Strategies for Telos, the Warden

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Invasion plans.png
This article is a strategy guide for Telos, the Warden.
Information on mechanics, setups, and tactics is on this page.

Telos, the Warden is the guardian of the Heart of Gielinor.


Starting off at Telos[edit | edit source]

Telos yields considerably high, consistent rewards for players despite a steep learning curve due to his numerous mechanics that a beginning player may have trouble with. The boss yields a high risk/reward factor, in which the more unclaimed loot there is, the better future potential rewards will be in a killstreak.

Telos is a high-level solo boss. Its difficulty varies based on its enrage, which is a number that affects its damage output and its mechanics. Telos is one of the most mechanically complex bosses in the game. If the mechanics are not properly dealt with, they can quickly lead to the player's death, especially as its enrage increases. Although Telos' combat level increases by 10 for every 1% of enrage, enrage only affects Telos' health and damage - its combat stats remain unaffected, much like Gregorovic.

Telos is one of the few high-level bosses that are not immune to stuns, binds, and weapon poison, which are extremely helpful throughout the encounter. Proper usage of stuns can greatly stall Telos's attempts to attack the player, which in turn results in less damage received. Knowledge of defensive abilities is also important; apart from the instant-kill and the final hit from a drained font, all of Telos' other attacks deal soft typeless damage, which is affected by most defensive abilities. Additionally, they are essentially required at high enrages; an unmitigated attack can easily kill the player from full health in one hit.

Although any combat style may be used, it is recommended to start off using Magic due to its safety and flexibility. Ranged provides even faster kills than melee and magic, but the initial costs are significantly higher. All of the enemies in the encounter, barring plain anima-golems, are susceptible to the inquisitor staff.

Note: Before fighting Telos, make sure that camera settings are set to Freedom Classic. This will make phases 2-5 much more smoother. It can be accessed by Settings > Camera > System.

Mechanics[edit | edit source]

Universal Mechanics[edit | edit source]

This chart displays the attack rotation per phase. This section displays the various attacks
The abilities you should execute are shown in each section. After phasing, Telos will follow with the special attack of the same colour. In place of Surge you can use Escape or Bladed Dive. Telos uses a special attack after every three auto-attacks. If Telos cannot attack the player for some time, it will throw rocks on the player.
Phase 1
Deflect Melee.png
Grip/tendril
Detonate.pngWild Magic.png
Uppercut
Surge.png
Swipe Swipe
Anticipation.png
Stun/Stomp
Freedom.pngResonance.png
Phase 2
Deflect Magic.png/Deflect Melee.png
Grip/tendril
Detonate.pngWild Magic.png
Magic onslaught
Surge.pngAnticipation.png
Stun/Stomp
Freedom.pngResonance.png
Black Virus Uppercut
Surge.png
Phase 3
Deflect Magic.png
Uppercut
Surge.pngAnticipation.png
Stun/Stomp
Freedom.pngResonance.png
Red Virus Discharge Discharge
Phase 4
Deflect Magic.png/Deflect Melee.png
Swipe or
Discharge
Uppercut
Surge.png
Weak anima bomb
Anticipation.png
Stun/Stomp
Freedom.pngResonance.png
Swipe or
Discharge
Phase 5
Deflect Magic.png
Minions
Detonate.pngDragon Breath.png
Discharge Random virus
Surge.png
Discharge Anima Bomb

Telos Attack Swipe.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg Yes check.svg X mark.svg Maybe X mark.svg

Swipe (melee auto-attack)

Mechanics: Telos uses his blade arm to attack the player with melee, and has a range of three tiles. On phase 4 this only occurs if the player is within melee range.

Prayer required: Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee

Telos Attack Discharge.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Maybe Maybe Yes check.svg Maybe Yes check.svg

Magical Discharge (magic auto-attack)

Mechanics: If unable to attack with melee, Telos discharges a small ball of anima to attack the player. On phases 1, 2 and 4 this only occurs if the player is too far to be swiped at. The magic autoattack is weaker than his melee autoattack except in phase 5, where it deals similar damage to the melee attack did in previous phases; this is likely related to the red beam constantly being on Telos.

Prayer required: Deflect Magic.png: RS3 Inventory image of Deflect MagicDeflect Magic

Telos Attack Tendrils.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg Yes check.svg X mark.svg X mark.svg X mark.svg

Siphoning Tendrils also known as Grip

Message: Your anima will return to the source!

Mechanics: Telos slams his tendril arm down into the platform, causing tendrils to deal soft typeless damage to immobilise the player. One tick after latching, Telos will heal itself once, with the subesquent hits healing half of this first heal and draining adrenaline by 5%. A set amount of damage must be done to force Telos to release his grip on the player; if it is not achieved in 15 seconds, then Telos will automatically release the player.

Tips:

  • To combat this mechanic you simply need to hit a few threshold abilities to break out.
  • Telos heals itself[1] and the required damage to break free is based on the enrage[2]
  • All types of damage count towards release.
  • Telos will also perform an auto-attack during the tendril release animation if not stunned before this animation when it releases its grip.
  • Telos takes the player's weapon range into account and will drag players next to it if they are too far for it to be attacked.
Prayer required: None (typeless attack that cannot be reduced with prayer)

Telos Attack Uppercut.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg Yes check.svg Yes check.svg Yes check.svg X mark.svg

Energy Sword also known as Gielinor Uppercut

Message: Gielinor, give me strength!

Mechanics: Telos charges itsself up for an attack on the player. When fully charged, it dashes towards the player while swinging its blade arm for soft typeless damage. This drains some of its anima from the special bar.

Tips:

  • This attack can be avoided by using Surge, Escape, Barge, or Bladed Dive on the correct tick, which is 1 tick after the overhead dialogue disappears.
  • Players must be at least 3 spaces away from their initial tile after using the aforementioned abilities, or damage will still be incurred.
  • Resonance can nullify this attack's damage, although it is not recommended to do so as the stun attack comes up next.
  • Resonance will not heal the player for any damage it would have dealt, either.
Prayer required: None (typeless attack that cannot be reduced with prayer)

Telos Attack Stun.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg Yes check.svg Yes check.svg Yes check.svg X mark.svg

Double Tap also known as Stun

Message: Hold still, invader.

Mechanics: Telos flails his tendril arm at the player before smashing it down on them for heavy melee damage. He will then proceed to jump at the player's position, dealing soft typeless damage[3] The heavy melee hit stuns and binds the player for 3 seconds, while the stomp attack will disable any overhead protection prayers/curses for 5 seconds if struck. During the flailing animation, Telos will also perform an auto-attack, meaning that the it starts his next special attack after performing two auto-attacks if not stunned before the flailing animation.

Tips:

  • To combat this mechanic you need to use Freedom and run away, or Freedom and Resonance/Divert the second hit for a massive heal/adrenaline gain respectively.
  • Alternatively Anticipation may be used before the stun attack initiates.
Prayer required: Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee

Telos Attack Anima Bomb.gif
Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Yes check.svg X mark.svg X mark.svg Yes check.svg X mark.svg

Strong Anima Bomb also known as So Much Power

Message: SO. MUCH. POWER!

Mechanics: Used if the special bar is filled. Telos launches a large ball of anima towards the player, dealing soft typeless damage[4]. Like the stun attack, Telos performs one auto-attack during this animation. This attack will temporarily override Telos's next special attack when he performs one, before returning back to normal.

Tips:

  • Use Resonance, Reflect, Debilitate to reduce damage from this attack. (Resonance will not heal you)
  • If your health is low enough for the bomb to kill you, use Barricade or Immortality to block damage.
  • Shield Dome/Disruption Shield is another good alternative if defensives are unavailable, as it is a spell and thus not affected by the instant-kill bomb's resetting capabilities.
Prayer required: None (typeless attack that cannot be reduced with prayer)

Enrage[edit | edit source]

When Telos is fought for the first time, he will have 0% enrage and 400,000 life points (4 phases of 100,000 life points each). Unlike the fight with Araxxor and Araxxi, Telos does not increase his rage during the kill. Upon defeating Telos and getting potential rewards, the player has the option to either claim their reward immediately (which resets the killstreak and enrage) or continue the challenge. The player can elect to leave the coffer and claim the reward at the anima font outside. If the player continues without claiming their rewards, Telos's enrage will increase anywhere from 5% to 20% after each kill (an average of 12.5%).

Enrage greatly affects the fight; while insignificant on low enrage, they start to become more visible as his enrage stacks. Despite the increased damage from higher and extreme enrage, very experienced players can kill Telos within 4–6 minutes; these are the most optimal kill times. If kill times take longer than 7 minutes, consider if you have the DPS required to push for higher enrage.

At these enrages, Telos gets new/modified mechanics:

Enrage New/Modified mechanic
50%
Black virus status icon.png
Red virus status icon.png
On phases 2 and 3 respectively, Telos gains access to a virus attack. The virus deals rapid damage to the player, and can only be removed by standing on the anima stream that appears in their respective phases. If the virus is still present after 30 seconds, it will be removed, but deals a heavy hit equal to 10 times its base damage on that enrage. The virus is also part of Telos's attack pattern during those two phases. It always inflicts it onto the player 3 auto-attacks after his stun attack, and also determines what Telos starts off with in the next phase. On phase 2, if he phased during or after the virus attack, iit will start with his uppercut attack on phase 3. On phase 3, if he phases during or after the virus attack, he will start off with a stun attack on phase 4. Viruses are also removed upon phasing Telos if still on the player when it occurs.

Telos will also begin to recover his stats at 50% and higher enrage. This recovery time increases even faster every 50% enrage after that, capping at 250%.

