Strategies for Telos, the Warden
Telos, the Warden is the guardian of the Heart of Gielinor.
Overview[edit | edit source]
Telos is a high-level solo boss. His difficulty varies based on his enrage, which is a number that affects his damage output and his mechanics. The fight with Telos is extremely mechanic-intense. If the mechanics are not properly dealt with, they can quickly lead to the player's death, especially at higher enrages. As Telos' enrage increases, so will his combat level (every 1% enrage adding 10 combat levels).
Telos is one of the few high-level bosses that are not immune to stuns and binds, which are extremely helpful throughout the encounter. Proper usage of stuns can greatly stall Telos's attempts to attack the player, which in turn results in less damage received. Knowledge of defensive abilities is also important, as many of Telos' attacks can be reduced by defensive abilities. Additionally, they are essentially required at high enrages; an unmitigated attack can easily kill the player from full life points in one hit.
Equipment[edit | edit source]
Any combat style can be used, as Telos is equally weak to all forms of combat. Telos has very high accuracy, capable of hitting through tier 92 armour quite frequently. For beginners and high enrage kills, magic is the best combat style against Telos. For experienced players, melee and ranged can be used instead, although magic is still the most dominant combat style.
Magic is the strongest combat style against Telos, as while he is equally weak to all combat styles, mages have some of the best advantages over ranged and magic - throughout the entire encounter, Telos is susceptible to the inquisitor staff (including the phase 4 and 5 golems), long ranged stun via Asphyxiate, Vulnerability and Enfeeble to increase damage taken and decrease damage he inflicts by 10%, Ice Barrage/Entangle for binding and Spellbook Swap to access the standard and lunar spellbooks from the ancient one. If Spellbook Swap cannot be used, then it's best to simply remain on the Standard spellbook for Vulnerability; also bring nature runes for Entangle, as they are very useful for 250%+ enrage encounters.
Mechanised chinchompas are recommended for phase 5 as the low health of the golems means that they can be quickly taken out. Rangers can also bring a bow and Black stone arrows, as their debuff when maxed out will not wear off until the kill ends or until phase 5 in encounters of 100%+. However, it is not recommended for most players as rangers must time their stuns carefully (which becomes a problem after 150%+ enrage) as they lack a channelled stun ability. If ranging, it is mandatory to bring runes for Disruption Shield.
Two-handed weapons are suggested since their AOE attacks can help clear the golems. Similarly, a weapon with halberd range, mainly the Noxious scythe or Dragon Rider lance, will help clear out the golems with a few threshold abilities. Melee users also have access to the trimmed masterwork armour, the set effect of which can allow a player to survive a fatal situation if they make a mistake. Like magers, melee users can stun Telos for a prolonged period of time via Destroy, followed by Kick/Backhand and their threshold variants. They also have the capability to debuff Telos the most with Quake and Statius's warhammer's Smash ability, lowering his affinities by 7. Furthermore, the Ingenuity of the Humans ability can allow melee users to use Vulnerability reliably, albeit at a reduced frequency compared to mages due to the sigil's cooldown. They can also opt to use Vulnerability bombs, which can be used at a distance and also on the golems to debuff most of all of them, helping to clear them quicker. However, this can prove to be a problem during phases 3-5. During phase 3 Telos may walk the player out of the stream or they will be out of range and be forced to bring a halberd weapon in order to attack him without moving. During phase 4, the player will have to tank all three golems at each font, and Telos will be placed in a position that forces players to wait in the dome during the instant-kill attack, the timing of which can allow Telos to unleash a high-damage anima bomb if he had performed 3 autoattacks since his last special. During phase 5, the golems will also have to be stacked on each other in order for them to be cleared out with AoE abilities, though the reach of a halberd type weapon can help with this.
The most prioritised auras should be the berserker auras (Reckless, Berserker and Maniacal), as they provide the most accuracy bonus against Telos in addition to increased damage. Telos's defence is similar to Nex and Barrows: Rise of the Six (level 80 Defence with 40 affinity towards all combat styles) but he is susceptible to leeching effects (whereas the two aforementioned bosses aren't), so accuracy will be slightly increased. Despite this, even with the berserker aura, there's still a very slim chance of missing even if the player possesses a nihil, elder overload, tier 92 weapon and tier 99 prayer; 100% accuracy can still be achieved however if he is struck with affinity stacks (or reduced armour rating from black stone arrows).
Behind these auras should be accuracy auras (Sharpshooter, Runic and Brawler). These auras add accuracy (3-10% depending on level) and do not reduce the player's defence nor make them incur more damage. However, these auras do not apply a bonus like the Berserker auras and do not deal extra damage, meaning that the player's accuracy and damage output will be significantly lower. These auras are best used when climbing enrage and practising on those levels until the player is comfortable with using a berserker aura.
Do not fight Telos without either of these auras, as doing so results in significantly slower kills and far higher difficulty due to Telos' defence level, where there is roughly a 1 in 5 chance an attack will miss.
Invention Perks[edit | edit source]
The following list of invention perks are recommended: On your weapons:
- Aftershock - additional damage and minion clearing
- Equilibrium - this can serve as a cheap alternative to aftershock.
On your armour:
On your shield/defender:
As a switch:
Inventory[edit | edit source]
- Dreadnips - As Telos is not immune to stuns/binds, these can help stall Telos' attack pattern to allow the player to deal extra damage before he can use a special attack. They can be extremely helpful when the player cannot stun when Telos has broken free of one. They can also poison Telos.
- A shield and defender - The shield is used with Resonance to heal large quantities of health from Telos' double tap attack. The defender can be used as a less efficient shield but allows for the use of dual-wielding abilities to increase damage output, which is useful against the golems. Defenders are optional at low enrage, but are still recommended nonetheless as build-up practice for higher enrage.
