Talk:Player-owned farm

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This talk page is for discussing the Player-owned farm page.

Guidance Grwoth Time[edit source]

The Anamials Growth time is fixed or what? Details should be added .  —The preceding unsigned comment was added by ThreadEditor (talk) on 02:53, 4 September 2018.

Agreed. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 09:41, September 4, 2018 (UTC)

I am not sure who discovered cow breeding cycle but twice I have had bred baby rabbits (5) minutes apart. As far as I can tell, breeding/growth will not tick while you are not at PoF. When you log back in/return to Ardy lode, all missed ticks will tick at once.

Shock21172 (talk) 18:27, September 4, 2018 (UTC)

It looks like different growth stages have different growth times. My Zygomites took 18h from baby to adolescent; they have been adolescent for over 24h now. I logged out and back in to make sure there was no backlog of growth ticks. 16:31, September 6, 2018 (UTC)

rabbits are 4 minute growth cycle have on stream a 00:04:01 time difference between spawns.

Shock21172 (talk) 03:44, September 11, 2018 (UTC)

Traits[edit source]

What are we doing about duplicate traits under different names? Is that realistic or are there already fake traits?

Shock21172 (talk) 09:03, September 4, 2018 (UTC)

Odd. Perhaps confused editors or someone that added it to the wrong places? Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 09:41, September 4, 2018 (UTC)

Help identify diseases[edit source]

We should add a table(?) with disease symptoms and what disease it is, to help identify diseases.  —The preceding unsigned comment was added by (talk) on 09:04, 4 September 2018‎ (UTC).

That's a good idea. :) I can make a table, if you can fill it in? Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 09:41, September 4, 2018 (UTC)

Selling (animal selection)[edit source]

I had a visitor requesting chickens instead of rabbits while I had both in pens. I do not think that the buyer will default to the lowest tier animal. Can anyone else confirm this? Or did I misunderstand the Selling section? Toddathon (talk) 15:04, September 4, 2018 (UTC)

Can a mod remove this one? Didn't realize I didn't need to add the header.

Toddathon (talk) 15:06, September 4, 2018 (UTC)

You don't need to be admin to remove it, you can remove the duplicated header yourself. =D Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 18:51, September 4, 2018 (UTC)

I had the same thing. But since breeding chinchompas, i still get the Chicken buyer. Have tried everything i can think of to get rid of her. Cara m sith (talk) 19:36, 28 April 2019 (UTC)

Have you tried right-clicking Granny and toggling which buyer you want? You might have toggled chickens by mistake. Meeeeerds msg 20:25, 28 April 2019 (UTC)
Wow! I didn't know you could chose a buyer! I thought it went purely on what was in the pens. Have found it and selected Chins. Hopefully tomorrow i will have a different buyer and i might just get more beans. Thank you. Cara m sith (talk) 21:05, 28 April 2019 (UTC)
Should work :) Meeeeerds msg 22:27, 28 April 2019 (UTC)
It did! Must have selected chickens right at the beginning, then forgot that it was a thing. Even then, looking at it, i would not assume it was a permanent change.Could the possibility to change be mentioned on the Wikki? I asked in game several times, but nobody suggested talking to Granny.Cara m sith (talk) 07:11, 29 April 2019 (UTC)
I thought we added it somewhere when it was updated, I’ll check again when I can and add if it’s not there. :) Meeeeerds msg 07:24, 29 April 2019 (UTC)
Added. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 07:45, 29 April 2019 (UTC)

Breeding cycle[edit source]

I am not sure who discovered cow breeding cycle but twice I have had bred baby rabbits (5) minutes apart. As far as I can tell, breeding/growth will not tick while you are not at PoF. When you log back in/return to Ardy lode, all missed ticks will tick at once.

Shock21172 (talk) 18:21, September 4, 2018 (UTC)

Rellekkan Cream x2 in breeding pen just spawned a Piscatorian Cottontail. Any updates on shiny drop rate/combos?

Shock21172 (talk) 20:45, September 5, 2018 (UTC)

I believe the 5minutes breeding time between rabbits to be accurate and any reports of lower times in between baby births a bug. Friend just got rabbit baby only after 25minutes so i recommend changing back and keeping the rabbit breeding cycle at 5minutes. (This is post bad luck mitigation update) IceRevenge (talk) 11:26, September 11, 2018 (UTC)

I suspect the Sheep breeding rate is incorrect. Yesterday, I had a Ewe and a Ram in the breeding pen for over 9 hours and they didn't breed. They had 887/1000 in the trough (so not going hungry), positive traits (i.e. they are not "stressed" animals that cannot breed), and are both 100% Happy and Healthy - there's really no reason that they shouldn't have bred something within the 5-hour timeframe on the Wiki, so the estimation of max breeding time seems to be incorrect. Anyway, after 9+ hours, I gave up on Sheep and put Cows in the breeding pen, and they got it on just fine haha. Could someone please increase the max time for Sheep, so it doesn't mislead anyone else? :) Thanks! 00:40, September 15, 2018 (UTC)

Are you sure they were in the breeding pen? It seems to be a common mistake that people assume that both bens in the East are breeding ones. If it is not the case we'll change it. Also, 9hours divided by 5 would give a weird number, did you manage to see if it ended up being 10hours? Meeeeerds msg 00:52, September 15, 2018 (UTC)
Yes, I'm absolutely sure they were in the breeding pen and have always been aware that there is only one breeding "specific" pen. I've been breeding animals in that pen just fine since day one of PoF release - and, as per above, when I swapped the Sheep for Cows in the very same pen, the Cows bred just fine, as expected. There's definitely a problem with max breeding time for Sheep, but I gave up on the Sheep after just over 9 hours, so don't know how long it would have taken otherwise. 09:10, September 15, 2018 (UTC)

I'll change it to 2 hours - 10 hours. Meeeeerds msg 10:50, September 15, 2018 (UTC)

