase 3 Telos may walk the player out of the stream or they will be out of range and be forced to bring a halberd weapon in order to attack it without moving. During phase 4, the player will have to tank all three golems at each font, and Telos will be placed in a position that forces players to wait in the dome during the instant-kill attack, the timing of which can allow Telos to unleash a high-damage anima bomb if it had performed 3 autoattacks since its last special. During phase 5, the golems will also have to be stacked on each other in order for them to be cleared out with AoE abilities, though the reach of a halberd type weapon can help with this.

Recommended equipment for Melee
SlotItem (most effective → least effective)
HeadTrimmed masterwork helm.png: RS3 Inventory image of Trimmed masterwork helmTrimmed masterwork helm /
Achto Teralith helmet.png: RS3 Inventory image of Achto Teralith helmetAchto Teralith helmet (high enrages)
Malevolent helm.png: RS3 Inventory image of Malevolent helmMalevolent helm / Masterwork helm.png: RS3 Inventory image of Masterwork helmMasterwork helmSuperior Statius's full helm.png: RS3 Inventory image of Superior Statius's full helmSuperior Statius's full helm /
Refined anima core helm of Zaros.png: RS3 Inventory image of Refined anima core helm of ZarosRefined anima core helm of ZarosTorva full helm.png: RS3 Inventory image of Torva full helmTorva full helm /
Anima core helm of Zaros.png: RS3 Inventory image of Anima core helm of ZarosAnima core helm of Zaros
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet(or)Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace(or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls(or)Brawler's blood necklace.png: RS3 Inventory image of Brawler's blood necklaceBrawler's blood necklaceBrawler's knockout necklace.png: RS3 Inventory image of Brawler's knockout necklaceBrawler's knockout necklace
BackIgneous Kal-Ket.png: RS3 Inventory image of Igneous Kal-KetIgneous Kal-KetTokHaar-Kal-Ket.png: RS3 Inventory image of TokHaar-Kal-KetTokHaar-Kal-KetCompletionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape / Max cape.png: RS3 Inventory image of Max capeMax capeCombatant's cape.png: RS3 Inventory image of Combatant's capeCombatant's capeFire cape.png: RS3 Inventory image of Fire capeFire cape
BodyTrimmed masterwork platebody.png: RS3 Inventory image of Trimmed masterwork platebodyTrimmed masterwork platebody /
Achto Teralith cuirass.png: RS3 Inventory image of Achto Teralith cuirassAchto Teralith cuirass (high enrages)
Malevolent cuirass.png: RS3 Inventory image of Malevolent cuirassMalevolent cuirass / Masterwork platebody.png: RS3 Inventory image of Masterwork platebodyMasterwork platebodySuperior Statius's platebody.png: RS3 Inventory image of Superior Statius's platebodySuperior Statius's platebody /
Superior Vesta's Chainbody.png: RS3 Inventory image of Superior Vesta's ChainbodySuperior Vesta's Chainbody
Refined anima core body of Zaros.png: RS3 Inventory image of Refined anima core body of ZarosRefined anima core body of ZarosTorva platebody.png: RS3 Inventory image of Torva platebodyTorva platebody /
Anima core body of Zaros.png: RS3 Inventory image of Anima core body of ZarosAnima core body of Zaros
LegsTrimmed masterwork platelegs.png: RS3 Inventory image of Trimmed masterwork platelegsTrimmed masterwork platelegs /
Achto Teralith leggings.png: RS3 Inventory image of Achto Teralith leggingsAchto Teralith leggings (high enrages)
Malevolent greaves.png: RS3 Inventory image of Malevolent greavesMalevolent greaves / Masterwork platelegs.png: RS3 Inventory image of Masterwork platelegsMasterwork platelegsSuperior Statius's platelegs.png: RS3 Inventory image of Superior Statius's platelegsSuperior Statius's platelegs /
Superior Vesta's plateskirt.png: RS3 Inventory image of Superior Vesta's plateskirtSuperior Vesta's plateskirt
Refined anima core legs of Zaros.png: RS3 Inventory image of Refined anima core legs of ZarosRefined anima core legs of ZarosTorva platelegs.png: RS3 Inventory image of Torva platelegsTorva platelegs /
Anima core legs of Zaros.png: RS3 Inventory image of Anima core legs of ZarosAnima core legs of Zaros
Main handDark Shard of Leng.png: RS3 Inventory image of Dark Shard of LengDark Shard of LengKhopesh of Tumeken.png: RS3 Inventory image of Khopesh of TumekenKhopesh of TumekenDrygore weaponry.png: RS3 Inventory image of Drygore weaponryDrygore weaponryBlade of Nymora.png: RS3 Inventory image of Blade of NymoraBlade of NymoraDark ice shard.png: RS3 Inventory image of Dark ice shardDark ice shard
Two-handed weaponZaros godsword.png: RS3 Inventory image of Zaros godswordZaros godswordNoxious scythe.png: RS3 Inventory image of Noxious scytheNoxious scytheDragon Rider lance.png: RS3 Inventory image of Dragon Rider lanceDragon Rider lanceSuperior Vesta's spear.png: RS3 Inventory image of Superior Vesta's spearSuperior Vesta's spear /
Superior Statius's warhammer.png: RS3 Inventory image of Superior Statius's warhammerSuperior Statius's warhammer
Annihilation.png: RS3 Inventory image of AnnihilationAnnihilation
Off-hand weaponDark Sliver of Leng.png: RS3 Inventory image of Dark Sliver of LengDark Sliver of LengKhopesh of Elidinis.png: RS3 Inventory image of Khopesh of ElidinisKhopesh of ElidinisDrygore weaponry.png: RS3 Inventory image of Drygore weaponryDrygore weaponryBlade of Avaryss.png: RS3 Inventory image of Blade of AvaryssBlade of AvaryssDark ice sliver.png: RS3 Inventory image of Dark ice sliverDark ice sliver
Off-hand weaponMalevolent kiteshield.png: RS3 Inventory image of Malevolent kiteshieldMalevolent kiteshield /
Kalphite defender.png: RS3 Inventory image of Kalphite defenderKalphite defender
Divine spirit shield.png: RS3 Inventory image of Divine spirit shieldDivine spirit shieldAttuned crystal shield.png: RS3 Inventory image of Attuned crystal shieldAttuned crystal shieldLinza's shield.png: RS3 Inventory image of Linza's shieldLinza's shieldBandos warshield.png: RS3 Inventory image of Bandos warshieldBandos warshield
GlovesGloves of passage.png: RS3 Inventory image of Gloves of passageGloves of passage(enh) /
Achto Teralith gauntlets.png: RS3 Inventory image of Achto Teralith gauntletsAchto Teralith gauntlets (high enrages)
Trimmed masterwork gloves.png: RS3 Inventory image of Trimmed masterwork glovesTrimmed masterwork glovesDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch braceletGoliath gloves.png: RS3 Inventory image of Goliath glovesGoliath glovesMasterwork gloves.png: RS3 Inventory image of Masterwork glovesMasterwork gloves
FeetTrimmed masterwork boots.png: RS3 Inventory image of Trimmed masterwork bootsTrimmed masterwork boots /
Achto Teralith boots.png: RS3 Inventory image of Achto Teralith bootsAchto Teralith boots (high enrages)
Laceration boots.png: RS3 Inventory image of Laceration bootsLaceration boots(enh)Emberkeen boots.png: RS3 Inventory image of Emberkeen bootsEmberkeen boots / Masterwork boots.png: RS3 Inventory image of Masterwork bootsMasterwork bootsTorva boots.png: RS3 Inventory image of Torva bootsTorva bootsBandos boots.png: RS3 Inventory image of Bandos bootsBandos boots
RingChampion's ring.png: RS3 Inventory image of Champion's ringChampion's ring with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Reaver's ring.png: RS3 Inventory image of Reaver's ringReaver's ring with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Asylum surgeon's ring (i).png: RS3 Inventory image of Asylum surgeon's ring (i)Asylum surgeon's ring (i) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Ring of death (i)(o).png: RS3 Inventory image of Ring of death (i)(o)Ring of death (i)(o) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Warrior ring (i).png: RS3 Inventory image of Warrior ring (i)Warrior ring (i)
AuraBerserker aura.png: RS3 Inventory image of Berserker auraBerserker auraBrawler aura.png: RS3 Inventory image of Brawler auraBrawler auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraN/AN/A
PocketSuperior scrimshaw of vampyrism.png: RS3 Inventory image of Superior scrimshaw of vampyrismSuperior scrimshaw of vampyrismErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireScripture of Wen.png: RS3 Inventory image of Scripture of WenScripture of WenScripture of Jas.png: RS3 Inventory image of Scripture of JasScripture of JasIlluminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god book