- Seren godbow - for phases 3 and 5 as a special attack switch, used with Ingenuity of the Humans if maging.
- Debuff runes (on normal spellbook); Vulnerability to increase damage against Telos by 10%; Enfeeble to decrease Telos' damage by 10% (optional). Vulnerability bombs may be used in place of runes if not maging.
- Debuff weapons:
- Guthix staff (magic) - only to use its special attack, as it is the only way for magic users to decrease a target's defence and affinity.
- Statius's warhammer (melee/magic) - only for its special attack. Quake can be used by 2h users as a far cheaper alternative, albeit at a greatly reduced defence reduction rate (30% from Statius's warhammer compared to the 5% of Quake). However, it is extremely expensive and should only be used for phase 5 at very high enrage. If maging or ranging, use the special attack in tandem with Ingenuity of the Humans.
- If using melee/ranged, runes for Disruption Shield if on the Lunar spellbook.
- Runes for Shield Dome if on the Ancient spellbook
- Weapon poison+++ - Telos is not immune to poison which can help whittle down his health and those of the golems. Weapon poison deals full damage to Telos in phase 5 when he is charging the instant-kill bomb.
- Enhanced Excalibur - A good source of healing, especially when using Onslaught.
- Mechanised chinchompas if ranging - Save these for golems on phases 4 and 5.
- Portent of item protection (not needed with a Ring of Death) and Portent of life (or a Defence cape)
- Armour spikes (alloy) - Only for melee, useful for extra damage on Telos and the golems.
- Powerburst of vitality - last ditch item during phases 3 and 4 if something goes terribly wrong.
Familiars[edit | edit source]
When fighting Telos, players can choose between beast of burden or offensive familiars, as Telos is not immune to familiar damage.
By default, learning players (or players trying new enrages) should use a Beast of Burden, such as a pack yak or pack mammoth with familiar options set to "Take BoB", so food is taken immediately by simply clicking on the summoning icon on the player's bar. Otherwise, combat familiars should be taken; as stated above, players who can deal with his mechanics should use little to no food at all, as most of the damage incurred can easily be recovered with Soul Split flicking and the occasional Resonance if too much damage is taken.
If factoring in accuracy, a nihil respective to the player's combat style is recommended, as having the best equipment, prayers and potions will result in 100% accuracy as long as Telos is hit with an affinity stack of 2 or more, even if his defence is restored.
If not factoring in accuracy but desiring fast kill times, a steel titan or ripper demon are useful. Familiars don't deal increased damage from red streams however, and some scrolls may be wasted during phase transitions as the familiar may continue attacking Telos.
Enrage[edit | edit source]
When Telos is fought for the first time, he will have 0% enrage and 400,000 life points (4 phases of 100,000 life points each). Unlike the fight with Araxxor and Araxxi, Telos's rage does not necessarily increase after each kill. Upon defeating Telos and getting potential rewards, the player has the option to either claim their reward immediately (which resets the killstreak and enrage) or continue the challenge. The player can elect to leave the coffer and claim the reward at the anima font outside. If the player continues without claiming their rewards, Telos's enrage will increase anywhere from 5% to 20% after each kill (an average of 12.5%).
Enrage greatly affects the fight; while insignificant on low enrage, they start to become more visible as his enrage stacks.
At these enrages, Telos gets new/modified mechanics:
||On phases 2 and 3 respectively, Telos gains access to a virus attack. The virus deals rapid damage to the player, and can only be removed by standing on the anima stream that appears in their respective phases. If the virus is still present after 30 seconds, it will be removed, but deals a heavy hit equal to 10 times its base damage on that enrage. The virus is also part of Telos's attack pattern during those two phases. He always inflicts it onto the player 3 auto-attacks after his stun attack. It also determines what Telos starts off with in the next phase. On phase 2, if he phased during or after the virus attack, he will start with his uppercut attack on phase 3. On phase 3, if he phases during or after the virus attack, he will start off with a stun attack on phase 4. Viruses are also removed upon phasing Telos if still on the player when it occurs.
Telos will also begin to recover his stats at 50% and higher enrage. This recovery time increases even faster every 50% enrage after that, capping at 250%.
|100%||The "true" fight with Telos begins at this enrage; a 5th phase (refer below) is added onto the original 4 phases. He can also inflict a green virus, though it only appears during phase 5 and behaves the same way as the black and red viruses. The virus in phase 5 is significantly stronger than those in phase 2 and 3.|
|150%||At this enrage and higher, Telos will occasionally perform Freedom when bound or stunned with a 30 second cooldown between freedoms and a game message accompanying it stating This does not provide him with stun immunity however, so he may be stunned immediately after he breaks free. Although binds will trigger Freedom, binds appear to be unaffected otherwise.|
|200%||Telos's health during phases 1-4 caps at 600,000.|
|250%||At this enrage or higher, during phase 5, after breaking free of any stuns or binds, Telos becomes stun immune for 6 seconds. He will use Freedom far more frequently compared to 150%-249% enrage with a cooldown of 18.6 seconds as opposed to 30.|
|300%||Telos's health during phase 5 caps at 200,000 (a total of 800,000 life points for the entire fight).|
|500%||The pure, volcanic and corrupt anima fonts' hit points cap at 10,000.|
|1000%||During phase 4, rocks that normally appear on phase 5 start falling down on this phase. During phase 5, up to 5 piles of rocks can fall on the player's location. The green anima stream drains prayer points at an even faster rate. Telos' instant-kill bomb on phase 5 will ignore the player's Immortality effects if it is active. He will use Freedom far more frequently compared to 250%-999% enrage with a cooldown of 9.6 seconds as opposed to 18.6.|
|2700%||Telos's tendril attack will cap at a maximum requirement of 30,000 damage to break loose. However, damage dealt to the player and Telos' healing from the tendril attack both continue increasing past this enrage; 15,000 initial healing at 2700% to a maximum of 21,500 at 4000%. If no damage is done to Telos while it launches its tendril attack, each heal after the first caps at 15,000 after 2700% enrage.|
|4000%||Maximum enrage level (hard cap - cannot be boosted any further; the fight can be initiated at 4000+5% and streaks can be done past 4000%, but the enrage is still capped at 4000%).|
Enrage Starting[edit | edit source]
When starting a new killstreak, players can customise Telos's enrage, anywhere from 0 to their current highest enrage +5. There are also pre-set enrage fights at 0%, 50%, 100%, 150%, 200%, 250%, and 300% when the player reaches the sufficient enrage level. A final option is available for players to fight Telos at their current highest enrage + 5%.
