Talk:Ring of kinship/Classes
- 1 Damage Over Time
- 2 Spears?
- 3 Shields
- 4 Artisan
- 5 Sniper HOLY ****
- 6 Accumulated over time?
- 7 recommended classes
- 8 Change Classes
- 9 Solo Class Strategy and Article Suggestions
- 10 Blazer vs Blitzer
- 11 Keeping your ring class on
- 12 Blitzer Ring - Ability weaving
- 13 Blazer damage
- 14 Blitzer vs Blazer vs Blaster class post EOC
- 15 Artisan's ring damage reduction
Damage Over Time[edit source]
What exactly does Damage over Time for the Blazer (mage) class mean? And also, how much faster are the attacks of the Blitzer class? These seem ambiguous. ThetaZero
- I assume that DoT effects work the same as poison. 50% of the amount of damage the spell initially did would be admistered over time like poison (e.g. you do 100 damage, then for the next 5 seconds it does 10 damage per second). I haven't tested it myself. Damnads 03:58, July 20, 2010 (UTC)
EDIT: Also, I think you mean 50 every few seconds since half of 100 is 50 :o What does damage reduction refer to? As in the damage you do is reduced or damage taken is reduced? Composite 4
- The DoT says it's 50% additional damage, so it would add a total of 50 damage over time if you originally hit a 100. I don't know the exact numbers, but Damnads' theory of it being like poison sounds right. Also, the damage reduction for the skiller classes is for any skill doors and skill rooms when you mess up the action. The tank class may just reduce damage from everything, it doesn't say specifically from enemies. 15:12, July 20, 2010 (UTC)
- I just tested the damage over time thing, and it hits 10% of your original hit 5 times. The hitsplats appear at roughly the same speed as throwing knives on rapid.--V0rtex64 09:59, August 21, 2010 (UTC)
EDIT: The damage appears to be 10% rounded down - ie. I hit a 38 and the effect hit 3-3-3-3-3 --V0rtex64 10:03, August 21, 2010 (UTC)
I have seen nowhere in the Runescape official site saying that this is intended to be a members only feature, yet many people are reporting that it is. Did Jagex screw up like they did with some minor Dungeoneering functions earlier, or is this truly a members only skill? Also. I have yet to see anywhere at all saying if this is restricted to Daemonheim. Considering that you can take the ring of Kinship out of Daemonheim, do the effects of this ring apply everywhere, or only while dungeoneering? Wehttam.bassist 20:41, July 23, 2010 (UTC)
Dungeoneering is F2P, but the ring upgrades are P2P. Insight Venture Partners (which owns over 50% control of Jagex) is a money-hoarding investment firm which is ruining Jagex. The ring upgrades only apply while dungeoneering.
~~penguin 184.108.40.206 00:59, June 5, 2012 (UTC)
Are these upgrades of the ring permanent or only for the dungeon in which you upgrade it? Preskompres 18:43, July 25, 2010 (UTC)
The ring upgrades are permanent, just right-click on your ring and select the upgrade you bought, as only one upgrade can be active at any one time (e.g. you can't have Gatherer and Artisan active at the same time, but you can select Gatherer while mining ore and then select Artisan when you are ready to start smithing.
~~penguin 220.127.116.11 00:59, June 5, 2012 (UTC)
Can anyone confirm if the [Flameburst Defender] is compatible with the Tank kinship ring?
If it is, I suggest you add edit it into this particular area.
~to the last posts
1. I am decently sure the ring classes are member only. pretty easy to test, just go in a f2p dungeon and try. takes 5 minutes tops. and it was meant to be like most f2p skills, where you can only do a smaller portion worth of the skill while members get it all. and the effects only work within a dungeoneering dungeon. you can't switch class or upgrade the ring outside of there
2. the upgrades are permanent. i have seen no way to sell it back
3. i doubt the flameburst defender counts as a shield for the tank class. it is weilded in the shield slot, but i think it is classified as a defensive dagger. if it works, i would personally think it's a glitch21:55, August 7, 2010 (UTC)
Which is the best ring for someone who uses a spear?
runescape name is Gunner55S33, you might be able to pick a good one.
- Spears have 4 modes of operation: Controlled, controlled, controlled and defensive; they are also 2-handed weapons that prevent you wearing a shield while holding one. The 3 melee modes that the Ring of Kinship operates with are: Aggressive, Accurate and Defensive-while-holding-a-shield. So in summary, none. Get a 2h-sword. :P
- 07:57, July 27, 2010 (UTC)
Apart from the regular metal shields, what work with the tanker class?
