Tears of Guthix
|Tears of Guthix|
|Release date||4 May 2005 (Update)|
|Reset||Wednesday 00:00 UTC|
|Infobox • Talk page|
Tears of Guthix resets weekly at Wednesday 00:00 UTC.
To participate, players must have completed Tears of Guthix and have either gained at least 100,000 total experience or one quest point since they last participated (unless they have never played before). The Tears of Guthix quest entry in the Quest List will track how many experience points are required and how much time is remaining before the player can again tell a story to Juna and collect tears again.
Getting there[edit | edit source]
A player must travel through the Lumbridge Swamp Caves to the Tears of Guthix cavern and tell a story to Juna, the serpent guardian of Guthix's tears. Each story told to Juna is based upon a quest that they have completed. Players require a light source to travel through the Caves as this is a dark area. The fastest method is to simply use the games necklace or use the teleport Interact option of a Light creature familiar to teleport directly, skipping the dark region of the Lumbridge Swamp Caves.
Playing the game[edit | edit source]
Players need to collect the blue tears flowing from the inner walls, increasing their collected tear count. Players need to avoid collecting the green tears, as these decrease the tear count. There are 3 spots with green tears and 3 spots with blue tears at all times. It is recommended to play the game on a low-population world because the tears change faster when there are a large number of players.
The game relies heavily on the player's quest points. The more quest points a player has, the longer the player is able to collect tears, and therefore the more experience the player gets. The time a player has is the player's Quest Points in Ticks which is 0.6 of a second. 44 quest points are required for the Tears of Guthix quest, and one is awarded upon its completion. Thus, the minimum time someone can get from playing the D&D is 27 seconds and the maximum time is 245.4 seconds (or 275.4 seconds with the quest point cape's perk)
When playing the game, the tears tend to switch randomly and without warning. A stream stays in place for a minimum time of approximately 12 ticks, after which there is about 25% chance per tick that it changes location. Some players claim you can see when the tears will change colour by looking closely at the darker blue particles coming off the wall with tears. When the tears switch to green, some players walk to the nearest blue tears (players cannot run in the Distraction and Diversion), regardless of which wall they are on. Other players believe that walking from wall to wall wastes time and it is best to stay at the same wall, waiting for any tears there to turn blue.
The interface shows the number of tears collected in the stone bowl, and a bar represents time remaining.
Players cannot have a pet or familiar active while playing the game; a message will inform them that a follower would be too distracting. However, as an exception, players can have the light creature familiar active, but may not interact with it while inside the cave.
Boosts[edit | edit source]
A Light creature has a special move which grants a six-minute 'enlightened' buff which gives a 10% chance of getting double blue tears in Tears of Guthix.
An Ornate bowl increases the amount of experience per tear from 180 to 300.
The quest point cape's perk provides an additional 30 seconds in the cave.
Rewards[edit | edit source]
After time runs out, the player receives experience based on the number of tears collected. A very good run at the D&D will be about 1 tear per second.
The experience is added to the skill with the least experience, unless you don't meet the requirements needed to train the skill (e.g. You need to own a POH to be able to train construction). If all skills are 99, the experience reward will go into the lowest of Slayer and Dungeoneering (if one is not 120). Also, the tears will not grant experience to a skill that has only recently been released into the game.
The experience per tear increases with the player's lowest skill up to level 30, at which point one receives 180 experience for each tear. If the player's lowest skill is below the cap, then the experience per tear relates to level as follows:
Players can increase the cap on experience per tear by creating an ornate bowl requiring 80 Crafting and Mining - which is neither assistable, nor boostable. The experience still follows the same formula above, except it caps when the lowest level is 50. This results in the experience per tear being capped at 300 experience.
