Talk:Pay-to-play Magic training

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This talk page is for discussing the Pay-to-play Magic training page.

Changes[edit source]

I have edited the table structure and cut it down so that the layout is easier on the eye and easier to read, will have ago at condenceing it tomorrow slowing cleaning this up, will try and get some gifs of the spells etc...

Magic.pngManwith2life Talk 22:25, October 9, 2010 (UTC)


More combat training:

Fire Surge 95xp base - Max xp with no bonuses (28 damage) 207xp

Alchemy 65xp

Fire surging Irons/Steels will make back a good portion of the cost of runes, not to mention it is much faster than alching as well as less tedious. I spent 27M on runes and made 18M of that back (no visage drops), as well as close to 2000 assorted charms.

Avi's have very weak mage defense and using surge on them is another good option, via tank method or prayer with magic/monk robes.


17:39, March 22, 2010 (UTC)roomescape1

You can do this with Slayer Dart. It less cost effective and works very well too.

--Fullmoney91 17:42, September 5, 2010 (UTC)

Please add this[edit source]

I'm generally bad with the new style, so can someone please add this:

Level


84

Members only


yes

Type


Non-combat

What & Where?


By casting Boost Potion Share in busy areas (eg: GE) you can earn fast, though expensive magic experience. Buy cheap boost potions (eg: Attack potion), astral runes (3 per spel) and a mud staff (using water and earth runes can double or triple the expenses), and fill your inventory with the potions, cast the spell 27 times, bank the vials and fill your inventory with the potions again.

XP/Hour


50,000-90,000

Cost/XP


14.0 taking 600 gp for the potion

Other requirements


Lunar Diplomacy,

Mud Staff

Are we showing the best data?[edit source]

Is this list attempting to show the best method at a given level, or just various methods? Camelot teleport is faster than bones to peaches, and more than twice as cheap. I'm a regular user and I approve this message.  TLUL Talk - Contribs 23:42, June 16, 2010 (UTC) 

You know what, somebody really needs to go through and check the xp per hour. We need cost/xp and cost/hour columns, too. I'll add what I can, but my magic level is too low for much of the table. I'm a regular user and I approve this message.  TLUL Talk - Contribs 02:51, June 20, 2010 (UTC) 

Other methods[edit source]

Possible to cast a Stun then fast cast an High Alchemy. It's around 1000+Alch and 1000+Stun per hour. Easily 170k/hour if it's done on POH Elemental balance.

um, you want to start from scratch?[edit source]

This guide was once much better, or at least not very memorable for being God-forsaken. I suggest you do some research on some of the other fansites, add some material of your own, and start over. Have you ever heard of powered orbs? -- TheLastWordSword 208.83.126.102 17:17, October 7, 2010 (UTC) And why is it that the F2P guide isn't half as crappy as this one? 208.83.126.102 17:21, October 7, 2010 (UTC)

Combat[edit source]

Why aren't there more combat methods listed? I tried Fire Waving Aviansies with Elite Void and a SoL (along with other bits of equips) while using prayer, and I managed to do good profit. Maging Green/Blue dragons is also very effective, as they have nearly no magic defence. I'd put these things in but I'm bad with templates. Also, certain methods are effective even past their level range and should be listed on other sections. Melc Crystal 18:39, December 9, 2010 (UTC)

Rewrite proposal[edit source]

I think it's pretty clear that the article needs reorganization. Unfortunately, there are quite a few different factors that people might want it organized by.

Here's my list of possible factors I think people might base training off of.

  • Combat involvement (pure vs non-pure, safe vs dangerous, etc)
  • Cost (fast XP at high cost vs slower XP with profit)
  • Spellbook (might not want to do Desert Treasure, Lunar Diplomacy, or Dream Mentor)
  • Click-intensiveness (might not like clicking constantly for Plank Make)

With so many factors to account for, it would be impossible to make a reasonably-short article that has separate sections for each. I propose that the article only sort by level, since that's the one factor that's universally applicable to everyone. Each level range would list all the newly-available techniques that are clearly better in at least one way to all lower-level techniques, letting the reader decide which techniques to switch to and when.

Finally, there should be a section at the end with non-level-based information.

Based on the above, here's my proposed outline for the rewrite.

  • Intro
  • Methods by level
    • Level 1-X
    • Level X-Y
    • Level Y-Z
    • Level Z-99
  • Non-level-based information
    • List of monsters with high health and low magic resistance
    • Equipment and potions
    • Minigames
    • Distractions and Diversions
    • Quest rewards

Other things in the rewrite proposal:

  • Eliminate most table use and rewrite into sections.
  • Remove all mention of whether a method is P2P or F2P; this is a guide for members, so they can do both equally well.

Questions? Suggestions? Support? Please reply! --MarkGyver (talk) 23:00, December 9, 2010 (UTC)

Hmm, I support, especially the idea of rewriting into sections, like the melee training guide. But I have a question: What about methods effective on multiple levels such as alchemy, teleportation, humidify, etc?

And a suggestion: A simple table to help classify the monsters good for combat magic before giving more info Ex:

Monster (level: AB - XYZ)

Life Points Recommended Magic Level
1230 - 3210 XY Minimum AZ+ Recommended

(maybe add a section in the table mentioning if the monster has good drops) Info:

Located at Place A and B, completion of quest "Radda Radda" to access Place B, ABC spell is recommended, etc.