My crystal chins had a baby at 8:30 and another between 10:30 and 11. Forced007 (talk) 04:10, September 15, 2018 (UTC)

They probably had a baby overnight, at the correct hour, but you logged in at 8:30 so that's when you got the message. Meeeeerds msg 10:50, September 15, 2018 (UTC)
I logged in around 6 pm that day and they had a couple babies since I was logged out for around 10 hours. My next baby came at 8:30 pm, followed by another baby between 10:30 and 11 pm. The same chins were present throughout - 2 elders and 2 babies, followed by the baby at 8:30 pm. I wrote down the times to remind myself to empty the pen if they had another baby at the expected 12:30 am time. I was logged in/lobbying the entire time. Forced007 (talk) 07:04, September 16, 2018 (UTC)
Two hours then, I’ll check if any mod confirmed the value we have atm, then I’ll change it if there isn’t any. Meeeeerds msg 10:23, September 16, 2018 (UTC)

I logged in today around 18:00 to no spider offspring in eastern medium pen, which held an elder rax spider, an elder giant spider, and an adolescent night spider. I went back and forth a few times between 18:00 and 20:00 but still no spider offspring. Left and came back around 21:30 and my spiders had an offspring (rax spider egg), which I took out of the pen. I hopped to W2 and stayed at the farm. My spiders had another offspring at 22:00 (night spider egg), which is 30 min-2 hours after the last offspring. I took a snapshot of the chat box time stamps. Maybe it switching to night time caused this? Forced007 (talk) 03:33, September 18, 2018 (UTC)

I've noticed that breeding times seem to be completely all over the place outside of the breeding pen. In the span of roughly fifteen minutes, I've had two notifications regarding Crystal Chinchompas in a small pen having babies, and considering that the Wiki currently states that they have a breeding rate of two hours, I believe that there is a severe discrepancy between breeding pen times and regular pen times. I was logged on and at the farm when I received both notifications, so I don't believe this can be chalked up to the breeding ticks "catching up". 18:28, September 19, 2018 (UTC)

Guessing the first one was most likely bred while you were outside the farm. Meeeeerds msg 21:38, September 20, 2018 (UTC)
Well, no. I was logged on, at the farm, for some length of time before I got the first announcement; and when I went to check on the animals in question a few minutes later, I received the second. 05:27, September 21, 2018 (UTC)
May I ask when this happened? If I recall correctly there was a bug where China could breed twice in quick succession but it was fixed last Monday, I believe. Meeeeerds msg 08:38, September 21, 2018 (UTC)
I think it might have been the bug, then. I recall it happening shortly before I posted about it (Wednesday), and I haven't had it happen since, so they might have hotfixed it. 19:35, September 21, 2018 (UTC)

My first dragon offspring was at 8:40 pm. My second dragon offspring was at 7:40 am. I was on my farm when both dragons were born. The same two dragons have been in my breeding pen for around 29 hours now. Forced007 (talk) 12:48, September 22, 2018 (UTC)

Incorrect information on wiki[edit source]

Incorrect information...

I've never edited a Wiki and don't intend on doing so now.. I'm aware that some people would just change back my edit anyway.. So I'm adding this under Talk, and leaving this for you all to adjust as you see fit.

It is INACCURATE where we say that babies won't age in the breeding pen. They DO seem to age MUCH slower, but I can verify that they will indeed raise up to adulthood in the breeding pen.

Best wishes to you all. Keep up the great work, each and every one of you.

--Sven  —The preceding unsigned comment was added by (talk) on 18:42, 5 September 2018 (UTC).

Thanks for letting us know, and I can also confirm that animals do age in the breeding pen. I'll fix it. :) Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 19:23, September 5, 2018 (UTC)
Does this also apply to babies born while logged out (or possibly away from the farm)? I had two rabbits born while logged out for 10 hours and both were babies when I logged back in. Assuming even an unreasonable birth rate, at least one of the bunnies would have had 5 hours in the pen, indicating a growth rate at least 20 times slower than normal. Instead I think that if the animal is born while logged out (or possibly away from the farm), it will be a bunny when you log back in (or return to the farm). My only caveat to this is I may be wrong and the growth rate is that slow, but the aging of my baby bunnies in the breeding pen while I was there did seem faster.
Toddathon (talk) 20:53, September 6, 2018 (UTC)
While away, nothing happens on your farm. The game keeps track of the time you're away, and then everything (growing/breeding/feeding/etc) happens the moment you come back to the farm. So your animals that were newly born are actually born the moment you step back onto the farm, meaning they haven't had any growth time at all. Hinoyama (talk) 23:21, September 10, 2018 (UTC)Hinoyama
Everything in your farm happens while you're logged out. But babies born while you're offline only start their growth when you are prompted with the message in your chat. (Even if you're online, they only start counting from the moment you enter your farm and get the message). Meeeeerds msg 23:26, September 10, 2018 (UTC)

Beehives do not always produce a honeycomb every hour, but I do believe they are in sync with each other. All seven of mine have been completely filled (27 of each) with woad leaves and snape grass since the first day of release. I've also added around 100 marigolds, a few rosemary, and kept woads maxed since then. If I got one every hour, I should have over 500 combined honeycombs banked, minus the ones I've used - I have 210. I get around 15 honeycombs from each hive per day. My last two hours (23-1) haven't produced any honeycombs. Maybe reset affects it or maybe adding flowers affects it. (Forced007 (talk) 01:27, September 8, 2018 (UTC))

The base sell price of yaks is 750, the 825 is from selling the buyer's prefer yak (spirit vs non). Also I just got a zygomite (unchecked) from a exuberry bush on an uncharted island. I have gotten about 5 or 6 from the mushroom cluster, but this was my first one from the bush (I saw that it is labeled that a different berry can give them, so this should probably be updated to rare chance from berry bushes) Randecker (talk) 20:16, September 12, 2018 (UTC)