100% Green virus status icon.png The "true" fight with Telos begins at this enrage; a 5th phase (refer below) is added onto the original 4 phases. It can also inflict a green virus, though it only appears during phase 5 and behaves the same way as the black and red viruses. The virus in phase 5 is significantly stronger than those in phase 2 and 3.
150% Freedom status icon.png At this enrage and higher, Telos will occasionally perform Freedom when bound or stunned with a 30 second cooldown between freedoms and a game message accompanying it stating Telos breaks free from its bindings. This does not provide it with stun immunity however, so it may be stunned immediately after it breaks free. Although binds will trigger Freedom, binds appear to be unaffected otherwise.
200% Telos's health during phases 1-4 caps at 600,000.
250% Stun Immune status icon.png At this enrage or higher, during phase 5, after breaking free of any stuns or binds, Telos becomes stun immune for 6 seconds. It will use Freedom far more frequently compared to 150%-249% enrage with a cooldown of 18.6 seconds as opposed to 30.
300% Telos's health during phase 5 caps at 200,000 (a total of 800,000 life points for the entire fight).
500% The pure, volcanic and corrupt anima fonts' hit points cap at 10,000.
1000% During phase 4, rocks that normally appear on phase 5 start falling down on this phase. During phase 5, up to 5 piles of rocks can fall on the player's location. The green anima stream drains prayer points at an even faster rate. Telos' instant-kill bomb on phase 5 will ignore the player's Immortality effects if it is active. It will use Freedom far more frequently compared to 250%-999% enrage with a cooldown of 9.6 seconds as opposed to 18.6.
2700% Telos's tendril attack will cap at a maximum requirement of 30,000 damage to break loose. However, damage dealt to the player and Telos' healing from the tendril attack both continue increasing past this enrage; 15,000 initial healing at 2700% to a maximum of 21,500 at 4000%. If no damage is done to Telos while it launches its tendril attack, each heal after the first caps at 15,000 after 2700% enrage.
4000% Maximum enrage level (hard cap - cannot be boosted any further; the fight can be initiated at 4000+5% and streaks can be done past 4000%, but the enrage is still capped at 4000%).

Phase mechanics[edit | edit source]

After Telos reaches the damage cap on each phase, a message will appear stating Telos begins smashing the platform!, jumping to the middle of the arena and jumping up and down to break the platform. The player automatically navigates their way out of the platform and into the next phase's arena.

Phase 1[edit | edit source]

HP
0% Enrage 100% Enrage 200%+ Enrage Effect when met or depleted
Telos (start of phase) 400,000 500,000 600,000 N/A
Telos (damage cap) 300,000 375,000 450,000 Begins next phase

Green stream status icon.png Green stream (and Blue stream status icon.png Blue stream in colourblind mode) - Standing in this stream will give you a rapid adrenaline increase (in intervals of 10% adrenaline per tick, which is doubled if Natural Instinct is active) but drain 5 prayer points per tick. If Telos stands in the stream, it will increase his attack speed to once every 3 ticks and fill up its anima bar.

This stream will always spawn aiming at Telos and will persist for 20 tick intervals (12 seconds) and disappear for 28 ticks (17 seconds). This is the only stream that is not consistent throughout the whole phase. It will begin appearing slightly after the uppercut mechanic is initiated.

  • On encounters of 1000% enrage or more, the green stream will drain prayer points at an increased rate.

Attack rotation:

  • 7 auto-attacks
  • Grip
  • 3 auto-attacks
  • Uppercut
  • 3 auto-attacks
  • Stun
  • Repeats, but with 3 auto-attacks instead of 7

Phase 2[edit | edit source]

HP
0% Enrage 100% Enrage 200%+ Enrage Effect when met or depleted
Telos (start of phase) 300,000 375,000 450,000 N/A
Telos (damage cap) 200,000 250,000 300,000 Begins next phase

Black stream status icon.png Black stream - Standing in this stream causes the player to both take and deal 30% less damage. If Telos stands in the stream, it fills up his anima bar and Telos takes 20% less damage. These streams always spawn aiming at Telos. This beam will persist for 33 ticks (20 seconds) and will remain active the entire phase.

Telos' Magic Barrage
  • Magic barrage - Telos pauses and discharges anima energy onto the player. It starts off with pale yellow projectiles, but the longer it performs this attack, they will gradually change to moderately damaging orange and eventually ending at highly damaging red projectiles after 5 projectiles. For the duration of the barrage, Telos's attacks have 100% hit chance, but with sufficient armour rating, it is possible for a hit to miss; if this happens, a second, unavoidable hit will be inflicted, which deals 50% less damage. Although Telos can be stunned during the onslaught, it does not delay his next attack.
    • If the attack is initiated and the bar is empty, only one weak projectile is launched before resuming the attack rotation.

Attack rotation:

  • Magic barrage
  • 3 auto-attacks
  • Stun
  • 3 auto-attacks
  • Black Virus (if over 50% enrage)
  • 3 auto-attacks
  • Uppercut
  • 3 auto-attacks
  • Grip
  • Repeats

Telos's first special attack in this phase determines on the last special attack used in the previous phase:

  • If the last special attack in phase 1 was grip, the next special will be magic barrage after there have been a total of 3 auto-attacks between the two specials.
  • If the last special attack in phase 1 was uppercut, the next special will be the stun attack after there have been a total of 3 auto-attacks between the two specials.
  • If the last special attack in phase 1 was stun, the next special will be tendrils after there have been a total of 3 auto-attacks between the two specials. The auto-attack before the stun counts as a standard auto-attack in the attack pattern.

Phase 3[edit | edit source]

HP
0% Enrage 100% Enrage 200%+ Enrage Effect when met or depleted
Telos (start of phase) 200,000 250,000 300,000 N/A
Telos (damage cap) 100,000 125,000 150,000 Begins next phase

Red stream status icon.png Red stream - Standing in this stream will cause you to take and deal 30% more damage. If Telos stands in the stream, his special bar moves to the right and his attacks deal 30% more damage.

  • Unlike the previous two streams, there are six pre-determined spots for beams to appear in. The beam will persist for 33 ticks (20 seconds) before changing locations, and will always be active during this phase after taking several seconds to appear since the beginning of the phase.

A new bar temporarily replaces the original anima bar from the other phases. This bar contains three notable features; two red areas at end of both sides, and a green marker that represents Telos' current anima levels. This green marker is always placed in the middle of the bar. As Telos' enrage increases, the red areas of the bar will continually creep towards the center, stopping upon reaching 300% enrage.

Telos' Shockwave attack
  • Shockwave - If Telos's special bar reaches the red area on the right, it will unleash a powerful shockwave dealing 2,000 soft typeless damage (at 0% enrage). It only uses the shockwave in conjunction with its special attacks. When using its uppercut or stun attack, he will only release one shockwave. However, when it inflicts the virus (or attempts to in encounters of 49% enrage or lower), he releases up to three in a very short period of time.
  • Anima-golems - Three anima-golems will appear one at a time, charging its anima bar to the right. The first golem appears in the south-east corner, the second in the central north, and the third in the south-west corner. They collapse on the ground upon reaching 0 life points; a bar will appear over them. It takes 28 ticks (17 seconds) for their bar to refill. When this bar fills, they heal to full life points and resume charging Telos. The health of the golems begins at 1,000 and scales with enrage (1,000 + enrage * 2.5). These golems will not attack the player, even if attacked. These are susceptible to the hexhunter bow, but their relatively low health means that most weapons can easily take them down in a few hits.
  • Drain - If Telos's special bar reaches the red area on the left, it will start draining the player's adrenaline and prayer. The adrenaline drain begins at 10% per "charge", but this will begin to increase after 400%. Although a game message says that Telos charges itself, the bar does not move towards the right. At encounters of 3300% or higher, if Telos does not touch the red beam at the start of phase 3, the first drain will fully drain prayer and adrenaline. Telos drains percentage prayer according to the formula 3 * enrage/100, capping at 99%.

Attack rotation:

  • 7 auto-attacks, after which a mechanic is initiated and follows below:
  • 3 auto-attacks
  • Uppercut
  • 3 auto-attacks
  • Stun
  • 3 auto-attacks
  • Red Virus
  • Repeats

The third phase starts 7 auto-attacks followed by the following special attack:

  • If the last special attack was the magical onslaught, the first one will be the red virus. While the virus will not appear in encounters of 49% or lower enrage, Telos will still attempt to use it, though nothing will happen.
  • If the last special attack was either the stun, black virus, or uppercut, Telos will use 10 auto-attacks before using the uppercut special.
  • If the last special attack was the grip attack, the first one will be the stun attack.

Phase 4[edit | edit source]

HP
0% Enrage 100% Enrage 200%+ Enrage Effect when met or depleted
Telos (start of phase) 100,000 125,000 150,000 N/A
Telos (damage cap - 1) 75,000 93,750 112,500 Siphons from pure font
Telos (damage cap - 2) 50,000 62,500 75,000 Siphons from volcanic font
Telos (damage cap - 3) 25,000 31,250 37,500 Siphons from corrupted font
Telos (damage cap - 4) 0 Ends fight, begins phase 5 if 100% or higher enrage

This is the only phase in which no anima streams are present during the fight. The player lands near the pure anima font; Telos will automatically land east of the player's position.

Attack rotation:

  • 3 auto-attacks
  • Uppercut
  • 3 auto-attacks
  • Weak anima bomb
  • 3 auto-attacks
  • Stun
  • Repeats

The fourth phase starts with 3 auto-attacks followed by the following special attack:

  • If the last special attack was the uppercut attack, the first one will be another uppercut attack.
  • If the last special attack was the stun attack, the first one will be the weak anima bomb attack.
  • If the last special attack was red virus, the first special attack on phase 4 will be the stun attack.
    • In encounters of 49% or lower enrage, the red virus will still count as if it was there despite Telos never using it. This only applies if Telos was moved to the next phase on the forth to sixth attacks after the stun attack on phase 3.

Like in phase 1, Telos can use his high-damage anima bomb attack whenever his bar is completely filled. This bar fills as he drains anima from the font. There is no way to lower this apart from tanking an instant-kill bomb (which completely drains the bar) or uppercut attacks. He also gains a new ability for the duration of this phase:

  • Weak anima bomb - Telos will yell Let the anima consume you!, launching an anima bomb at the player that deals up to 2,500 soft typeless damage (increasing with enrage, scaled as 2,500 + 10 * enrage). When the bomb hits the player, they will be highlighted green, along with a message stating You body absorbs the anima. Stand near a font to cleanse yourself! This also inflicts a bleed that deals 10% of the bomb's base damage as hard typeless damage per hit and drains overload timers by 15 seconds with each hit. If no overloads are in effect, then the player's combat stats are drained by 2 every tick. By standing next to a font, a message appears stating The anima is cleansed from your body!. If the player is one square away from or on the font, then the anima is automatically removed, and no bleed damage is taken. The hit may be reflected, causing the message You reflect the anima into the font., although this does nothing outside of halving the damage dealt from the initial hit and reflecting some damage back to Telos.
  • Ceiling Collapse - This mechanic only occurs in encounters of 1000% or higher enrage, and after Telos performs a special attack. A rock will fall around the player's position with a 3 square grid from the center (5x5), dealing heavy soft typeless damage if caught in its radius.

