Talk:Proto-tool

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This talk page is for discussing the Proto-tool page.

Information change after update[edit source]

I cleaned some of the old information in this talk and the article, and in the "Sacred clay harpoon" article.

  • There was some innacurate, some old and some clearly vandalic info in the table
  • I posted preliminar information about the harpoon derivative. Adamchrome is researching about other derivatives. Go to his talk page for more info.

By the way, we are clear about the sacred clay giving a 100% bonus in experience (except for some reported bugs that prevented the bonus from being received) What we don't know is how much bonus experience is provided before the tool crumbles. Please be very specific and precise. -- BURNTICEJ http://img8.imageshack.us/img8/4443/silverv.jpg 15:37, 19 March 2009 (UTC)


Burnticej deleted pretty good information. Since that person is not wanting to try these tools and revise the info, I revised and inspected the Clay Hammer. I might re-investigate and re-add other tools info when I get the chance. Don't want to see this happen again. --ElfAnurin 14:22, 22 March 2009 (UTC)

Who told you "that person is not wanting to try these tools and revise the info"? Did you ask me?
You revised and inspected the hammer. Very interesting... HOW MANY full hammers did you crumble to dust? You should be more attentive and less aggressive, for as long as you are a newbie, AT LEAST! (not that I am not)
Be responsible, like adamchrome; that guy is making a good job. No information is FAR BETTER than WRONG information. I have not tried the hatchet, YET, but if you have, post your own info. Don't just undelete things. I usually leave them hidden for backup and compare, and for someone else to cleanup, not for some people think that someone dumbly hid it.
Now, stop flamming commentaries about people (eg, me); user talks are for that, did you know? Please do contact people there.
If anyone ELSE can say something, please do so. In the mean time, lets wait for someone ELSE to update this article. Isn't that wiki all about? (Of course, you are more than welcome to add YOUR OWN research, as usual. But make a good one. 15 or 20 items from 100% to 0%, not one or two. Lets continue this on the user_talks, ok?)-- BURNTICEJ http://img8.imageshack.us/img8/4443/silverv.jpg 01:17, 25 March 2009 (UTC)
Hahaha, you are the one who hardly uses these tools, not me! I got from 82 to 97 smithing so far with Stealing Creation hammers. That's 110 hammers crumbled to dust so far. And do you think everyone who visits the page knows that you just 'hidden' it. There's people who come here for info and don't edit wiki's so they don't look in the history. Adult chameleon (automatic).png Anurin Talk · Sign! . 08:34, 25 March 2009 (UTC)
You got me with "hidden". And I said "at least", not "exactly" pretty good if you used 110. Did you wrote down your data? Then, Ready to provide a formula? I think that it is related to "total experience" instead of skill level (I have found differences within the same level, like 80-100 between one tool and the next one, disregarding the skill level completely) And, thanks for leaving the hatchet info hidden. lol -- BURNTICEJ http://img8.imageshack.us/img8/4443/silverv.jpg 22:23, 25 March 2009 (UTC)
I propose that nobody change the Article until its confirmed in the talk pages. Like for instance: from preliminary testing I've done with the pickaxe so far, it seems to give 50 experience more per level, but I'll need other peoples' help to confirm this data. Use either this talk or my talk, which I haven't added to in a while (sorry about that, I've been busy making money at Bandos!). It's better for everyone to add correct information rather than false information and keep changing things. AdamchromeTalk Contribs #Agility-icon.png 18:41, 1 April 2009 (UTC)

Original state[edit source]

What is "the original state"? Nothing? A peice of clay? --Orkahm52 11:14, 12 November 2008 (UTC)

The original state is a small nub of clay. The best way I can think of describing what it looks like is the amulet part of a fury (not the string), but clay coloured.Mjc3 22:18, 12 November 2008 (UTC)
Oh I see, thanks! --Orkahm52 23:42, 12 November 2008 (UTC)
Its described as a Proto-tool Armcie

Sacred clay hammer[edit source]

Researched a bit more and found out: The Sacred clay hammer gives an experience boost per item smithed (a set of 15 arrow tips, 10 bolts etc. counts as one item), not per bar used. The higher the smithing level needed to smith this item is, the higher is the experience boost. Apostata 14:32, 13 November 2008 (UTC)