Are you sure you didn't have any bad trait? Meeeeerds msg 21:20, September 12, 2018 (UTC)
No I am not sure, but I know it did not have the "Nice but Dim" trait (which is the only -10% possibility). Also updating the exuberry bushs, i have gotten at least 2 more if not 3 more zygomites from the exuberry bush. Randecker (talk) 06:42, September 13, 2018 (UTC)
Weird, I’ve also had someone tell me the value was wrong, but up to 850 instead of 750, he also claims he didn’t have anything boosting the beans, I’ll try to get more info. Meeeeerds msg 07:07, September 13, 2018 (UTC)

Acquiring animals with locked pens[edit source]

I have a hunch that you will not be able to acquire animals via killing if you don't have at least one of the required pen sizes. At least I can assume since you can't buy them from the Farmers' Market without the required pen. Cause I've been killing and filling my inventory with bones for burning at the altar and still haven't gotten a cow calf. You think this is true? ---TacticalMaster (talk) 00:29, September 6, 2018 (UTC)

nope just rng

Shock21172 (talk) 03:35, September 6, 2018 (UTC)

I don't think you can get cows, sheep, nor chickens from killing. Cows are purchased from Granny P. x ANGELUS NEX 05:00, September 6, 2018 (UTC)

That's correct. 5-x Talk 08:55, September 7, 2018 (UTC)

Only thing needed to receive farm animals as a drop is having done the tutorial afaik. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 08:23, September 6, 2018 (UTC)

Ach. I see. Thanks for the tips I guess. ---TacticalMaster (talk) 10:43, September 6, 2018 (UTC)

Stats[edit source]

Do stats other than health and happiness actually DO anything? Given that there's honey for weight, speed and attractiveness... Jampolo 16:45, September 6, 2018 (UTC)

Breeding Combos[edit source]

I think there shall be a Animal Breeding combination table to alloud better guidance.—  —The preceding unsigned comment was added by ThreadEditor (talk) on 20:17, 6 September 2018 (UTC).

Disease symptoms appear to have set combinations[edit source]

I had a diseased elder brown female rabbit with the flu. I checked for symptoms 21 times in succession and was given only 5 distinct combinations of traits:

head eyes legs and feet stomach # of times
a little bloodshot a bit of gas 8
a small fever a little bloodshot feet are clammy 3
breath smells deeply unpleasant feet are very warm to the touch 3
coughs in your face a little bloodshot off its food 5
sneezes in your face a little bloodshot feet are very sweaty nausea 2

If my conclusion is correct, I think this could be represented in the table by splitting the symptoms columns into several rows for each disease, to list each individual possible combination. I only have three animals though and have only gathered data once, on one animal, with one disease so I don't want to edit the page until we gather more data (different animals, different diseases, et c.). I collected the data on a google sheet found here[1]

--Connormcan (talk) 21:42, September 6, 2018 (UTC)

I just had two more diseased rabbits, one with bone rattle and one with wooting cough, and applied the same methodology. The results are recorded in other sheets of the same Google Document linked above. Starting with the wooting cough, I also recorded the neutral feedback from checking the animal's symptoms (e.g. 'legs seem fine'), and found that they were also part of the same consistent combinations.

Bone Rattle
head eyes legs and feet stomach # of times
breath smells normal eyes seem fine legs seem a little stiff body is making a weird clicking noise 4
can't seem to spot anything immediately obvious eyes seem fine legs click as it walks a bit of gas 4
gums appear to be healthy eyes seem fine legs click as it walks can't seem to spot anything immediately obvious 2
nose seems fine can't seem to spot anything immediately obvious legs click as it walks doesn't appear to be in gastronomic distress 8
teeth click in a sinister manner eyes seem fine legs click as it walks appears to be shivering, but has no temperature 3
Wooting Cough
head eyes legs and feet stomach # of times
breath smells normal a little bloodshot legs seem fine can't seem to spot anything immediately obvious 5
can't seem to spot anything immediately obvious filled with mirth a little unsteady on its feet a bit of gas 2
coughs as you try and examine it keep darting around the place with a sense of wonder legs seem fine body is slightly swollen 2
coughs loudly in a 'hu hu huuu' style filled with mirth legs seem fine coughs regularly 4
nose seems fine filled with mirth legs seem fine doesn't appear to be in gastronomic distress 8

This reinforces to me that there is a set number (seemingly 5) of combinations of symptoms for each disease. I don't know how to best express this on the wiki. One way might be, as I suggest above, to split each disease row on the existing table into 5 rows of symptoms to show the combinations. Or if that seems clunky, we could leave the table organised as is, update the symptoms, and have a separate wiki page for animal diseases with the distinct combinations for each. Thoughts? --Connormcan (talk) 23:23, September 10, 2018 (UTC)

Could make it 1 table for each disease like you're doing here tbh. Meeeeerds msg 11:33, September 11, 2018 (UTC)

Food Information[edit source]

Can someone add which foods fall under each category for feeding? For example which raw meats can be used for feeding dragons etc. I think it tells you all the possibilities when you try to add to the trough. Could be useful for determining cheapest food under each type. Thank you!

2600:1700:B01:6660:390F:E876:1542:2DCD 04:55, September 8, 2018 (UTC)maxthenerd

When you open the trough it does show you everything you can add, I personally don't find it necessary that we add the cheapest options. Meeeeerds msg 13:52, September 8, 2018 (UTC)
See respective mush page for price information. Igornist (talk) 17:19, September 8, 2018 (UTC)

Species' Traits[edit source]

It seems to me that there are several species specific traits (such as cow scents), and even if they don't they contribute to helping breed new species. I think we should consider breaking up the traits section into 'universal' (all animal) traits and species specific.

