What are these?[edit source]
Can someone explain the point of these a little better? Is it so you can renew familiars when you're far from a bank, without taking up inventory space for the spare pouches? I can't believe these don't stack in the bank when uncharged, ughhhh. I have six of them already from 1 aberrant specters and 2 gargoyle tasks...and rarely need spare pouches -.-
I guess I'm confused by the wording "uncharged pouches." What's that? Uncharged pouches already stack I thought, and scrolls are their own stack. 184.108.40.206 22:27, December 4, 2013 (UTC)
- Very recently (yesterday, I think), Jagex changed the way you make summoning pouches. You may recall that, previously, you would bring empty pouches, charms, shards, and specific ingredients (e.g. tortoise shells) to an obelisk in order to make a pouch. Now, you can (that is, have to) pre-assemble all of the ingredients into an "uncharged" pouch, and then take that pouch to the obelisk to "charge" it. What this means is, you can now make pouches anywhere (e.g. at the bank); you just have to take them to an obelisk before you can use them. Check out the website for more info; I think it's at the end of the Harbingers of Tuska update.
- Spirit gems are essentially the same as runecrafting pouches, except that they are used to carry uncharged pouches rather than rune essence. --220.127.116.11 22:51, December 4, 2013 (UTC) Playafromhel
spirit dragonstone[edit source]
just got a spirit dragonstone from squeal. i think it was uncommon rarity. can hold 20 pouches and 400 charges. Got a screen shot of it in inv. and the inspect dialog in chat box. 18.104.22.168 02:22, December 6, 2013 (UTC)
Base Drops or RDT?[edit source]
Currently mass killing Hill Giants inorder to receieve a Challenge scroll, while doing so I've noticed that Hill Giants drop Spirit Sapphires every once in a while however I just recieved my first Spirit Ruby from them. It seems a bit abnormal that I'm recieiving rubies from them considering their combat level; as I believed that the type of gem dropped was supported by their combat level. Does each specific monster that drops spirit gems, drop all of them or perhaps is this a case of the Rare drop table providing the Spirit Ruby drop?
- I got a Spirit Ruby from a Cow! Perhaps the combat level doesn't matter, because Cows don't have access to the rare drop table. 20:08, December 18, 2013 (UTC)
- It has to do with the charms they drop. All gems are on a drop table if and only if the monster drops 1 charm at a time. MolMan 20:09, December 18, 2013 (UTC)
Analysis on forging.[edit source]
Now we can take 3 of a gem and forge it into a gem of the next tier. While we can all agree That we can save more charms using lower tiers but in order to always use sapphire spirit gems it only has a 10% success rate. So although I can save 30 charms with 3 sapphire spirit gems, it overall would take me approximately 300 pouches in order to save those 30 charms for a total of 270 charms. If you forge them into an emerald, you can only save 20 charms, 10 less than 3 sapphire, but it only takes you 100 pouches to save 20 charms for a total use of 80 charms. What type of analysis can we produce since the limiting factor during double xp weekend is how many charms we have, and can this analysis be extended to xp differences between blue charms and red charms, etc? Dragonbornlol99 (talk) 04:12, January 31, 2018 (UTC)
I created a program (python 3.4.3) that checks all of the experience output possibilities, given a certain amount of charms, gems and exp per pouch. Using inputs of charms 0 gold, 1156 green, 1638 red, blue charms, with inputs 1 exp per gold charm (doesn't matter because I don't collect gold charms), 154.4 per green (unicorn stallion), 373.6 per red (swamp titan) and 730.4 per blue (lava titan). Lastly I input for 22 spirit sapphires, 13 spirit emeralds, 5 spirit rubies, 0 diamonds, 0 dragonstones, and 0 onyxes. Surprisingly the mose exp I can get from these is this output:
The best gem configuration is [1, 20, 5, 0, 0, 0] for a total experience of 1380944.0 this requires us to create [0, 1156, 2026, 610] pouches for each of the charms leaving us with [0, 1156, 36, 0] of each charm left, and [0, 0, 0, 0, 0, 0] charges for each gem type
notice that the charms left over after charges have been used were added to the creation of pouches before calculating total experience.