The drop rate of unique items varies depending on Telos's enrage and killstreak. Killstreak plays a significantly larger role in determining the profitability at Telos, with higher killstreaks possessing increased quantities of rewards and modifying the unique item drop rate more than enrage would. Starting at 0% would technically provide the best drop rate, although this comes at the cost of lower than usual profit rates for the first one or two hours due to low enrage and killstreak. Tier 4 luck generates a second chest that may potentially have rewards a non-luck chest may have; always make sure to have tier 4 luck active before looting.
Due to Telos's lack of mechanics and threat at 0-99% enrage, the supreme runic accuracy aura is recommended for the first hour (including kills over 100% enrage), with Maniacal taking priority afterwards. Although accuracy will drop below 100% and kills will be slower due to the decreased accuracy and damage, profit is generally minimal for the first three hours of a new streak.
Drop rate calculator:
template = Calculator:Template/Combat/Telos form = exprCalcForm result = exprCalcResult param = enrage|Enrage|100|int|0-4000 param = streak|Streak|1|int|1-200 param = lotd|T4 luck?|false|check|true,false
The Fight[edit | edit source]
|After phasing, Telos will follow with the special attack of the same colour. Phase 2 stun and virus will both lead to Phase 3 uppercut first.|
|Phase 2||Grip/tendril||Magic onslaught||Stun||Virus||Uppercut/surge|
|Phase 4||Uppercut/surge||Weak anima bomb||Stun|
|Minions||Random virus||Anima bomb|
Attacks[edit | edit source]
Telos has several abilities during the fight. These are attacks he uses the whole phase; refer to individual phase sections for abilities that only occur during that phase. There is a gap of three auto-attacks before he uses an ability. His enrage affects the damage he deals with his attacks. Telos also has an extremely high attack range.
Regardless of phase, if Telos cannot attack the player for a prolonged period of time, he will send rocks falling down on the player's position until he can attack them (see phase 5 section for information on this attack).
- Swipe (melee auto-attack) - Telos uses his blade arm to attack the player with melee, and has a range of three tiles. This his default attack during phases 1, 2 and 4 if the player is within range.
- Magical Discharge (magic auto-attack) - If unable to attack with melee, Telos discharges a small ball of anima to attack the player. This his default attack during phases 3, 4 (if out of melee range) and 5. The magic autoattack is weaker than his melee autoattack except in phase 5, where it deals similar damage to the melee attack did in previous phases; this is likely related to the red beam constantly being on Telos.
- Siphoning Tendrils (grip) - - Telos slams his tendril arm down into the platform, causing tendrils to deal soft typeless damage to immobilise the player. One tick after latching, Telos will heal himself once, with the subesquent hits healing half of this first heal and draining adrenaline by 5%. A set amount of damage must be done to force Telos to release his grip on the player; if it is not achieved in 15 seconds, then Telos will automatically release the player. Telos heals himself based on this formula (1,500 + 5 * enrage) and the required damage to break free is based on this formula (3,000 + 10 * enrage); all types of damage count towards release. Telos will also perform an auto-attack during the tendril release animation if not stunned before this animation when he releases his grip. Telos takes the player's weapon range into account and will drag players next to him if they are too far for him to be attacked.
- Energy Sword (uppercut) -
Telos charges himself up for an attack on the player. When fully charged, he dashes towards the player while swinging his blade arm for soft typeless damage. This drains some of his anima from the special bar.
- This attack can be avoided by using Surge, Escape, Barge, or Bladed Dive on the correct tick, which is 1 tick after the overhead dialogue disappears. Players must be at least 3 spaces away from their initial tile after using the aforementioned abilities, or damage will still be incurred.
- Resonance can nullify this attack's damage, although it is not recommended to do so as the stun attack comes up next. Resonance will not heal the player for any damage it would have dealt, either.
- Double Tap (stun) - - Telos flails his tendril arm at the player before smashing it down on them for heavy melee damage. He will then proceed to jump at the player's position, dealing soft typeless damage based on this formula (4,255 + ? * floor (enrage/?) The heavy melee hit stuns and binds the player for 3 seconds, while the stomp attack will disable any overhead protection prayers/curses for 5 seconds if struck. During the flailing animation, Telos will also perform an auto-attack, meaning that the he starts his next special attack after performing two auto-attacks if not stunned before the flailing animation.
- Strong Anima Bomb -
- Used during phases 1 and 4 if the special bar is filled. Telos launches a large ball of anima towards the player, dealing soft typeless damage based on this formula (5,555 + 111.1 * floor (enrage/10)). Like the stun attack, Telos performs one auto-attack during this animation. This attack will temporarily override Telos's next special attack when he performs one, before returning back to normal.
- Use Resonance, Reflect, Debilitate, Barricade or Immortality (if your health is low enough for the bomb to "kill" you) to reduce/block damage from this attack. Resonance will not heal the player for any damage it would have dealt. Shield Dome is another good alternative if defensives are unavailable, as it is a spell and thus not affected by the instant-kill bomb's resetting capabilities.