Hinoyama (talk) 17:17, September 8, 2018 (UTC)Hinoyama

Time Mechanics[edit source]

Mod Raven has discussed how the feeding/breeding cycles work here. Basically cycle timers are for the pen, and are active as long as an animal is inside. No animal = no timer. Add an animal and the cycle starts. Adding an animal to the end of an active cycle will gain the benefits even if it hasn't been there the whole time. Might want to add to the article somewhere. For those diligent enough this could also be a way to manipulate cycles/breeding.

Hinoyama (talk) 17:25, September 8, 2018 (UTC)Hinoyama

Killing Chinchompas[edit source]

Can baby Chinchompas be found by killing Chinchompas rather than box-trap hunting them? 19:07, September 8, 2018 (UTC)

Animals and Winter[edit source]

So I had my chinchompas and rabbit at maximum stats, I was trying to breed a winterwold sheep so I set the season to Winter... Came back after some hours to find out my chinchompas and rabbit were sick and had less health. They had the right food so I suppose winter affected them. Can someone else confirm this? Meeeeerds msg 19:15, September 8, 2018 (UTC)

Generally speaking, beware of reading too much into data of sample size 1 19:17, September 8, 2018 (UTC)
Just wondering, therefore asking if any1 else is had this happen. Sample size was actually 4. Meeeeerds msg 21:40, September 8, 2018 (UTC)

Really? Bigotry on a Wiki?[edit source]

Was this really necessary???? "This has a much lower overall chance of offspring than a male and female, since it is disgusting and not God's design" 19:35, September 10, 2018 (UTC)

Man has issues... 2 people have changed that 3 times now... Meeeeerds msg 19:38, September 10, 2018 (UTC)
I've protected the page for now, someone seems persistant on projecting their views on the wiki. Talk-to Kelsey 19:48, September 10, 2018 (UTC)
Thank you so much. 19:59, September 10, 2018 (UTC)
God's design, foiled by video game chickens. Some god you've got there. 2001:A61:609:8801:4ECC:6AFF:FE62:8EE0 10:27, September 23, 2018 (UTC)

Updated with new information[edit source]

How annoying - dudes with issues on same sex breeding being allowed in-game had to ruin the edit function for the rest of us genuine contributors (sigh). Anyway, Since the game update last night, there is a new breeding message in-game and I can't update it on the Wiki... "The animals in your breeding pen have given birth to a healthy child". Can someone change this please? Thanks :) 01:36, September 11, 2018 (UTC) 02:11, September 11, 2018 (UTC)

It is there in the breeding section already. But changed the growth stage one too :) Ty Meeeeerds msg 11:24, September 11, 2018 (UTC)
Thanks so much :) Also, with the new update again last night (it must be update week haha), there's another new message regarding the breeding pen. In red text: "Your breeding pen is now full. You will need to remove animals if you want to breed more." Would you add this too please? :) 00:36, September 12, 2018 (UTC)

What exactly triggers this message? Meeeeerds msg
This was actually added with Monday's update, once your breeding pen is full, it'll show a message stating that the breeding pen is full. Doesn't happen at the regular pens though afaik. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 07:10, September 12, 2018 (UTC)
Added :-) Meeeeerds msg 20:08, September 12, 2018 (UTC)

Prize Specimen A shining example of what this breed is capable of. How does this affect shinies?

Shock21172 (talk) 03:41, September 11, 2018 (UTC)

Insane Trait[edit source]

I have a Bandosian hen that has the Stressed and Insane traits. Since Stressed is already defined, I think this has to do with the Insane trait but would like confirmation so I don't mess anything up by making a direct change to the POF page. But I've noticed twice now that I get 125 more xp than the other chickens I have. I normally get 625 XP per chicken but with the Stressed/Insane chicken I get 750 XP. Anyone else able to confirm this? Fairuza Skye (talk) 13:00, September 13, 2018 (UTC)

Sorry, figured this out. Has nothing to do with any trait. I just didn't check the animal as an egg so I got the xp from the egg growth stage and adolescent growth stage at the same time. Fairuza Skye (talk) 07:50, September 17, 2018 (UTC)

Rumoured that Good breeding trait leads to higher chance of ravensworn trait in offspring not a different breed quoted from mod raven(?) (the pof jmod in game) can anyone confirm?

Shock21172 (talk) 04:51, September 15, 2018 (UTC)

2/3 Traits?[edit source]

This says that Perfected only shows in the 2/3 slots. But I have a bunny with this trait in the 3rd slot. Did I misunderstand? 19:11, September 17, 2018 (UTC)

We meant 2nd and 3rd slots. Meeeeerds msg 19:58, September 17, 2018 (UTC)

Distributing the info on the page[edit source]

This page is too cluttered, wouldnt it be better if we divided it into multiple pages , a small mention about the thing and then a link to the page that deals with a topic in detail?

eg: disease could be made another page

perks could be made another page

traits could be made another page

selling could be made another page

Mistydarkness (talk) 14:53, September 28, 2018 (UTC)

Got a lizard chicken[edit source]

Upon harvesting from the elder lizard chicken all of its produce from birth, it gave me 40 swamp tar instead of the feathers. Its breed was common white hen, but it has "Shiny!" as a modifier. Weirdee (talk) 21:52, 4 October 2018 (UTC)

Thanks! I've changed Lizard chicken so it now shows that. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 21:57, 4 October 2018 (UTC)

Average breeding time[edit source]

I calculated the average breeding times that are currently on the page. Given breeding time b and chance p I use the following formula:

Sumi=03(i+1)*b*p*(1-p)^i + 5*b*(1-Sumi=03p*(1-p)^i)

This includes the bad luck mitigation. If you want to calculate without bad luck mitigation it's:

Sumi=0infinity(i+1)*b*p*(1-p)^i = 1/p*b

You might notice this is a geometric distribution. If you think I made a mistake please let me know.