Instant-kill Bomb[edit | edit source]

Siphoning anima from a font while fighting anima-golems at the same time.

Telos also gains a new ability, an instant-kill bomb during this phase. It will automatically perform this attack in 25% health intervals from the starting health on this phase, beginning with the pure anima font at 75%, volcanic at 50% and corrupted at 25%. It will stop attacking the player and automatically walk to the font when reaching these thresholds, unless placed in a way that it cannot path straight to it (barring binds); if this occurs, it will instead jump to the font. This is always the case when going to the corrupted font.

Three specialized anima-golems will also spawn near the respective font as an indicator of where Telos is going; one pure, volcanic and corrupted anima-golem, which share the same combat level as Telos. The golems possess level 90 offensive stats, a Defence level of 80 and 90 affinity towards water/ice spells, 65 towards other spells, 55 melee and 45 ranged. They are not immune to poison, leech, stun or reflect effects, and are also susceptible to the inquisitor staff.

The pure and corrupted anima-golems possess halberd range, while the volcanic golem does not. All of them can still attack diagonally across from the player. The golems start off with 8,000 health at 0% enrage, scaling with the formula (8,000 + 20 * enrage). The golems additionally also have the following effects:

  • Pure anima golem - Its attacks become stronger over time.
  • Volcanic anima-golem - Successful attacks have a chance to stun and bind the player for 3 seconds.
  • Corrupt anima-golem - Successful attacks can apply an "Armour Break" debuff, (Armour Break status icon.png), at intervals of 5%. Every 1% reduces the player's armour rating by said amount and can stack up to 100% and is cleared out at intervals of 5% or 10% at a time.

When Telos reaches the font, a message will appear stating Telos begins draining anima from the font. Absorb the anima first! and a bar will appear over Telos. When the bar fills, it will launch an anima-bomb that will instantly kill the player if it connects, unless the player manages to intercept Telos' attempt to drain the font. A warning will appear just before it launches the bomb, indicated as Telos prepares to fire an anima bomb!

To prevent the bomb from killing the player, they must stand near the font it is attempting to drain from. Doing so will damage the player, but will inevitably protect them from the bomb. The font possesses 5,000 health, scaling with the formula (5,000 + 100 * floor (current enrage/10)), capping at 10,000 health at 500% enrage. The player deals 20% of the font's current health as damage towards it as they drain it, which the player also takes as soft typeless damage. The last hit however, is hard typeless. When the process begins, a message will appear stating You draw anima from the font, but it damages you in the process. After the font is completely drained, another message will appear stating You unleash anima from the font, creating a shield around it.; if the shield was quickly set up, Telos will automatically yell You dare to defy me?.

If Telos is prohibited from accessing the font and the player completely drains it before it has a chance to do so, Telos will automatically siphon from the font, accompanied with the message Telos drains anima from the font. This generally occurs if Telos is bound while attempting to traverse to the volcanic font.

By standing inside this shield, the player will be automatically protected from Telos' instant-kill bomb. When the bomb lands on the player inside the dome, a message will appear stating You survived the anima bomb! The bomb still overrides current defensive abilities and puts unused ones on a 6-second cooldown upon impact in this manner. Telos also resumes his attack rotation from where it left off.

High damage bomb[edit | edit source]

Like in phase 1, Telos uses the high damage anima bomb when its anima bar is completely filled, and overrides the next special attack in line when the bar is filled.

Phase 5[edit | edit source]

This phase only occurs in encounters of 100% and higher enrage. After Telos falls into the pool of anima, it will quickly emerge once more, refusing to let the player defeat it.

HP
100% Enrage 200% Enrage 300%+ Enrage Effect when met or depleted
Telos (start of phase) 100,000 150,000 200,000 N/A
Telos (damage cap) 0 Ends encounter

Attack rotation:

  • Summon golems
  • 10 auto-attacks
  • Strong virus
  • 17 auto-attacks
  • Instant-kill bomb
  • 2 auto-attacks
  • Repeats

After Telos appears, there is a one second time frame before it begins attacking players. In encounters of 150%+ and higher enrage, it will automatically break free of binds and stuns in the process.

Telos will always start the phase off by summoning six anima-golems to attack the player alongside itself, all of the same type. The golems are identically the same as the previous phase, except their health has been lowered, and the volcanic golems now have halberd-range melee. The golems start off with 4,500 health, scaling with the formula (4,500 + 22.5 * (enrage - 100)).

If the golems still persist when Telos attempts to summon a new set, it will not summon them until it attempts the mechanic once more. All three golem sets must be cycled before it can resummon them; if volcanic golems were the first batch of the first set, it may not call on them again until the pure and corrupted batches are cleared. The golems may not be summoned back-to-back either; pure golems in the last of the three of the first set cannot be the first of the second set.

Fonts[edit | edit source]

Along with the golems, a message will appear informing the player to kill the anima-golems near their respective font to charge it. If an anima-golem is killed within three spaces of their affiliated font, its energy will be transferred to the font. Each slain golem adds 25% charge to the font, so four need to be killed to fully charge it.

If none of the golems were killed, the font that needs to be charged will change.

Anima Streams[edit | edit source]

All three anima streams from the first three phases will also be present in this phase; one in the west, east and north middle. These streams are the same as the previous phases, and the player can benefit from their effects if they are blocking the stream themselves.

The streams will remain active for 60 ticks (36 seconds) before becoming inactive for 3 ticks and resuming after 1 tick from this. They will change positions, but this does not guarantee that the stream's placement will be random, as they may remain the same as usual.

Strong Virus[edit | edit source]

When the bar reaches halfway, Telos will inflict a more powerful variant of its virus, working and dealt with the same way as the ones in phase 2 and 3. A green virus is added to the mix.

Ceiling Collapse[edit | edit source]

Periodically throughout the fight, the chamber's instability now means that the ceiling will now begin collapsing onto the current platform. A small pile of rocks will appear near the player's position as a warning indicator; 2 seconds later, a large rock will fall on that arena, with a 3 tile radius from the small rocks (5x5 AoE). Getting caught in this attack deals heavy soft typeless damage.

In encounters of 1000%+ and higher enrage, five piles of rocks will fall at a time, although some of them have a 1 second delay before others.

Instant-Kill Bomb[edit | edit source]

Two auto-attacks after Telos' bar fills, a warning message will appear indicating Telos is charging a pure/volcanic/corrupt bomb, use the font to intercept it!. Telos will stop attacking players for the duration of this mechanic, as it raises both of his tendril arms to charge a powerful anima bomb to kill the player. The player's attacks are reduced by 90%; poison and familiar damage are unaffected by this.

The intended method to deal with this mechanic is to use the respective anima-font to unleash a powerful blast that knocks Telos out cold for several seconds and lifts the damage barrier.

Immortality will work against this mechanic in encounters of 100-999% enrage, despite being an instant-kill mechanic. It will not work after 1000%+ enrage.

General Strategies[edit | edit source]

All enrages assume the player is using Magic.

Low Enrage[edit | edit source]

This enrage is considered to be below 250%.

Start off the encounter with an ultimate ability damage rotation. Drink a dose of adrenaline and perform one special with their Guthix staff and apply Vulnerability, either as a spell (for mages) or a bomb. Bombs are faster than spell-casting, provide higher accuracy and do not interrupt the global cooldown, albeit it takes up an inventory space and may be costly. Remember that Telos will break free of binds and stuns every 30 seconds at 150%-249% enrage.

Siphoning Tendrils[edit | edit source]

Tendrils can be easily bypassed with a single threshold ability of the player's choosing. Try to time the ability so that Telos does not heal himself or drain your adrenaline.

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.

Green Stream[edit | edit source]

One should appear sometime during or after the uppercut attack. Although not harmful, players with particularly high DPS can end the phase before the stream even appears. The phase should end with tendrils or uppercut as the last used mechanic.

Reapply Vulnerability and affinity stacks as required. Keep Telos away from the black streams as they reduce your damage towards it and can slow the phase down and make the next phase significantly worse.

Siphoning Tendrils[edit | edit source]

Tendrils can be easily bypassed with a single threshold ability of the player's choosing. Try to time the ability so that Telos does not heal himself or drain your adrenaline.

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.

Magical Onslaught[edit | edit source]

If Telos' bar is barely filled, the attack can be tanked with relative ease. This is the only time you should block the black stream to prevent Telos from performing this attack indefinitely. If the bar is high, use of defensive abilities may be necessary depending on enrage.

Virus (50%+ enrage)[edit | edit source]

Clear the virus by intercepting the black stream, then move out immediately.

As with before, reapply Vulnerability and affinity stacks. The player has the option of whittling down Telos' health as normal or the Onslaught method. Intercept all red streams and do not let them hit Telos. With the Onslaught method, the player will perform Onslaught until prompted to cancel. Dreadnips are required to perform this method as the potential chance to stun Telos can allow for one or two additional casts before having to cancel the ability.

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears. It is important to time it properly as the player will take increased damage if standing on the red stream and failing to dodge the attack.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.

Virus[edit | edit source]

The player should be intercepting the red stream and there is no need to move at all.

Shockwaves[edit | edit source]

If shockwaves occurs, use all defensive abilities available to mitigate damage. One shockwave is performed after the double tap/uppercut attacks, and three are performed after every virus attack.

Reapply Vulnerability - optionally, the player can also reapply affinity stacks. Use Combust and stunlock Telos to phase the first set of golems. This should be done for every font. Alternate between refreshing Vulnerability and affinity stacks for every font if not reapplying both when the phase starts. Ideally, the player should clear this phase without a single high-damage bomb going off.

