I don't think that the assertation that disarming the trap stops it springing again for any length of time is valid. Many times (including just a minute ago) I have experimented with disarming the trap under the safe and the trap re-triggers the very next time in under 4 seconds later. I think what is more likely is that Jagex needed a trap to place under the wall safe, and for the sake of time simply reused the ones from inside the Rogue's Den minigame. Those ones can also be disarmed at the cost of one thieving level being drained, and whenever they suddenly spring up you don't remain in there long enough to disarm afterwards. I think what is going on when you crack a wall safe is that it decides whether you succeed or fail, does the damage and spawns the trap - after which the trap is just scenery with a secondary ability of draining your thieving level.
The Runescape "Thieving - Extra features" page makes no mention of the ability to temporarily disarm the traps and personal experience leads me to disbelieve that you can - Thus I have altered the reference. If anyone has concrete eveidence that disarming the trap does in fact do anything beneficial, please feel free to correct me.23:19, January 17, 2010 (UTC)
Gem Bag[edit source]
I don't know exactly where to put it the article, but I think it should be mentioned somewhere. ~Elysian Aura (my siggy is messed up atm >.<)
How Agility may or may not affect gem rates[edit source]
Some players believe a higher Agility level will yield better results (more rare gems) than a higher Thieving level will. I've done considerable testing. Experiment: five different characters at different levels, 50 Thieving and 99 Agility, 99 Thieving and 50 Agility, 50 Thieving and 50 Agility, and as a controll, 50 Thieving and 1 Agility, and 99 Agility and 99 Thieving.
Subject 1, 50 Thieving 99 Agility in 1 hour of testing.
85% success rate yeilding the following gems:
Subject 2, 99 Thieving and 50 Agility in 1 hour of testing.
93% success rate yeilding the following gems:
Subject 3, 50 Thieving and 50 Agility in 1 hour of testing.
63% success rate yeilding the following gems:
Subject 4, 50 Thieving and 1 Agility in 1 hour of testing.
58% success rate yeilding the following gems:
Subject 5, 99 Thieving and 99 Agility in one hour of testing.
91% success rate yeilding the following gems:
Results appear to be similar, and I'll do more tests soon, however as it stands I can only say that it appears a higher Agility level may increase the odds of success, exactly by how much remains a mystery as the results are yet unknown, and it appears unlikely that there is much truth in the myth that high Agility levels increase better gems (or more gems) than a high Thieving level.
I know diamonds used to be a possible result, I got thousands from spending lots of time cracking safes in previous months/years, but in a (semi-?)recent update they seem to have been removed from the possible loot. I used to average 1-3 per inventory, and now I've cracked enough to get hundreds of each other gem (hours, and many inventories) yet I've not seen even one diamond in that entire time. Previously I would have gotten at least 25-50 in this time, probably more. Maybe there is a special requirement (level, item, quest, etc.) that I've missed-- and that isn't mentioned in the article, but as far as I know, even with 80-85+ agility/theiving, diamonds are no longer possible loot.
EDIT by Anon - I have found the same to be true, after over 5000 attempts I haven't recieved any diamonds since recent updates. Wiki should be modified to reflect this change. —The preceding unsigned comment was added by 220.127.116.11 (talk) on 20:50, August 20, 2013.