Phase 1[edit | edit source]
Green stream - Standing in this stream will give you a rapid adrenaline increase (in intervals of 10% adrenaline per tick, which is doubled if Natural Instinct is active) but drain 5 prayer points per tick. If Telos stands in the stream, he will increase his attack speed to once every 3 ticks and his anima bar will fill. This stream will always spawn aiming at Telos and will persist for 20 tick intervals (12 seconds) and disappear for 28 ticks (17 seconds).
- On encounters of 1000% enrage or more, the green stream will drain prayer points at an increased rate.
Telos starts the fight with seven auto-attacks (use stuns to allow as much time before first special). After that, he uses the attacks in the following rotation unless interrupted by the anima bomb special attack:
- 3 auto-attacks
- 3 auto-attacks
- 3 auto-attacks
Telos will always start off with the grip attack as his first special attack.
Unlike the next two phases where the streams immediately reappear in another location when the current one despawns, green streams only appear occasionally. You should keep Telos away from the green streams, as he will attack faster, which will accelerate his attack patterns and can catch an unwary player off guard. The first green stream appears roughly 35 seconds into the fight (during or before an uppercut attack, depending on stun usage). If the stream hits you while Telos performs his uppercut attack, run under him and use Escape to prevent your dreadnip from despawning and allowing you to still benefit from the stream's effects. Telos is a 5x5 monster, so stand in the middle (where his face is aligned with the player) to ensure the stream directly hits you if it spawns in your direction. If the stream doesn't spawn in the direction you are at, stun Telos while making your way to the green stream.
The most beneficial special attack to end phase 1 on is the tendril attack, which means he begins phase 2 with his magic onslaught as his first special attack. Having him end on his uppercut attack is also fine, though players must be prepared for a stun attack on the next phase.
Phase 2[edit | edit source]
Black stream - Standing in this stream causes the player to both take and deal 30% less damage. If Telos stands in the stream, it fills up his anima bar and Telos takes 20% less damage. These streams always spawn aiming at Telos. This beam will persist for 33 ticks (20 seconds) and will remain active the entire phase.
- Magic barrage - Telos pauses and discharges anima energy onto the player. He starts off with pale yellow projectiles, but the longer he performs this attack, they will gradually change to moderately damaging orange and eventually ending at highly damaging red projectiles after 5 projectiles. For the duration of the barrage, Telos's attacks have 100% hit chance, but with sufficient armour rating, it is possible for a hit to miss; if this happens, a second, unavoidable hit will be inflicted, which deals 50% less damage. Although the stun icon can appear when stunning Telos during the onslaught, he is unaffected by stuns for its whole duration, meaning that stuns cannot be used to interrupt the onslaught, although he will still take increased damage from abilities that deal additional damage to stunned or bound targets.
This attack is linked to his special bar; the attack only ends once it is completely empty, and if it was empty to begin with he will only discharge one weak projectile before resuming his attack pattern. If the player does not block the black beam, the magic barrage continues indefinitely.
Telos's first attacks in this phase are determined how the phase 1 ended:
- If the last special attack in phase 1 was grip, the next special will be magic barrage after there have been a total of 3 auto-attacks between the two specials.
- If the last special attack in phase 1 was uppercut, the next special will be the stun attack after there have been a total of 3 auto-attacks between the two specials.
- If the last special attack in phase 1 was stun, the next special will be tendrils after there have been a total of 3 auto-attacks between the two specials. The auto-attack before the stun counts as a standard auto-attack in the attack pattern.
After the first special attack, Telos resumes the following rotation starting from the line after the first special attack:
- 3 auto-attacks
- Magic barrage
- 3 auto-attacks
- 3 auto-attacks
- Black Virus (if over 50% enrage)
- 3 auto-attacks
- 3 auto-attacks
During this phase, Telos' attack pattern from the last phase carries on from where he was before being phased. Therefore, players should be wary of how many auto-attacks until a special attack, especially if he was phased after using an uppercut attack.
Black streams will continually appear throughout the phase, and it's recommended to lure Telos out of them as soon as they appear as they will always aim for him. The black streams will decrease the damage he takes, which can result in an inconvenient phasing. It's also important to keep an eye on his bar on higher enrages, as the more it fills, the attacks become increasingly damaging. If Telos performs a magical onslaught with a high bar, the first few hits should be tanked, followed by a combination of either Debilitate or Reflect. Devotion should be used for the extremely damaging red projectiles. A red projectile can be healed off of with Resonance, but this isn't recommended unless he will phase before his stun attack.
Try to ensure that Telos is phased during his magical onslaught attack as it causes him to start the next phase with a virus, which highly recommended when using the Onslaught method for the next phase. Any other mechanic apart from tendrils are also acceptable, although it will shorten the duration of the Onslaught method due to an uppercut attack being next.
Phase 3[edit | edit source]
- Unlike the previous two streams, there are four predetermined locations the red beams can appear in. The beam will persist for 33 ticks (20 seconds) before changing locations, and will always be active during this phase after taking several seconds to appear since the beginning of the phase.
- Shockwave - If Telos's special bar reaches the red area on the right, he will unleash a powerful shockwave dealing 2,000 soft typeless damage (at 0% enrage). He only uses the shockwave in conjunction with his special attacks. When using his uppercut or stun attack, he will only release one shockwave. However, when he inflicts the virus (or attempts to in encounters of 49% enrage or lower), he releases up to three in a very short period of time.