Ok, I now have smithed every item frome bronze dagger up to mithril platelegs. This are the results (also posted to the Sacred clay hammer article):
  • If the level needed is below 16 (up to bronze two-handed sword) the boost is 1.4.
  • If the level needed is between 16 and 19 (from bronze platelegs to iron nails) the boost is 3.6.
  • If the level needed is between 20 and 32 (from iron arrow tips to steel mace) the boost is 15.6.
  • If the level needed is 33 and above - to at least 66 (from iron platebody) the boost is 30.5.
  • There surely are higher boosts for higher level items. This has to be researched yet.
I removed the table above because it is irritating (I tested with longswords.)
Apostata 18:59, 13 November 2008 (UTC)

I was able to smith 515 adamantite bars into adamant platebodies, so that's 103 platebodies made, didn't know anymore how much xp it gave me, but on www.tip.it u can get a pretty good idea of the xp got, they inserted it into their skill calculators --Arachnadaja 23:57, November 19, 2009 (UTC)

Tested 3 times and the Sacred Clay Hammer gives 50,750 Construction experience (25,375 bonus experience) before crumbling to dust. Adamchrome 12:34, 28 January 2009 (UTC)

Sacred clay fletching knife[edit source]

log type sacred fletching knife knife Bonus
oak long 37.1 each 25 each 67%
willow long 61.7 each 41.5 each 67%
maple long 86.5 each 58.3 each 67%

Testing fletching knife. Looks like this one works. I tested on batches of 20 logs, several times with each knife. Mamabear47 07:17, 13 November 2008 (UTC)

Mamabear you have wrong calculations: It is 48.67%, your calculations are wrong. Oak: (25*1.4867)=37.1 Willow: (41.5*1.4867)=61.7 Maple: (58.3*1.4867)=86.5 I have also tested with yews ;) Edit: Oh right an I hear there are glitches where certain things don't give experience, so if you have done something and haven't got a bonus, don't worry :P --DTwizy 08:40, 13 November 2008 (UTC)

Do you think the level of the person using the tool would have any affect? I've been seeing all sorts of different numbers for the same items. Mamabear47 08:59, 15 November 2008 (UTC)
I don't think so. I have also tested it on yew longbows and have had the same 48.67% bonus :) I think the bonus is the same for all items, as I have just found it is 48.67% for smithing, but we will still need more test date :( --DTwizy 01:44, 16 November 2008 (UTC)
I always get 513 magic longbows from one tool, and it looks like right around 625 yew longbows per tool. This means you get the same amount of XP per tool regardless of whether you train on cheaper yews or more costly magic logs. So... 513 magic longs, 625 yew longs. Can anyone confirm this? --D E E J E 17:31, 18 March 2009 (UTC)
Nevermind, I confirmed it. The past 7 SC fletching knives I've used have cut exactly 625 yew longbows(u) each, which gives roughly the same amount of XP as 513 magic longbows(u). Someone once again edited the article claiming that it cuts 513 yews and 513 magic longs. This is bordering on vandalism. --deejesig.png 02:51, 30 March 2009 (UTC)
All the tools seem to give all sorts of different exp rates at different levels, but its 93,750xp per knife at level 99, which is just under 513 Magic Longbows and 625 Yew Longbows exactly. I've heard from other people at lower levels that it gives less experience per tool, but anyway at 99, these are the figures. AdamchromeTalk Contribs #Agility-icon.png 23:55, 31 March 2009 (UTC)
Check out my talk page to see all the results members of the Wiki community have conducted and try adding your own. Perhaps that'll explain more about how much experience the tools give at different levels. AdamchromeTalk Contribs #Agility-icon.png 23:58, 31 March 2009 (UTC)

Recharging[edit source]

  • I went to see how recharging works with my 5 charge tool. Recharging give it 10 more charges and costs 20k (like a new one). Cool thing is you can use it to give one tool tons of charges. I already have 1 proto tool with like 80 charges on it, so don’t need to buy a ton and take up bank. Bio 22:26, 15 November 2008 (UTC)
Also for part about buying one tool at a time, I remember seeing that yesterday (14th) and am pretty sure it was there since it came out (or at least second or third day). Can any one give a better date? Bio 01:46, 16 November 2008 (UTC)
Could you please be clearer? I really don't understand what you want to say about recharging. What is the point of recharging a 20k item if the recharge costs 20k? Isn't it better just to buy another of the same item? That way you won't have to carry the "almost death" item all the way along and back to the wilderness-- BURNTICEJ http://img8.imageshack.us/img8/4443/silverv.jpg 15:37, 19 March 2009 (UTC)

