Last edit to this page got the line added that rippers will immediatly attack the player upon entering, even though in the infobox it says that ripper demons aren't aggressive.
Now there was some bug (?) that en-/disabled their aggressiveness whether your Doomsayer warning settings was toggled on or off, which doesn't seem to be working anymore, atleast for me.
- They are indeed not aggressive, regardless of the Doomsayer settings, but if you died recently to one, and sometimes one will be aggressive upon the cavern which is not necessarily the next time you enter the cavern as I have noticed while dying to them. 17:08, May 22, 2016 (UTC)
- They're not always aggressive, so I reworded your addition a little. 17:19, May 22, 2016 (UTC)
XP Rates[edit source]
"Using the Oldak coil as well as the best weapons/armour/potions/etc. while running in a circle, players can earn up to 1,130,000 Slayer experience per hour at Ripper Demons." WHAT? Can someone confirm this? You would just die doing this, right? Onetorule (talk) 03:26, October 9, 2017 (UTC)
Here's a video of this strategy being used: https://youtu.be/tjavpOl_WNQ The 1.13m figure almost certainly came from that video, since that was the xph stated there. W8baby (talk) 04:46, November 2, 2017 (UTC)
Strategy Section?[edit source]
I'm curious as to why this doesn't have a strategy guide for what to wear. It shows you how to avoid the mechanics but nothing about equipment is mentioned.
23:36, November 6, 2017 (UTC)
Movement Mechanics section[edit source]
The mechanics section currently has a sentence that reads "Though they walk around while idle, once attacked, they will remain on the spot they were in unless walked under or their target moves away from melee distance." and I'm not understanding how this is different from the normal behavior of a melee monster that is warrants mentioning? It seems extremely superfluous. 126.96.36.199 02:59, 19 November 2020 (UTC)