Tears of Guthix

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This article is about the Distraction and Diversion. For other uses, see Tears of Guthix (disambiguation).
"Tears" redirects here. For the fountain in Prifddinas, see The Tears of Seren.

Tears of Guthix is a weekly Distraction and Diversion that players may use to gain experience in the skill with the lowest experience without having to train that particular skill.

Tears of Guthix resets weekly at Wednesday 00:00 UTC.

To participate, players must have completed Tears of Guthix and have either gained at least 100,000 total experience or one quest point since they last participated (unless they have never played before). The Tears of Guthix quest entry in the Quest List will track how many experience points are required and how much time is remaining before the player can again tell a story to Juna and collect tears again.

Getting there[edit | edit source]

A player must travel through the Lumbridge Swamp Caves to the Tears of Guthix cavern and tell a story to Juna, the serpent guardian of Guthix's tears. Each story told to Juna is based upon a quest that they have completed. Players require a light source to travel through the Caves as this is a dark area. The fastest method is to simply use the games necklace or use the teleport Interact option of a Light creature familiar to teleport directly, skipping the dark region of the Lumbridge Swamp Caves.

Playing the game[edit | edit source]

The Tears of Guthix cavern

The goal of the game is to collect the blue tears flowing from the inner walls while avoiding the green tears. The more quest points a player has, the longer the player is able to collect tears and therefore the more experience the player gets. The time a player has is the player's Quest Points in Ticks which is 0.6 of a second. 44 quest points are required for the Tears of Guthix quest, and one is awarded upon its completion. Thus, the minimum time someone can get from playing the D&D is 27 seconds and the maximum time is 4:11 (or 4:41 with the quest point cape's perk). The interface shows the number of tears collected in the stone bowl, and a bar represents time remaining.

The cave has three sides, each of which has 3 segments for a total of 9 segments. Three of the segments will have blue tears, three green and three will be inactive. A stream of tears stays in place for a given time with a small amount of variation before changing to a new location. It stays for a minimum time of approximately 12 ticks, after which there is about 25% chance per tick that it changes location. When a stream expires the player must walk (running is disabled) to a new spot to collect tears. With three blue streams available, the player must make a choice. A fresh spot with many ticks left should be preferred over one close to expiring, but walking distance is also a consideration. Playing on a world with low lag means faster reactions and more tears.

Players cannot have a pet or familiar active while playing the game; a message will inform them that a follower would be too distracting. However, as an exception, players can have the light creature familiar active but may not interact with it while inside the cave.

Boosts[edit | edit source]

A Light creature has a special move which grants a six-minute 'enlightened' buff which gives a 10% chance of getting double blue tears in Tears of Guthix.

An Ornate bowl increases the amount of experience per tear from 180 to 300.

The quest point cape's perk provides an additional 30 seconds in the cave.

Rewards[edit | edit source]

After time runs out, the player receives experience based on the number of tears collected. A very good run at the D&D will be about a tear per second.

The experience is added to the skill with the least experience, unless the player doesn't meet the requirements needed to train the skill (e.g. a POH must be owned to be able to train construction). If all skills are 99, the experience reward will go into the lowest of Slayer, Dungeoneering, Herblore, Archaeology, or Farming (if they are not all not 120). Also, the tears will not grant experience to a skill that has only recently been released into the game.

The experience per tear increases with the player's lowest skill up to level 30, at which point one receives 180 experience for each tear. If the player's lowest skill is below the cap, then the experience per tear relates to level as follows:

If the lowest skill (by exp, not by level) is an elite skill, then the experience will be halved. This currently only applies to Invention.

Players can increase the cap on experience per tear by creating an ornate bowl requiring 80 Crafting and Mining - which is neither assistable nor boostable. The experience still follows the same formula above, except it caps at level 50. This results in the experience per tear being capped at 300 experience.  

Messages[edit | edit source]

Players receive a message indicating the skill in which experience was received.

Skill Message
Attack Attack You feel a brief surge of aggression.
Strength Strength Your muscles bulge.
Defence Defence You feel very defensive.
Ranged Ranged Your aim improves.
Prayer Prayer You feel closer to the gods.
Magic Magic You feel magical power coursing through your body.
Constitution Constitution You feel very healthy.
Agility Agility You feel very nimble.
Herblore Herblore You gain a deep understanding of all kinds of strange plants.
Thieving Thieving You feel your respect for others' property slipping away.
Crafting Crafting Your fingers feel nimble and suited to delicate work.
Fletching Fletching You gain a deep understanding of wooden sticks.
Mining Mining You gain a deep understanding of the stones of the earth.
Smithing Smithing You gain a deep understanding of all types of metal.
Fishing Fishing You gain a deep understanding of the creatures of the sea.
Cooking Cooking You gain knowledge about various cuisines.
Firemaking Firemaking You have a brief urge to set light to something.
Woodcutting Woodcutting You gain a deep understanding of the trees of the forest.
Runecrafting Runecrafting You gain a deep understanding of runes.
Slayer Slayer You gain a deep understanding of many strange creatures.
Farming Farming You gain a deep understanding of the cycles of nature.
Construction Construction You feel homesick.
Hunter Hunter You briefly experience the joy of the hunt.
Summoning Summoning You feel at one with nature.
Dungeoneering Dungeoneering You feel the mysteries of Daemonheim unravel.
Divination Divination You briefly feel the power of the anima mundi pass over you.
Invention Invention You suddenly find your mind is full of ideas.
Archaeology Archaeology You gain a deeper understanding of the past.

