Talk:Slayer training

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This talk page is for discussing the Slayer training page.

Warped Tortoises...[edit source]

Are they really worth doing? IMO, they aren't, considering that you need to use chimes to purify them, which only lasts for a minute...Plus, their drops aren't that great, which adds a big minus in my eyes...Ssj metroid 18:29, 16 January 2008 (UTC)

Personally, i would do Warped Tortoises. Since summoning, the tortoise shells they sometimes drop can sell for quite a bit. And, their drops are decent alchables most of the time, and plenty of charms. They don't do that much damages, and give a decent amount of exp. Quest.png Gaz Lloyd 7:^]Events!99s 19:30, 10 June 2008 (UTC)

apperantly he is right, as the tortoise shells is a very common drop (1-3) drops per tortoise and it can sell for +3k and it is going higher... it have a bit of good drops but good experience should not be that annoying as much as Terrorbirds!Johnjack922 19:55, 10 June 2008 (UTC)

By Alphabet, or by Master?[edit source]

Should we go by alphabetical order, or by which slayer master assigns the monster? I think slayer master is better, as then, you can find your task easier than scrolling through the entire list.Ssj metroid 18:29, 16 January 2008 (UTC)

However, not everyone knows which slayer masters assign which assignments, but pretty much everyone who plays RuneScape knows the alphabet.

Butterman62 (talk) Ice Barrage icon.png 02:48, 18 January 2008 (UTC)

Yes, but this is assuming that the player already has a task assigned to them by a master, thus meaning that all they have to do is look up the master...Common sense, no? You would look up a slayer task AFTER you know what it is?14:11, 18 February 2008 (UTC)Ssj metroid
Not necessarily. The assumption might not apply to all of the "audience" mentioned below. However, the assumption that the audience knows the alphabet would probably apply to the majority :) Butterman62 (talk) Ice Barrage icon.png 21:24, 18 February 2008 (UTC)

Steel dragons[edit source]

It says "90 in all combat stats". Does that mean 90 attack, 90 strength, 90 defense, 90 hitpoints, 90 ranged, 90 magic, and 90 prayer? Butterman62 (talk) Ice Barrage icon.png 02:57, 18 January 2008 (UTC)

Depends on the method you use. I suggest at least 90 in all combat stats, obviously depending on which form of combat you plan to use. However, 90 prayer isn't required, although 60+ is.Ssj metroid 03:02, 18 January 2008 (UTC)

my opinion is not 90 in all combat stats i mean 80-85 attack,strength and defense works really well, and 60 prayer if also very good. however if you are using ranged level 80 is good. same as magic level 70 is good too. it's just exagerating 90 in all combat skills it should be lowered to 80 or something. as well as iron dragon 75 in all skills pretty good.Johnjack922 19:52, 10 June 2008 (UTC)

In my opinion, it's not necessary 90, nor 80 or 70 in all combat skills, as I kill 'em fairly easily even when I was lvl 60-70 in my skills, and 55 ranged. So it just depends in the knowledge of the player in killing those monsters and paying attention.-- 00:05, 31 December 2008 (UTC)

"Power Slaying?"[edit source]

Is it really necessary to include power slaying? Even though I do it, I know for a fact that many slayer above level 70 tend to power slay. And power slaying can't really be done at lower levels, so should we include power slaying? I personally think we should revert back to beginner and advanced...Ssj metroid 14:13, 18 February 2008 (UTC)

Well, the terms "beginner" and "advanced" are relative, and so are the terms "low" and "high" level. For example, a level 10 is "high-level" to a level 3, and a level 130 is "low-level" to a level 138. Also, the term "beginner" implies that the person has never slayed before, per definition. For example, having a "beginner" section in Cooking would probably be about cooking shrimp, finding a good range or fire, and such. However, "power-training" has a concise definition, which is "a method of training that focuses more on speed than on lower cost/higher gain".
Personally, I thought about merging the beginner and advanced sections altogether, because the imaginary line that seperates the two varies from person to person. However, the "advanced" section had many characteristics of power-training, so I thought that might be a fitting title.
But besides that, there might be some concern over the changes about strategy (for example "wear full rune" -> "wear armor with a high stab, slash, and crush defence", and "use a whip" -> "equip a weapon with a large slash bonus"). I did that because RuneScape Wiki is an encyclopedia. Therefore, the information needs to reach as wide a RuneScape-related audience as possible, not just the audience with full rune and a whip.
Anyway, yes, I have gotten up a few levels in slayer lately, though have not yet "mastered" the skill. Please let that not be of concern and I am only trying to help. Cheers, Butterman62 (talk) Ice Barrage icon.png 21:22, 18 February 2008 (UTC)