- Anima-golems - Three anima-golems will appear one at a time, charging his anima bar to the right. The first golem appears in the south-east corner, the second in the central north, and the third in the south-west corner. They collapse on the ground upon reaching 0 life points; a bar will appear over them. It takes 28 ticks (17 seconds) for their bar to refill. When this bar fills, they heal to full life points and resume charging Telos. The health of the golems begins at 1,000 and scales with enrage (1,000 + enrage * 2.5). These golems will not attack the player, even if attacked.
- Drain - If Telos's special bar reaches the red area on the left, he will start draining the player's adrenaline and prayer. The adrenaline drain begins at 10% per "charge", but this will begin to increase after 400%. Although a game message says that Telos charges himself, the bar does not move towards the right. At encounters of 3300% or higher, if Telos does not touch the red beam at the start of phase 3, the first drain will fully drain prayer and adrenaline. Telos drains percentage prayer according to the formula 3 * enrage/100, capping at 99%.
The third phase starts 7 auto-attacks followed by the following special attack:
- If the last special attack was the magical onslaught, the first one will be the red virus. While the virus will not appear in encounters of 49% or lower enrage, Telos will still attempt to use it, though nothing will happen.
- If the last special attack was either the stun, black virus, or uppercut, Telos will use 10 auto-attacks before using the uppercut special.
- If the last special attack was the grip attack, the first one will be the stun attack.
After the first special attack Telos uses the following attack rotation, starting from the line after the special attack he used first:
- 3 magic auto-attacks
- 3 magic auto-attacks
- 3 magic auto-attacks
- Red Virus (if over 50% enrage)
This is the phase where you must do as much damage as possible quickly, since this phase can deplete a lot of food and prayer if it is done improperly on high enrage. Throughout this phase, Telos's bar moves to the left when he attacks the player with magic. It's recommended to carry weapons for Bladed Dive to quickly block any stream that may hit Telos if the player needs to go across him, because he may be moved in the direction the player is trying to go, which will be extremely problematic if he isn't bound.
There are two methods into clearing this phase; the faster, but much more dangerous Onslaught method, and the slower but safer Sunshine/threshold method. Onslaught should only be used if Telos is phased in any attack other than tendrils in the previous phase; if he was phased during tendrils, then the Sunshine/threshold method should be used instead.
As soon as the phase starts, immediately apply the Guthix staff's debuff on Telos followed with basic abilities of your choosing (Corruption Blast and Combust should be included, along with a stun on 250%+ enrage) before making your way to the red stream with full adrenaline. Once there, deploy a dreadnip - you may do so as soon as the phase starts, but a far red may cause it to despawn if using Bladed Dive. Immediately use Onslaught, followed with the enhanced excalibur's special. The damage dealt by Telos is usually negligible as long as protection prayers/curses are being used. Once 9 stacks have been reached, Telos uses an ability, or the player's health falls low, break out of Onslaught and clear the remaining health normally. For the best results, Telos should have been phased in the previous phase during his magical onslaught so he will start with a virus instead, which should be cleared immediately when applied, and also extends Onslaught's duration by a few stacks.
The other method involves using Sunshine or just a normal DPS rotation without utilising it. Although this method is significantly slower, it allows the player to Soul Split flick and all of the damage Telos deals can be easily mitigated from it. It also allows the player to control the damage they take more consistently, although this method is not recommended on higher enrage due to the priority of clearing this phase as soon as possible. If Sunshine is used, it's recommended to have the Limitless ability to counter the adrenaline drain from Telos. This method should only be used if Telos was phased after using his tendril attack during the previous phase.
In encounters of 49% or lower enrage, Telos will not use his virus attack. It will still be part of his attack pattern; in these cases, Telos will pause for several seconds. It will be taken into consideration for the first special attack on phase 4.
Switch to Protect from Magic or Deflect Magic as Telos will only use magic attacks during this phase, apart from the stun attack, which still deals melee damage. Deal with it the same way you would on the other phases; do not switch overhead prayers unless planning to use Devotion or Barricade.
As Telos's enrage increases, the red sections on the bar gradually increase. By the time a kill is attempted on 300%+, the red sections on the bar will leave a very slim amount of empty space.
The anima-golems can be ignored if one is active on low enrages. On high enrage, you should start disabling the golems, since three golems feeding Telos anima, or two with the red stream hitting him will rapidly fill up his anima bar. The golems may be hit with AoE abilities, although how Telos positions himself at the start of the phase means that only the southern golem will be struck. If a golem is too far from your attack range, either ignore it until the stream changes location or run out and disable it.
Continue to avoid Telos's attacks; if Telos manages to use his shockwaves (the chances of which increase greatly as his enrage rises), immediately use some form of damage reduction such as Reflect, Debilitate or Barricade, especially on higher enrages and if the meter is completely shifted to the right, as they deal tremendous damage. Telos releases 3 shockwaves whenever he uses his virus attack, so try to save some form of damage reduction then to mitigate as much damage as possible. Lure Telos out of the red beams and disable all of the anima-golems until the meter reaches the middle or left side of the bar.
It is recommended to end the phase either on his uppercut or virus attack, as he will use an uppercut or stun attack as his first special attack on phase 4, both of which can be easily dealt with.
Phase 4[edit | edit source]
In this phase, there are three anima fonts scattered around the edges of the arena; a Pure, Volcanic and Corrupt Anima Font. The phase starts with the player landing next to the Pure Anima Font found at the north-western side of the arena, with Telos dropping down between the Pure and Volcanic fonts. Telos will move slightly towards the Pure Anima Font at the start of this phase.
The fourth phase starts with 3 auto-attacks followed by the following special attack:
- If the last special attack was the uppercut attack, the first one will be another uppercut attack.
- If the last special attack was the stun attack, the first one will be the weak anima bomb attack.
- If the last special attack was red virus, the first special attack on phase 4 will be the stun attack.