Ikbenbeter (talk) 16:19, 9 October 2018 (UTC)

Wolfram Alpha link for easy calculations, of your first formula:*b*p*%281-p%29%5Ei%2C+i%3D0+to+3%29+%2B+%285+*+b+*+%281+-+%28sum+p*%281-p%29%5Ei%2C+i%3D0+to+3%29%29%29%2Cb%3D1000%2Cp%3D0.88 18:01, 7 January 2020 (UTC)

Unstable trait for Chinchompas[edit source]

Not sure if that person on Reddit will ever see this, but for those who are wondering about it, yes, if your Chinchompa "explodes", it will be gone from your POF forever, it just straight up vanishes in a cloud of smoke. But you will get the following messages in the chat:

The animal explodes, giving you all of its potential XP and materials in one go! 
Congratulations! You have completed: 'Tickety Boom!'. (Make a chinchompa explode (by accident).) 

I don't believe mine had the Unstable trait at the time though, but I may be wrong... Fishing cape.png Kate the HuntressQuest.png 07:53, 14 October 2018 (UTC)

Breeding ticks[edit source]

Is it known if the breeding ticks are the same for everyone or not? If so, do we know when the breeding ticks start(ed), so we can calculate when the next breeding tick for each type of animal is? Though perhaps they reset when a server restarts (e.g. for an update)?
This would be useful to avoid needlessly stopping by one's farm, or planning when next to check in (especially once you're dealing with the animals with long breeding cycles like dragons, zygos and such). 12:42, 11 November 2018 (UTC)

I wanted to try and collect some data points for this today, but found something odd. I have read about being at one's farm (so not upon arrival/logging in) and receiving more than one offspring at once in a specific pen, but those reports have always been about offspring received at the exact same time. Just now, I received two chinchompas in the small pen only 4-5 minutes apart. My data points for today:
  • A chin was born somewhere between 9:18 and 9:39 game time. (I logged in at 9:39; I'd expect the breeding tick happened at 9:30.)
  • A chin was born while I was online at 12:00 game time (chatbox minutes/seconds were 00m04s, but I know those depend on system time, not server time, so are inconsistent and off).
  • A chin was born while I was online at 16:55 game time (55m57s specifically).
  • A chin was born again at 16:59 game time (59m42s), only 4 minutes since the previous one. I was still online standing around at my farm (hadn't left the farm).
  • A zygo was born somewhere between 12:01-12:48 game time (I was online at the 12:00 breeding tick, and got the chin above; logged out afterwards and logged back in at 12:48).
  • A zygo was born at 16:59 game time (59m42s; I was standing around at my farm; born together with the second chin).
The zygos were born only 5 hours apart, whereas the current guide states that their breeding cycle is 8h20m... Can anyone offer some insight in this? I do remember having read at some point that someone thought the small/med/large pens act differently for breeding (aside from having no bad luck mitigation), but as it hasn't made its way into the guide here (yet)... not sure what to think at the moment. 17:21, 2 December 2018 (UTC)
I've compared some data provided by a clanny; their chin spawns match with my expected times; and once we managed to be at the farm at the same time, at a moment I expected a breeding cycle, and we both received chin offspring at the same time. I thus expect the breeding cycles to be global; the same for everyone. I have since the post above again had a few spawns that didn't quite match the pattern, however; no clue what causes those. Getting exact data points for zygos and dragons is more annoying; they usually breed while I'm not online... 17:38, 5 December 2018 (UTC)

Last updated on 22 January 2021 11:41:14 (UTC). Click here to purge.

Animal Last 5 breeding ticks Next 5 breeding ticks
Chinchompa 22 January 2021 01:30:00

22 January 2021 04:00:00
22 January 2021 06:30:00
22 January 2021 09:00:00
22 January 2021 11:30:00

22 January 2021 14:00:00

22 January 2021 16:30:00
22 January 2021 19:00:00
22 January 2021 21:30:00
23 January 2021 00:00:00

Sheep 22 January 2021 04:00:00

22 January 2021 05:40:00
22 January 2021 07:20:00
22 January 2021 09:00:00
22 January 2021 10:40:00

22 January 2021 12:20:00

22 January 2021 14:00:00
22 January 2021 15:40:00
22 January 2021 17:20:00
22 January 2021 19:00:00

Spider 21 January 2021 21:00:00

22 January 2021 00:00:00
22 January 2021 03:00:00
22 January 2021 06:00:00
22 January 2021 09:00:00

22 January 2021 12:00:00

22 January 2021 15:00:00
22 January 2021 18:00:00
22 January 2021 21:00:00
23 January 2021 00:00:00

Zygomite 20 January 2021 22:00:00

21 January 2021 06:20:00
21 January 2021 14:40:00
21 January 2021 23:00:00
22 January 2021 07:20:00

22 January 2021 15:40:00

23 January 2021 00:00:00
23 January 2021 08:20:00
23 January 2021 16:40:00
24 January 2021 01:00:00

Dragon 19 January 2021 12:40:00

20 January 2021 05:20:00
20 January 2021 22:00:00
21 January 2021 14:40:00
22 January 2021 07:20:00

23 January 2021 00:00:00

23 January 2021 16:40:00
24 January 2021 09:20:00
25 January 2021 02:00:00
25 January 2021 18:40:00

With my current data on chinchompa spawns, the above table seems to show correct times (not accounting for the few 'odd'/extra spawns). I'll add other animals (zygo and dragon are the only others I have, though) once I get some decent data points on those. 05:28, 6 December 2018 (UTC)

Finally got a hard data point on dragons (20181207 5:20 game time), which along with my zygo, spider and sheep data point(s) can all lead to 20180901 00:00 game time as start for breeding cycles, using the breeding times on the wiki. I've completed the table above for those. It's a bit clunky; if anyone can figure out a better format to add it to the article/quick guide, I'd be much obliged. 15:38, 7 December 2018 (UTC)
I took the cycles and had my computer count back to 01/01/1970 (the base time used for most rotations in Module:Rotations), and it seems those in the table above all land exactly on 01/01/1970 00:00 as well. That'd make the calculations easier. 06:03, 8 December 2018 (UTC)