Merge Proposal[edit source]

I propose this be merged with Slayer.Planeshifted 14:50, 8 June 2008 (UTC)

I disagree, a guide for only Slayer training is helpful. It's long enough for its own article. White partyhat old.png C Teng talk 16:27, 8 June 2008 (UTC)
Guides are inherently biased though. Planeshifted 17:01, 8 June 2008 (UTC)
I guess this one really could use some cleanup. White partyhat old.png C Teng talk 17:02, 8 June 2008 (UTC)
I'll take a go at it later today. I'm rather sick today. Planeshifted 17:04, 8 June 2008 (UTC)
It actually used to be merged with slayer. However, it got moved here because it was too big. Butterman62 (talk) Ice Barrage icon.png 18:53, 8 June 2008 (UTC)
So the RuneScape Wiki scope includes training guides now? Planeshifted 22:08, 8 June 2008 (UTC)
I don't see why not. All the quests have a guide, and most (if not all) skills have a training guide. Its just slayer's training guide is much bigger than all other skills, too big to be part of the main slayer article. They were once one article, and have been split - if they are merged again, they're likely to be split again. Why bother merging just to split them again? --Gaz Lloyd 15:08, 9 June 2008 (UTC)
Guides are inherently biased as I said and I would say they border on fandom in some cases, but whatever. It's not like I'm hardcore pushing for this. Planeshifted 18:39, 9 June 2008 (UTC)
No, this guide is already over the 32kb mark, joining it with the regular slayer guide will make the slayer guide so massive, I think the lagg would be massive.

if you combine this with regular slayer page you woluld crash peoples computers! we dont need that kind of lag!!Aaroncampf 04:54, 28 November 2008 (UTC)

Slayer Strategies[edit source]

I think the slayer strategies and the alternative monsters should be combined into one table and have a note above it saying that the player may use the alternate monster if they find the slayer monster they've been assigned too hard. and there will be a N/A if there is no alternative.

Revised Table[edit source]

I've been working on a revised table of the monsters for a bit now, but now the table has been changed, I think it would be an idea to see which format works the best. Here they are, with an example monster:

My design[edit source]

Monster Location High level alchemy runes? Clue scroll dropper? Strategy Pros Cons
Aberrant spectres Slayer Tower, Desert Slayer Dungeon No Level 3 You must wear a nosepeg or a slayer helmet. Either: Use dragonhide/Karil's armour; Or: Wear prayer boosting armour and use Protect from magic.
  • Salve amulet ((e)) bonuses are effective against them.
  • Ranarr weed drops often cover cost of prayer potions.
  • Nosepeg/Slayer helmet must be worn.
  • Uses magic attacks, therefore no safespots.

Current design[edit source]

Monster High level alchemy runes? Strategy Suggested Combat Style Alternative monster Best Location
Crawling Hands No. Yes for Skeletal and Zombie Hands. Found in the Slayer Tower. Range is advised, as its easier than running around trying to melee them. Skeletal and Zombie Hands are recommended for higher level player (some high level alchemy runes would be useful then). Slash Skeletal Hand, Zombie Hand Slayer Tower

Which is better? Quest.png Gaz Lloyd 7:^]Events!99s 13:40, 24 January 2009 (UTC)