- In encounters of 49% or lower enrage, the red virus will still count as if it was there despite Telos never using it. This only applies if Telos was moved to the next phase on the forth to sixth attacks after the stun attack on phase 3.
As with phase 1, Telos can use theattack on this phase when his anima bar is full. Encounters of 1000% and higher enrage will also cause rocks to fall during this phase. Rocks will begin to fall shortly after Telos performs his first special attack.
After the first special attack, Telos uses the following attack rotation during this phase, starting from the line after the first special attack. This rotation can be interrupted by the anima bomb, after which the rotation resumes. Unlike the other three phases where Telos always attempts to get up close, Telos will only do so if the player is close to him. By default, he uses magic attacks if they are out of range.
- 3 auto-attacks
- 3 auto-attacks
- Weak anima bomb
- 3 auto-attacks
In addition to this, Telos has several new attacks at his disposal during this phase:
(weak anima bomb) - Telos launches a weak anima bomb at the player, dealing up to 2,500 soft typeless damage (increasing with enrage, scaled as 2,500 + 10 * enrage). When the bomb hits the player, they will be highlighted green, along with a message stating This also inflicts a bleed that deals 10% of the bomb's base damage as hard typeless damage per hit and drains overload timers by 15 seconds with each hit. If no overloads are in effect, then the player's combat stats are drained by 2 every tick. When the bleed is removed, a message appears stating . If the player is one square away from or on the font, then the anima is automatically removed, and no bleed damage is taken. The hit may be reflected, causing the message , although this does nothing outside of halving the damage dealt from the initial hit and reflecting some damage back to Telos.
- Note: In the extremely rare case Telos is phased in encounters of 100% enrage and higher as the bomb hits, but the bleed does not clear, then players will start taking bleed damage from the bomb's effects. Simply remove it in phase 5 by going near one of the fonts (you may want to use the minimap for this, since the fonts have a right-click option that can immobilise the player if clicked on).
- Font siphon/Instant kill bomb - At 75%, 50%, and 25% life points, Telos stops attacking and heads towards the pure, volcanic, and corrupted anima fonts in that order to drain it of energy. A message will appear stating Immortality in encounters of 999% enrage and lower. If the player is inside the dome when the bomb hits, a message will appear stating . The bomb will reset all defensive abilities for 6 seconds upon impact. when he does this. Telos will walk over to the font for the pure and volcanic fonts, unless he cannot reach them, in which case he will jump next to the font instead. He automatically jumps to the corrupted anima font when he is prompted to drain anima from that font. The player will lose track of Telos as a target to use thresholds without adrenaline loss, unless the player continues attacking him as he starts the drain animation. Telos can be attacked as he drains from the font, but takes no damage until the attack concludes. A bar will appear over Telos as he drains anima front the font; upon being filled, the message will appear, and he will launch the attack one tick later, which lifts his damage immunity. If the player is not within the shielded area of the dome when the bomb hits the player, they will automatically die unless using
At the same time a pure, volcanic and Corrupt anima-golem will appear near the font Telos is draining. They are highly aggressive and will immediately head for the player upon spawning. While is it not necessary to kill them, it is still recommended to do so as they can be a nuisance if left alive. The golems have health is based on this formula (8,000 + 20 * enrage), and as with Telos, their auto-attack damage increases alongside his enrage, appearing to be roughly 50% less than that of Telos' max hit. Both the pure and corrupt golems in this phase have halberd range. All three golems can attack diagonally across.
- Pure anima-golems deal increased damage the longer they linger on the field. They are coloured green.
- Volcanic anima-golems can stun and bind the player for 3 seconds. They are coloured red.
- Corrupt anima-golems can inflict the "Armour Break" debuff () in stacks of 5%. Every 1% reduces your armour's defensive rating by 1%. This can stack up to 100%. Stacks are removed at 5% or 10% at a time. They are coloured black-grey.
- The font has health based on this formula (5,000 + 100 * floor (enrage/10)), capping at 10,000 at 500% enrage. When the player stands next to or on the font, then a message will appear stating Barricade will block the final set of damage. When drained by the player, a shield is generated to protect the player from the instant-kill bomb, indicated with the message If the shield is set up quickly, Telos will say . The font loses 20% of its health every few ticks, which is dealt as soft typeless damage towards the player. However, the last hit is considered hard typeless, and only
Reapply Vulnerability and the Guthix staff's affinity stacks at the start of the phase. This makes phasing significantly easier, since your attacks need to count as a failed stun or poor damage output can potentially lead to death on higher enrages. If Telos' first special attack is stun or weak anima bomb, then he should cast it first unless the player is confident in their damage output.
When the golems appear, stack them near the font while activating Reflect to halve damage from the font. The pure and/or corrupt golems will typically position themselves in a manner that blocks the volcanic golem from attacking. If the volcanic golem is able to attack, add Anticipation to the rotation; only use Freedom if the next special attack is not the stun attack, and if the player is in imminent danger.
For low enrages, a defender with a mix of Corruption Blast, Detonate and/or Dragon Breath will typically clear the golems out well before the font is fully drained. On extreme enrage, the golems will need to be bound away from the player as trying to tank them will result in a swift death, coupled with their immense health that prevents them from being killed as easily. If the golems can't be killed consistently, target the lead golem(s) and use Ice Barrage. It's important to keep some defensives ready as targets recently bound and break free are temporarily immune to further binds for a short duration.
Do not leave the shield radius either until the message "You survived the anima bomb!" appears, or the instant-kill bomb will kill you. On encounters of 1000% or higher, it is important to stand on a square where rocks won't cover the font. Defensives may be used against the rocks if necessary.
