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This talk page is for discussing the Revolution/Bars page.

Can someone figure out the best bars to use with the new defenders? or is there no change? 21:11, January 4, 2016 (UTC)

Would it be possible to work out the best bars without Snipe, Concentrated Blast or Fury? Although they are not max dps with Revolution only, they would generate more adrenaline, for more thresholds or ultimates. Since those three abilities can be improved greatly by being cancelled, requiring manual imput, and they result in non-optimal adrenaline generation, people may find it useful to treat them more like thresholds, as abilities you manually trigger while your Revolution rotation is free of them.

Custom bars can be tested with Calculator:Revolution. MolMan 12:39, May 9, 2016 (UTC)

Onslaught[edit source]

Why is Onslaught not listed anywhere? Is it bad? Moontempt (talk) 02:51, July 5, 2016 (UTC)

Onslaught is an ultimate ability. This page only covers basics. Quest.png Gaz Lloyd 7:^]Events!99s 18:08, July 6, 2016 (UTC)

Barge[edit source]

Why is Barge not listed/included? the binding increases the damage of slice.. Orbenn (talk) 17:04, December 9, 2016 (UTC)

Why isn't Tuska's Wrath in the melee section for optimal bars with no limit?[edit source]

Why isn't Tuska's Wrath in the melee section for optimal bars with no limit? 17:59, July 24, 2017 (UTC)

Tuska's Wrath (off-task) does not improve melee bars. 110% with a 15 second cooldown just isn't good enough to compete with the other melee abilities. Consider: Slice, Fury (24.73% AADPT) to TW, Slice, Fury (24.46% AADPT). Quest.png Gaz Lloyd 7:^]Events!99s 20:24, September 26, 2017 (UTC)

Needle Strike update[edit source]

The section on needle strike seems to be off on two counts. First they updated the damage mod of the next attack to be 7% rather than 5%. Second the explanation of the boost here (as an additive percent modifier) seems to conflict with the explanation on the Needle Strike page.

707090scott (talk) 21:03, October 3, 2017 (UTC)

Bleeds[edit source]

The top of the page mentions that it takes into consideration excluding abilities, including bleeds. However, none of the bars listed actually exclude bleeds. -- F-Lambda (talk) 06:04, November 2, 2017 (UTC)

Channeled Abilities[edit source]

Is this calculation assumed with manually cancelling channeled abilities or not? If so, can we have a separate section for those who don't wanna manually cancel channeled abilities? Preferably an AFK section 05:59, November 13, 2017 (UTC)

abilities from scare tactics[edit source]

Can the abilities from scare tactics be added to the optimal bar setup? or are they not better than most of the other abilities?

Mistydarkness (talk) 06:26, April 27, 2018 (UTC)

Tuskas Wrath at front of bar on task[edit source]

Shouldn't it be mentioned that manually triggering tuskas wrath or putting it at the front of the bar would allow you to take full advantage of the two minute cooldown of that ability? 02:34, June 13, 2018 (UTC)

Mutated Fury etc[edit source]

Mutated fury will improve optimal dpt, for example with this bar with sonic wave instead (since it has not been added to the calculator). Can someone find an optimal bar using the new ability?

Seren symbol.png Ikbenbeter Quest point cape.png

16:55, August 14, 2018 (UTC)

Goblin Raid![edit source]

First of all, very comprehensive page!

Second, what build of bar for free-to-play would be best for maximum damage output on those pesky goblins? I've tried a few on the page but I can't seem to find the best one for me. Right now I'm sticking with: Tsunami, Dragon Breath, Combust, Concentrated Blast, and Chain (in that order of course). I prefer Magic (lvl 84 in full Mystic, Arcane Blast necklace, Veteran cape, Explorer's ring using Fire Blast), but others may enjoy a ranged or melee version for de-Goblin'ing Gielinor.

Lastly, thank you for your time! I appreciate it a lot, as do others who come across this! 18:39, 13 October 2018 (UTC)