Invention Perks[edit | edit source]

The following list of invention perks are recommended on your shield/defender:

Presets[edit | edit source]

Supreme runic accuracy aura.png
Virtus mask.png
Illuminated Book of War.png
Saradomin cape.png
Arcane blood necklace.png
Ammo slot.png
Augmented Obliteration.png
Augmented Virtus robe top.png
Off-hand slot.png
Augmented Virtus robe legs.png
Celestial handwraps.png
Blast diffusion boots.png
Ring of vigour.png
Overload (4).pngWeapon poison+++ (1).pngEnhanced Excalibur.pngGuthix staff.png
Super restore flask (6).pngSuper restore flask (6).pngWater rune.pngBlood rune.png
Crystal ward.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngPortent of life.png
  • Cost:
    • Weapons: 82,410,866
    • Armour: 71,167,021
  • Spells:

Maniacal aura.png
Virtus mask.png
Illuminated Book of War.png
TokHaar-Kal-Mej.png
Amulet of souls.png
Grasping rune pouch (yellow).png
Augmented Inquisitor staff.png
Augmented Virtus robe top.png
Off-hand slot.png
Augmented Virtus robe legs.png
Cinderbane gloves.png
Blast diffusion boots.png
Asylum surgeon's ring.png
Elder overload potion (6).pngWeapon poison+++ (1).pngAugmented enhanced Excalibur.pngGuthix staff.png
Augmented Wand of the Cywir elders.pngRing of vigour.pngPowerburst of vitality (4).pngVulnerability bomb.png10
Super restore flask (6).pngSuper restore flask (6).pngAugmented merciless kiteshield.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
  • Runes:
  • Familiar:
    • Pack yak filled with 3:1 ratio of Jellyfish and Sailfish

Maniacal aura.png
Virtus mask.png
Illuminated Book of War.png
TokHaar-Kal-Mej.png
Essence of Finality amulet.png
Grasping rune pouch (yellow).png
Augmented seismic wand.png
Augmented Virtus robe top.png
Augmented ancient lantern.png
Augmented Virtus robe legs.png
Cinderbane gloves.png
Blast diffusion boots.png
Channeller's ring.png
Elder overload potion (6).pngWeapon poison+++ (1).pngEnhanced replenishment potion (6).pngGuthix staff.png
Augmented Wand of the Cywir elders.pngAugmented Inquisitor staff.pngDarklight.pngAugmented enhanced Excalibur.png
Dreadnip.png50Vulnerability bomb.png10Augmented merciless kiteshield.pngRing of vigour.png
Spiritual prayer potion (6).pngSpiritual prayer potion (6).pngPowerburst of vitality (4).pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
  • Runes:
  • Familiar:
    • Pack yak filled with 3:1 ratio of Jellyfish and Sailfish

Maniacal aura.png
Elite tectonic mask.png
Erethdor's grimoire.png
Igneous Kal-Mej.png
Essence of Finality amulet (or).png
Grasping rune pouch (black).png
Augmented wand of the praesul.png
Augmented elite tectonic robe top.png
Augmented kalphite rebounder.png
Augmented elite tectonic robe bottom.png
Cinderbane gloves.png
Enhanced blast diffusion boots.png
Channeller's ring.png
Elder overload potion (6).pngWeapon poison+++ (1).pngAdrenaline renewal potion (4).pngAugmented enhanced Excalibur.png
Augmented Wand of the Cywir elders.pngFractured Staff of Armadyl.pngGrasping rune pouch (yellow).pngGrasping rune pouch (green).png
Augmented superior Zuriel's robe top.pngAugmented superior Zuriel's robe bottom.pngAugmented arcane spirit shield.pngAugmented merciless kiteshield.png
Vulnerability bomb.png10Dreadnip.png50Powerburst of vitality (4).pngRing of vigour.png
Blessed flask.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngDeathtouched dart.png
Sailfish soup.pngSailfish soup.pngSailfish soup.pngSailfish soup.png
Super Saradomin brew flask (6).pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).png

Berserker aura.png
Masterwork helm.png
Sign of life.png
TokHaar-Kal-Ket.png
Reaper necklace (or).png
Armour spikes (alloy).png
Augmented drygore mace.png
Augmented Masterwork platebody.png
Augmented malevolent kiteshield.png
Augmented Masterwork platelegs.png
Cinderbane gloves.png
Masterwork boots.png
Ring of death.png
Elder overload potion (6).pngWeapon poison+++ (1).pngEnhanced replenishment potion (6).pngAugmented enhanced Excalibur.png
Dragon hatchet.pngAugmented noxious scythe.pngRing of vigour.pngDreadnip.png50
Vulnerability bomb.png10Powerburst of vitality (4).pngSuper restore flask (6).pngSuper restore flask (6).png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Saradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).png
  • Familiar:
    • Pack yak filled with 3:1 ratio of Sailfish and Jellyfish

Berserker aura.png
Custom-fit trimmed spiked masterwork helm (used).png
Erethdor's grimoire.png
Igneous Kal-Ket.png
Essence of Finality amulet (or).png
Armour spikes (alloy).png
Augmented Dark Shard of Leng.png
Augmented custom-fit trimmed spiked masterwork platebody.png
Augmented kalphite defender.png
Augmented custom-fit trimmed spiked masterwork platelegs.png
Cinderbane gloves.png
Custom-fit trimmed masterwork boots.png
Ring of death (i)(o).png
Elder overload potion (6).pngWeapon poison+++ (1).pngEnhanced replenishment potion (6).pngAugmented enhanced Excalibur.png
Augmented Dark Sliver of Leng.pngAugmented Zaros godsword.pngAugmented malevolent kiteshield.pngAugmented divine spirit shield.png
Augmented Masterwork platebody.pngAugmented Masterwork platelegs.pngRing of vigour.pngAugmented noxious scythe.png
Spiritual prayer potion (6).pngVulnerability bomb.png10Dreadnip.png50Powerburst of vitality (4).png
Spiritual prayer potion (6).pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish soup.pngSailfish soup.pngSailfish soup.pngSailfish soup.png
Super Saradomin brew flask (6).pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).png

Inventory: Unlocks:

Introduction[edit | edit source]

Telos, the Warden is the guardian of the Heart of Gielinor. Telos is a high-level solo boss. Its difficulty varies based on its enrage, which is a number that affects its damage output and its mechanics. Telos is one of the most mechanically complex bosses in the game. If the mechanics are not properly dealt with, they can quickly lead to the player's death, especially as its enrage increases. Although Telos' combat level increases by 10 for every 1% of enrage, enrage only affects Telos' health and damage - its combat stats remain unaffected, much like Gregorovic.

Telos is one of the few high-level bosses that are not immune to stuns, binds, and weapon poison, which are extremely helpful throughout the encounter. Proper usage of stuns can greatly stall Telos's attempts to attack the player, which in turn results in less damage received. Knowledge of defensive abilities is also important; apart from the instant-kills and the final hit from a drained font, all of Telos' other attacks deal soft typeless damage, which is affected by most defensive abilities. Additionally, they are essentially required at high enrages; an unmitigated attack can easily kill the player from full health in one hit.

