Talk:Scale theory

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This talk page is for discussing the Scale theory page.
Previous request for deletion This page was previously nominated for deletion, but there was no consensus.
If you are considering nominating it again, please check the deletion policy. It may be more appropriate to help improve the article instead.

Untitled[edit source]

omg course runescape is fictional only some one with no mind at all think otherwise

...I think you may have misunderstood. Asparagoose 17:12, September 22, 2009 (UTC)

I think one of the mods said in a QA, in response to someone who asked about this theory, that this is incorrect because RuneScape is magical and defies the laws of physics. I'd add it in but I can't find a source. Help pl0x. ~ Fire Surge icon.png Sentry Telos Talk  19:27, December 2, 2009 (UTC)

I believe they may have been joking.20:31, December 2, 2009 (UTC)
It'd be nice to find the exact quote though. It's worth including in the article. ~ Fire Surge icon.png Sentry Telos Talk  22:04, December 15, 2009 (UTC)

It's more likely because the graphic team don't have the resources to make the map correct scale & with correct amounts of sceenery to simulate proper sized envirments.

Ok, do you seriously want it to take a month to get across RS? I don't think so. Imagine how much the prices of teletabs would go up by.

You've missed the point, as much as the other poster at the top of the talk page. This is just a theory of why the world is so small, and why certain things like deserts and forests/grasslands are directly next to eachother. Think of it as something like a 'roleplayer's view' or similar, as if the game was real (although it's obvious it's not, it's just background information that makes the game seem like it makes more sense in certain aspects). The author(s) aren't saying they'd like the game world to be that huge, it's just as I said, 'theories' on why it's so small and doesn't really make sense in some points. I hope you understand the article now, and some of the author(s) reasons for writing it. Shadow6548 23:24, June 12, 2012 (UTC)

It would be probably be worth mentioning that this is similar to other fantasy (or sci-fi) RPGs (and most fiction with made-up worlds in general). While games like Warcraft and Everquest have more detail in the worlds and use more logical transitions between wildly differring evvironments, even then it's taken to be only a fraction of what we actually exists lorewise. It's kind of weird that this is written as a Runescape-centric theory, when it's really only another name for "gameplay and storyline segregation" (it existed long before TVtropes, by the way). Its also strange that such a theory needs to be explained at all, when it should be obvious. I think most people would understand that what we see ingame isn't all there is to the Runsecape universe, and that a desert kindgom isn't separated from Lumbridge just by a gate. Oh, and that "tiny world" theory just seems stupid, and should probably be removed or at least stated as being unlikely. 19:08, June 19, 2013 (UTC)

Days/Years in Runescape[edit source]

In the article it theorizes that Gielinor could be very tiny planet. If Gielinor were in habitable range of a sun, it would to rotate much faster than than the Earth would, reshaping our concept of time in RuneScape. A year in the game may be a fraction of the 365 days that make up a year for Earth. With this established, years in RuneScape would ultimately be shorter, or would have to contain more days. If years were shorter, things like the God Wars would not have lasted as long as previously thought.

The Parkstroller 17:03, December 1, 2012 (UTC)

A Few Notes:[edit source]

1: Transition from woodland to desert can be pretty instantaneous, as you can see in some areas of China, and indeed Africa (even a couple in Australia), where you can have dune systems well over 50ft high, right bang next to forrests and farmland, much of this is because of blown sand and dune systems, or deforrestation. In RS, the Shanty Pass would likely hold back the majority of the sand, with what little getting past being too insignificant in quantity to be able to overwhelm the further blockages in the ammounts necessary to make enough of a difference; however it could possibly build up to cover the area surrounding Al Kharid (there are some lore aspects which suggest it is a larger area than that, and is actually desert around Al Kharid, but the fact of desert being possible next to woodland still stands).

2: With PoP, although they say it's in Sarim, it isn't quite clear as to whether it may just be a colony of Sarim, containing land owned by the Port, accessed by a portal to that place; the territory could quite easily be in the Arc somewhere (though the distances from the Arc, to other places, don't seem to add up, either). This would be supported by the position of the Port, when a sextant reading is taken. Though this is most probably just oversight in not disabling the sextant, in PoP. (they have fixed this since December 2013)

3: The furthest East one can get a reading approaches the 300 degree, mark, and you can find areas which are further East than that, by extrapolating the square distances between those areas and one which are placed further in that direction. West is less easy, as there don't seem so many areas placed there. (All of these are of course not really in the positions read, as they are mostly caves and such, beneath areas in the known parts of RS, or even just coppies of areas already on the map, but used for quests. The easiest place to access, out of these far Easterly map areas, is the 2nd version of the Ardougne area, used in the final Thieves' Guild Caper). 21:52, April 30, 2014 (UTC)

What does scale theory even support?[edit source]

I know Scale theory is used to explain away meaningless actions like AFK thousands of games of CW in terms of story, but how exactly does apply to rather bad writing and jokes? There's an entire quest called Love Story that pretty much mocks the Blue partyhat for being over-valued. Should that be considered "canon" that paper is worth more than a godsword? How does that even apply with said swords causing world war? Can someone please clarify it on this page? --Jlun2 (talk) 01:28, June 21, 2015 (UTC)

Btw, this applies to potentially any joke in a quest that makes fun of a game action that would be otherwise meaningless in terms of story. Canon doesn't even mention this either --Jlun2 (talk) 01:32, June 21, 2015 (UTC)
Actually, scale theory, as it reads, refers to the differentiation between what we experience in-game and what the lore/"reality" of the world which we are presented "truly is". I'm not certain how anyone could apply it to explain awaythings like castlewars, since it refers to the scale differences between lore and gameplay. It's used to explain away "Missing" areas, the discrepency of travel duration, the insane legnth of the Gielinor year despite the insane speed at whch plants grow, things like that. Lore-wise, for example, there should only ever be one Godsword/one of each hilt in existance, so its "worth" technically should be well and beyond that of a partyhat, yes. However, this is a lore-only persepctive, as the in-game Godsword -items- have dropped innumerrable times, creating numerous otherwise-improbable-based-on-Lore copies of this weapon in its' various versions.

I don't feel, however, that it even /can/ apply to mindless minigaming, "bad" writing (in quotes because that's a matter of personal opinion), or jokes, as I'm not certain even /what/ it could be explaining away in those instances. From my understanding, most minigames fall outside of the actual storyline of the game itself. Writing is situational, so it deepends on what specific thing you're referring to (your given example is answered above; though, to say that the "entire quest" is mocking that fact is a bit facetious). Jokes are, well, jokes... they're there as an attempt to lighten the mood and make questing and general gameplay less of a bore, increase the entertainment value, and mentally de-stress the player so they don't attribute the game strictly to the long grinding sessions, puzzle cracking and instruction-following. I don't see how scale theory can even /attempt/ to apply to jokes as a whole, as they hardly seem relevant to tthe theory... Trunkuza (talk) 23:26, December 11, 2015 (UTC)

Article rewritten[edit source]

I just completely redid this article from the ground up. For the references, I remember a quote from a J-mod that did indeed explain the differences between RS3 and OSRS as being interpretations of the same world. That alone I'd say pretty much confirms that they are using the scale theory. It might have been in a FAQ (maybe it was on the development of Zeah?), but any help locating it would be appreciated.Krayfish (talk) 04:30, 8 April 2020 (UTC)