An example of golems ideally lured with a side green, where Tsunami can hit all six and Telos.

Target Telos with Vulnerability (a hotkey will auto-cast when it is selected) and reapply affinity stacks. If using vulnerability bombs, apply them on the edge of the inner hole. Move to the green stream, deploy a dreadnip upon arriving and stunlock Telos; temporarily switch to Deflect Melee until it wears off, and flick between it and Deflect Magic. Clear off all golems with Tsunami; depending on position, one golem may need to be killed with basic abilities.

Prepare an ultimate ability rotation and continually stunlock Telos when the chance arrives. If a black or red virus is applied, use Debilitate and Bladed Dive/Surge to the stream to clear the virus. Return to the green stream and finish off Telos. The phase should end before it has a chance to perform the instant-kill attack.

Moderate Enrage[edit | edit source]

This enrage is considered to be 250-999%.

Start off the encounter with an ultimate ability damage rotation. Drink a dose of adrenaline and perform one special with their Guthix staff and apply Vulnerability, either as a spell (for mages) or a bomb. Bombs are faster than spell-casting, provide higher accuracy and do not interrupt the global cooldown, albeit it takes up an inventory space and may be costly. Remember that Telos will break free of binds and stuns every 18.6 seconds at this enrage.

Siphoning Tendrils[edit | edit source]

Tendrils can be easily bypassed with a single threshold ability of the player's choosing. Try to time the ability so that Telos does not heal himself or drain your adrenaline.

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.

Green Stream[edit | edit source]

One should appear sometime during or after the uppercut attack. Although not harmful, players with particularly high DPS can end the phase before the stream even appears. The phase should end with tendrils or uppercut as the last used mechanic.

Reapply Vulnerability and affinity stacks as required. Keep Telos away from the black streams as they reduce your damage towards it and can slow the phase down and make the next phase significantly worse. Ideally, it should be phased on its onslaught attack, but uppercut is fine. Always avoid phasing when the last special attack is tendrils.

Siphoning Tendrils[edit | edit source]

Tendrils can be easily bypassed with a single threshold ability of the player's choosing. Try to time the ability so that Telos does not heal himself or drain your adrenaline.

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.

Magical Onslaught[edit | edit source]

If Telos' bar is barely filled, the attack can be tanked with relative ease. This is the only time you should block the black stream to prevent Telos from performing this attack indefinitely. If the bar is high, use of defensive abilities may be necessary depending on enrage.

Virus[edit | edit source]

Clear the virus by intercepting the black stream, then move out immediately.

As with before, reapply Vulnerability and affinity stacks. The player has the option of whittling down Telos' health as normal or the Onslaught method. Intercept all red streams and do not let them hit Telos. With the Onslaught method, the player will perform Onslaught until prompted to cancel. Dreadnips are required to perform this method as the potential chance to stun Telos can allow for one or two additional casts before having to cancel the ability. This method should only be used if the last previous attack was not tendrils, as the first special attack will either be a virus (if phased during onslaught) or uppercut (anything else other than tendrils).

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears. It is important to time it properly as the player will take increased damage if standing on the red stream and failing to dodge the attack.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers. Reflect may be used beforehand to deal massive damage back onto Telos, but is not completely necessary.

Virus[edit | edit source]

The player should be intercepting the red stream and there is no need to move at all.

Shockwaves[edit | edit source]

If shockwaves occurs, use all defensive abilities available to mitigate damage. One shockwave is performed after the double tap/uppercut attacks, and three are performed after every virus attack.

Reapply Vulnerability - optionally, the player can also reapply affinity stacks, depending on how fast phase 3 was cleared. Use Combust and stunlock Telos to phase the first set of golems. This should be done for every font. Alternate between refreshing Vulnerability and affinity stacks for every font if not reapplying both when the phase starts. Ideally, the player should clear this phase without a single high-damage bomb going off. Due to the increased frequency of Telos using Freedom, binding it after the first font may prove useful as it will always be more than enough to force a second Freedom while siphoning from the second font, and allow it to be stunlocked without interruption.

Starting Off[edit | edit source]

When this phase starts, Telos will automatically break free of stuns and binds. This will also apply a six second immunity to stuns and binds whenever this occurs.

Streams[edit | edit source]

Always stand on the green stream to prevent Telos from accelerating its attack pattern. The green stream provides a constant, beneficial adrenaline gain.

With side greens (magic):

Vulnerability icon.pngWeapon Special attack.pngDreadnip.pngSunshine.pngLimitless.pngAsphyxiate.pngDeflect Melee.pngImpact.pngDeep Impact.pngReflect.pngRevenge.pngDetonate.pngTsunami.png

With far greens (magic):

Vulnerability icon.pngWeapon Special attack.pngDreadnip.pngAsphyxiate.pngDeflect Melee.pngImpact.pngDeep Impact.pngReflect.pngRevenge.pngDetonate.pngTsunami.pngSunshine.pngLimitless.pngImpact.pngAsphyxiate.pngDeep Impact.png

Reflect should be used after 400% enrage, while Revenge should be used after 450%. Even without damage boosts, a Corruption Blast > Detonate > Tsunami combo should kill all the golems below 400% enrage.

Focus on Telos until the stunlock wears off; immediately clear all attacking golems. Drinking a powerburst of vitality is optional to tank the incoming rock fall, but make sure to eat up to avoid getting killed by it. After the golems are killed, return focus on Telos until the virus applies; move to the respective stream to clear it. Return to the green stream and redeploy a dreadnip if given a black/red virus. Keep prayer high and Onslaught Telos once the second rock falls; the encounter should end quickly.

Loops[edit | edit source]

Ideally, there should be no loops at this enrage. If this does occur, it is required to use Immortality against the incoming instant-kill bomb and perform an ultimate ability damage rotation. When Telos summons the golems, switch to Deflect Melee and add Revenge, as you will be constantly attacked by golems from multiple angles. If Telos is still not defeated, immediately Barricade, return to 100% adrenaline, make a turn and bind the lead golem.

If a virus is applied, it is important to clear it. Bind incoming golems and make your way to the green or red stream, depending on current adrenaline levels, where the golems are and Telos' health. Ideally the encounter should end before the next instant-kill bomb; if this occurs again, head to the required font, kill all the golems and launch the font at Telos. Immortality only works once every two instant-kill bomb attacks, unless an raids armour reset occurs, but the player should be using power armour due to the fight's importance on high DPS.

Ability rotation (magic):

Vulnerability icon.pngImmortality.pngNatural Instinct.pngSunshine.pngDreadnip.pngReflect.pngDeflect Melee.pngRevenge.pngAsphyxiate.pngImpact.pngDeep Impact.pngWild Magic.pngBarricade.pngIce Barrage icon.png

Extreme Enrage[edit | edit source]

This enrage is considered to be 1000% and higher. By this point the player should already have enough experience to deal with all of Telos' mechanics. It is highly advised to use the Ancient Spellbook for all kills at this enrage if not doing so already, with Spellbook Swap on the side for Entangle and Vengeance.

Start off the encounter with an ultimate ability damage rotation, and throw a bomb near Telos as soon as the fight starts. I Remember that Telos will break free of binds and stuns every 9.6 seconds at this enrage.

Siphoning Tendrils[edit | edit source]

The tendrils will begin to deal increasingly more damage and the threshold needed to break free of them will begin to drastically increase. A stalled Detonate/Wild Magic combo, along with Reflect afterwards, should be more than enough to force the tendrils away. This should be obviously done while under the effects of Sunshine.

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.

Green Stream[edit | edit source]

One should appear sometime during or after the uppercut attack. Although not harmful, players with particularly high DPS can end the phase before the stream even appears. The phase should end with tendrils or uppercut as the last used mechanic.

Reapply Vulnerability and affinity stacks as required. Keep Telos away from the black streams as they reduce your damage towards it and can slow the phase down and make the next phase significantly worse. Ideally, it should be phased on its onslaught attack, but uppercut is fine. Always avoid phasing when the last special attack is tendrils.

Siphoning Tendrils[edit | edit source]

Use the same combo as the previous phase to break free of this attack.

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers.

Magical Onslaught[edit | edit source]

Telos should not have much of its bar filled during this phase, because the projectiles are more likely to kill the player as enrage increases. Use defensive abilities if necessary.

Virus[edit | edit source]

Clear the virus by intercepting the black stream, then move out immediately.

As with before, reapply Vulnerability and affinity stacks. The player has the option of whittling down Telos' health as normal or the Onslaught method. Intercept all red streams and do not let them hit Telos, because there is less margin for error at this enrage. With the Onslaught method, the player will perform Onslaught until prompted to cancel. Dreadnips are required to perform this method as the potential chance to stun Telos can allow for one or two additional casts before having to cancel the ability. This method should only be used if the last previous attack was not tendrils, as the first special attack will either be a virus (if phased during onslaught) or uppercut (anything else other than tendrils).

Uppercut[edit | edit source]

Surge away one tick after the overhead dialogue disappears. It is important to time it properly as the player will take increased damage if standing on the red stream and failing to dodge the attack.

Double Tap[edit | edit source]

Use Freedom or Anticipation before the attack commences, and use Resonance or Divert after the auto-attack registers. Reflect may be used beforehand to deal massive damage back onto Telos, but is not completely necessary.

Virus[edit | edit source]

The player should be intercepting the red stream and there is no need to move at all.

Shockwaves[edit | edit source]

If shockwaves occurs, it is very likely for death to occur unless using Debilitate and Reflect or Barricade, although this can greatly impede kill times as a result of using defensive abilities.

