Talk:Pay-to-play Crafting training

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This talk page is for discussing the Pay-to-play Crafting training page.

Cutting Onyx[edit source]

While it is true that the GE price of Onyx means you might profit, cut onyx simple do not sell on the GE, because why would anyone pay 300k more when they could cut it themselves? There should at least be a note on cutting onyx that cut onyxs don't sell, so people aren't mislead. Even putting the price at 1.6m on the GE and my cut onyx won't sell. 11:20, June 16, 2014 (UTC)

Untitled[edit source]

Why isn't making battlestaves in the article? It's a nice method that is fairly quick and even makes a profit. Tanning dragonhides is also fast, but not profitable.  Tien  13:20, 23 January 2009 (UTC)

Gimme a hand and help me figure out how to add them? I see the need for Dragonhide crafting, and battlestaff crafting, but my crafting is only level 40. However I'd think that if you have the levels to do complete Gree/Blue/Red/Black Dragonhide it'd be profitable? Guthix crozier.png Eternalseed  Guthix's Book of Balance.png15:30, 27 January 2009 (UTC)

Actually F2P Guide?[edit source]

It seems the problem report on this claiming it if F2P is rather valid. There are only a handful of references to anything members in here at all. I personally did air battlestaves and black d-hide bodies until 86. (When I quit.) I recall there being other information available, but I'm a bit too sick right now to research into it. Anybody want to have a look at it? Karlis (talk) (contribs) 04:13, 29 January 2009 (UTC)

I am sorry to tell you all, that the P2P crafting guide didn't exist on its own and I copied a version of F2P guide onto it. I would agree if you delete all the parts currently, except the quest part, which is not done by me. But, it would somehow be a bit useful for remaking the P2P guide as well. Sorry for the inconvenience. --sigrune-1.png 04:22, 29 January 2009 (UTC)
I think that if a method that can also be used by F2P is faster and/or is more profitable it should be in the guide. It should perphaps mention two guides, one for those wanting to train it really fast and the other one for those that want to train it fast as long as it doesn't take alot of money --HeadManiac 15:23, November 16, 2009 (UTC)

Coifs[edit source]

They give 37 xp per leather, use soft leather that is 3 times cheaper to tan, and.... well, why aren't they mentioned in the guide here? They seem to be better than hardleather bodies in terms of crafting training.

I agree with you, 2 more exp doesn't seem like a lot but when your making hundred of them it makes a big difference. Same with the cost of coins.-- 21:51, September 1, 2009 (UTC)

Dragonstones[edit source]

Why isn't cutting dragonstones in the article? they give a fair amount of exp and they currently have almost the same value for cut and uncut.--HeadManiac 12:47, December 19, 2009 (UTC)

Cutting dragonstone is 3.63636363... coins/exp, so it is pretty good right now. But really, the rest of the article, after the table, needs to be rewritten until stuff like that can be included. I'm going to try to work on that over the next few days/weeks, and fix it up. And I could use some help, too. FSMCAHWBucket detail.pngrwojy 12:54, December 19, 2009 (UTC)

Dragonstones are good experience and have a good money to xp ratio, but the main problem with cutting dragonstones is that the only reliable method of obtaining them is from the chest in Taverly. That means that the supply of dragonstones isn't too high, so it may be difficult to buy and sell in bulk. Liquidhelium 13:00, December 19, 2009 (UTC)

Separate[edit source]

I think the article should be separated into two sections: best exp / best money. Currently the only method from 57-99 is actually a method that makes you a loss!! Either that or other alternatives should be made. Bezuidenhout 12:34, May 1, 2010 (UTC)

Onyx[edit source]

I dispute that cutting onyx earns 45 gp per xp. But I don't know how to fix, can anyone do this? --CXgamer 15:54, June 20, 2010 (UTC)

An IP vandalised Exchange:Onyx. Fixed. Quest.png Gaz Lloyd 7:^]Events!99s 15:59, June 20, 2010 (UTC)

Enchanting Section (at bottom)[edit source]

I honestly think it should be removed, it even states itself that it gives no crafting experiance

Enchanting jewelry is even already mentioned at the end of the "Smelting Jewelry" section 15:19, August 14, 2010 (UTC)fredfred400

Updated with new information: Glassblowing In Entrana[edit source]

Could this be possibly added to the guide? I came up with this method (I apologize to anyone who thought of it first and I don't know about) and think it's quite benefitial until level 40 or so.

Thanks, Levent118

Practical Glassblowing In Entrana

Written by Levent118


-around 5 buckets

-around 5 logs (any type you can light)


-1 or more coins

-glassblowing pipe (can be found in Entrana)

-Many empty inventory spaces

-Any crafting level will do (higher levels can make better glass items)

1. Sail to Entrana via the Monks' ship in Port Sarim. Note: They do not allow items such as weapons and armor. You can use the deposit box to store such items.

2. Go to the sand pit on the south-west of the island and fill your buckets with sand.

3. Collect seaweed from the north-west coast of the island. It doesn’t take too long for the seaweed to respawn, so fill your inventory. Note: Inexperienced players beware of the bear.

4. Light one of the logs in your inventory and use the fire to cook the seaweed into soda ash.

5. Use the soda ash on the glassblower’s furnace to obtain molten glass. You will need to refill your buckets to make all ash into glass.