The first design, in my opinion, would probably be better, as it shows more information about the monster. A table like that would be more likely to help than the one used right now. Ssj metroid 20:31, 25 January 2009 (UTC)
Your design is better, though i do think that it is important to have alternate monsters for each task but it wont be possible because of space. Basically your design is better [[File:]] User talk Evil Yanks Contribs [[File:]] 05:16, 11 February 2009 (UTC)
Your design is better, as there is already a page with alternative monsters - Slayer_substitutes. Nacho Novo9 11:57, 5 April 2009 (UTC)

I know it's been a while since this was brought up but the strategy table is the largest item on the page and is the major contributor to the size of this article. While it's nice to have the strategy listed for each possible slayer assignment it makes the article very large. All the strategies are listed on the individual creatures many in much greater detail and several with a lot more options. By providing a link to each creature's article, the strategy portion of the table is making it unnessassraly large. I have been working on a new chart to potentially replace the current one. The concept was to remove all the information not pretaining to the actual killing of a certain creature and only providing a brief snapshot of what is needed and what to expect. If detail strategy is needed the user can go to the creature's article page to see detailed strategies on how to kill and what it drops when killed. You can see the table I'm working on here but it's not complete as I've had little time to work on it. Even though it is not complete you can see that this design is much smaller than the current table. If I ever get it done I would like to replace the current one with this one but as the strategy table is biggest and potentially the largest reason for people coming to the article I would not want to make a change of this scale without discussing or at least giving a warning. Quest.png Darrik Ash US serv.svg HS ALDarklight detail.png 02:56, January 16, 2010 (UTC)

Sub Divide the page based on Slayer masters[edit source]

why not just have it so each slayer master has there own page and it has the same information as the slayer page does on the monsters but keeping the general information on this page!Aaroncampf 05:03, 11 February 2009 (UTC)

Soul Wars[edit source]

SW could be used for getting Slayer Levels without even having to get an assignment, correct?

That should be noted. [---SilverStike/ExoMalakai--[]LLLLLLLLLLLLLLLLLLLLLLLLLLLL>

It should also be noted that it gives less xp per hour than most regular training methods...but no charms or money.99 SlayerJek NexusT C E Inferno Adze 03:55, September 28, 2009 (UTC)

Slayer tasks needs work[edit source]

we need a standerized way to explain how to kill the monsters so it is small, reads easaly, and is all around consistant i have done alot but more needs to be fixed

if we do not do this then this page is doomed Aaroncampf 03:36, 19 April 2009 (UTC)

There's a discussion about this above. Once a few more opinions are gathered I'll start work on it (anyone else is welcome to help). Quest.png Gaz Lloyd 7:^]Events!99s 12:11, 19 April 2009 (UTC)

What does this thing mean?[edit source]

Helpful quests, miniquests and Achievement Diaries - Strategy - "A high prayer level can also lower damage taken from certain types of attacks."

What the fuck does that mean??? just because you have a high prayer level doesn't mean you can get take less damage, actually it doesn't matter if it's 1 or 99 as long as it's not activated, and even then, you don't need a high one - 37/40/43 makes you invincible from ~all slayer monsters, it doesn't "lower damage", and those levels aren't high

also, the defence prayers don't "lower damage", they increase the chance of you not being hit

Rework[edit source]

I'd like to do a lot of work on this article. It seems a lot of information isn't worded well and there is MUCH more to be said about ways to train this skill. I just don't want to step on anyone's toes, as I have strong opinions on how to train this skill. I hope I can expand on the methods for each task, and while I am confident about the best way to do each task I'd like to work with someone about "welfare" or "afk" or easy/cheap ways to do tasks, as well.99 SlayerJek NexusT C E Inferno Adze 03:54, September 28, 2009 (UTC)

By all means, go ahead dude Smile You don't need someone's consent if you feel what you're doing helps out the wiki! Quest point cape.pngLil Diriz 77 Talk Summoning-icon.png 06:14, September 28, 2009 (UTC)
Then I'll get to work...soon as I have the time.99 SlayerJek NexusT C E Inferno Adze 11:54, September 28, 2009 (UTC)
Go for it. Would you, by any chance, be restoring the pro/con for each task? That's something I keep meaning to do but never get around to... (see above discussion here). Quest.png Gaz Lloyd 7:^]Events!99s 14:12, September 28, 2009 (UTC)

I'll start playing around with it a bit too Cursed Pyres 20:42, December 8, 2009 (UTC)

Missing A Slayer Monster The Ice Warrior on the chart[edit source]

Ice Warrior is missing from the chart, not sure how to edit a chart to add it though. Anyone?