You can NOT charge a tool multiple times to receive more charges on one tool then 100%. I tried today 1/8/2010

Smithing - adamant items[edit source]

# of bars normal xp actual xp
1 62.5 93
2 127 155.5
3 190.5 218
5 317.5 343

This means that it gives 48.67% more smithing experience on the first bar that is required to smith an item. --DTwizy 02:00, 16 November 2008 (UTC)


Your calculations are wrong.
This would be the correct table:
# of bars normal xp actual xp bonus xp
1 62.5 93 30.5
2 125 155.5 30.5
3 187.5 218 30.5
5 312.5 343 30.5
As you can see, you always get 30.5 bonus xp per item. Apostata 16:34, 16 November 2008 (UTC)
No I was right. The bonus is 48.67% of the experience you get for one of the bars, when I said 48.67% I didn't mean 48.67 experience... It also applies to only the first bar like I said. For you here is a special equation I have made up so you wont make a mistake-
a = final experience
b = # of bars
c = normal experience for 1 bar
d = 48.67%
a = b*c+c*(d/100)
Do not change that section of the main article again unless you know what you're talking about--DTwizy 23:16, 16 November 2008 (UTC)
Ok I've done more tests with different bars, and the percentages are different per bar type - these are all for one bar items, as the same rule of the first bar being affected still applies
bar type normal xp actual xp bonus xp
bronze 12.5 14 12%
iron 25 29 16%
steel 37.5 53 41.33%
mithril 50 80.5 61%
Trying to find rune percentages.--DTwizy 01:11, 17 November 2008 (UTC)
The effects do not depend on bar type but on the smithing level needed for the item you smith. This is a difference, for example the iron platebody requires 33 smithing but the steel dagger only requires 30.
I know what I am talking about. I have smithed every item frome bronze dagger up to mithril platelegs with the Sacred clay hammer. Some of them up to 10 times. I posted the results above in the Sacred clay hammer section of the talk page and repeat theme here. For details of this test you may look at my Morphic Tool Test page in my user section.
  • If the level needed is below 16 (up to bronze two-handed sword) the boost is 1.4.
  • If the level needed is between 16 and 19 (from bronze platelegs to iron nails) the boost is 3.6.
  • If the level needed is between 20 and 32 (from iron arrow tips to steel mace) the boost is 15.6.
  • If the level needed is 33 and above - to at least 66 (from iron platebody) the boost is 30.5.
  • There surely are higher boosts for higher level items. This has to be researched yet.
Also, the 30.5-boost for adamant items is not 48.67% but 48.8%. Apostata 14:51, 17 November 2008 (UTC)
I'm smithing Addy plates at a smithing lvl of 90. I'll be welcome to start measuring my experience made from next hammer...
First experience: When the hammer crumbles to dust while making a plate, you only get the double experience worth of the percentage the hammer contains. In my case this was 463 xp instead of the double 625!
My new test will be smithing 3 full hammers checking wether the percentage of hammer 1-2-3 can be used together in one plate to earn the full double experience.
If you have 3 hammers in inventory, you will always use the first one. You can smith up to 102 adamant platebodies at double xp. The last one only gives you 462,5xp!
Experience gained from one hammer: 64.212,5
Original experience: 32.187,5 (Source: Tip.it)
Total extra experience gained from one hammer: 32.025
I calculated the average loss per xp too:

100

bars

20

plates

625

xp per plate

189

per nature

0,08

Saved per 100 bars

2646

Gp per bar

9984

per high alched plate

Scroll of efficiency gives you 8%

92

bars

20 plates x 625xp gives

12.500

92 bars cost

243432

nats cost

3780

Bruto cost:

247212

Total profit

199680

Total loss:

47532

average cost per xp

3,80256

This calculation applies when you use Sacred clay hammers and have activated the scroll of efficiency from dungeoneering... It doesn't imply the last plate from each hammer!