Achievements[edit | edit source]

  • Ornate Crockery (RuneScore.png 10) – Create the big bowl for Tears of Guthix.
  • A Swift Two Fifty (RuneScore.png 40) – Collect 250 or more tears from a single entry in Tears of Guthix.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 15 July 2019 (Update):
    • Telling Juna a story of your adventures will no longer cause a disconnection.
  • patch 4 June 2018 (Update):
    • Players can no longer access various interfaces in Tears of Guthix to prevent wasting time by forcing a log out.
  • ninja 21 May 2018 (Update):
    • Tears of Guthix has been made less clunky to interact with the various streams and streams will stay in position for a longer duration
  • patch 12 June 2017 (Update):
    • The correct skills are now awarded experience in Tears of Guthix.
  • ninja 11 April 2016 (Update):
    • Players can no longer use walk overrides to boost their moving speed during the Tears of Guthix activity.
  • patch 7 September 2015 (Update):
    • Updated some sound effects used in the Tears of Guthix D&D.
  • patch 29 June 2015 (Update):
    • Players who are unable to take part in Tears of Guthix as they are within 100k of maximum XP and have maximum quest points can now tick off the requirement for the Distracted title after telling Juna a story.
  • patch 21 January 2014 (Update):
    • Players can no longer take followers into Tears of Guthix.
  • patch 29 August 2013 (Update):
    • Experience from the Tears of Guthix D&D is now awarded to the correct skill.
    • Free to play players will now be informed once they have reached their daily resource limit for divine tears.
  • patch 3 July 2013 (Update):
    • The player character now holds the ornate bowl correctly during the Tears of Guthix minigame
  • patch 11 December 2012 (Update):
    • It's no longer possible to walk into a pillar within the Tears of Guthix cave.
  • patch 20 November 2012 (Update):
    • Players who had their QP lowered last week due to the Prince Ali Rescue fix have had their Tears of Guthix QP check also lowered by 3QP.
    • Tears of Guthix experience will now be placed in Dungeoneering correctly if all other skills are maxed.
  • patch 6 December 2011 (Update):
    • Auras running out in Tears of Guthix no longer causes the player to run.
  • patch 3 May 2011 (Update):
    • Tears of Guthix will no longer ask players for more than 100k XP before returning.
  • patch 8 March 2011 (Update):
    • Tears of Guthix has been updated to deal with a single player whose XP total was too high.
  • patch 21 April 2009 (Update):
    • You can now discuss more of the quests you have completed with Juna when telling her stories.

Trivia[edit | edit source]

Tears of Guthix update banner.jpg
  • When your character tells Juna a story about Miscellania and Etceteria, Juna says, "War, what is it good for?" to which your character will reply, "Absolutely nothing!" These are lyrics from the Edwin Starr song War.
  • Players who have not completed the Tears of Guthix quest can collect tears in the quest Death to the Dorgeshuun as it is not a quest requirement.
  • In a Lores and History, it is revealed that it was Zanik who came up with the trial to get to the tears.
  • In the RuneScape novel Betrayal at Falador it is thought that Kara-Meir drank the tears of Guthix in order to repair the runite necklace.
  • On 28 April 2010, RuneScape was updated to allow players to gain experience for Dungeoneering if it is their lowest skill. This update was not applied correctly at first, and as a result, many players did not receive Dungeoneering experience. The game was quickly updated again.
  • Prior to the Level-up Messages update on 21 May 2008, the number of days until a player could collect tears was rounded up to the nearest day. For example, "Tomorrow" would mean a player could collect tears again within 48 hours, and similarly, "Later Today" would mean tears could be collected again within 24 hours. Also, players could visit Juna and collect tears up to an hour earlier than they were supposed to, i.e. 167 hours after they had last done so, rather than the 168 hours in a week.
  • If a player had completed the Romeo & Juliet quest prior to its removal, the player will still mention the story of Romeo and Juliet.
  • The mechanics of the minigame were inspired by The Crystal Maze, a British game show.[1]
  • Before 15 December 2014, players had to wait a full week from playing their last game to be able to play again.
  • Prior to an update, the message for receiving Magic experience was You feel the power of the runes surging through you.
  • Before the update on 21 May 2018 the tears could change position instantly after appearing. Also, interacting with the walls used to take one tick before the amount of tears actually started to increase.
  • The Distraction and Diversion still uses the same animations that were used in RuneScape 2.

References[edit | edit source]

  1. ^ Jagex. Mod John A's Twitter account. 16 December 2013. (Archived from the original on 17 December 2013.) Mod John A: "The mechanics of the Tears of Guthix minigame were inspired by the Crystal Dome part of The Crystal Maze."