Mr. B

Thoughts on article split[edit source]

This article is getting very large, and splitting it might not be a bad idea. I would suggest dropping the strategies table into its own page(something like Slayer_Training/Strategies and Slayer_Training/Recommended_Items, with the Slayer_Training page having links to these and a general intro/overview). I have not idea how to do this without making a mess of things. Also, i am thinking about implementing a new table similar to the one Gaz came up with, and was wondering if people had any preferences about what they wanted in it.(Since it has been a while since Gaz posted his table example) Raneck4 01:23, January 8, 2010 (UTC)

I don't think splitting would be the best course of action in this instance. The majority of the article is this table and as such is the primary issue with the article's size. This table is trying to replace around 100 different articles (no I did not count so I could be off) and has made this article bloated. The goal of this chart should be to be a quick reference. The information should be specific to what is needed and where you can go as it pertains to the Slayer skill. If you need more detail on how to actually kill the thing or what the charm drop percentages are then check the creatures main page. I'm working on a table that is more condensed than the current one and looks similar to the one below:

Monster Slayer Level Location Required Items Weakness Attack Style Alternitves
Blue Dragon 1 Taverley Dungeon, Ogre Enclave, Heroes' guild, Kuradal's Dungeon anti-dragonfire shield Stab, Ranged Melee, Dragonfire baby blue dragon

-- Quest.png Darrik Ash US serv.svg HS ALDarklight detail.png 03:11, January 9, 2010 (UTC)

Good point. Condensing the table and putting links on everything would make the page much more useful Raneck4 03:14, January 9, 2010 (UTC)

The page would be less useful if it is split. If you have examined other slayer guides on other fansites, AxemanJack's infamous guide comes to mind, they are all long because each creature requires its own information. If any part of this guide is excessive, it is the summoning part. Beasts of burden and healing familiars are the only real ones neccessary for slayer. "combat familiars" are not beneficial enough to really deserve individual mention, as they are so rarely used by players. --Tortilliachp 12:01, January 9, 2010 (UTC)

While I agree with you on the value of combat familiars you have to recognize that it's just our opinion. The facts are that even low level combat familiars will add damage (when they can be used) and thus you will kill the creature faster than if you did not use one. Maybe the table should be dropped from combat familiars as there is way more familiars capable of combat.-- Quest.png Darrik Ash US serv.svg HS ALDarklight detail.png 17:48, January 9, 2010 (UTC)
quite to the contrary: 1. Combat familiars can only be used in multi-combat areas. That eliminates a lot of tasks. 2. The lessened bank trips in multi-combat areas easily makes up for the exp gains of most combat familiars. Any combat familiar dealing less xp than bank trips saved is worthless for gaining more xp in the long run. 3. cannoning in the relevant multi-combat areas is so much faster slayer exp, and requires so much more food than otherwise, that the use of beasts of burden or healing familiars is even larger in these areas. Thus combat familiars are useful only to a small select category of players. That is not an opinion, that is fact based on the most efficient ways of attaining slayer exp, and methods commonly used. "see the combat familiars page for more information" would suffice in plenty on this page. --Tortilliachp 23:19, January 9, 2010 (UTC)
I don't want to get into a pissing contest over this but the logic error in those facts is that a person has the summoning level to use something other than a combat familiar and/or has a cannon and the gold to support it operation which may or may not be true. If there are no objections within the next few days I'll rewrite the combat familiar subsection to bring in line with it's importance to slayer training. And even though we're trying to shrink the article I do think there needs to be more written on how to use a cannon effectively for Slayer tasks one line.-- Quest.png Darrik Ash US serv.svg HS ALDarklight detail.png 15:40, January 10, 2010 (UTC)
I use combat familiars where healing or BoB familiars are not necessary. Things like obsidian golems and talon beasts come into their own when being piled in a multicombat area, especially with a cannon and/or prayer, e.g. dagannoths, mutated bloodvelds - they're surprisingly accurate. I've also heard excellent things about geyser, iron and steel titans. Even the healing familiars like moss/fire/ice titan and the war tortoise BoB significantly help, as they too can fight. Don't ignore them as not many players use them; they really help in certain situations. Quest.png Gaz Lloyd 7:^]Events!99s 16:25, January 10, 2010 (UTC)