Reapply Vulnerability - optionally, the player can also reapply affinity stacks, depending on how fast phase 3 was cleared. Use Combust and stunlock Telos to phase the first set of golems. This should be done for every font. Alternate between refreshing Vulnerability and affinity stacks for every font if not reapplying both when the phase starts. Ideally, the player should clear this phase without a single high-damage bomb going off. Golems should be bound far away from the fonts, but not too far so the player can get adrenaline off them. Single rocks will also begin to fall after Telos performs any mechanic outside of the siphon, but this should not occur at all with high DPS. After each bomb, it is recommended to surge past the golems as they are most likely to break free from their bind by the time the instant kill bomb hits. They must be bound throughout the phase or the player will quickly die. Due to the increased frequency of Telos using Freedom, binding it after the first font may prove useful as it will always be more than enough to force a second Freedom while siphoning from the second font, and allow it to be stunlocked without interruption.

Starting Off[edit | edit source]

When this phase starts, Telos will automatically break free of stuns and binds. This will also apply a six second immunity to stuns and binds whenever this occurs.

HP
1000% Enrage 2000% Enrage 3000% Enrage 4000% Enrage
Anima-golems 24,750 47,250 69,750 92,250

Immediately throw a vulnerability bomb at Telos' position and apply a Guthix staff special. You will need to flick between melee and magic prayers because the damage taken will be incredibly high at this point. Defensives such as Reflect and Revenge are also mandatory to further reduce the already high-damage. A powerburst of vitality is highly recommended to tank additional damage. Reflect and Revenge will last more than enough until the first rockfall. Use Barricade if damage proves to be too much. Be prepared to use Surge once the rockfall occurs, as each occurrence of this attack will drop five rocks around the player.

After surging from the rocks, immediately bind the lead golem and make your way to the red stream. Similarly to the last phase, the golems must always be kept bound. If the golems move towards the player, quickly run away from them and reapply a bind to the lead golem as fast as possible.

Streams[edit | edit source]

The green stream provides a constant, beneficial adrenaline gain. However, unlike the other enrages, camping the green stream will not be possible due to the threat of the anima-golems.

Loops[edit | edit source]

Ideally, there should be no loops at all because damage output is essential in this phase. If a loop does occur, the kill is likely to be lost unless the anima golems are quickly killed at the font (at least up to 2000% enrage).

Miscellaneous Information[edit | edit source]

There are several niche combat tricks and game mechanics that are useful to know at Telos. These allow players to smoothly fight the boss as it is one of the few bosses that can be stunned and bound.

Dreadnips[edit | edit source]

Dreadnip detail.png

Dreadnips, rewards from the Dominion Tower, are highly valuable when facing Telos. Most notably is their ability to stun, which applies a stun similar to normal threshold stuns whenever they activate it. This is useful for all combat styles as it prevents Telos from attacking as frequently, further delaying his ability to perform special attacks. Dreadnips can also poison Telos, working well with the player's poison effects.

Binds[edit | edit source]

As Telos' enrage increases, the anima-golems in phases 4 and 5 will become too powerful to deal with while facing Telos at the same time, as their health and damage will scale highly to the point that trying to deal with them in standard combat is unfeasible. Therefore, they are better off bound far away from the player while they focus on Telos.

Melee and ranging players will have to rely on sticky bombs, which bind targets in a 3x3 AoE for 6 seconds. Ranging players also have the advantage of bolas, which binds but does not deal any damage for 10 seconds. This should be used with Corruption Shot to spread the binding effects to more golems.

Maging players have the advantage of Ice Barrage, which binds targets in a 3x3 AoE for 9.6 seconds. If used as an auto-attack, this has a 100% activation rate when hit; otherwise, it is 10% with abilities, or 20% with abilities while under the effects of Dark Form. When using the spells as auto-attacks, it is recommended to dual wield for a faster attack rate.

Be aware that targets that have been recently lifted from binding effects will be temporarily immune to the effect for a few seconds, so don't immediately re-bind targets when they eventually break free.

Font Stalling[edit | edit source]

During each font siphon, the fonts Telos drains from follows a set amount of time before it performs its instant-kill bomb. If the player drains from the font however, this will also speed up Telos' draining speed and cause it to launch the bomb early.

When Telos is phased to the volcanic font, it should be walking over from the pure font to do so. It can be bound as it walks over, further stalling its attempts to reach the font and begin draining it. This will not occur when phasing to the corrupted font, but the player still has some extra time to deal with the final set of golems as long as the high damage bomb was not used after the volcanic font.

Both of these methods allow the players additional time to clear golems before having to deal with the instant-kill attack. This is only particularly useful for enrage levels in which the golems can be consistently killed; otherwise, refer to the binding section above.

Detonate + Ability combos[edit | edit source]

When using magic, the player has the ability to combine Detonate with another ability of their choosing to deal additional damage at or near the same tick. This is particularly useful when dealing with the siphoning tendrils mechanic or clearing golems at higher enrages.

High damage:

Detonate.pngWild Magic.png

Golem clearing:

Detonate.pngTsunami.png

Stunlocking[edit | edit source]

When using melee or magic, the player has access to three stun abilities; a basic and two thresholds. This is particularly useful in all enrage encounters. Note that melee and magic's channeled stun threshold, Destroy and Asphyxiate respectively, only stun for 3 hits; the fourth hit does not stun.

In 150%-249% enrage, Telos performs Freedom every 30 seconds. In 249%-999% enrage, Telos performs Freedom every 18.6 seconds, and in 1000%+ enrage, it does so every 9.6 seconds. By utilising this stunlocking feature, the player can safely stall Telos longer than usual, especially if it has just broken free of stuns and this stunlocking method is utilised. Remember that Freedom will kick in during phase 5, which reduces the effectiveness of stuns to 12.6 and 3.6 seconds respectively for phase 5 at their respective enrage.

As mage:

Impact.pngAsphyxiate.pngDeep Impact.png

As melee:

Kick.pngDestroy (ability).pngStomp (ability).png

The basic stun simply halts Telos from attacking, while the channeled threshold stun stuns Telos for 3 hits, as the fourth does not stun. After using the normal threshold stun, assuming it hits, the player can safely perform another ability of their choosing before Telos may attack again.

Alternatively if the player is worried about missing on the first stun, the basic and channeled threshold stun may be swapped with each other as the channeled threshold always stuns regardless if it hits or not.

Phasing[edit | edit source]

To save some time while phasing during 1, 2 and 3, the player can make their way to the area where they jump off to the next arena. Alternatively, this can also be used to stall for additional time for an ability to be ready before the next phase starts.

In addition to this, the cutscene at the end of phase 4 can be very inconvenient if phased quickly and the player's stats are low. It is best to prepare before-hand by ensuring that the phase ends with the player having 8,000+ health and 500+ prayer points before phase 5 begins. The player should also remain still as trying to move at the end of phase 4 will stall the player until phase 5 begins, which will affect the golems' spawn positions.

Presets[edit | edit source]

Supreme runic accuracy aura.png
Virtus mask.png
Sign of life.png
Saradomin cape.png
Arcane blood necklace.png
Ammo slot.png
Augmented Obliteration.png
Augmented anima core body of Seren.png
Off-hand slot.png
Augmented anima core legs of Seren.png
Celestial handwraps.png
Virtus boots.png
Seers' ring (i).png
Overload (4).pngWeapon poison+++ (1).pngEnhanced Excalibur.pngGuthix staff.png
Super restore flask (6).pngSuper restore flask (6).pngWater rune.pngBlood rune.png
Crystal ward.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png
  • Cost:
    • Weapons: 70,494,612
    • Armour: 72,798,982
  • Spells:

Supreme runic accuracy aura.png
Virtus mask.png
Sign of life.png
TokHaar-Kal-Mej.png
Amulet of souls.png
Large rune pouch (yellow).png
Augmented Inquisitor staff.png
Augmented Virtus robe top.png
Off-hand slot.png
Augmented Virtus robe legs.png
Cinderbane gloves.png
Virtus boots.png
Seers' ring (i).png
Elder overload potion (6).pngWeapon poison+++ (1).pngAugmented enhanced Excalibur.pngGuthix staff.png
Augmented Wand of the Cywir elders.pngRing of vigour.pngPowerburst of vitality (4).pngVulnerability bomb.png10
Super restore flask (6).pngSuper restore flask (6).pngAugmented merciless kiteshield.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
  • Runes:
  • Familiar:
    • Pack yak filled with 3:1 ratio of Jellyfish and Sailfish

Maniacal aura.png
Tectonic mask.png
Illuminated Book of War.png
TokHaar-Kal-Mej.png
Amulet of souls.png
Large rune pouch (yellow).png
Augmented seismic wand.png
Augmented Virtus robe top.png
Augmented ancient lantern.png
Augmented Virtus robe legs.png
Cinderbane gloves.png
Hailfire boots.png
Ring of death.png
Elder overload potion (6).pngWeapon poison+++ (1).pngEnhanced replenishment potion (6).pngGuthix staff.png
Augmented Wand of the Cywir elders.pngAugmented Inquisitor staff.pngDarklight.pngAugmented enhanced Excalibur.png
Dreadnip.png50Vulnerability bomb.png10Augmented merciless kiteshield.pngRing of vigour.png
Super restore flask (6).pngSuper restore flask (6).pngPowerburst of vitality (4).pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
  • Runes:
  • Familiar:
    • Pack yak filled with 3:1 ratio of Jellyfish and Sailfish

Maniacal aura.png
Elite tectonic mask.png
Superior scrimshaw of the elements.png
TokHaar-Kal-Mej.png
Essence of Finality amulet (or).png
Large rune pouch (black).png
Augmented wand of the praesul.png
Augmented elite tectonic robe top.png
Augmented kalphite rebounder.png
Augmented elite tectonic robe bottom.png
Cinderbane gloves.png
Blast diffusion boots.png
Ring of death (i)(o).png
Elder overload potion (6).pngWeapon poison+++ (1).pngEnhanced replenishment potion (6).pngAugmented enhanced Excalibur.png
Augmented Wand of the Cywir elders.pngInquisitor staff.pngLarge rune pouch (yellow).pngLarge rune pouch (green).png
Augmented superior Zuriel's robe top.pngAugmented superior Zuriel's robe bottom.pngAugmented arcane spirit shield.pngAugmented merciless kiteshield.png
Vulnerability bomb.png10Dreadnip.png50Powerburst of vitality (4).pngRing of vigour.png
Super restore flask (6).pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngDeathtouched dart.png
Super restore flask (6).pngSailfish soup.pngSailfish soup.pngSailfish soup.png
Super Saradomin brew flask (6).pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).png