"Useful traits for breeding"[edit source]

What does the "Rs" mean in the "Useful traits for breeding" table? Can we get a footnote that explains it? 12:52, 6 June 2019 (UTC)

Seems like Lyndburger added that symbol to the table, so I've asked them what it means. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 15:03, 6 June 2019 (UTC)

Apparently the Rs symbol was meant as confirmation, so I've placed it by Yes check.svg and the x I've replaced by X mark.svg, so hopefully that makes more sense. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 15:44, 6 June 2019 (UTC)

Shiny traits don't stack?[edit source]

Is there a source for this edit, claiming that multiple shiny traits on the same animal don't stack? 18:29, 12 June 2019 (UTC)

I've reverted it and I've asked the editor for her source, because I'm sure they stack too. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 20:21, 12 June 2019 (UTC)
Okay, I've spoken with her and what she meant was that identical traits, e.g. Sparkling and Sparkling on one animal do not stack with each other, however different shiny traits like Sparkling and Glistening do stack, as well as it stacks with both parents, e.g. one parent with Sparkling, Glistening, and Radiant plus the other parent with the same 3 traits add a 10% chance that their offspring becomes shiny. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 20:34, 12 June 2019 (UTC)
Nevermind, the same traits do stack, she read something wrong. :P I've corrected the article accordingly. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 21:10, 12 June 2019 (UTC)
Thank you for having followed up. 03:38, 13 June 2019 (UTC)

Info about no natural animal death and produce at final growth stage[edit source]

Started POF recently and didn't find information that stated these details explicitly.

  • Animals do not die naturally (such as from disease or 0 health).
  • Elder animals do not generate produce after the initial collection.

As other farming sims have these things, people might think POF has these too. Silverwilver (talk) 21:14, 16 July 2019 (UTC)

Animal death is mentioned in the Disease section. Animal produce being only available from an animal once per growth stage is mentioned in the Gathered produce section. But I've made it more explicit. Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 12:52, 17 July 2019 (UTC)

Breeding tick calculator issues[edit source]

I'm seeing some reports of the breeding ticks provided by the calculator are incorrect - does any have additional data on this? (e.g. [2]) Real times of ticks for your farm, etc. If there is an issue, I can adjust the calculator to get back to accuracy. Quest.png Gaz Lloyd 7:^]Events!99s 01:33, 30 July 2019 (UTC)

I find the calculator to be accurate, but the tick (as implemented) does have glitches that lead to double and triple births over the course of a breeding interval. I spent a significant amount of agony early in the pof's lifetime trying to figure out what was happening. (I haven't figured out the triple births. They occur too randomly and rarely for me, so I decided that I no longer care.) I'm disinclined to comment extensively in a public forum, but the double birth glitch arises from what I believe is a design flaw (and what Jagex probably believes is a feature) in the tick system and has drift with respect to the calculated times. I think the calculator is fine, but I can understand why some people may not see it that way. Depending upon the way people play, it's possible the only thing they see is the design flaw/feature and not the calculated ticks, in which case they'd think the calculator is screwed. When the pof bug fixes that Jagex recently announced go live, it's possible it'll all change anyway. --Saftzie (talk) 04:48, 30 July 2019 (UTC)
Hi, this is my first contribution to the wiki but I have reason to believe the chinchompa timer is wrong. My chinchompas had babies between 6:00 and 7:30 UTC (not sure on the timing because I was bossing). The next breed time the calculator says is 8:00 UTC, which is less than 2.5hrs since 6:00 UTC (the earliest the baby could have appeared). I'll keep looking into it! EDIT: The 8:00 UTC timer, according to the calculator, will have Chins, Zygos, Yaks, and Dragons. I'll see which ones I can confirm. --Bass (talk) 07:39, 31 July 2019 (UTC)
Looks like the Chins did breed again! The Zygos, Yaks, and Dragons also had babies! I take back what I said, calculator seems accurate to me haha. My bad. --Bass (talk) 08:13, 31 July 2019 (UTC)
Aside from possible double/triple breeding ticks, I have also observed extra spawns in-between the expected spawn times (as close as 5-10minutes to the expected time, which also spawned offspring). They occur too infrequently to try and determine a pattern/logic to them... 08:52, 31 July 2019 (UTC)
I posted on Reddit about the inaccuracy of this calculator and am very grateful for the quick response (or mere coincidence) of this thread. I will check my farm frequently and post whatever data I can find, mainly about the longer-breeding animals, dragons and zygos. At Aug-01 17:08 UTC, my dragons and zygos had already bred, even though they weren't supposed to until 17:20. More data to follow. 17:19, 1 August 2019 (UTC)
OK, wow. At precisely 17:20, my dragon and zygo pens bred! Now I'm doubting myself -- did I really check their pens after the 9:00 tick? Until I can gather more data, I offer my sincere apologies to the authors of this remarkable calculator! 17:24, 1 August 2019 (UTC)
The article notes that extra breeding occurs within the interval not at the expected ticks, as well as at the expected ticks. It is a very consistent bug. It's so consistent, it is exploitable to allow anyone who understands it to double the birth rate of all animals, which is why I don't post the details on how it works. Seriously, all this noise about the calculator supposedly being "off" is just more people noticing the bug, one year on. I don't watch very many of Jagex's videos, but one of them shortly after pof was released had one of the developers singing the praises of the pof farming tick system, saying he wanted to rewrite the tick system for farm patches to use the same or similar code. Seriously seriously, the pof farm tick system is one of the biggest bug clusters ever to fuck, but Jagex seems to think its the ultimate programming achievement of the century. The flaws are so deep, the tick system needs to be rewritten (not just patched) to fix it, but I'm certain that's obviously not a politically acceptable conclusion from their point of view. This is code behavior that's been there since before the existence of the calculator. The calculator is fine. The game code is screwed, but at least it's consistent. It's nothing new. --Saftzie (talk) 17:47, 2 August 2019 (UTC)
OK, that explains my observation for instance, when I find Callia holding an unchecked dragon for me 30 min prior to the dragon breeding tick. So IOW the ticks work exactly as expected and the bug throws in extra breeding opportunities at random times? If this bug has any regularity to it, please PM me: eviltexan. Thanks. Nfurlong (talk) 19:14, 3 August 2019 (UTC)
It varies over time, from player to player, and from pen to pen, but in predictable ways. That's all you'll get from me. --Saftzie (talk) 03:02, 5 August 2019 (UTC)
More data: Sometime between 08:30 and 16:02 UTC, my dragons bred. They did not seem to breed at the 04:40 UTC breeding tick (three dragon pens with an open slot and one zygo with not a single offspring is highly unusual, but I can't say for certain that the tick did not occur) and the next dragon tick isn't until 21:20. So this might be evidence of some ticks working when they should and others not, as opposed to all ticks work with extras thrown in. Update: Breeding took place normally at 21:20 UTC. Nfurlong (talk 16:21, 5 August 2019 (UTC)