Summoning section[edit source]

Added what I think is a better write up for the summoning section. When I started looking through some of the links I made I noticed that the charts in this section are just copies from the linked articles. If no one sees any issues I'm going to cut the charts out to help reduce the article size. -- Quest.png Darrik Ash US serv.svg HS ALDarklight detail.png 02:38, January 13, 2010 (UTC)

Anything that shortens this monster seems good to me. 21:43, January 15, 2010 (UTC)

Went ahead and deleted the tables as there seem to not be any objection. Reduced the article size by about 2500 according to my watchlist. Not sure what that actually means but I know it's a big move. Hopefully it doesn't start a revert war. Quest.png Darrik Ash US serv.svg HS ALDarklight detail.png 02:21, January 16, 2010 (UTC)

Splitting the Strategies section into different parts.[edit source]

I think it would be beneficial, if maybe we could split the Strategies section into different sub sections based on slayer master. Because at the moment I think the list is over long, and it's hard to find monsters. And most players only use one slayer master. What does everyone else think? Slayer-icon.pngJohnGlaveSlayer helmet.png 22:11, January 31, 2010 (UTC)

Ctrl + F works fine for that. Causes an unneccessarily long article to repeat monsters for different slayer masters. If we divide by slayer master, these should simply be seperate articles linked to under the "monsters" heading. Tortilliachp 23:37, January 31, 2010 (UTC)
I was thinking of having the list something like this: where on say Sumona's section it would have Abyssal Demons listed but instead of having the information for the monster it would say: See Kuradal's assignments. Or something similar? --Slayer-icon.pngJohnGlaveSlayer helmet.png 13:06, February 1, 2010 (UTC)
What does linking people around accomplish? It's much better to seperate by master as everyone goes to a specific master for a task. Tortilliachp 14:36, February 2, 2010 (UTC)

Power Slaying[edit source]

Power Slaying is one of the fastest ways to train slayer, you need at least 80 str, and 70 prayer, Power Slaying Consist of bringing lots of prayer potions, and super attack, and strengths, to maximise to damage done to your opponent, the prayer potions are for useing piety, or turmoil if your rich ;D... The Best armour to Power Slay, would of course, be either dharoks, or a whip, with good defence... my inventory setup for most of my power slaying tasks, is 4 Super str potions, 4 super attack potions, about 16 prayer potions, a bunyip, and some food just incase =P, i usually bring charm spot holders, since most tasks gives alota charms, also bring a dds (Dragon Dagger P++), for useing special attacks, since the whip special is laaaame =P, also if you have 70 summ, bring 2 bunyip pouches, to renew your familer, when time is almost out, also bring your enchanted gem or a slayer ring (D U H H H) and a tele to your house is usually the best, hope this power slaying Guide helped you ... good luck with slayer ;D

Can someone edit the quest rewards section. It says the total experience is 462,500 but the actuall total is 465,000.

Done. Suppa chuppa Talk 07:56, February 27, 2011 (UTC)

Lower leveled monsters often give higher xp rates.[edit source]

I have to draw strong critisim to the statement "When going for large amounts of experience, you should always kill the highest levelled monster available." When most people think of large amount of xp, they are thinking per hour, not per kill. Killing the standard monsters will give higher xp rates as xp is related to the amount of damage done (assuming kills) so lower defence means more xp, and more frequent running to masters won't compensate for this.

Opinions? 02:54, June 2, 2012 (UTC)

As no one wishes to discuss this, I am going to go ahead and remove it. 08:10, June 6, 2012 (UTC)