Berserker aura.png
Masterwork helm.png
Sign of life.png
TokHaar-Kal-Ket.png
Reaper necklace (or).png
Armour spikes (alloy).png
Augmented drygore mace.png
Augmented Masterwork platebody.png
Augmented malevolent kiteshield.png
Augmented Masterwork platelegs.png
Cinderbane gloves.png
Masterwork boots.png
Ring of death.png
Elder overload potion (6).pngWeapon poison+++ (1).pngEnhanced replenishment potion (6).pngAugmented enhanced Excalibur.png
Dragon hatchet.pngAugmented noxious scythe.pngRing of vigour.pngDreadnip.png50
Vulnerability bomb.png10Powerburst of vitality (4).pngSuper restore flask (6).pngSuper restore flask (6).png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png
Saradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).png
  • Familiar:
    • Pack yak filled with 3:1 ratio of Sailfish and Jellyfish

Berserker aura.png
Custom-fit trimmed masterwork helm.png
Superior scrimshaw of vampyrism.png
TokHaar-Kal-Ket.png
Essence of Finality amulet (or).png
Armour spikes (alloy).png
Augmented khopesh of Tumeken.png
Augmented Custom-fit Trimmed Masterwork Platebody.png
Augmented kalphite defender.png
Augmented Custom-fit Trimmed Masterwork Platelegs.png
Custom-fit trimmed masterwork gloves.png
Custom-fit trimmed masterwork boots.png
Ring of death (i)(o).png
Elder overload potion (6).pngWeapon poison+++ (1).pngEnhanced replenishment potion (6).pngAugmented enhanced Excalibur.png
Augmented noxious scythe.pngAugmented Zaros godsword.pngAugmented malevolent kiteshield.pngAugmented divine spirit shield.png
Augmented Masterwork platebody.pngAugmented Masterwork platelegs.pngRing of vigour.pngDeathtouched dart.png
Super restore flask (6).pngVulnerability bomb.png10Dreadnip.png50Powerburst of vitality (4).png
Super restore flask (6).pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Sailfish soup.pngSailfish soup.pngSailfish soup.pngSailfish soup.png
Super Saradomin brew flask (6).pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).png

Inventory: Unlocks:

Recommendations[edit | edit source]

Levels[edit | edit source]

Equipment[edit | edit source]

Magic is the strongest combat style against Telos, as while it is equally weak to all combat styles, mages have some of the best advantages over ranged and magic - throughout the entire encounter, Telos is susceptible to the inquisitor staff (including the phase 4 and 5 golems), long ranged stun via Asphyxiate, Vulnerability and Enfeeble to increase damage taken and decrease damage it inflicts by 10%, Ice Barrage/Entangle for binding and Spellbook Swap to access the standard and lunar spellbooks from the ancient one. If Spellbook Swap cannot be used, then it's best to simply remain on the Standard spellbook for Vulnerability; also bring nature runes for Entangle, as they are very useful for 250%+ enrage encounters.

Recommended equipment for Magic
SlotItem (most effective → least effective)
HeadElite tectonic mask.png: RS3 Inventory image of Elite tectonic maskElite tectonic mask /
Achto Primeval mask.png: RS3 Inventory image of Achto Primeval maskAchto Primeval mask (high enrages)
Tectonic mask.png: RS3 Inventory image of Tectonic maskTectonic maskSuperior Zuriel's hood.png: RS3 Inventory image of Superior Zuriel's hoodSuperior Zuriel's hoodRefined anima core helm of Seren.png: RS3 Inventory image of Refined anima core helm of SerenRefined anima core helm of SerenVirtus mask.png: RS3 Inventory image of Virtus maskVirtus mask
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet(or)Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace(or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls(or)Arcane blood necklace.png: RS3 Inventory image of Arcane blood necklaceArcane blood necklaceArcane stream necklace.png: RS3 Inventory image of Arcane stream necklaceArcane stream necklace
BackTokHaar-Kal-Mej.png: RS3 Inventory image of TokHaar-Kal-MejTokHaar-Kal-MejGod cape.png: RS3 Inventory image of God capeGod capeCompletionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape / Max cape.png: RS3 Inventory image of Max capeMax capeDefence cape.png: RS3 Inventory image of Defence capeDefence capeN/A
BodyElite tectonic robe top.png: RS3 Inventory image of Elite tectonic robe topElite tectonic robe top /
Achto Primeval robe top.png: RS3 Inventory image of Achto Primeval robe topAchto Primeval robe top (high enrages)
Tectonic robe top.png: RS3 Inventory image of Tectonic robe topTectonic robe topSuperior Zuriel's robe top.png: RS3 Inventory image of Superior Zuriel's robe topSuperior Zuriel's robe topRefined anima core body of Seren.png: RS3 Inventory image of Refined anima core body of SerenRefined anima core body of SerenVirtus robe top.png: RS3 Inventory image of Virtus robe topVirtus robe top
LegsElite tectonic robe bottom.png: RS3 Inventory image of Elite tectonic robe bottomElite tectonic robe bottom /
Achto Primeval robe legs.png: RS3 Inventory image of Achto Primeval robe legsAchto Primeval robe legs (high enrages)
Tectonic robe bottom.png: RS3 Inventory image of Tectonic robe bottomTectonic robe bottomSuperior Zuriel's robe bottom.png: RS3 Inventory image of Superior Zuriel's robe bottomSuperior Zuriel's robe bottomRefined anima core legs of Seren.png: RS3 Inventory image of Refined anima core legs of SerenRefined anima core legs of SerenVirtus robe legs.png: RS3 Inventory image of Virtus robe legsVirtus robe legs
Main handWand of the praesul.png: RS3 Inventory image of Wand of the praesulWand of the praesulSeismic wand.png: RS3 Inventory image of Seismic wandSeismic wandWand of the Cywir elders.png: RS3 Inventory image of Wand of the Cywir eldersWand of the Cywir eldersAttuned crystal wand.png: RS3 Inventory image of Attuned crystal wandAttuned crystal wandVirtus wand.png: RS3 Inventory image of Virtus wandVirtus wand
Two-handed weaponInquisitor staff.png: RS3 Inventory image of Inquisitor staffInquisitor staffStaff of Sliske.png: RS3 Inventory image of Staff of SliskeStaff of SliskeNoxious staff.png: RS3 Inventory image of Noxious staffNoxious staffSuperior Zuriel's staff.png: RS3 Inventory image of Superior Zuriel's staffSuperior Zuriel's staffObliteration.png: RS3 Inventory image of ObliterationObliteration
Off-hand weaponImperium core.png: RS3 Inventory image of Imperium coreImperium coreSeismic singularity.png: RS3 Inventory image of Seismic singularitySeismic singularityOrb of the Cywir elders.png: RS3 Inventory image of Orb of the Cywir eldersOrb of the Cywir eldersVirtus book.png: RS3 Inventory image of Virtus bookVirtus bookN/A
Off-hand weaponMerciless kiteshield.png: RS3 Inventory image of Merciless kiteshieldMerciless kiteshieldKalphite rebounder.png: RS3 Inventory image of Kalphite rebounderKalphite rebounderArcane spirit shield.png: RS3 Inventory image of Arcane spirit shieldArcane spirit shieldAncient lantern.png: RS3 Inventory image of Ancient lanternAncient lanternBlighted rebounder.png: RS3 Inventory image of Blighted rebounderBlighted rebounder
GlovesAchto Primeval gloves.png: RS3 Inventory image of Achto Primeval glovesAchto Primeval gloves (high enrages)Cinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane glovesDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch braceletSpellcaster gloves.png: RS3 Inventory image of Spellcaster glovesSpellcaster glovesCelestial handwraps.png: RS3 Inventory image of Celestial handwrapsCelestial handwraps
FeetBlast diffusion boots.png: RS3 Inventory image of Blast diffusion bootsBlast diffusion boots /
Achto Primeval boots.png: RS3 Inventory image of Achto Primeval bootsAchto Primeval boots (high enrages)
Hailfire boots.png: RS3 Inventory image of Hailfire bootsHailfire bootsVirtus boots.png: RS3 Inventory image of Virtus bootsVirtus bootsBoots of subjugation.png: RS3 Inventory image of Boots of subjugationBoots of subjugationLunar boots.png: RS3 Inventory image of Lunar bootsLunar boots
RingAsylum surgeon's ring (i).png: RS3 Inventory image of Asylum surgeon's ring (i)Asylum surgeon's ring (i) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Ring of death (i)(o).png: RS3 Inventory image of Ring of death (i)(o)Ring of death (i)(o) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Seers' ring (i).png: RS3 Inventory image of Seers' ring (i)Seers' ring (i)Onyx ring (i).png: RS3 Inventory image of Onyx ring (i)Onyx ring (i)Sixth-Age circuit.png: RS3 Inventory image of Sixth-Age circuitSixth-Age circuit
AuraManiacal aura.png: RS3 Inventory image of Maniacal auraManiacal auraRunic accuracy aura.png: RS3 Inventory image of Runic accuracy auraRunic accuracy auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraInspiration aura.png: RS3 Inventory image of Inspiration auraInspiration auraPenance aura.png: RS3 Inventory image of Penance auraPenance aura
PocketSuperior scrimshaw of the elements.png: RS3 Inventory image of Superior scrimshaw of the elementsSuperior scrimshaw of the elementsErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireIlluminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god bookSuperior scrimshaw of magic.png: RS3 Inventory image of Superior scrimshaw of magicSuperior scrimshaw of magicBerserk blood essence.png: RS3 Inventory image of Berserk blood essenceBerserk blood essence (without overloads)

Mechanised chinchompas and bolas are recommended for AoE damage and binding respectively. Ranged has access to bakriminel bolts, black stone arrows and multiple useful special weapons which can allow the player to deal very consistent, high damage against Telos throughout the entire encounter. Greater Ricochet with Caroming 4 provides very high damage for a low cooldown time. Note that the player must push out more DPS due to the combat style's lack of a threshold channeled stun, and skipping the mechanics in phase 4 is mandatory as a result.