Although any combat style may be used, it is recommended to start off using Magic due to its safety and flexibility. Ranged provides even faster kills than melee and magic, but the initial costs are significantly higher. All of the enemies in the encounter, barring plain anima-golems, are susceptible to the inquisitor staff.

While Telos' drops are fairly poor compared to other high-leveled bosses such as Nex: Angel of Death or Vorago when starting, it is meant as a high risk and reward boss. As the player's killstreak increases, the greater the rewards will be, with a single kill potentially rewarding well over 20 million coins' worth of loot in common drops, far greater than any other boss. However, the boss itself becomes far more dangerous, making this high risk/reward only worthwhile for the most experienced of players.

In addition, the rewards themselves are not claimed upon each kill, but rather by the player's decision instead. Risking the drops increases the killstreak, which in turn increases common drop value and chance of rares. If the player dies while fighting Telos, most of the rewards will be lost based on killstreak - 5-75% for a killstreak of 1 to 15 respectively, rounded on the nearest whole number of each individual drop in the chest, making deaths particularly dangerous at this boss compared to others.

Note: Before fighting Telos, make sure that camera settings are set to Freedom Classic. This will make phases 2-5 much smoother. It can be accessed by Settings > Camera > System.

Attacks[edit | edit source]

Telos Attack Swipe.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg Yes check.svg X mark.svg Maybe X mark.svg

Swipe (melee auto-attack)

Mechanics: Telos uses its blade arm to attack the player with melee, and has a range of three tiles. On phase 4 this only occurs if the player is within melee range.

Prayer required: Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee

Telos Attack Discharge.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Maybe Maybe Yes check.svg Maybe Yes check.svg

Magical Discharge (magic auto-attack)

Mechanics: If unable to attack with melee, Telos discharges a small ball of anima to attack the player. On phases 1, 2 and 4 this only occurs if the player is too far to be swiped at. The magic autoattack is weaker than his melee autoattack except in phase 5, where it deals similar damage to the melee attack did in previous phases; this is likely related to the red beam constantly being on Telos.

Prayer required: Deflect Magic.png: RS3 Inventory image of Deflect MagicDeflect Magic

Telos Attack Tendrils.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg Yes check.svg X mark.svg X mark.svg X mark.svg

Siphoning Tendrils also known as Grip

Message: Your anima will return to the source!

Mechanics: Telos slams its tendril arm down into the platform, causing tendrils to deal soft typeless damage to immobilize the player. One tick after latching, Telos will heal itself once, with the subsequent hits healing half of this first heal and draining adrenaline by 5%. A set amount of damage must be done to force Telos to release its grip on the player; if it is not achieved in 15 seconds, then Telos will automatically release the player.

Tips:

  • To combat this mechanic you simply need to hit a few threshold abilities to break out.
  • Telos heals itself[1] and the required damage to break free is based on the enrage[2]
  • All types of damage count towards release.
  • Telos will also perform an auto-attack during the tendril release animation if not stunned before this animation when it releases its grip.
  • Telos takes the player's weapon range into account and will drag players next to it if they are too far for it to be attacked.
Prayer required: None (typeless attack that cannot be reduced with prayer)

Telos Attack Uppercut.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg Yes check.svg Yes check.svg Yes check.svg X mark.svg

Energy Sword also known as Gielinor Uppercut

Message: Gielinor, give me strength!

Mechanics: Telos charges itself up for an attack on the player. When fully charged, it dashes towards the player while swinging its blade arm for soft typeless damage. This drains some of its anima from the special bar.

Tips:

  • This attack can be avoided by using Surge, Escape, Barge, or Bladed Dive on the correct tick, which is 1 tick after the overhead dialogue disappears.
  • Players must be at least 3 spaces away from their initial tile after using the aforementioned abilities, or damage will still be incurred.
  • Resonance can nullify this attack's damage, although it is not recommended to do so as the stun attack comes up next.
  • Resonance will not heal the player for any damage it would have dealt, either.
Prayer required: None (typeless attack that cannot be reduced with prayer)

Telos Attack Stun.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg Yes check.svg Yes check.svg Yes check.svg X mark.svg

Double Tap also known as Stun

Message: Hold still, invader.

Mechanics: Telos flails its tendril arm at the player before smashing it down on them for heavy melee damage. It will then proceed to jump at the player's position, dealing soft typeless damage[3] The heavy melee hit stuns and binds the player for 3 seconds, while the stomp attack will disable any overhead protection prayers/curses for 5 seconds if struck. During the flailing animation, Telos will also perform an auto-attack, meaning that it then starts its next special attack after performing two auto-attacks if not stunned before the flailing animation.

Tips:

  • To combat this mechanic you need to use Freedom and run away, or Freedom and Resonance/Divert the second hit for a massive heal/adrenaline gain respectively.
  • Alternatively Anticipation may be used before the stun attack initiates.
Prayer required: Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee

Telos Attack Anima Bomb.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg X mark.svg X mark.svg Yes check.svg X mark.svg

Strong Anima Bomb also known as So Much Power

Message: SO. MUCH. POWER!

Mechanics: Used if the special bar is filled. Telos launches a large ball of anima towards the player, dealing soft typeless damage[4]. Like the stun attack, Telos performs one auto-attack during this animation. This attack will temporarily override Telos's next special attack when it performs one, before returning back to normal.

Tips:

  • Use Resonance, Reflect, Debilitate to reduce damage from this attack. (Resonance will not heal you)
  • If your health is low enough for the bomb to kill you, use Barricade or Immortality to block damage.
  • Shield Dome/Disruption Shield is another good alternative if defensives are unavailable, as it is a spell and thus not affected by the instant-kill bomb's resetting capabilities.
Prayer required: None (typeless attack that cannot be reduced with prayer)

Attack rotation[edit | edit source]

The abilities you should execute are shown in each section. After phasing, Telos will follow with the special attack of the same colour. In place of Surge you can use Escape or Bladed Dive.

Telos uses a special attack after every three auto-attacks. If Telos cannot attack the player for some time, it will throw rocks on the player.

Phase 1
Deflect Melee.png
Grip/tendril
Detonate.pngWild Magic.png
Uppercut
Surge.png
Swipe Swipe
Anticipation.png
Stun/Stomp
Freedom.pngResonance.png
Phase 2
Deflect Magic.png/Deflect Melee.png
Grip/tendril
Detonate.pngWild Magic.png
Magic onslaught
Surge.pngAnticipation.png
Stun/Stomp
Freedom.pngResonance.png
Black Virus Uppercut
Surge.png
Phase 3
Deflect Magic.png
Uppercut
Surge.pngAnticipation.png
Stun/Stomp
Freedom.pngResonance.png
Red Virus Discharge Discharge
Phase 4
Deflect Magic.png/Deflect Melee.png
Swipe or
Discharge
Uppercut
Surge.png
Weak anima bomb
Anticipation.png
Stun/Stomp
Freedom.pngResonance.png
Swipe or
Discharge
Phase 5
Deflect Magic.png
Minions
Detonate.pngDragon Breath.png
Discharge Random virus
Surge.png
Discharge Anima Bomb

Quick guide[edit | edit source]

All enrages assume the player is using Magic.

Low Enrage[edit | edit source]

This enrage is considered to be below 250%.

Start off the encounter with an ultimate ability damage rotation. Drink a dose of adrenaline and perform one special with their Guthix staff and apply Vulnerability, either as a spell (for mages) or a bomb. Bombs are faster than spell-casting, provide higher accuracy and do not interrupt the global cooldown, albeit it takes up an inventory space and may be costly. Remember that Telos will break free of binds and stuns every 30 seconds at 150%-249% enrage.