- Va Langehof 09:27 - 14 February 2011

"Experience and Wielding"[edit source]

Does anyone know if the amount of experience varies based on skill level or if it is simply fixed amount regardless? I've found the new tools wear out amazingly fast compared to the old, and as such appear to actually give less xp over the life of the tool. At least prior I could count on 1,000 iterations of using a tool before turning to dust, now it seems i can only mine about 100 addy ores before the pickaxe is gone gone gone. ~kytti khat 06:40, 27 December 2008 (UTC)

It is definitely based on skill level and possibly skill too. I was working on fletching, and so I had a lot of math figured out for it for optimum speed, and I could make about 420 yew longbows before it would wear out. That's 150 exp (unstrung) * 420, which is 63K. That was around Level 80. For fishing, at level 60, I could only use the harpoon for about 22-23K exp. Dsctatom 20:04, 27 December 2008 (UTC)

I get about 60k exp per morphic hammer at around 73-77 smith (I've used it over a range of levels.) I'm positive the charge is affected by the skill level of the player using it in that particular skill. - Starshadow46

I am as well. It wouldn't make sense to allow a lv 1 to use a tool for 60K. Dsctatom 05:34, 30 December 2008 (UTC)
Then minimum level to use a sacred tool is level 40 in any of the skills. Adamchrome 06:15, 2 February 2009 (UTC)
FalseThe minimum level to wield any of the derivatives is 40. But you still can use them at any level (true for fletching knife, at least)-- BURNTICEJ http://img8.imageshack.us/img8/4443/silverv.jpg 15:37, 19 March 2009 (UTC)

Request for help[edit source]

Hi there. I've been testing out the sacred tools for a while and I'd like other people of different levels to help me out by conducting experiments on the experience each tool gives. I've tested the clay hammer for construction from 70-75 using 9 hammers and each time I've recieved 50,750xp. I've now tested 3 knives for fletching at level 99 and have recieved 93,750xp each time. I would like somebody to approach me either on my talk page or on this talk page and post exactly what experience they started on, ended on, material used and how much was used all up. Thanks, Adamchrome 17:56, 29 January 2009 (UTC)

Ok, an update to this. I've tested over 100 tools now with quite conclusive evidence (check my talk page for the results). The Hatchet and Pickaxe seem to give more experience depending on your level, whereas the Hammer doesn't seem to rely on level at all. I can't really tell from the Knife because of my level but that gives 93,750xp at 99.

I'll be testing the Harpoon next and I suspect that will be influenced by level as it (Fishing) is a gathering skill like Mining and Woodcutting.

As always, please help me out! I can't do it all alone.

Thanks, AdamchromeTalk Contribs #Agility-icon.png 14:55, October 6, 2009 (UTC)

Double XP[edit source]

So it doesn't give double experience for mining? Milestone cape (50).pngAmeobea10Talk Contribs #Virtus mask.png 03:01, 7 April 2009 (UTC) P.S. Im not watching this page, contact me on my talk page.

double exp for mining[edit source]

well it does and it doesnt depends what you are mining if you mine iron or cole it dont work only works on runite

double exp for mining[edit source]

it does give double exp for mining it gives double exp for all of the skills u can use the tool 4

Before editing this page![edit source]

G'day Wiki-ers, I'm writing this here in the talk page to encourage people NOT to add information about how much experience is gained per tool for each of the different skills until they have conclusive evidence to back up their claim. You can check out my talk page for all the tests that I have done so far.

I've seen the amounts recieved from the tools being changed, deleted and modified several times and even the amounts right now are inconclusive and, frankly, incorrect.

Thanks, AdamchromeTalk Contribs #Agility-icon.png 05:00, September 30, 2009 (UTC)

It has been a while since there was someone who last posted on the talk section, but it has been proven a while ago that the Sacred Clay Harpoon is not any slower than the alternate forms of fishing. The animation is longer, yes, but it catches the same amounts in the same time more or less.


71.178.175.232 21:54, August 5, 2012 (UTC)SillyYoungun

XP drain/lvl[edit source]

At 91 Crafting, draining the needle always gave me 24450 bxp. --Jlun2 (talk) 02:33, January 25, 2014 (UTC)