Extra Tick My dragons in the large pen both bred at 20:05-20:06. This time was not in the calculator, and my dragons have not bred at the predicted time for about a week now. Either I have had terrible luck and got an extra breed time, or the calculator is off for dragons.NaginiFay (talk) 20:11, 27 August 2019 (UTC)

From the article

An extra breeding attempt occurs outside of these times each cycle under certain circumstances; it is a consistent glitch.

And from above in this discussion

Depending upon the way people play, it's possible the only thing they see is the design flaw/feature and not the calculated ticks, in which case they'd think the calculator is screwed.

--Saftzie (talk) 20:38, 27 August 2019 (UTC)
My dragons again missed the predicted breeding tick before I went to bed (can't list the exact tick time because the tool is not letting me enter a negative time at present), and bred sometime between 05:00 and 16:00 game time. I am aware there is a glitch, but not what causes it. The point of reporting is not to complain about the tool, but to provide the Requested data to improve it if it has become innacurate.NaginiFay (talk) 16:22, 28 August 2019 (UTC)
Dragons failed to breed again at 19:20, the predicted time. Does the "extra tick" glitch affect a persons individual tick timer until whatever activates is removed?NaginiFay (talk) 20:22, 28 August 2019 (UTC)
It is possible to see both the extra ticks and the calculated ones under the same conditions, or one or the other. It depends on how you play. I believe the glitch was introduced so that no one would ever see neither. Everyone should see at least one. --Saftzie (talk) 23:32, 29 August 2019 (UTC)
I've gathered enough data to show that some of the breeding ticks just aren't happening, for Zygos and Dragons at least. The evidence also shows that extra ticks are happening hours away from the predicted ones. Oh, and the tick calculator no longer works with negative numbers. Bummer. Nfurlong (talk) 18:16, 31 August 2019 (UTC)
They're happening. It's the way you play. --Saftzie (talk) 02:10, 4 September 2019 (UTC)
Lol, Saftzie's uninformed insult aside, I've been measuring Zygomite and Dragon breeding and every other tick is not happening, for both. For instance, the Tues Sep 03 UTC 1:20 tick gave no offspring in five eligible Z & D pens, which is 99.93% unlikely. It's called *data*, and has nothing to do with the way I play. Nfurlong (talk) 22:19, 4 September 2019 (UTC)
Player Data
Calculated Tick (UTC) Observe eviltexan
7 Sat 12:40 Z+D Yes: Z&D both bred, between 6:30 and 15:50
7 Sat 21:00 Z No: 0/2 Z bred = 9% chance
8 Sun 5:20 Z+D No: Z bred, but 0/3 D bred = 0.8% chance
8 Sun 13:40 Z Yes: Z&D both bred, between 7:30 and 16:18. So extra D tick at least in that time
Note: A single offspring proves breeding for that animal. No breeding does not prove lack of tick, so list "No" with % chance if < 10%. Nfurlong (talk) 05:46, 8 September 2019 (UTC)
I didn't insult you before, but your clueless insult is noted. The ticks happen. I'm not going to explain how to abuse the glitch. Get over it. --Saftzie (talk) 03:27, 11 September 2019 (UTC)
Negative Numbers The new calculator uses a validator that only accepts numbers "from 0 to infinity". So it now rejects negative numbers. However, the instructions still say that negative numbers will give ticks in the past. That was a very useful feature when it worked. Nfurlong (talk) 22:23, 4 September 2019 (UTC)
New tick times At least for chins outside the pen I had a tick on September 16 2019 at 18:45PM GMT and 22:30PM GMT. Given they changed the breeding rate to be 1.5x as slow at 3 hrs 45 mins between ticks I'm very sure that's the time for chins (every time in the future being calculable from that). 22:36, 16 September 2019 (UTC)

For those keeping track, the last few days my jadinkos (in the medium pen, not the breeding pen) have been producing offspring somewhere between 17:10 and 18:20 game time. 05:37, 18 December 2019 (UTC)

The jadinkos as well as my small-pen salamanders bred between 17:32 game time and 18:41. The salamanders in the breeding pen didn't. 18:42, 18 December 2019 (UTC)
Feels like the jadinkos only breed once a day. Always around the same time. Some time between game time 18:11 and 18:51 today; forgot to check in more often to narrow it down... 18:52, 26 December 2019 (UTC)
Between 18:21 and 18:36 today. My earlier note "somewhere between 17:10 and 18:20 game time" on the 18th may have been inaccurate (that one was from memory). 18:37, 27 December 2019 (UTC)

Expected dragon tick wasn't until 02:40:00. Mine bred at 22:40:00. Dsctatom (talk) 22:46, 30 December 2019 (UTC)