Provided that Telos doesn't move into a position that would cause him to jump to the volcanic font, he will simply walk towards it when phased. Players can take advantage of this by binding him - although the Freedom text states that he breaks free of stuns and binds, he will remain in place for as long as the bind lasts. This adds a few seconds to deal with the golems, although binding him too far will prevent the player from gaining adrenaline off him after the golems are dispatched.
Sometimes it may be better to wait for Telos to perform a special attack before being phased into the next font; this ensures that he has to perform several auto-attacks before launching the high damage bomb; as long as the player lands an uninterrupted Impact (or Deep Impact) and Aspyhxiate, Resonance will be ready by the time he is able to attack. If golems are still lingering around, either use Barricade, or if on the Ancient Spellbook, freeze them and move out of their range so only Telos can attack you. Shield Dome or Disruption Shield is also useful in blocking the incoming hit. Be sure to time it carefully if golems are still alive to prevent one of them from activating it first. Stacking damage reduction is also a viable option for surviving the bomb depending on the enrage, but should only be used as a last resort. It is recommended to move next to Telos before this attack; although players within 6 spaces are usually safe, the time between these two hits are incredibly short and thus not recommended.
The third set of golems and instant-kill bomb are dealt with the same way as the other two sets. Any remaining golems that are not killed will disappear when Telos reaches 0 health. Players should be halfway or at the Corrupted Anima Font prior to phasing the golems, since Telos will automatically jump to it upon being phased. If the player is stalled for 3 or more seconds (the bar fills up 4 or more times) trying to reach the font, they must prepare for a second high damage bomb, as Telos drains from this font significantly faster compared to the previous two.
Upon reaching 0 health, a cutscene will ensue where Telos will fall into the large pool of anima. In encounters of 99% and lower enrage, this ends the kill. On encounters of 100% and higher enrage, he will suddenly emerge from the pool, beginning phase 5 (see below).
Note: It is important not to move unless absolutely mandatory upon ending this phase for the upcoming phase 5. If the player is on the move when the phase ends, the game will attempt to move the player, but will be unable to do so for the duration of the cutscene. Once the cutscene ends however, the player will begin moving where they were intending to go, which can disrupt the DPS rotation and also cause golems to spawn out of place.
Phase 5[edit | edit source]
This phase only occurs in encounters of 100% and higher enrage. Telos's starting health on this phase is 100,000. Every 1% enrage after 100% will add 500 life points rather than the typical 1,000. His health will cap at 200,000 at 300% enrage. Like phase 3, he only attacks with magic. The streams from the first three phases will also appear here, all at the same time. They will remain for 60 ticks (36 seconds) before changing positions; however, it is possible for them to stay in the same spot.
Each autoattack increases the bar to the right. After 10 auto-attacks, Telos will infect the player with a randomly colored virus. After 17 more auto-attacks (27 total), Telos will commence his instant kill bomb. If the player has not completed the Stuffed With Anima feat, the chatbox will notify when Telos' anima bar is filled, as he will use the instant kill bomb after two more auto-attacks. After the instant kill bomb, Telos will use two auto-attacks before spawning the next set of golems with his third auto-attack, after which he repeats his attack pattern.
Telos also discards all of his special attacks from the previous phase for the following:
- Golems - Telos summons 6 anima-golems, all of one type around the player's position. These golems function the same as in phase 4 except the volcanic golems now have halberd-type range. The formula for their health is (4,500 + 22.5 * (enrage - 100)). Four golems are required to power up the destroyed fonts, which are used to protect against the instant-kill bomb attack. Extra golems killed at the font will carry over to the next cycle if the font is not at 100%. Telos does not summon golems of the same type back-to-back, so he must exhaust all three options before he can resummon the golems again, and in the event that it is the last one of the current set, then it will never be the first one summoned in the new set. If all six golems of a wave are still alive after Telos uses his instantkill attack, no new golems will spawn, and a different font will be needed to charge the fonts required to stop the instantkill attack.
- Rockfall - Throughout the phase, the arena becomes unstable and rocks will come crashing down from above. This is indicated with a small pile of rocks falling from above, before a large one falls roughly 3 seconds later. The large rock has a 5x5 AoE from the indicator, which will also deal soft typeless damage if the player is caught under the pile of rock. The indicator is placed around the player's position, with the resulting larger rock always hitting them if they do not move.
- In encounters of 1000% and higher enrage, up to five piles of rocks will fall at a time.
- Powerful Virus - When Telos is roughly half charged for his instant kill attack, the player will be infected with a virus in a similar manner to phases 2 and 3, although it is random and can be either red, black, or exclusive to phase 5, green. This virus is twice as damaging as in the earlier phases and is basically the same as in phase 2 and 3; they are cleared by moving into the respective stream, and the player takes a hit 10 times equal to the base hit if not cleared in time.
- Anima Bomb - Telos charges an anima bomb soon after the ability bar at the top becomes full, while taking greatly reduced damage (16% of original damage, barring poison) while charging the bomb. After 10-15 seconds from the start of this mechanic, he smashes it down on the player, instantly killing them. There are two ways to avoid this attack: using a charged font against him, or Immortality in encounters of 999% enrage and lower. If a charged font is used against Telos, it will unleash a blast of energy at Telos, cancelling this attack, knocking him out briefly and removing his damage reduction.
- Note: The player must be careful of rocks falling as the anima bomb hits them - in rare cases the rocks can deal damage while the player is still immobile and lead to an early and unavoidable death. Try to stay moving and possibly surge away the tick before the bomb hits you.
There are many possible combinations of abilities to use on phase 5, depending on enrage, which golems have spawned, where the green beam is and the combat style being used, to name a few. If volcanic golems have spawned, Anticipate and Freedom must be incorporated as their stun can cause significant problems during this phase. The golems should be dealt with accordingly by either killing them on low enrage, or binding them at the corners on high enrage if it is not possible to kill them at the fonts, although players should typically not have any difficulty in clearing the golems even at 1000% enrage.
