Talk:Wilderness Agility Course
Just wondering... is this place still usable after the Wildy update ? I mean, it used to be pretty safe, although being around lvl 55 Wildy, since PKers know that Agility trainees don't carry valuable stuff... but now with the revenants... Patheticcockroach(Talk) 21:45, 17 December 2007 (UTC)
Yea, you still can train there, but Revenants can teleport inside and attack you. Very annoying, I constantly have to switch worlds to avoid them.15:50, 21 December 2007 (UTC)
You can also go to a PVP world with very few players to avoid Revnants!Lady Noremon 04:35, 23 November 2008 (UTC)
The PKers still go to the couple (3-4) members-only PVP worlds because they only have to risk 75k to get a drop, making a bunch of people running in circles with very little armour and weapons into very good targets.
The Ladder[edit source]
I've been attacked by Revenants in the underground area. Since its still in the Wilderness, they can teleport there at will. They can't go down ladders as far as I know.
Also, I made a couple of important changes involving skeletons and transportation. Sorry about all the times I saved it, but the preview button wasn't working too well for me.
Dragon claws for agility training, really?[edit source]
The guide recomends bringing a slash weapon, presumably to deal with the webs on may use while traveling to the course, it is just a little strange that the guide sugggests dragon claws as a possible weapon to use for this purpose when the knife on ones tool belt will work fine, seeing as this course is in the wilderness i dare say this is very bad advice Brother Fornside 19:38, March 17, 2012 (UTC)
- Hmm... That does seem a bit suspicious... I'll go ahead and replace the suggestion about dragon claws with your information about using a knife in one's toolbelt. Thanks for pointing that out.  19:43, March 17, 2012 (UTC)
Demonic skull experience[edit source]
I think it would be a good idea to add experience rates with the demonic skull for each level. I currently have data for level 88 and will get data for levels 89 and 90, and of course 99 is already known. If there is no opposition, I will go ahead and add the table. Moontempt (talk) 17:18, August 13, 2016 (UTC)
Out of Date?[edit source]
The demonic skull data seems out of date - I was getting 1006xp a lap at 59 agility. Definitely not a math error, I was getting 878xp from the final cliffside bonus alone. No nimble outfit or bonus xp or anything. 220.127.116.11 15:57, September 21, 2017 (UTC)
Incorrect XP Rates[edit source]
The XP rates for this section are all over the place. The base exp for this course is 571.4 without a skull. The skull grants 4% bonus xp per level over 50, so at 52 (the level required to even use this course) you would get an 8% boost of 617.1 despite this article stating 891. 891 represents a 55.9% boost over the non-skull xp, so either this page is wrong, or the page that describes the skull's benefit is.
18.104.22.168 03:45, 25 April 2019 (UTC)
- I just checked, and the experience that the that the course gives without any bonuses is correct. My guess is that we have the skull's bonus scale wrong and it's not a solid 4% increase each level (or at least it's not the case in the earlier levels). I can't confirm that unfortunately, but if anyone can double-check the xp rates, that would be great. ɳex undique 21:02, 29 April 2019 (UTC)