Happened again where all of my dragons bred hours earlier, but none bred on the tick at 16:40. Dsctatom (talk) 17:50, 14 January 2020 (UTC)
I don't suppose you have a more exact time? If the listed way breeding works is (still) correct, your spawn at 20191230 22:40 would imply a spawn at 20200114 12:40 today (in the breeding pen). It could mean the 'anchor point' that the cycles start at, has changed. I didn't get a dragon spawn during the day today, but I did get one during the night (which could've been the previous spawn at 20200113 20:00, but I don't know).
I'm rarely at my farm these days, and mostly deal with the animals with long cycles, so I don't have any proper data to verify / revise the current ticks... Any exact data points (=> be at the farm when they spawn) for breeding pen spawns would be helpful. Other pens' data points I'd also like to take a crack at, but they probably work differently as of the nerf. 18:45, 14 January 2020 (UTC)
The current ticks are correct, but there are glitches. See all the previous discussion here and the page itself. --Saftzie (talk) 23:18, 14 January 2020 (UTC)
That'd be great news. Do you happen to have any idea as to how breeding cycles in the non-breeding pens work? Simply multiply the cycle time by the factor stated in the news post (1.5, 2 and 3) and use the same calculations, or? 04:38, 15 January 2020 (UTC)
Well, someone made the tick calculator with the simple multiplication of breeding times mentioned above: [[Template:Root timers nobreeding]]. Currently says the previous tick for varanusaurs would have been "19 January 2020 00:00:00 (UTC)", and the next not until tomorrow. Mine bred between 11:08 game time and 12:11 game time, so not matching the simple cycle duration change, but then again it could be one of the erratic spawns? 12:17, 19 January 2020 (UTC)
Malletops bred in NW large pen between 13:15 and 14:12 game time. 14:16, 19 January 2020 (UTC)
Another today in NW large pen sometime between 05:20 (ish, as at that time or a little later I checked last) and 15:16 game time. 15:20, 22 January 2020 (UTC)
Pavosaurus bred in W large pen between 18:10 and 19:10 game time. 19:13, 19 January 2020 (UTC)
Another Pavo today in W large pen between 17:11 and 18:10 game time. 18:11, 22 January 2020 (UTC)
One between 17:30 and 18:30 game time today. 18:35, 25 January 2020 (UTC)
Finally have the Pavos swapped back into my large pen. One was born somewhere between 17:04 and 17:42 game time. 17:48, 16 February 2020 (UTC)
Salamanders in NE small pen (ingame directions, even though there is only one small pen) bred between 18:10 and 19:08 game time. 19:10, 22 January 2020 (UTC)
Today at some point between 3:45 and 5:10 game time. 05:15, 25 January 2020 (UTC)
Between 7:13 and 7:51 game time. 07:52, 26 January 2020 (UTC)
Between 16:25 and 17:16 game time today. 17:19, 8 February 2020 (UTC)
Bagrada in breeding pen should have bred at 4AM, but bred around 20:00-23:00 (earlier). Should have bred at 00:00 (29th), but bred somewhere between 18:20-19:20 (earlier). I believe they are likely 18h20m like the other lowest tier of large groups and the calc has become increasingly inaccurate as days have gone by. Dsctatom (talk) 19:34, 28 January 2020 (UTC)
Salamander timer seems to be off or else tick breeding them is not possible? I have teled in at the breeding-tick many times now and have x2 Studly as well. Heard this from others who teled in at the same time. Also noting that every animal at ROOT has ticks that coincide and are o the :20 minute intervals, while salamanders are marked to breed at odd 15 minute intervals. 2601:14D:4100:43:40CB:ACDA:F63B:46AC 00:17, 20 October 2020 (UTC)

Large animal buyer reset timer is off[edit source]

I filled my large animal buyer up with animals and sent them off an hour before reset today, but a new one didn't show up after reset despite the reset timer asserting that it should be time for a new large buyer. Lielac (talk) 00:09, 26 December 2019 (UTC)

Expert farmer[edit source]

After i have reached expert farmer by turning in easy requests on Pof I can sell 24 small animals each day dunno where to put in this information since I dunno if it's different wichrequests you do and for wich pens etc.

Yours Zina74Madnes

Breeding notifications[edit source]

I was standing at my ranch, where you arrive at the mystic tree (came in from Anach), and received a breeding notification for my "south-west pen" at 15:40 game time. This was my manor farm's south-west pen (bunny). So either you do get manor breeding notifications at the ranch, or breeding notifications that happen on either farm, if you're present on the ranch (or either?), do pass the boundaries of the farm. (Because visiting your manor farm after a day off / a while away, won't give you notifications for animals born in the meantime at the ranch, until you actually visit your ranch.) 15:48, 17 January 2020 (UTC)

I'm under the impression that arriving at the Manor also grows up animals at the ranch. Yesterday my Pavo Rex was still an adult; today I arrive at my farm (passing through to get to the Spirit tree), and as of that point, I was getting boosted farming reputation. After my fruit picking run I went to my Ranch and indeed the pavo Rex had grown up to Elder state (activating their farm rep boost perk). 05:09, 6 February 2020 (UTC)

Shiny May Improve Shiny[edit source]

I have a shiny rabbit with sparkling, genetic instability and hyperactive. I have a non-shiny rabbit with sparkling, genetic instability and producer. The shiny rabbit produces vastly more shiny offspring. 1-2 shinies per litter is common. The non-shiny tends to produce shinies rarely. This has been extremely consistent, which leads me to believe being shiny boosts the shiny rate. Dsctatom (talk) 01:28, 7 August 2020 (UTC)

Article responsibilities[edit source]

It's a bit confusing currently which articles cover which features. There are the locations Manor Farm and Anachronia Dinosaur Farm, on both of which you can take part in the player-owned farm activity. However, player-owned farm article covers only the activity on Manor Farm, and Anachronia Dinosaur Farm covers both the activity there and location. Is someone up for a major refactor to make the articles properly cover either the activity or locations, or does someone have differing opinions? Thingummywut (talk) 08:29, 19 August 2020 (UTC)