In encounters of 150% and higher enrage, Telos automatically breaks free of stuns/binds at the beginning of the phase, which also applies a 6 second stun immunity in encounters of 250% and higher enrage (essentially giving 14 seconds in which he may be stunned). Regardless of enrage, standing on the green stream takes immediate priority, to prevent Telos from attacking as frequently, which will cause him to launch a virus and instant-kill bomb much faster than expected. Immediately debuff Telos if possible as soon as the phase begins, with Protect/Deflect Magic. Although Telos' attacks are somewhat damaging like his melee attack in the previous four phases, they don't deal as much damage if prayed against.
If the green stream spawns on either side, move towards the middle in front of Telos, deploy a Dreadnip and use both the basic and threshold Impact. Once on the green stream and on the correct tile, you may wish to use Asphyxiate; alternatively, you may Tsunami all the golems to remove them. The tile to Telos' left or right (depending on where the green stream is) is the correct position to stand on; golems should generally line themselves up in a 3-3 formation, with the second set of golems one tile below the first set. Target the golem at the corner with Detonate/Tsunami; all six golems should be hit alongside Telos. Do not attempt to relure golems in the event of a poor lure, as this can cause golems to break formation and swarm the player. Once the golems are dealt with, immediately prepare a Sunshine rotation and start hammering away at Telos.
For far greens, the player should move towards it while stunning Telos as usual and add Surge to the stun rotation. Position yourself at least four or five spaces away from Telos while standing on the stream, so that all the pursuing golems will line themselves up neatly for AoEs to kill them quickly. If the player is too close to Telos, then one or two of the golems will not get hit by Tsunami. It is recommended to wait at least one second for a far green, as moving immediately once the phase starts can cause the final golem that spawns in the set to run across the opposite side of the arena, away from the AoE pile.
On higher enrages, a shield will be required, to reduce the high damage taken. Reflect and Revenge should be immediately used in conjunction with an arcane spirit shield (for damage mitigation) or kalphite rebounder (for increased damage) to reduce damage and quickly accumulate stacks, which can be in turn used against the golems to quickly kill them off. The Ancient Magicks spellbook is also recommended for Ice Barrage; as the golems stack next to each other, simply targeting the lead golem will essentially stop the whole group from moving until the bind wears off. This prevents the golems from assisting Telos in damaging the player, as attempting to tank both Telos and multiple golems without damage reduction will result in a swift death regardless of enrage.
At 250% and higher enrage, there will be less time to damage Telos due to his temporary stun immunity. It is important not to stun immediately when the phase starts, since the effect is negated due to the stun immunity he obtains. This stun immunity provides him with six seconds of stun protection (akin to the player's Freedom), leaving 14 seconds (250-999% enrage) or 3 (1000%+) seconds in which he may be stunned. This is generally not a concern as the general stun loop is 7.2 seconds (outside of the occasional dreadnip stun). It is recommended to keep prayer points above 700 when performing Onslaught, due to the drain from active prayers/curses and the green stream's natural prayer drain. Should he still not be severely weakened or killed by Onslaught, add stuns at the end of an Onslaught, whether it be from low adrenaline or an incoming rock.
If he uses a green virus, simply stay in the green beam as it automatically clears. If he uses a black or red virus, surge towards its respective stream. If the beam is placed diagonally from the green stream, position yourself facing the stream so that when you Surge, you will be immediately on or next to that stream. Bladed Dive is generally a more consistent alternative around corners as it does not require the player to position themselves if they are too close to Telos. Wait for the beams to change. After changing, move to the green stream, recast Vulnerability, deploy another dreadnip (should it despawn) and Onslaught. On low enrages, the rockfall can be ignored. On higher enrages, wait for a rock to fall before activating Onslaught. It is safe to tank a single rock at low enrage, but they will need to be dodged as his enrage increases.
Should Telos prepare an instant-kill bomb, there are two alternatives to dealing with this attack; if the font was charged, then it may be used against Telos to cancel his attack and briefly knock him out of commission for several seconds, which also removes his damage resistance. However, this wastes essential time on low enrage and the first set of golems is usually ignored, so this is only recommended for higher enrage if the player cannot deal consistent damage.
The second method is to simply use Immortality, as even though instant kills should bypass Immortality (as shown with Vorago, Solak and Nex: Angel of Death), Telos' instant kill is the only one in which Immortality bypasses this on encounters of 999% and lower enrage. However, a rock may fall as the player is getting back up, causing them to be killed by the said rock due to Immortality's binding effect and damage immunity being lifted before the rock hits. This may be countered by standing far away from Telos and using Resonance on the incoming rock, hoping that the rock hits before the magic attack does.
On encounters of 1000% and higher enrage, the golems must be killed at their fonts - Telos's instant-kill bomb will ignore Immortality. A sign/portent of life/death can still be used if it is not on cooldown.
When using the Immortality method, as the player gains adrenaline, they should reapply Vulnerability, Enfeeble (if applicable) and prepare a Sunshine rotation, this time with their shield/defender (more emphasis on the latter). Thresholds should be ready after Telos resumes attacking; use Reflect, Revenge and Protect/Deflect Melee for the duration of Reflect. Though Telos will deal slightly more damage, it is far less than trying to tank multiple golems, and the reflected damage adds up in its short duration. Once Reflect and/or Revenge expires, immediately use Barricade and Soul Split. Should Barricade expire within 3 seconds and Telos has ample health, run towards a corner (or the font) and bind the lead/rear golem(s) and finish off Telos as soon as possible. For extreme enrage with fonting, trying to balance DPS against Telos and the golems can prove to be significantly challenging.