Talk:Superglass Make

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This talk page is for discussing the Superglass Make page.

Untitled[edit source]

Several sources indicate that this spell will make as much as 1.5 times the glass as the number of sand/ash pairs in your inventory. However, there isn't any information freely available that indicate if this is a random value, or one based on current mage lvls. I tend to believe it's mage lvl. With the proper mage lvl, it's smarter to do 12 of each to get 18 glass. If you're more interested in speed, do 10 of each, naturally, since you can take this out of the bank faster.

This was added to the page. Far too personalised for a page. JalYt-Xil-Vimescarrot 22:05, 29 September 2006 (UTC)

No longer works?[edit source]

Hello, I VERY recently acquired level 77 Magic, of course the entire reason I did so was in order to obtain this apparent wealth of money from casting Superglass Make. Some sources I've talked to say that the Profit Per Hour is 650k. I tried this, and my numbers come out completely wrong. With Free Trade, I now have to buy Seaweed at 700gp per, and Bucket of sand at ~300gp per. Totally 1k in material, plus the runes needed for the cast (for this equation they'll be left out). Molten Glass currently sells at exactly 622.


500 In stock of raw material costs ~500k (not counting runes)

Average Money made after all materials converted. 403k


Seem I would be losing nearly 100k every 500 pairs, rather than gain money.

Can someone explain if there's a way to make this work as it originally did? (Before Free Trade wrecked the economy)

According to the page, you make approximately 30% more molten glass and that should offset some of the cost. At the time of writing sand + seaweed costed 597 coins and molten glass sells for 530 coins. Add in the cost of runes (with air staff) and you lose 305 coins a cast without the additional molten glass. If you had casted this 100 times, you (should) lose 30,500 coins but gained an additional 30 molten glass however that only comes out to 15,900 coins so my calculations seem to come out to having a less loss than yours but still not a profit. I don't think it was free trade though since I checked the price record for all of them and none of them significantly changed before and after free trade. 69.104.64.221 07:47, May 22, 2011 (UTC)

Profit Calculation?[edit source]

I'm finding one of the numbers under the profit section to be wrong. The calculation for the profit per cast is based on receiving 16.9 molten glass per cast. It is previously stated that 1.33 molten glass are received per sand and seaweed set. 13 (the maximum number of sand and seaweed sets one can have in the inventory and cast the spell) multiplied by 1.33 (the aforementioned ratio) comes out to 17.29. Is there a reason that calculation uses a different number? Is the number off 1.33 molten glass for sand and seaweed off? It appears as if the calculation was made simply with a value of 1.3 per set rather than 1.33. Although this may seem an insignificant number, it comes out to a difference in profit of about 65k/hr assuming the stated "realistic rate of 400 casts per hour."

You should sign your posts with four tildes. The equation is being based on 1.30, not 1.33. You'll notice that both numbers are mentioned in the article and I do not know which is correct. Dsctatom 20:02, August 5, 2011 (UTC)
I have confirmed through testing that the average is about 1.29. Since 1.30 is nice and rounded I'll leave it, but 1.33 was very off, and so there is no longer conflicting info on the page. Dsctatom 12:24, August 14, 2011 (UTC)

Maximising experience section is not needed[edit source]

I have a problem with this section. First off, it's talking about using this skill to gain crafting experience: this isn't relevant. You're investing time, and getting money and magic experience. The fact that the product is molten glass is just incidental, as gaining an easy to buy or sell item is essentially the same thing as gaining money (or wealth). In other words: just because you created an item yourself doesn't mean it's "free", or that using that item isn't the same as spending money. If no one has any objections, I'll remove it. Big Bouffant 06:01, August 11, 2011 (UTC)

On second thought, I didn't catch that you gain crafting experience via this spell. Regardless, normal glass creation costs time and pays with wealth and crafting experience, while this spell costs time and pays wealth, crafting experience and magic experience. What you do with the glass afterwards is irrelevant. Big Bouffant 18:23, August 15, 2011 (UTC)