I.e. anti-dragon shield, flameburst defender and other odd ones.
Has anyone seen what this class does (besides the rc stats)
- You have a chance to save resources when making cloth or leather armour, or metal armour or weapons. It only occurs when making things using more than one piece of material (so boots/gloves/pickaxes/etc aren't affected). When it comes into effect, you use one less material when you make 2- and 3-piece items (coif/hood/helms/legs/kiteshields/chainbodies), and you use 2 less when making 4- and 5-piece items (bodies/spears/2h swords/mauls). You do need the base number of items to make it - e.g. if you have 3 bars you won't get the option to make a platebody, you still need 5 bars, but have a chance at only using 3 of them; its more or less like you make the item, then you get lucky and scrounge extra piece or two from the floor or whatever.
- I haven't seen it come into effect with other things like potions, cooking or construction, even if it logically should. 17:23, August 3, 2010 (UTC)
Sniper HOLY ****[edit source]
So basically at t10, you have a 50% chance of hitting your max hit... So it'll go something like 100 200 0 200 50 200 150 200? That's BS!!!
- Yeah, but all the arrows in dungeoneering have fail ranged strength, so it isnt really that overpowered. V0rtex64 09:51, August 21, 2010 (UTC)
- Is that 50% conditional on not missing? ie if I had low ranged attack bonus, would I be guaranteed to hit and deal max damage 50% of the time? Stewbasic 14:46, March 25, 2011 (UTC)
Accumulated over time?[edit source]
What's that mean? I have to spend more tokens on the same upgrade, or I get more tokens with the upgrade? Confusing.
Answer: the article has been edited to be clearer now, but it means that you can't buy Tier 2 of a ring without first buying Tier 1, and you can't buy Tier 3 without first buying Tier 2, etc. So the "true" cost of upgrading the ring is not the incremental cost, but the cumulative cost.
And each Tier is incredibly more expensive in cost than the Tier below it.
~~penguin 18.104.22.168 01:37, June 5, 2012 (UTC)
recommended classes[edit source]
is there any reason why we shouldn't be saying whats the best? its not opinion, it's been extensively tested (although I don't have access to the test data so can't cite the source)
aka zerker, desperado, blazer, t10 blizter
- Because it is NOT recommended. Not for all. It is oriented for a a specific set of people. Level 30 dungeoneers will think they need this when they do not.--Degenret01 06:55, April 27, 2011 (UTC)
- Also, personally, I find that tactician, and blaster are by far the most usefull for me... I hybrid with surgebox and prom battleaxe and nearly every floor I'm battlemage, beserker and mvp (I did one floor this week with all 130+ (I'm 128) and I got all these titles and david.) Tactician is esp usefull for bosses with high defence and blaster makes clearing take so much less food its not even funny.---Du Eldrvarya
Change Classes[edit source]
"Furthermore, each player has the option to reset their classes. This will reset all roles, and refund all tokens, however this can only be done once."
Can only be done once? Does it mean tokens can be refund only one time? Can a player destroy his Ring of Kinship, get a new one, and pick a different role without the refund of tokens?
- It does appear that you can only use the reset function once, ever. It refunds the tokens. I tend to think destroying the ring has no effect. Warp9pnt9 22:44, November 12, 2011 (UTC)
Solo Class Strategy and Article Suggestions[edit source]
When soloing, I find the spear to be the best weapon, for the ability to quickly switch between Stab, Slash or Crush, without carrying multiple weapons (if you can find the resources to make them) and juggling them around, taking up inventory space and weighing you down. However, the spear does not use any of the Melee stances which the ring affects, so they are all rendered useless when soloing.
Magic and Ranged are almost completely useless in solo, except for specific bosses or the occasional tough monsters -- i.e. not worth it. Likewise, healing others is useless when by yourself.
Which leaves just the Skiller/Gatherer and Skiller/Artisan roles, both of which are vitally important when soloing, if you're stuck in a dungeon with scarce resources. With the ability to switch roles at will, the combination of the two can give a significant advantage in situations of scarce resources and specific armament needs. With the relative cheapness of obtaining Tier 5 in each, it certainly makes sense to do so first.
Afterwards, with the likelihood of enough resources to make multiple weapons, it may make more sense to upgrade a melee role, and switch to a 2h sword, and have increased chances of getting enough ore to make a Rapier, Longsword or Spear for specific Stab applications. After having upgraded your melee roles (at least the one or two you find most useful for your style of play), probably Magic would be the next best option for an upgrade. Finally, ranged, I suppose. It may just help a few boss fights go easier in some cases.