Siphoning Tendrils
Tendrils can be easily bypassed with a single threshold ability of the player's choosing. Try to time the ability so that Telos does not heal himself or drain your adrenaline.
Uppercut
Surge away one tick after the overhead dialogue disappears.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.
Green Stream
One should appear sometime during or after the uppercut attack. Although not harmful, players with particularly high DPS can end the phase before the stream even appears. The phase should end with tendrils or uppercut as the last used mechanic.

Reapply Vulnerability and affinity stacks as required. Keep Telos away from the black streams as they reduce your damage towards it and can slow the phase down and make the next phase significantly worse.

Siphoning Tendrils
Tendrils can be easily bypassed with a single threshold ability of the player's choosing. Try to time the ability so that Telos does not heal himself or drain your adrenaline.
Uppercut
Surge away one tick after the overhead dialogue disappears.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.
Magical Onslaught
If Telos' bar is barely filled, the attack can be tanked with relative ease. This is the only time you should block the black stream to prevent Telos from performing this attack indefinitely. If the bar is high, use of defensive abilities may be necessary depending on enrage.
Virus (50%+ enrage)
Clear the virus by intercepting the black stream, then move out immediately.

As with before, reapply Vulnerability and affinity stacks. The player has the option of whittling down Telos' health as normal or the Onslaught method. Intercept all red streams and do not let them hit Telos. With the Onslaught method, the player will perform Onslaught until prompted to cancel. Dreadnips are required to perform this method as the potential chance to stun Telos can allow for one or two additional casts before having to cancel the ability.

Uppercut
Surge away one tick after the overhead dialogue disappears. It is important to time it properly as the player will take increased damage if standing on the red stream and failing to dodge the attack.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.
Virus
The player should be intercepting the red stream and there is no need to move at all.
Shockwaves
If shockwaves occurs, use all defensive abilities available to mitigate damage. One shockwave is performed after the double tap/uppercut attacks, and three are performed after every virus attack.

Reapply Vulnerability - optionally, the player can also reapply affinity stacks. Use Combust and stunlock Telos to phase the first set of golems. This should be done for every font. Alternate between refreshing Vulnerability and affinity stacks for every font if not reapplying both when the phase starts. Ideally, the player should clear this phase without a single high-damage bomb going off.

An example of golems ideally lured with a side green, where Tsunami can hit all six and Telos.

Target Telos with Vulnerability (a hotkey will auto-cast when it is selected) and reapply affinity stacks. If using vulnerability bombs, apply them on the edge of the inner hole. Move to the green stream, deploy a dreadnip upon arriving and stunlock Telos; temporarily switch to Deflect Melee until it wears off, and flick between it and Deflect Magic. Clear off all golems with Tsunami; depending on position, one golem may need to be killed with basic abilities.

Prepare an ultimate ability rotation and continually stunlock Telos when the chance arrives. If a black or red virus is applied, use Debilitate and Bladed Dive/Surge to the stream to clear the virus. Return to the green stream and finish off Telos. The phase should end before it has a chance to perform the instant-kill attack.

Moderate Enrage[edit | edit source]

This enrage is considered to be 250-999%.

Start off the encounter with an ultimate ability damage rotation. Drink a dose of adrenaline and perform one special with their Guthix staff and apply Vulnerability, either as a spell (for mages) or a bomb. Bombs are faster than spell-casting, provide higher accuracy and do not interrupt the global cooldown, albeit it takes up an inventory space and may be costly. Remember that Telos will break free of binds and stuns every 18.6 seconds at this enrage.

Siphoning Tendrils
Tendrils can be easily bypassed with a single threshold ability of the player's choosing. Try to time the ability so that Telos does not heal himself or drain your adrenaline.
Uppercut
Surge away one tick after the overhead dialogue disappears.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.
Green Stream
One should appear sometime during or after the uppercut attack. Although not harmful, players with particularly high DPS can end the phase before the stream even appears. The phase should end with tendrils or uppercut as the last used mechanic.

Reapply Vulnerability and affinity stacks as required. Keep Telos away from the black streams as they reduce your damage towards it and can slow the phase down and make the next phase significantly worse. Ideally, it should be phased on its onslaught attack, but uppercut is fine. Always avoid phasing when the last special attack is tendrils.

Siphoning Tendrils
Tendrils can be easily bypassed with a single threshold ability of the player's choosing. Try to time the ability so that Telos does not heal himself or drain your adrenaline.
Uppercut
Surge away one tick after the overhead dialogue disappears.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.
Magical Onslaught
If Telos' bar is barely filled, the attack can be tanked with relative ease. This is the only time you should block the black stream to prevent Telos from performing this attack indefinitely. If the bar is high, use of defensive abilities may be necessary depending on enrage.
Virus
Clear the virus by intercepting the black stream, then move out immediately.

As with before, reapply Vulnerability and affinity stacks. The player has the option of whittling down Telos' health as normal or the Onslaught method. Intercept all red streams and do not let them hit Telos. With the Onslaught method, the player will perform Onslaught until prompted to cancel. Dreadnips are required to perform this method as the potential chance to stun Telos can allow for one or two additional casts before having to cancel the ability. This method should only be used if the last previous attack was not tendrils, as the first special attack will either be a virus (if phased during onslaught) or uppercut (anything else other than tendrils).

Uppercut
Surge away one tick after the overhead dialogue disappears. It is important to time it properly as the player will take increased damage if standing on the red stream and failing to dodge the attack.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers. Reflect may be used beforehand to deal massive damage back onto Telos, but is not completely necessary.
Virus
The player should be intercepting the red stream and there is no need to move at all.
Shockwaves
If shockwaves occurs, use all defensive abilities available to mitigate damage. One shockwave is performed after the double tap/uppercut attacks, and three are performed after every virus attack.

Reapply Vulnerability - optionally, the player can also reapply affinity stacks, depending on how fast phase 3 was cleared. Use Combust and stunlock Telos to phase the first set of golems. This should be done for every font. Alternate between refreshing Vulnerability and affinity stacks for every font if not reapplying both when the phase starts. Ideally, the player should clear this phase without a single high-damage bomb going off. Due to the increased frequency of Telos using Freedom, binding it after the first font may prove useful as it will always be more than enough to force a second Freedom while siphoning from the second font, and allow it to be stunlocked without interruption.

Starting Off
When this phase starts, Telos will automatically break free of stuns and binds. This will also apply a six second immunity to stuns and binds whenever this occurs.
Streams
Always stand on the green stream to prevent Telos from accelerating its attack pattern. The green stream provides a constant, beneficial adrenaline gain. With side greens (magic):
Vulnerability icon.pngWeapon Special attack.pngDreadnip.pngSunshine.pngLimitless.pngAsphyxiate.pngDeflect Melee.pngImpact.pngDeep Impact.pngReflect.pngRevenge.pngDetonate.pngTsunami.png

With far greens (magic):

Vulnerability icon.pngWeapon Special attack.pngDreadnip.pngAsphyxiate.pngDeflect Melee.pngImpact.pngDeep Impact.pngReflect.pngRevenge.pngDetonate.pngTsunami.pngSunshine.pngLimitless.pngImpact.pngAsphyxiate.pngDeep Impact.png

Reflect should be used after 400% enrage, while Revenge should be used after 450%. Even without damage boosts, a Corruption Blast > Detonate > Tsunami combo should kill all the golems below 400% enrage.

Focus on Telos until the stunlock wears off; immediately clear all attacking golems. Drinking a powerburst of vitality is optional to tank the incoming rock fall, but make sure to eat up to avoid getting killed by it. After the golems are killed, return focus on Telos until the virus applies; move to the respective stream to clear it. Return to the green stream and redeploy a dreadnip if given a black/red virus. Keep prayer high and Onslaught Telos once the second rock falls; the encounter should end quickly.

Loops

Ideally, there should be no loops at this enrage. If this does occur, it is required to use Immortality against the incoming instant-kill bomb and perform an ultimate ability damage rotation. When Telos summons the golems, switch to Deflect Melee and add Revenge, as you will be constantly attacked by golems from multiple angles. If Telos is still not defeated, immediately Barricade, return to 100% adrenaline, make a turn and bind the lead golem.