Advantages:

  • X
  • Y
  • Z

Disadvantages:

  • A
  • B
  • C

Melc Crystal16:28, December 10, 2010 (UTC) -

Im quite a newcomer at editing, however i do agree that this article needs a complete makeover, ive been using rs wiki for over three years and this article is in need of some TLC. - Spookie Pie

I'm going to convert the text to prose. After that, it'll hopefully be easier to decide what's best for the article. Manga Maniac 18:17, January 12, 2011 (UTC)
Thanks! The first parts look much better now. I'm thinking it might be better having a separate section for each level that a new useful technique unlocks at instead of the level ranges I originally suggested. --MarkGyver (talk) 23:07, January 12, 2011 (UTC)

Alchemy[edit source]

I think it would be very helpful to add a page about high alching and the best items to high alch. I hear from many people that high alching is by far the best way to level up your magic.


Murdes =) 04:44, July 14, 2011 (UTC)


There are already several pages of alching information. Here's a short list of the most relevant:

Also, during times that alching is less profitable, you might want to check the Grand Exchange Central's alchemy profits list which shows the all the current top items even if they aren't profitable. MarkGyver (talk) 06:04, July 14, 2011 (UTC)

More 90+ methods[edit source]

Not that I'm in need of such high level training but I noticed there are only 2 methods. I heard allot of people training even at such levels with Plank Make but im not an expert on that. I don't think 2 methods give enough diversity when training.

71.161.116.162 10:55, December 20, 2012 (UTC) Using water surge on armoured zombies is now around 150k exp an hour due to their weakness to water spells.

Hunter Kit + String Jewellery is PATCHED[edit source]

Jagex have patched this now, so it is impossible to again massive amounts of Magic XP.

There is however this clip of a guy who found a new method

http://www.youtube.com/watch?v=yXoy0J672OA

Dark Maz 01:00, March 28, 2012 (UTC)MazDark Maz 01:00, March 28, 2012 (UTC)

2 stun sections?[edit source]

there are 2 stunning sections in the 70-93 section of the page if theres ment to be 2 or not?.. no good with editing templates so if anyone wants to edit go for it Korasi's sword.pngANGRYnubtalk Elite void knight armour (executioner) equipped (male).png 23:31, August 20, 2012 (UTC)

Magic armour?[edit source]

I think we need to add a section on magic armour for combat training - rember to be cost-effective.

Fletching.pngStinky Troll[1]Farming.png 00:57, September 10, 2012 (UTC)

"The metal armour is designed to reduce the effectiveness of combat spells so that the target can be 'splashed' to receive minimum damage, so that the target regenerates their life points at a faster rate than what they are being damaged at."

This sentence is completely false. We can gain experience only after a kill, so we need to train magic and do damage as effective as possible.

This page is a mess, I've add the incomplete table and am currently working on revamping this guide over the course of several days... Any help or suggestion would be appreciated

This guide is out of date completely, and need to be revised, it's an embarassment to this site...

Beskar Mando

XP per hour[edit source]

Note that while I am re-working the page and adding some new methods or at least clarifying them in ways that are actually useful, any data used was already present on the page. Thus, following EoC, all 'exp per hour' numbers quoted will need to be checked and updated. This wouldn't hurt to be done with all methods. Also, if anyone has any real methods they find useful that can not be found on the page as of yet, feel free to include the method so we can get it added appropriately. - LDemonl (talk) 03:02, May 30, 2015 (UTC)

Sub-sections[edit source]

I feel like the previous edit was better for minigames, etc using bold titles rather than headers due to unnecessary fluffing of the navigation menu. Having a link to the minigames under a header, for example, is enough - each individual minigame seems like over kill.

Thoughts? -- 02:47, July 26, 2015 (UTC)  —The preceding unsigned comment was added by LDemonl (talk) on 02:47, July 26, 2015 (UTC).

If the only issue was the size of the table of contents, I have limited it to 2 levels. IP83.101.44.209 (talk) 03:46, July 26, 2015 (UTC)
That was only one aspect. I thought it looked cleaner with titles because beyond the third level all of the headers look the same. I'm not sure why my last comment didn't add my name though. o.o -- lDemonlTalk .:. 05:57, July 26, 2015 (UTC)
I assume you accidentally typed five tildes instead of four, which gives you the current time instead of leaving your signature. --Iiii I I I 06:01, July 26, 2015 (UTC)

Vernac's Skull[edit source]

24.119.157.196 02:30, March 31, 2016 (UTC)

Vernac's skull


2-11 (2 + 10% of the player's level, ro02:30, March 31, 2016 (UTC)02:30, March 31, 2016 (UTC)02:30, March 31, 2016 (UTC)02:30, March 31, 2016 (UTC)24.119.157.196 02:30, March 31, 2016 (UTC)unded down).24.119.157.196 02:30, March 31, 2016 (UTC)

There's a mention of magic training through Barbarian Assault (Attacker role). As far as I know, attackers don't get combat experience. Please change it.  —The preceding unsigned comment was added by 106.51.30.104 (talk) on 20:06, April 19, 2016 (UTC).

u do it --Iiii I I I 22:24, April 19, 2016 (UTC)