Tarn's Lair

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
For the miniquest, see Lair of Tarn Razorlor.

Tarn's Lair is a complex dungeon full of undead located in south-western Morytania. It is an ancient temple with unknown origins, the entrance to which is found in the Abandoned Mine. To get there crawl into the cart tunnel and head north. Completion of the Haunted Mine quest is required to access it.

It is the main base of operations for the insane human necromancer Tarn Razorlor and his undead minions. He had travelled to the area seeking a way to gain more control over the undead, and by enchanting the salve crystals found in the nearby mine and making a pendant from it, he was able to do so.

The main attraction of the lair is the miniquest Lair of Tarn Razorlor, where players encounter Tarn Razorlor and fight and kill him. After the miniquest is completed, players are rewarded with the salve amulet (e) and the ability to fight Tarn's pet terror dogs, which may be assigned as Slayer tasks.

Dungeon info[edit | edit source]

Getting there[edit | edit source]

The entrance to the old temple complex.

The entrance to Tarn's Lair is at the northern end of the ground level of the Abandoned Mine.

Navigating the dungeon[edit | edit source]

Tarn's Lair has three levels, with stairs and passageways connecting them. There are many traps and two ways to deal with them; slowly disarm each trap, or ignore the traps and take the damage.

Traps[edit | edit source]

Trap Image Notes
Floor trap Tarn Floor Trap.png They are fairly obvious, having a big X across the floor tile. Right-click and search floor to disarm the trap. Another simple alternative is to just carefully walk around them.
Wall trap Tarn Wall Trap.png These are harder to see, but generally only occur in narrow passages. They can only be bypassed by right-clicking and "searching" them.
Log trap Tarn Hanging Log Trap.png Log traps only occur on jumps to pillars, and will knock you to the level below. There is sometimes (but not always) a button on the floor to "search", which will disable the log trap.
Receding walls Tarn Receding Walls.png You will be pushed by the walls, and knocked to a level below. Wait until the trap moves back into the walls and run past it.

Bank[edit | edit source]

The dungeon's only bank source.

Odovacar is the only banker in the area, and charges 100 coins each time you use the bank. With the addition of the money pouch, the coins will automatically be taken from your pouch when you select the bank option. This bank is not a safe area and will not heal you like other banks.

If you do not have 100 coins with you, some of the undead in the lair drop coins. It is also possible to access your Grand Exchange collection box for free and get 100 coins from there.

Route[edit | edit source]

The player starts out on the lowest level, where the banker is to the north-east. Follow the dotted green line on the map to the right. To get there:

  • After entering the lair from the Abandoned Mine, go east past the floor traps, wall trap on the north wall, and monsters to the end of the passage.
  • Head north, turn east, then follow the path heading north again. There are two wall traps to disarm (by "searching" them via a right-click option): the southern one on the western wall, and the northern one on the eastern wall.

Odovacar is at the end of the corridor. This is the last place to restock or heal prior to moving to Tarn Razorlor (though there are a few safe places to rest along the way).

  • From the banker, go north through the passageway.
  • Follow the U-shaped hall all the way to the end, past floor traps, wall traps, and monsters. Take the western doorway.
  • In the square room with a single giant skeleton in it, go through the passage to the north.
  • In the following room, go through another passage to the west.
  • You will now be in a hallway that looks like an inverted T. Take the passage to the north, avoiding the wall traps on both sides of the wall, and go through the doorway on the west side.
The log trap, with the button on the floor in the left corner

This puts you in a room with pillars that you must jump across and a log trap you must disable. There are no monsters here, so use this room to heal if necessary.

  • Make your way to the west side of the room using the southern pillars and deactivate the log swing trap by searching the button on the floor. The trap will eventually reset, so move quickly.
  • Use the second row of pillars from the west to go north.
  • Follow the path to the east, past wall traps on the southern and northern walls, and you will end up in a room with four walls that shoot out periodically. Time your moves to avoid being knocked into the hole or use surge twice to pass through it. Be careful to surge at the westernmost tile (while still facing the right direction) or you risk surging right into the pillar-pusher.
  • Take the passageway through the eastern wall.
Tarn Razorlor's bedroom, with his diary on the table

There are more pillars to jump over; the correct route zigzags across the room from the north-west to the south-east. You will be attacked by two level 94 skeleton mages as you cross the room.

Once across, go down the stairs into an empty room, which leads to the final rooms to the north with Tarn Razorlor and his terror dogs. This is where the ring of slaying's teleport leaves players, and can be used to prepare for combat.

At the northern end of the next room is the entrance to Tarn's living quarters, where Tarn's diary sits on a table. If players bring a salve amulet, it can be upgraded to a salve amulet (e) by using the amulet with the diary.

Monsters[edit | edit source]

Map[edit | edit source]

Tarn's LairTarn's diaryTarnTerror dogRing of slayingOdovacarAbandoned MineTarn's LairAbandoned MineTerror dogTarnTarn's diaryTarnTerror dogTarn's diaryTarn's Lair map.png

Music unlocked[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 12 April 2011 (Update):
    • Flickering and occlusion issues in Tarn Razorlor's Lair have been fixed.
  • patch 20 December 2010 (Update):
    • Drops in Tarn's Lair should be more visible.
  • patch 24 November 2010 (Update):
    • The terror dogs of Tarn's Lair will now show their drops on the floor more clearly.
  • patch 2 November 2010 (Update):
    • Tarn's Lair will no longer inform the player about prayer running out twice.
  • patch 2 June 2009 (Update):
    • Fixed some of the recent mapping issues in Tarn's Lair.
  • patch 28 April 2009 (Update):
    • Stopped a sound effect looping while in Tarn's Lair.

Trivia[edit | edit source]