If a virus is applied, it is important to clear it. Bind incoming golems and make your way to the green or red stream, depending on current adrenaline levels, where the golems are and Telos' health. Ideally the encounter should end before the next instant-kill bomb; if this occurs again, head to the required font, kill all the golems and launch the font at Telos. Immortality only works once every two instant-kill bomb attacks, unless an raids armour reset occurs, but the player should be using power armour due to the fight's importance on high DPS.

Ability rotation (magic):

Vulnerability icon.pngImmortality.pngNatural Instinct.pngSunshine.pngDreadnip.pngReflect.pngDeflect Melee.pngRevenge.pngAsphyxiate.pngImpact.pngDeep Impact.pngWild Magic.pngBarricade.pngIce Barrage icon.png

Extreme Enrage[edit | edit source]

This enrage is considered to be 1000% and higher. By this point the player should already have enough experience to deal with all of Telos' mechanics. It is highly advised to use the Ancient Spellbook for all kills at this enrage if not doing so already, with Spellbook Swap on the side for Entangle and Vengeance.

Start off the encounter with an ultimate ability damage rotation, and throw a bomb near Telos as soon as the fight starts.

Siphoning Tendrils
The tendrils will begin to deal increasingly more damage and the threshold needed to break free of them will begin to drastically increase. A stalled Detonate/Wild Magic combo, along with Reflect afterwards, should be more than enough to force the tendrils away. This should be obviously done while under the effects of Sunshine.
Uppercut
Surge away one tick after the overhead dialogue disappears.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.
Green Stream
One should appear sometime during or after the uppercut attack. Although not harmful, players with particularly high DPS can end the phase before the stream even appears. The phase should end with tendrils or uppercut as the last used mechanic.

Reapply Vulnerability and affinity stacks as required. Keep Telos away from the black streams as they reduce your damage towards it and can slow the phase down and make the next phase significantly worse. Ideally, it should be phased on its onslaught attack, but uppercut is fine. Always avoid phasing when the last special attack is tendrils.

Siphoning Tendrils
Use the same combo as the previous phase to break free of this attack.
Uppercut
Surge away one tick after the overhead dialogue disappears.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.
Magical Onslaught
Telos should not have much of its bar filled during this phase, because the projectiles are more likely to kill the player as enrage increases. Use defensive abilities if necessary.
Virus
Clear the virus by intercepting the black stream, then move out immediately.

As with before, reapply Vulnerability and affinity stacks. The player has the option of whittling down Telos' health as normal or the Onslaught method. Intercept all red streams and do not let them hit Telos, because there is less margin for error at this enrage. With the Onslaught method, the player will perform Onslaught until prompted to cancel. Dreadnips are required to perform this method as the potential chance to stun Telos can allow for one or two additional casts before having to cancel the ability. This method should only be used if the last previous attack was not tendrils, as the first special attack will either be a virus (if phased during onslaught) or uppercut (anything else other than tendrils).

Uppercut
Surge away one tick after the overhead dialogue disappears. It is important to time it properly as the player will take increased damage if standing on the red stream and failing to dodge the attack.
Double Tap
Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers. Reflect may be used beforehand to deal massive damage back onto Telos, but is not completely necessary.
Virus
The player should be intercepting the red stream and there is no need to move at all.
Shockwaves
If shockwaves occurs, it is very likely for death to occur unless using Debilitate and Reflect or Barricade, although this can greatly impede kill times as a result of using defensive abilities.

Reapply Vulnerability - optionally, the player can also reapply affinity stacks, depending on how fast phase 3 was cleared. Use Combust and stunlock Telos to phase the first set of golems. This should be done for every font. Alternate between refreshing Vulnerability and affinity stacks for every font if not reapplying both when the phase starts. Ideally, the player should clear this phase without a single high-damage bomb going off. Golems should be bound far away from the fonts, but not too far so the player can get adrenaline off them. Single rocks will also begin to fall after Telos performs any mechanic outside of the siphon, but this should not occur at all with high DPS. After each bomb, it is recommended to surge past the golems as they are most likely to break free from their bind by the time the instant kill bomb hits. They must be bound throughout the phase or the player will quickly die. Due to the increased frequency of Telos using Freedom, binding it after the first font may prove useful as it will always be more than enough to force a second Freedom while siphoning from the second font, and allow it to be stunlocked without interruption.

Starting Off
When this phase starts, Telos will automatically break free of stuns and binds. This will also apply a six second immunity to stuns and binds whenever this occurs.
HP
1000% Enrage 2000% Enrage 3000% Enrage 4000% Enrage
Anima-golems 24,750 47,250 69,750 92,250

Immediately throw a vulnerability bomb at Telos' position and apply a Guthix staff special. You will need to flick between melee and magic prayers because the damage taken will be incredibly high at this point. Defensives such as Reflect and Revenge are also mandatory to further reduce the already high-damage. A powerburst of vitality is highly recommended to tank additional damage. Reflect and Revenge will last more than enough until the first rockfall. Use Barricade if damage proves to be too much. Be prepared to use Surge once the rockfall occurs, as each occurrence of this attack will drop five rocks around the player.

After surging from the rocks, immediately bind the lead golem and make your way to the red stream. Similarly to the last phase, the golems must always be kept bound. If the golems move towards the player, quickly run away from them and reapply a bind to the lead golem as fast as possible.

Streams

The green stream provides a constant, beneficial adrenaline gain. However, unlike the other enrages, camping the green stream will not be possible due to the threat of the anima-golems.

Loops
Ideally, there should be no loops at all because damage output is essential in this phase. If a loop does occur, the kill is likely to be lost unless the anima golems are quickly killed at the font (at least up to 2000% enrage).

Enrage[edit | edit source]

When Telos is fought for the first time, he will have 0% enrage and 400,000 life points (4 phases of 100,000 life points each). Unlike the fight with Araxxor and Araxxi, Telos does not increase his rage during the kill. Upon defeating Telos and getting potential rewards, the player has the option to either claim their reward immediately (which resets the killstreak and enrage) or continue the challenge. The player can elect to leave the coffer and claim the reward at the anima font outside. If the player continues without claiming their rewards, Telos's enrage will increase anywhere from 5% to 20% after each kill (an average of 12.5%).

Enrage greatly affects the fight; while insignificant on low enrage, they start to become more visible as its enrage stacks. Despite the increased damage from higher and extreme enrage, very experienced players can kill Telos within 4–6 minutes; these are the most optimal kill times. If kill times take longer than 7 minutes, consider if you have the DPS required to push for higher enrage.

At these enrages, Telos gets new/modified mechanics:

Enrage New/Modified mechanic
50%
Black virus (self status).png
Red virus (self status).png
On phases 2 and 3 respectively, Telos gains access to a virus attack. The virus deals rapid damage to the player, and can only be removed by standing on the anima stream that appears in their respective phases. If the virus is still present after 30 seconds, it will be removed, but deals a heavy hit equal to 10 times its base damage on that enrage. The virus is also part of Telos's attack pattern during those two phases. It always inflicts it onto the player 3 auto-attacks after its stun attack, and also determines what Telos starts off with in the next phase. On phase 2, if it phased during or after the virus attack, it will start with its uppercut attack on phase 3. On phase 3, if he phases during or after the virus attack, it will start off with a stun attack on phase 4. Viruses are also removed upon phasing Telos if still on the player when it occurs.

Telos will also begin to recover its stats at 50% and higher enrage. This recovery time increases even faster every 50% enrage after that, capping at 250%.