Anyways, these are just my ideas. I think perhaps a better analysis and discussion of optimal upgrade paths for specific styles would greatly enhance the usefulness of this article and of the feature of the game itself. As it is, it's a bit confusing at first. At the least: Pros/Cons for each section; at best: specific upgrade paths for solo and group players and a classification of the predominant styles of play and usage. Perhaps even a survey of experienced players might prove illuminating here, and help develop a better general strategy than click & pray. Warp9pnt9 22:44, November 12, 2011 (UTC)
- Magic is far from useless when soloing. It saves a lot of food and time when doing gd's with gorg+ warriors and other high level magic weak npcs. With CSB as ammo bind you soon save a lot of time. Blazer/Blitzer both add upto 25% bonus damage so one of them is definately worth having as a quick switch option. JoeDaStudd (talk) 11:22, October 19, 2012 (UTC)
Blazer vs Blitzer[edit source]
In contrast to popular knowledge, the Blitzer classes happens to be extremely slightly more powerful than the Blazer class.
Technically, both the Blazer and Blitzer classes should boost the damage rate of spells by 25% at their maximum tier ( 100% + (50% of 50%) and 100%* 5/4 ); however, as the Blazer class spreads this extra damage out over time and rounds down the extra damage (i.e. 439 = 439 + 43 + 43 + 43 + 43 + 43, a loss of 4.5 damage), it loses an average of 2/5 damage per tick in comparison to the Blitzer class for any spell. This, combined with the fact that the Blazer class is not as consistient as the Blitzer class in its effect, makes the Blazer class less powerful than the Blitzer class.
One can also consider fact that powerful, slow attacks are less effective than weak, quick attacks on opponents with limited health, as overkill (extra damage after opponent's death) is ignored.
This does not go to say that you should use the Blitzer class over the Blazer class, especially when you have to use elemental runes to fuel your casts (as is the case with those who own a CCS), but rather that if you use an elemental staff, you should use the Blitzer class instead.
Hurricos 20:46, February 3, 2012 (UTC)
Wrong. The Blitzer ring will increase your speed, true. However the issue is that should you ever miss a few ticks (Which you will, with ring switches, looting, etc) then the bonus is really negated. It also ends up with overkill problems.Magicana 04:42, June 6, 2012 (UTC)
Well, thing is that the blazer ring only got 50% chance of activation, that means that you don't neccesary activate the effect on the almost killing hit, so there will technically be more overkill issues with the blazer class due to inconsistency (compare it to the bind of blaster, totaly unusable on a boss such as skeletal trio). The positive thing is as said the significantly lower rune costs for those who use a ccs, The more damage/attack wich doesn't waste as many game-ticks on looting, eating food etc, And ofc that it looks totally awesome when you hit every second and totaly spam out with hitsplats.
Keeping your ring class on[edit source]
If you destroy or lose your ring, will you lose the ring's class ability and have to buy again. Is your ring class ability automatically on when you enter a dungeon, or do u have to manually select one?
- If you destroy your ring, its ability tiers are preserved for when you get another ring.
- You have to select the one ability you wish to use. It is kept between dungeons, however, so you only need to select an ability manually if you wish to switch it. 03:58, November 12, 2012 (UTC)
Blitzer Ring - Ability weaving[edit source]
The Blitzer ring appears to prevent spells from being delayed by abilities (no more than the global cooldown invoked by them, something like two ticks' worth of time). In other words, the ring gives quite a lot more of a bonus than one might expect. Not 100% certain - just something to investigate.
Blazer damage[edit source]
"When the effect is activated, you will see a small white aura on the monster with rocks flying up, dealing 20 (100 at tier 10) damage per tick for 5 ticks."
What? I was using Tier 8 Blazer for a while and it always hit 100s. I'm pretty sure it hits 100s throughout each tier, but I never used it before Tier 8. Also, if the tier actually increased the damage dealt, it should be mentioned and put into the table. I'd do so if I actually believed it did. Nothing special here. (talk) 05:55, August 24, 2013 (UTC)
Blitzer vs Blazer vs Blaster class post EOC[edit source]
After the eoc, the effects of these ring classes changed dramatically.
I have a class 10 blazer which has changed so the blazer effect will always hit in 100s instead of a percentage of your hit. If the combust spell is in effect or activated after the blazer effect kicks in, it stops that effect and replaces it with the weaker 100 hit.
Is said to improve the chance of hitting. How does this work? Is it worth it?
Is said to slow down enemy attack speed. How does this work? Is it worth it?
Please fill in the rest of the details, especially with the Daemonheim task ability to have a secondary class active at the same time.