Recommended equipment for Ranged
SlotItem (most effective → least effective)
HeadElite sirenic mask.png: RS3 Inventory image of Elite sirenic maskElite sirenic mask /
Achto Tempest cowl.png: RS3 Inventory image of Achto Tempest cowlAchto Tempest cowl (high enrages)
Sirenic mask.png: RS3 Inventory image of Sirenic maskSirenic maskSuperior Morrigan's coif.png: RS3 Inventory image of Superior Morrigan's coifSuperior Morrigan's coifPernix cowl.png: RS3 Inventory image of Pernix cowlPernix cowlRefined anima core helm of Zamorak.png: RS3 Inventory image of Refined anima core helm of ZamorakRefined anima core helm of Zamorak
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet(or)Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace(or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls(or)Farsight blood necklace.png: RS3 Inventory image of Farsight blood necklaceFarsight blood necklaceFarsight sniper necklace.png: RS3 Inventory image of Farsight sniper necklaceFarsight sniper necklace
BackTokHaar-Kal-Xil.png: RS3 Inventory image of TokHaar-Kal-XilTokHaar-Kal-XilCompletionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape / Max cape.png: RS3 Inventory image of Max capeMax capeAva's alerter.png: RS3 Inventory image of Ava's alerterAva's alerterDefence cape.png: RS3 Inventory image of Defence capeDefence capeN/A
BodyElite sirenic hauberk.png: RS3 Inventory image of Elite sirenic hauberkElite sirenic hauberk /
Achto Tempest body.png: RS3 Inventory image of Achto Tempest bodyAchto Tempest body (high enrages)
Sirenic hauberk.png: RS3 Inventory image of Sirenic hauberkSirenic hauberkSuperior Morrigan's leather body.png: RS3 Inventory image of Superior Morrigan's leather bodySuperior Morrigan's leather bodyPernix body.png: RS3 Inventory image of Pernix bodyPernix bodyRefined anima core body of Zamorak.png: RS3 Inventory image of Refined anima core body of ZamorakRefined anima core body of Zamorak
LegsElite sirenic chaps.png: RS3 Inventory image of Elite sirenic chapsElite sirenic chaps /
Achto Tempest chaps.png: RS3 Inventory image of Achto Tempest chapsAchto Tempest chaps (high enrages)
Sirenic chaps.png: RS3 Inventory image of Sirenic chapsSirenic chapsSuperior Morrigan's leather chaps.png: RS3 Inventory image of Superior Morrigan's leather chapsSuperior Morrigan's leather chapsPernix chaps.png: RS3 Inventory image of Pernix chapsPernix chapsRefined anima core legs of Zamorak.png: RS3 Inventory image of Refined anima core legs of ZamorakRefined anima core legs of Zamorak
Main handBlightbound crossbow.png: RS3 Inventory image of Blightbound crossbowBlightbound crossbowAscension crossbow.png: RS3 Inventory image of Ascension crossbowAscension crossbowShadow glaive.png: RS3 Inventory image of Shadow glaiveShadow glaiveAttuned crystal chakram.png: RS3 Inventory image of Attuned crystal chakramAttuned crystal chakramN/A
Two-handed weaponSeren godbow.png: RS3 Inventory image of Seren godbowSeren godbowNoxious longbow.png: RS3 Inventory image of Noxious longbowNoxious longbowDecimation.png: RS3 Inventory image of DecimationDecimationWyvern crossbow.png: RS3 Inventory image of Wyvern crossbowWyvern crossbowHexhunter bow.png: RS3 Inventory image of Hexhunter bowHexhunter bow
Off-hand weaponOff-hand Blightbound crossbow.png: RS3 Inventory image of Off-hand Blightbound crossbowOff-hand Blightbound crossbowOff-hand ascension crossbow.png: RS3 Inventory image of Off-hand ascension crossbowOff-hand ascension crossbowOff-hand shadow glaive.png: RS3 Inventory image of Off-hand shadow glaiveOff-hand shadow glaiveOff-hand attuned crystal chakram.png: RS3 Inventory image of Off-hand attuned crystal chakramOff-hand attuned crystal chakramN/A
Off-hand weaponVengeful kiteshield.png: RS3 Inventory image of Vengeful kiteshieldVengeful kiteshieldKalphite repriser.png: RS3 Inventory image of Kalphite repriserKalphite repriserElysian spirit shield.png: RS3 Inventory image of Elysian spirit shieldElysian spirit shieldStrykebow.png: RS3 Inventory image of StrykebowStrykebowDark bow.png: RS3 Inventory image of Dark bowDark bow
Ammo/SpellRuby bakriminel bolts (e).png: RS3 Inventory image of Ruby bakriminel bolts (e)Ruby bakriminel bolts (e)/Diamond bakriminel bolts (e).png: RS3 Inventory image of Diamond bakriminel bolts (e)Diamond bakriminel bolts (e)Ascendri bolts (e).png: RS3 Inventory image of Ascendri bolts (e)Ascendri bolts (e)Ascension bolts.png: RS3 Inventory image of Ascension boltsAscension bolts / Araxyte arrow.png: RS3 Inventory image of Araxyte arrowAraxyte arrowWild arrow.png: RS3 Inventory image of Wild arrowWild arrowN/A
GlovesAchto Tempest gloves.png: RS3 Inventory image of Achto Tempest glovesAchto Tempest gloves (high enrages)Cinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane glovesNightmare gauntlets.png: RS3 Inventory image of Nightmare gauntletsNightmare gauntletsDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch braceletSwift gloves.png: RS3 Inventory image of Swift glovesSwift gloves
FeetAchto Tempest boots.png: RS3 Inventory image of Achto Tempest bootsAchto Tempest boots (high enrages)Flarefrost boots.png: RS3 Inventory image of Flarefrost bootsFlarefrost bootsPernix boots.png: RS3 Inventory image of Pernix bootsPernix bootsArmadyl boots.png: RS3 Inventory image of Armadyl bootsArmadyl bootsN/A
RingAsylum surgeon's ring (i).png: RS3 Inventory image of Asylum surgeon's ring (i)Asylum surgeon's ring (i) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Ring of death (i)(o).png: RS3 Inventory image of Ring of death (i)(o)Ring of death (i)(o) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Archers' ring (i).png: RS3 Inventory image of Archers' ring (i)Archers' ring (i)Onyx ring (i).png: RS3 Inventory image of Onyx ring (i)Onyx ring (i)Sixth-Age circuit.png: RS3 Inventory image of Sixth-Age circuitSixth-Age circuit
AuraReckless aura.png: RS3 Inventory image of Reckless auraReckless auraSharpshooter aura.png: RS3 Inventory image of Sharpshooter auraSharpshooter auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraN/AN/A
PocketSuperior scrimshaw of cruelty.png: RS3 Inventory image of Superior scrimshaw of crueltySuperior scrimshaw of crueltyErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireIlluminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god bookBerserk blood essence.png: RS3 Inventory image of Berserk blood essenceBerserk blood essence (without overloads)Attacker's insignia.png: RS3 Inventory image of Attacker's insigniaAttacker's insignia

Two-handed weapons are suggested since their AOE attacks can help clear the golems. Similarly, a weapon with halberd range, mainly the Noxious scythe.png: RS3 Inventory image of Noxious scytheNoxious scythe or Dragon Rider lance.png: RS3 Inventory image of Dragon Rider lanceDragon Rider lance, will help clear out the golems with a few threshold abilities. Melee users also have access to the trimmed masterwork armour, the set effect of which can allow a player to survive a fatal situation on enrages that other armour would kill them on. Some mechanics will still need to be dealt with accordingly on extreme enrage, however. Like magers, melee users can stun Telos for a prolonged period of time via Destroy, followed by Kick/Backhand and their threshold variants. They also have the capability to debuff Telos the most with Quake and Statius's warhammer's Smash ability, increasing his affinities by 7. Furthermore, the Ingenuity of the Humans ability can allow melee users to use Vulnerability reliably, albeit at a reduced frequency compared to mages due to the sigil's cooldown. They can also opt to use Vulnerability bombs, which can be used at a distance and also on the golems to debuff most of all of them, helping to clear them quicker. However, this can prove to be a problem during phases 3-5. During phase 3 Telos may walk the player out of the stream or they will be out of range and be forced to bring a halberd weapon in order to attack it without moving. During phase 4, the player will have to tank all three golems at each font, and Telos will be placed in a position that forces players to wait in the dome during the instant-kill attack, the timing of which can allow Telos to unleash a high-damage anima bomb if it had performed 3 autoattacks since his last special. During phase 5, the golems will also have to be stacked on each other in order for them to be cleared out with AoE abilities, though the reach of a halberd type weapon can help with this.