100% Green virus (self status).png The "true" fight with Telos begins at this enrage; a 5th phase (refer below) is added onto the original 4 phases. It can also inflict a green virus, though it only appears during phase 5 and behaves the same way as the black and red viruses. The virus in phase 5 is significantly stronger than those in phase 2 and 3.
150% Freedom (self status).png At this enrage and higher, Telos will occasionally perform Freedom when bound or stunned with a 30 second cooldown between freedoms and a game message accompanying it stating Telos breaks free from its bindings. This does not provide it with stun immunity however, so it may be stunned immediately after it breaks free. Although binds will trigger Freedom, binds appear to be unaffected otherwise.
200% Telos's health during phases 1-4 caps at 600,000.
250% Stun Immune (self status).png At this enrage or higher, during phase 5, after breaking free of any stuns or binds, Telos becomes stun immune for 6 seconds. It will use Freedom far more frequently compared to 150%-249% enrage with a cooldown of 18.6 seconds as opposed to 30.
300% Telos's health during phase 5 caps at 200,000 (a total of 800,000 life points for the entire fight).
500% The pure, volcanic and corrupt anima fonts' hit points cap at 10,000.
1000% During phase 4, rocks that normally appear on phase 5 start falling down on this phase. During phase 5, up to 5 piles of rocks can fall on the player's location. The green anima stream drains prayer points at an even faster rate. Telos' instant-kill bomb on phase 5 will ignore the player's Immortality effects if it is active. It will use Freedom far more frequently compared to 250%-999% enrage with a cooldown of 9.6 seconds as opposed to 18.6.
2700% Telos's tendril attack will cap at a maximum requirement of 30,000 damage to break loose. However, damage dealt to the player and Telos' healing from the tendril attack both continue increasing past this enrage; 15,000 initial healing at 2700% to a maximum of 21,500 at 4000%. If no damage is done to Telos while it launches its tendril attack, each heal after the first caps at 15,000 after 2700% enrage.
4000% Maximum enrage level (hard cap - cannot be boosted any further; the fight can be initiated at 4000+5% and streaks can be done past 4000%, but the enrage is still capped at 4000%).

Phase mechanics[edit | edit source]

After Telos reaches the damage cap on each phase, a message will appear stating Telos begins smashing the platform!, jumping to the middle of the arena and jumping up and down to break the platform. The player automatically navigates their way out of the platform and into the next phase's arena.

Phase 1[edit | edit source]

HP
0% Enrage 100% Enrage 200%+ Enrage Effect when met or depleted
Telos (start of phase) 400,000 500,000 600,000 N/A
Telos (damage cap) 300,000 375,000 450,000 Begins next phase

Green stream (self status).png Green stream (and Blue stream (self status).png Blue stream in colourblind mode) - Standing in this stream will give you a rapid adrenaline increase (in intervals of 10% adrenaline per tick, which is doubled if Natural Instinct is active) but drain 5 prayer points per tick. If Telos stands in the stream, it will increase its attack speed to once every 3 ticks and fill up its anima bar.

This stream will always spawn aiming at Telos and will persist for 20 tick intervals (12 seconds) and disappear for 28 ticks (17 seconds). This is the only stream that is not consistent throughout the whole phase. It will begin appearing slightly after the uppercut mechanic is initiated.

  • On encounters of 1000% enrage or more, the green stream will drain prayer points at an increased rate.

Attack rotation:

  • 7 auto-attacks
  • Grip
  • 3 auto-attacks
  • Uppercut
  • 3 auto-attacks
  • Stun
  • Repeats, but with 3 auto-attacks instead of 7

Phase 2[edit | edit source]

HP
0% Enrage 100% Enrage 200%+ Enrage Effect when met or depleted
Telos (start of phase) 300,000 375,000 450,000 N/A
Telos (damage cap) 200,000 250,000 300,000 Begins next phase

Black stream (self status).png Black stream - Standing in this stream causes the player to both take and deal 30% less damage. If Telos stands in the stream, it fills up its anima bar and Telos takes 20% less damage. These streams always spawn aiming at Telos. This beam will persist for 33 ticks (20 seconds) and will remain active the entire phase.

Telos' Magic Barrage
  • Magic barrage - Telos pauses and discharges anima energy onto the player. It starts off with pale yellow projectiles, but the longer it performs this attack, they will gradually change to moderately damaging orange and eventually ending at highly damaging red projectiles after 5 projectiles. For the duration of the barrage, Telos's attacks have 100% hit chance, but with sufficient armour rating, it is possible for a hit to miss; if this happens, a second, unavoidable hit will be inflicted, which deals 50% less damage. Although Telos can be stunned during the onslaught, it does not delay his next attack.
    • If the attack is initiated and the bar is empty, only one weak projectile is launched before resuming the attack rotation.

Attack rotation:

  • Magic barrage
  • 3 auto-attacks
  • Stun
  • 3 auto-attacks
  • Black Virus (if over 50% enrage)
  • 3 auto-attacks
  • Uppercut
  • 3 auto-attacks
  • Grip
  • Repeats

Telos's first special attack in this phase is determined by the last special attack used in the previous phase:

  • If the last special attack in phase 1 was grip, the next special will be magic barrage after there have been a total of 3 auto-attacks between the two specials.
  • If the last special attack in phase 1 was uppercut, the next special will be the stun attack after there have been a total of 3 auto-attacks between the two specials.
  • If the last special attack in phase 1 was stun, the next special will be tendrils after there have been a total of 3 auto-attacks between the two specials. The auto-attack before the stun counts as a standard auto-attack in the attack pattern.

Phase 3[edit | edit source]

HP
0% Enrage 100% Enrage 200%+ Enrage Effect when met or depleted
Telos (start of phase) 200,000 250,000 300,000 N/A
Telos (damage cap) 100,000 125,000 150,000 Begins next phase

Red stream (self status).png Red stream - Standing in this stream will cause you to take and deal 30% more damage. If Telos stands in the stream, its special bar moves to the right and its attacks deal 30% more damage.

  • Unlike the previous two streams, there are six pre-determined spots for beams to appear in. The beam will persist for 33 ticks (20 seconds) before changing locations, and will always be active during this phase after taking several seconds to appear since the beginning of the phase.

A new bar temporarily replaces the original anima bar from the other phases. This bar contains three notable features; two red areas at end of both sides, and a green marker that represents Telos' current anima levels. This green marker is always placed in the middle of the bar. As Telos' enrage increases, the red areas of the bar will continually creep towards the center, stopping upon reaching 300% enrage.

Telos' Shockwave attack
  • Shockwave - If Telos's special bar reaches the red area on the right, it will unleash a powerful shockwave dealing 2,000 soft typeless damage (at 0% enrage). It only uses the shockwave in conjunction with its special attacks. When using its uppercut or stun attack, he will only release one shockwave. However, when it inflicts the virus (or attempts to in encounters of 49% enrage or lower), he releases up to three in a very short period of time.
  • Anima-golems - Three anima-golems will appear one at a time, charging its anima bar to the right. The first golem appears in the south-east corner, the second in the central north, and the third in the south-west corner. They collapse on the ground upon reaching 0 life points; a bar will appear over them. It takes 28 ticks (17 seconds) for their bar to refill. When this bar fills, they heal to full life points and resume charging Telos. The health of the golems begins at 1,000 and scales with enrage (1,000 + enrage * 2.5). These golems will not attack the player, even if attacked. These are susceptible to the hexhunter bow, but their relatively low health means that most weapons can easily take them down in a few hits.
  • Drain - If Telos's special bar reaches the red area on the left, it will start draining the player's adrenaline and prayer. The adrenaline drain begins at 10% per "charge", but this will begin to increase after 400%. Although a game message says that Telos charges itself, the bar does not move towards the right. At encounters of 3300% or higher, if Telos does not touch the red beam at the start of phase 3, the first drain will fully drain prayer and adrenaline. Telos drains percentage prayer according to the formula 3 * enrage/100, capping at 99%.