Messages[edit | edit source]
Players receive a message indicating the skill in which experience was received.
|Attack||You feel a brief surge of aggression.|
|Strength||Your muscles bulge.|
|Defence||You feel very defensive.|
|Ranged||Your aim improves.|
|Prayer||You feel closer to the gods.|
|Magic||You feel magical power coursing through your body.|
|Constitution||You feel very healthy.|
|Agility||You feel very nimble.|
|Herblore||You gain a deep understanding of all kinds of strange plants.|
|Thieving||You feel your respect for others' property slipping away.|
|Crafting||Your fingers feel nimble and suited to delicate work.|
|Fletching||You gain a deep understanding of wooden sticks.|
|Mining||You gain a deep understanding of the stones of the earth.|
|Smithing||You gain a deep understanding of all types of metal.|
|Fishing||You gain a deep understanding of the creatures of the sea.|
|Cooking||You gain knowledge about various cuisines.|
|Firemaking||You have a brief urge to set light to something.|
|Woodcutting||You gain a deep understanding of the trees of the forest.|
|Runecrafting||You gain a deep understanding of runes.|
|Slayer||You gain a deep understanding of many strange creatures.|
|Farming||You gain a deep understanding of the cycles of nature.|
|Construction||You feel homesick.|
|Hunter||You briefly experience the joy of the hunt.|
|Summoning||You feel at one with nature.|
|Dungeoneering||You feel the mysteries of Daemonheim unravel.|
|Divination||You briefly feel the power of the anima mundi pass over you.|
|Invention||You suddenly find your mind is full of ideas.|
Achievements[edit | edit source]
- Ornate Crockery ( 10) – Create the big bowl for Tears of Guthix.
- A Swift Two Fifty ( 40) – Collect 250 or more tears from a single entry in Tears of Guthix.
Update history[edit | edit source]
- patch 15 July 2019 (Update):
- Telling Juna a story of your adventures will no longer cause a disconnection.
- patch 4 June 2018 (Update):
- Players can no longer access various interfaces in Tears of Guthix to prevent wasting time by forcing a log out.
- ninja 21 May 2018 (Update):
- Tears of Guthix has been made less clunky to interact with the various streams and streams will stay in position for a longer duration
- patch 4 January 2012 (Update):
- Light creature animations have been updated in the Tears of Guthix cave.
- patch 6 December 2011 (Update):
- Auras running out in Tears of Guthix no longer causes the player to run.
Trivia[edit | edit source]
- When your character tells Juna a story about Miscellania and Etceteria, Juna says, "War, what is it good for?" to which your character will reply, "Absolutely nothing!" These are lyrics from the Edwin Starr song War.
- Players who have not completed the Tears of Guthix quest can collect tears in the quest Death to the Dorgeshuun, as it is not a quest requirement.
- In a Lores and History, it is revealed that it was Zanik who came up with the trial to get to the tears.
- In the RuneScape novel Betrayal at Falador it is thought that Kara-Meir drank the tears of Guthix in order to repair the runite necklace.
- On 28 April 2010, RuneScape was updated to allow players to gain experience for Dungeoneering if it is their lowest skill. This update was not applied correctly at first and as a result, many players did not receive Dungeoneering experience. The game was quickly updated again.
- Prior to the Level-up Messages update on 21 May 2008, the number of days until a player could collect tears was rounded up to the nearest day. For example, "Tomorrow" would mean a player could collect tears again within 48 hours, and similarly "Later Today" would mean tears could be collected again within 24 hours. Also, players could visit Juna and collect tears up to an hour earlier than they were supposed to, i.e. 167 hours after they had last done so, rather than the 168 hours in a week.
- If a player had completed the Romeo and Juliet quest prior to its removal, the player will still mention the story of Romeo and Juliet.
- The mechanics of the minigame were inspired by The Crystal Maze, a British game show.
- Before 15 December 2014, players had to wait a full week from playing their last game to be able to play again.
- Prior to an update, the message for receiving Magic experience was "You feel the power of the runes surging through you."
- Before the update on 21 May 2018 the tears could change position instantly after appearing. Also, interacting with the walls used to take one tick before the amount of tears actually started to increase.
References[edit | edit source]
|Distraction and Diversions locations (Lite)|