Recommended equipment for Melee
SlotItem (most effective → least effective)
HeadTrimmed masterwork helm.png: RS3 Inventory image of Trimmed masterwork helmTrimmed masterwork helm /
Achto Teralith helmet.png: RS3 Inventory image of Achto Teralith helmetAchto Teralith helmet (high enrages)
Malevolent helm.png: RS3 Inventory image of Malevolent helmMalevolent helm / Masterwork helm.png: RS3 Inventory image of Masterwork helmMasterwork helmSuperior Statius's full helm.png: RS3 Inventory image of Superior Statius's full helmSuperior Statius's full helmTorva full helm.png: RS3 Inventory image of Torva full helmTorva full helmRefined anima core helm of Zaros.png: RS3 Inventory image of Refined anima core helm of ZarosRefined anima core helm of Zaros
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet(or)Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace(or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls(or)Brawler's blood necklace.png: RS3 Inventory image of Brawler's blood necklaceBrawler's blood necklaceBrawler's knockout necklace.png: RS3 Inventory image of Brawler's knockout necklaceBrawler's knockout necklace
BackTokHaar-Kal-Ket.png: RS3 Inventory image of TokHaar-Kal-KetTokHaar-Kal-KetCompletionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape / Max cape.png: RS3 Inventory image of Max capeMax capeAbomination cape.png: RS3 Inventory image of Abomination capeAbomination capeDefence cape.png: RS3 Inventory image of Defence capeDefence capeN/A
BodyTrimmed masterwork platebody.png: RS3 Inventory image of Trimmed masterwork platebodyTrimmed masterwork platebody /
Achto Teralith cuirass.png: RS3 Inventory image of Achto Teralith cuirassAchto Teralith cuirass (high enrages)
Malevolent cuirass.png: RS3 Inventory image of Malevolent cuirassMalevolent cuirass / Masterwork platebody.png: RS3 Inventory image of Masterwork platebodyMasterwork platebodySuperior Statius's platebody.png: RS3 Inventory image of Superior Statius's platebodySuperior Statius's platebodyTorva platebody.png: RS3 Inventory image of Torva platebodyTorva platebodyRefined anima core body of Zaros.png: RS3 Inventory image of Refined anima core body of ZarosRefined anima core body of Zaros
LegsTrimmed masterwork platelegs.png: RS3 Inventory image of Trimmed masterwork platelegsTrimmed masterwork platelegs /
Achto Teralith leggings.png: RS3 Inventory image of Achto Teralith leggingsAchto Teralith leggings (high enrages)
Malevolent greaves.png: RS3 Inventory image of Malevolent greavesMalevolent greaves / Masterwork platelegs.png: RS3 Inventory image of Masterwork platelegsMasterwork platelegsSuperior Statius's platelegs.png: RS3 Inventory image of Superior Statius's platelegsSuperior Statius's platelegsTorva platelegs.png: RS3 Inventory image of Torva platelegsTorva platelegsRefined anima core legs of Zaros.png: RS3 Inventory image of Refined anima core legs of ZarosRefined anima core legs of Zaros
Main handKhopesh of Tumeken.png: RS3 Inventory image of Khopesh of TumekenKhopesh of TumekenDrygore weaponry.png: RS3 Inventory image of Drygore weaponryDrygore weaponryBlade of Nymora.png: RS3 Inventory image of Blade of NymoraBlade of NymoraAttuned crystal dagger.png: RS3 Inventory image of Attuned crystal daggerAttuned crystal daggerLava whip.png: RS3 Inventory image of Lava whipLava whip
Two-handed weaponZaros godsword.png: RS3 Inventory image of Zaros godswordZaros godswordNoxious scythe.png: RS3 Inventory image of Noxious scytheNoxious scytheDragon Rider lance.png: RS3 Inventory image of Dragon Rider lanceDragon Rider lanceSuperior Vesta's spear.png: RS3 Inventory image of Superior Vesta's spearSuperior Vesta's spearAnnihilation.png: RS3 Inventory image of AnnihilationAnnihilation
Off-hand weaponKhopesh of Elidinis.png: RS3 Inventory image of Khopesh of ElidinisKhopesh of ElidinisDrygore weaponry.png: RS3 Inventory image of Drygore weaponryDrygore weaponryBlade of Avaryss.png: RS3 Inventory image of Blade of AvaryssBlade of AvaryssOff-hand attuned crystal dagger.png: RS3 Inventory image of Off-hand attuned crystal daggerOff-hand attuned crystal daggerN/A
Off-hand weaponMalevolent kiteshield.png: RS3 Inventory image of Malevolent kiteshieldMalevolent kiteshieldKalphite defender.png: RS3 Inventory image of Kalphite defenderKalphite defenderDivine spirit shield.png: RS3 Inventory image of Divine spirit shieldDivine spirit shieldN/AN/A
GlovesTrimmed masterwork gloves.png: RS3 Inventory image of Trimmed masterwork glovesTrimmed masterwork gloves /
Achto Teralith gauntlets.png: RS3 Inventory image of Achto Teralith gauntletsAchto Teralith gauntlets (high enrages)
Goliath gloves.png: RS3 Inventory image of Goliath glovesGoliath glovesDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch braceletRazorback gauntlets.png: RS3 Inventory image of Razorback gauntletsRazorback gauntlets / Masterwork gloves.png: RS3 Inventory image of Masterwork glovesMasterwork glovesTorva gloves.png: RS3 Inventory image of Torva glovesTorva gloves
FeetTrimmed masterwork boots.png: RS3 Inventory image of Trimmed masterwork bootsTrimmed masterwork boots /
Achto Teralith boots.png: RS3 Inventory image of Achto Teralith bootsAchto Teralith boots (high enrages)
Emberkeen boots.png: RS3 Inventory image of Emberkeen bootsEmberkeen boots / Masterwork boots.png: RS3 Inventory image of Masterwork bootsMasterwork bootsTorva boots.png: RS3 Inventory image of Torva bootsTorva bootsBandos boots.png: RS3 Inventory image of Bandos bootsBandos bootsN/A
RingAsylum surgeon's ring (i).png: RS3 Inventory image of Asylum surgeon's ring (i)Asylum surgeon's ring (i) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Ring of death (i)(o).png: RS3 Inventory image of Ring of death (i)(o)Ring of death (i)(o) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Warrior ring (i).png: RS3 Inventory image of Warrior ring (i)Warrior ring (i)Onyx ring (i).png: RS3 Inventory image of Onyx ring (i)Onyx ring (i)Sixth-Age circuit.png: RS3 Inventory image of Sixth-Age circuitSixth-Age circuit
AuraBerserker aura.png: RS3 Inventory image of Berserker auraBerserker auraBrawler aura.png: RS3 Inventory image of Brawler auraBrawler auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraN/AN/A
PocketSuperior scrimshaw of vampyrism.png: RS3 Inventory image of Superior scrimshaw of vampyrismSuperior scrimshaw of vampyrismErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireIlluminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god bookBerserk blood essence.png: RS3 Inventory image of Berserk blood essenceBerserk blood essence (without overloads)Attacker's insignia.png: RS3 Inventory image of Attacker's insigniaAttacker's insignia

Invention Perks[edit | edit source]

Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.

This has a level requirement of Invention Invention 103, or Invention Invention 86+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 103.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Precise 6 1,813,583 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 701,219 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Crackling.png Crackling 4 1,161,206 for 0.5 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless.png Relentless 5 1,161,206 for 0.5 x Large crate (vintage) Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Absorbative.png Absorbative 4 644,231 for 2 x Ganodermic gloves Absorbative gives a 20% chance of reducing damage by 5% per rank.
Mobile.png Venomblood.png Mobile + Venomblood 391,852 for 100 x Powerburst of vitality (4) Mobile allows you to Surge twice as often.
Venomblood makes you immune from all poison-damage.
Total cost per set 5,691,203

This has a level requirement of Invention Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,813,583 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 701,219 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Biting.png Mobile.png Biting 2 + Mobile 2,757,744 for 84 x Huge blunt adamant salvage Biting forces a +2% chance per rank to critically hit opponents.
Mobile allows you to Surge twice as often.
Crackling.png Relentless.png Crackling 4 + Relentless 3 4,769,668 for 3 x Hand cannon and 1 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Devoted.png Impatient 4 + Devoted 4
(Devoted is optional)
1,763,841 for 0.2 x Virtus wand (level 9+)
2,361,361 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Devoted has a chance each hit of replicating the Devotion ability for 3 seconds.
Enhanced Devoted.png Enhanced Devoted 4 4,146,852 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 18,314,270

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,152,298 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Planted Feet 4,129,730 for 0.5 x Orb of the Cywir elders (level 9+) The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,013,752 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,549,069 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Aftershock.png Aftershock 4 59,163,358 for 1.5 x Anima core legs of Zaros (level 9+) After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies.
Torso slot.png Body Biting.png Biting 4 54,821,688 for 0.3 x Noxious longbow (level 9+) Biting forces a +2% chance per rank to critically hit opponents.
Relentless.png Crackling.png Relentless 5 + Crackling 4 20,318,979 for 9 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Mobile.png Impatient 4 + Mobile 10,504,545 for 1.5 x Virtus wand (level 9+)
2,361,361 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Mobile allows you to Surge twice as often.
Enhanced Devoted.png Enhanced Devoted 4 4,146,852 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 152,865,852

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,152,298 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 25,449,165 for 0.5 x Anima core legs of Zaros (level 9+)
and 1 x Orb of the Cywir elders (level 9+)
The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,013,752 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png 2-handed Precise.png Ruthless.png Precise 6 + Ruthless 1 27,927,254 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed.
Aftershock.png Equilibrium.png Aftershock 4 + Equilibrium 2 177,522,656 for 4.5 x Anima core legs of Zaros (level 9+) Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage.
Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Total cost per weapon 205,449,910

The following list of invention perks are recommended on your shield/defender:

Cape perks[edit source]

If players own a max cape and/or the Anachronia cape stand, the following capes have the best passive perks for this activity:

Skillcape Combat styles Perk category Perk
Defence cape (t).png Defence cape All Lifesaving ability The cape's perk provides the effects of a sign of life once an hour.
Ranged cape (t).png Ranged cape Ranged only Damage enhancement Increases the special effect chance of ranged ammunition by 20%.
Strength cape (t).png Strength cape Melee only Damage enhancement Causes Dismember's damage over time to last an extra 3.6 seconds
(displayed as 2 seconds on the tooltip).
Constitution cape (t).png Constitution cape All Health regeneration Doubles base life point regeneration to 0.2% every 6 seconds, and allows regeneration during combat (stacks with Fortitude.)

Archaeology relics[edit source]

Requires Archaeology Archaeology 97. The set below provides 500 more life points, increased damage based on missing life points and increased adrenaline gain.

Requires Archaeology Archaeology 120 and Mysterious City mystery. The set below provides damage reduction, increased damage based on missing hp, and increased adrenaline gain.

Requires Archaeology Archaeology 98. The set below provides more adrenaline, prevents adrenaline drain between phases, and provides permanent LOTD (eliminates ring switching).

References[edit | edit source]

  1. ^ Tendrils healing amount is = (1,500 + 5 * enrage)
  2. ^ Required damage to break free from Tendrils is = (3,000 + 10 * enrage)
  3. ^ Double Tap/Stun/Stomp damage is = (4,255 + ? * floor (enrage/?)
  4. ^ Strong Anima Bomb damage is = (5,555 + 111.1 * floor (enrage/10))