Attack rotation:

  • 7 auto-attacks, after which a mechanic is initiated and follows below:
  • 3 auto-attacks
  • Uppercut
  • 3 auto-attacks
  • Stun
  • 3 auto-attacks
  • Red Virus
  • Repeats

The third phase starts with 7 auto-attacks before the following special attack:

  • If the last special attack was the magical onslaught, the first one will be the red virus. While the virus will not appear in encounters of 49% or lower enrage, Telos will still attempt to use it, though nothing will happen.
  • If the last special attack was either the stun, black virus, or uppercut, Telos will use 10 auto-attacks before using the uppercut special.
  • If the last special attack was the grip attack, the first one will be the stun attack.

Phase 4[edit | edit source]

HP
0% Enrage 100% Enrage 200%+ Enrage Effect when met or depleted
Telos (start of phase) 100,000 125,000 150,000 N/A
Telos (damage cap - 1) 75,000 93,750 112,500 Siphons from pure font
Telos (damage cap - 2) 50,000 62,500 75,000 Siphons from volcanic font
Telos (damage cap - 3) 25,000 31,250 37,500 Siphons from corrupted font
Telos (damage cap - 4) 0 Ends fight, begins phase 5 if 100% or higher enrage

This is the only phase in which no anima streams are present during the fight. The player lands near the pure anima font; Telos will automatically land east of the player's position.

Attack rotation:

  • 3 auto-attacks
  • Uppercut
  • 3 auto-attacks
  • Weak anima bomb
  • 3 auto-attacks
  • Stun
  • Repeats

The fourth phase starts with 3 auto-attacks before the following special attack:

  • If the last special attack was the uppercut attack, the first one will be another uppercut attack.
  • If the last special attack was the stun attack, the first one will be the weak anima bomb attack.
  • If the last special attack was red virus, the first special attack on phase 4 will be the stun attack.
    • In encounters of 49% or lower enrage, the red virus will still count as if it was there despite Telos never using it. This only applies if Telos was moved to the next phase on the forth to sixth attacks after the stun attack on phase 3.

Like in phase 1, Telos can use its high-damage anima bomb attack whenever his bar is completely filled. This bar fills as he drains anima from the font. There is no way to lower this apart from tanking an instant-kill bomb (which completely drains the bar) or uppercut attacks. He also gains a new ability for the duration of this phase:

  • Weak anima bomb - Telos will yell Let the anima consume you!, launching an anima bomb at the player that deals up to 2,500 soft typeless damage (increasing with enrage, scaled as 2,500 + 10 * enrage). When the bomb hits the player, they will be highlighted green, along with a message stating You body absorbs the anima. Stand near a font to cleanse yourself! This also inflicts a bleed that deals 10% of the bomb's base damage as hard typeless damage per hit and drains overload timers by 15 seconds with each hit. If no overloads are in effect, then the player's combat stats are drained by 2 every tick. By standing next to a font, a message appears stating The anima is cleansed from your body!. If the player is one square away from or on the font, then the anima is automatically removed, and no bleed damage is taken. The hit may be reflected, causing the message You reflect the anima into the font., although this does nothing outside of halving the damage dealt from the initial hit and reflecting some damage back to Telos.
  • Ceiling Collapse - This mechanic only occurs in encounters of 1000% or higher enrage, and after Telos performs a special attack. A rock will fall around the player's position with a 3 square grid from the center (5x5), dealing heavy soft typeless damage if caught in its radius.

Instant-kill Bomb[edit | edit source]

Siphoning anima from a font while fighting anima-golems at the same time.

Telos also gains a new ability, an instant-kill bomb during this phase. It will automatically perform this attack in 25% health intervals from the starting health on this phase, beginning with the pure anima font at 75%, volcanic at 50% and corrupted at 25%. It will stop attacking the player and automatically walk to the font when reaching these thresholds, unless placed in a way that it cannot path straight to it (barring binds); if this occurs, it will instead jump to the font. This is always the case when going to the corrupted font.

Three specialized anima-golems will also spawn near the respective font as an indicator of where Telos is going; one pure, volcanic and corrupted anima-golem, which share the same combat level as Telos. The golems possess level 90 offensive stats, a Defence level of 80 and 90 affinity towards water/ice spells, 65 towards other spells, 55 melee and 45 ranged. They are not immune to poison, leech, stun or reflect effects, and are also susceptible to the inquisitor staff.

The pure and corrupted anima-golems possess halberd range, while the volcanic golem does not. All of them can still attack diagonally across from the player. The golems start off with 8,000 health at 0% enrage, scaling with the formula (8,000 + 20 * enrage). The golems additionally also have the following effects:

  • Pure anima golem - Its attacks become stronger over time.
  • Volcanic anima-golem - Successful attacks have a chance to stun and bind the player for 3 seconds.
  • Corrupt anima-golem - Successful attacks can apply an "Armour Break" debuff, (Armour Break (self status).png), at intervals of 5%. Every 1% reduces the player's armour rating by said amount and can stack up to 100% and is cleared out at intervals of 5% or 10% at a time.

When Telos reaches the font, a message will appear stating Telos begins draining anima from the font. Absorb the anima first! and a bar will appear over Telos. When the bar fills, it will launch an anima-bomb that will instantly kill the player if it connects, unless the player manages to intercept Telos' attempt to drain the font. A warning will appear just before it launches the bomb, indicated as Telos prepares to fire an anima bomb!

To prevent the bomb from killing the player, they must stand near the font it is attempting to drain from. Doing so will damage the player, but will inevitably protect them from the bomb. The font possesses 5,000 health, scaling with the formula (5,000 + 100 * floor (current enrage/10)), capping at 10,000 health at 500% enrage. The player deals 20% of the font's current health as damage towards it as they drain it, which the player also takes as soft typeless damage. The last hit however, is hard typeless. When the process begins, a message will appear stating You draw anima from the font, but it damages you in the process. After the font is completely drained, another message will appear stating You unleash anima from the font, creating a shield around it.; if the shield was quickly set up, Telos will automatically yell You dare to defy me?.

If Telos is prohibited from accessing the font and the player completely drains it before it has a chance to do so, Telos will automatically siphon from the font, accompanied with the message Telos drains anima from the font. This generally occurs if Telos is bound while attempting to traverse to the volcanic font.

By standing inside this shield, the player will be automatically protected from Telos' instant-kill bomb. When the bomb lands on the player inside the dome, a message will appear stating You survived the anima bomb! The bomb still overrides current defensive abilities and puts unused ones on a 6-second cooldown upon impact in this manner. Telos also resumes its attack rotation from where it left off.

If the player does get hit by this instant-kill bomb, Immortality cannot be used to override it regardless of enrage. However, the anima bar completely empties should this occur.

High damage bomb[edit | edit source]

Like in phase 1, Telos uses the high damage anima bomb when its anima bar is completely filled, and overrides the next special attack in line when the bar is filled.

Phase 5[edit | edit source]

This phase only occurs in encounters of 100% and higher enrage. After Telos falls into the pool of anima, it will quickly emerge once more, refusing to let the player defeat it.

HP
100% Enrage 200% Enrage 300%+ Enrage Effect when met or depleted
Telos (start of phase) 100,000 150,000 200,000 N/A
Telos (damage cap) 0 Ends encounter

Attack rotation:

  • Summon golems
  • 10 auto-attacks
  • Strong virus
  • 17 auto-attacks
  • Instant-kill bomb
  • 2 auto-attacks
  • Repeats

After Telos appears, there is a one second time frame before it begins attacking players. In encounters of 150%+ and higher enrage, it will automatically break free of binds and stuns in the process.

Telos will always start the phase off by summoning six anima-golems to attack the player alongside itself, all of the same type. The golems are identically the same as the previous phase, except their health has been lowered, and the volcanic golems now have halberd-range melee. The golems start off with 4,500 health, scaling with the formula (4,500 + 22.5 * (enrage - 100)).

If the golems still persist when Telos attempts to summon a new set, it will not summon them until it attempts the mechanic once more. All three golem sets must be cycled before it can resummon them; if volcanic golems were the first batch of the first set, it may not call on them again until the pure and corrupted batches are cleared. The golems may not be summoned back-to-back either; pure golems in the last of the three of the first set cannot be the first of the second set.

Fonts[edit | edit source]

Along with the golems, a message will appear informing the player to kill the anima-golems near their respective font to charge it. If an anima-golem is killed within three spaces of their affiliated font, its energy will be transferred to the font. Each slain golem adds 25% charge to the font, so four need to be killed to fully charge it.

If none of the golems were killed, the font that needs to be charged will change.

Anima Streams[edit | edit source]

All three anima streams from the first three phases will also be present in this phase; one in the west, east and north middle. These streams are the same as the previous phases, and the player can benefit from their effects if they are blocking the stream themselves.

The streams will remain active for 60 ticks (36 seconds) before becoming inactive for 3 ticks and resuming after 1 tick from this. They will change positions, but this does not guarantee that the stream's placement will be random, as they may remain the same as usual.

Strong Virus[edit | edit source]

When the bar reaches halfway, Telos will inflict a more powerful variant of its virus, working and dealt with the same way as the ones in phase 2 and 3. A green virus is added to the mix.

Ceiling Collapse[edit | edit source]

Periodically throughout the fight, the chamber's instability now means that the ceiling will now begin collapsing onto the current platform. A small pile of rocks will appear near the player's position as a warning indicator; 2 seconds later, a large rock will fall on that arena, with a 3 tile radius from the small rocks (5x5 AoE). Getting caught in this attack deals heavy soft typeless damage.

In encounters of 1000%+ and higher enrage, five piles of rocks will fall at a time, although some of them have a 1 second delay before others.

Instant-Kill Bomb[edit | edit source]

Two auto-attacks after Telos' bar fills, a warning message will appear indicating Telos is charging a pure/volcanic/corrupt bomb, use the font to intercept it!. Telos will stop attacking players for the duration of this mechanic, as it raises both of its tendril arms to charge a powerful anima bomb to kill the player. The player's attacks are reduced by 90%; poison and familiar and blight damage are unaffected by this.

The intended method to deal with this mechanic is to use the respective anima-font to unleash a powerful blast that knocks Telos out cold for several seconds and lifts the damage barrier.

Immortality will work against this mechanic in encounters of 100-999% enrage, despite being an instant-kill mechanic. It will not work after 1000%+ enrage.

Advanced Tips[edit | edit source]

There are several niche combat tricks and game mechanics that are useful to know at Telos. These allow players to smoothly fight the boss as it is one of the few bosses that can be stunned and bound.

Dreadnips[edit | edit source]

A dreadnip

Dreadnips, rewards from the Dominion Tower, are highly valuable when facing Telos. Most notably is their ability to stun, which applies a stun similar to normal threshold stuns whenever they activate it. This is useful for all combat styles as it prevents Telos from attacking as frequently, further delaying its ability to perform special attacks. Dreadnips can also poison Telos, working well with the player's poison effects.

Binds[edit | edit source]

As Telos' enrage increases, the anima-golems in phases 4 and 5 will become too powerful to deal with while facing Telos at the same time, as their health and damage will scale highly to the point that trying to deal with them in standard combat is unfeasible. Therefore, they are better off bound far away from the player while they focus on Telos.

Melee and ranging players will have to rely on sticky bombs, which bind targets in a 3x3 AoE for 6 seconds. Ranging players also have the advantage of bolas, which binds but does not deal any damage for 10 seconds. This should be used with Corruption Shot to spread the binding effects to more golems.

Maging players have the advantage of Ice Barrage, which binds targets in a 3x3 AoE for 9.6 seconds. If used as an auto-attack, this has a 100% activation rate when hit; otherwise, it is 10% with abilities, or 20% with abilities while under the effects of Dark Form. When using the spells as auto-attacks, it is recommended to dual wield for a faster attack rate.

Be aware that targets that have been recently lifted from binding effects will be temporarily immune to the effect for a few seconds, so don't immediately re-bind targets when they eventually break free.

Font Stalling[edit | edit source]

During each font siphon, the fonts Telos drains from follows a set amount of time before it performs its instant-kill bomb. If the player drains from the font however, this will also speed up Telos' draining speed and cause it to launch the bomb early.

When Telos is phased to the volcanic font, it should be walking over from the pure font to do so. It can be bound as it walks over, further stalling its attempts to reach the font and begin draining it. This will not occur when phasing to the corrupted font in most cases, but the player still has some extra time to deal with the final set of golems as long as the high damage bomb was not used after the volcanic font.

Both of these methods allow the players additional time to clear golems before having to deal with the instant-kill attack. This is only particularly useful for enrage levels in which the golems can be consistently killed; otherwise, refer to the binding section above.

Detonate + Ability combos[edit | edit source]

When using magic, the player has the ability to combine Detonate with another ability of their choosing to deal additional damage at or near the same tick. This is particularly useful when dealing with the siphoning tendrils mechanic or clearing golems at higher enrages.

High damage:

Detonate.pngWild Magic.png

Golem clearing:

Detonate.pngTsunami.png

Stunlocking[edit | edit source]

When using melee or magic, the player has access to three stun abilities; a basic and two thresholds. This is particularly useful in all enrage encounters. Note that melee and magic's channelled stun threshold, Destroy and Asphyxiate respectively, only stun for 3 hits; the fourth hit does not stun.

In 150%-249% enrage, Telos performs Freedom every 30 seconds. In 249%-999% enrage, Telos performs Freedom every 18.6 seconds, and in 1000%+ enrage, it does so every 9.6 seconds. By utilising this stunlocking feature, the player can safely stall Telos longer than usual, especially if it has just broken free of stuns and this stunlocking method is utilised. Remember that Freedom will kick in during phase 5, which reduces the effectiveness of stuns to 12.6 and 3.6 seconds respectively for phase 5 at their respective enrage.

As mage:

Impact.pngAsphyxiate.pngDeep Impact.png

As melee:

Kick.pngDestroy (ability).pngStomp (ability).png

The basic stun simply halts Telos from attacking, while the channelled threshold stun stuns Telos for 3 hits, as the fourth does not stun. After using the normal threshold stun, assuming it hits, the player can safely perform another ability of their choosing before Telos may attack again.

Phasing[edit | edit source]

To save some time while phasing during 1, 2 and 3, the player can make their way to the area where they jump off to the next arena. Alternatively, this can also be used to stall for additional time for an ability to be ready before the next phase starts.

In addition to this, the cutscene at the end of phase 4 can be very inconvenient if phased quickly and the player's stats are low. It is best to prepare before-hand by ensuring that the phase ends with the player having 8,000+ health and 500+ prayer points before phase 5 begins. The player should also remain still as trying to move at the end of phase 4 will stall the player until phase 5 begins, which will affect the golems' spawn positions; an accidental early movement can potentially cause a golem to spawn incorrectly with a side beam.

Vulnerability Bombs[edit | edit source]

Vulnerability bomb.png

Vulnerability bombs are the player's friend for the entire fight. Not only will they never miss, they also ignore global cooldowns, which is particularly useful for maging players as they will often get delayed casting Vulnerability after using an ability. Simply throw the bombs underneath Telos - they can be clicked on it, but they apply more effectively when thrown underneath.

The bombs are also useful in phase 5, but they need to be thrown on the tiles surrounding Telos. This also includes the start of the phase, where the player has to throw the bomb right next to Telos as soon as the phase starts. During the phase transition, click on the hotkey for the bomb, then hover the follow-up prompt on the tile next to Telos. As soon as Telos pops from the pool of anima, immediately click once more to throw the bomb.

References[edit | edit source]

  1. ^ Tendrils healing amount is = (1,500 + 5 * enrage)
  2. ^ Required damage to break free from Tendrils is = (3,000 + 10 * enrage)
  3. ^ Double Tap/Stun/Stomp damage is = (4,255 + ? * floor (enrage/?)
  4. ^ Strong Anima Bomb damage is = (5,555 + 111.1 * floor (enrage/10))