6. Use the glassblowing pipe on the molten glass to make the items you wish. You can sell vials you make to the herblore shop to the west or you can sail to Port Sarim, store the items you make into the nearby deposit box and then return to the island.

7. You can repeat steps 2-6 as many times as you have logs in your inventory. Be aware that taking too many logs or buckets for one trip won’t leave much space for glass.


-One time through 2-6 takes about 10 minutes, so you can do this 5 to 6 times an hour and produce more than 100 glass items per hour, getting xp depending on what you make (I got 5,5k xp making vials for one hour).

-The cost per trip is below 100gp


-Using ships makes the game load regions over and over again.

-There’s lots of running to do, but a high-enough agility level cancels out the problem

-You will eventually have to get more logs somewhere (hatchets aren’t permitted to enter the island)

-Not recommended for very experienced crafters because of the low (in comparrison) xp given.

Updated with new information[edit source]

I've added the ability to use Superglass make to the glassmaking section. As well as earlier adding the ability to make bracelets for profit in the jewelery making section (i did this before i set up this account). Zilarla 15:18, October 29, 2010 (UTC)

Making urns[edit source]

How much experience does making high-level urns yield per hour? Flajuram 11:56, February 16, 2011 (UTC)

I found out that making urns is very efficient due to low cost, I hope someone could make sufficient information about. I hope that I'm right.

I'm curious where the 420 urns/hour figure came from. I tried a few loads doing what I assume is the fastest way (skills necklace to crafting guild, tele back to bank) and at max I could get 380 urns/hour. I was doing decorated cooking urns though, and you have to scroll left and right in the Potter's Wheel option to pick the right urn but is it that much of a difference? Deadlyaznboy 22:32, February 1, 2012 (UTC)

Simultaneous editing[edit source]

Someone needs to chill out and let me get this formula right before we start having an edit war. Please just give me five minutes. I know you can wait. 19:44, April 30, 2011 (UTC)

Thank you for waiting. I have added a Gp/Xp calculation for Coifs. 19:46, April 30, 2011 (UTC)

Problem with page?[edit source]

I'm curious as to what the deal with the page is? how long has it been like this?

Is that better? sssSp7p.pngIjLCqFF.png 02:55, June 23, 2011 (UTC)
that'll do, thanks

Dragon Leather Shields vs. Bodies[edit source]

Due to their higher value per dragon leather, equal exp per dragon leather, and much higher high alch price it would be better to advise people to make dragon leather shields over bodies 20:50, April 26, 2013 (UTC)

Green Dragon Hide Shields[edit source]

They should replace bodies as the most effective method of gaining experience, as they require 1 less dragonhide, give about 100 more exp, and are worth about 1k more than bodies. SJ-047 (talk) 18:40, July 1, 2013 (UTC)

Note: Sorry I just realized this was already mentioned.

Training Over 60?[edit source]

Why does this guide stop at 60? Are the methods available at 60 still the best way to train @ 90? =(

Merivel 07:12, March 8, 2014 (UTC)

Level 66 Crafting+ Training[edit source]

Hey guys, I'm the person who edited the major part of this guide.

I need new ways to train Crafting from level 66.

If you're going here to see why the guide looks so bad, sorry. I'm not a master at editing wikis, all I need is a person to help fix things up by making the wiki look all shiny.

- Reimond  —The preceding unsigned comment was added by (talk) on 06:53, April 6, 2014 (UTC).

Taverley or Burthorpe?[edit source]

I was wondering whether the text wasn't meant to say "Burthorpe", where it says "Taverley" here:

"Players who choose to pick their own flax may also find that the field in Taverley is very efficient, as there is a spinning wheel on the short route between it and the bank."

I am asking because it might technically be Taverley, but the mentioned bank and flax field are a lot closer to the Burthorpe lodestone than to central Taverley or the Taverley lodestone.

Clausc (talk) 15:06, May 15, 2014 (UTC)

Shades of Mort'ton[edit source]

You can train Crafting by reparing/reinforcing the temple north of the village in the official world. -- 00:11, July 5, 2014 (UTC)

Hard leather boots[edit source]

As pointed out here, nature runes do cost more than the amount gotten from high alching hard leather boots, but it is possible to use Explorer Ring 4's ability of high alch (although it'll take a long time to get to 4). So should the money making aspect of making hard leather boots be removed, because high alching with nature rune and 5 fire runes results in less money?

 ChaoticShadow Zaros symbol.png  Talk  Guest book  Sandbox  Contribs   06:16 May 13, 2015 (UTC)  

I would agree - remove any notation that it's profitable. Note that it simply has a decent return to curb your losses if you use a fire staff. - LDemonl (talk) 06:22, May 13, 2015 (UTC)

Battlestaves from Scratch[edit source]

Can someone explain to me why we have a "battlestaves from scratch" thing here? If people are looking to power-level crafting, they aren't gonna waste time chopping seaweed. Also, the instructions for charging orbs should go on another page (if it isn't already), since that's not actually at all related to crafting. Fletching.pngStinky Troll[1]Farming.png 02:29, November 9, 2015 (UTC)

lol. Feel free to remove it. MolMan 02:31, November 9, 2015 (UTC)

Section on Jewellery[edit source]

Do we need the entire section on every item of jewellery (since there's the "recommended method" table from levels 1-62 at the top)? I do like the table, it's well done, but it doesn't feel like it belongs since this page is supposed to highlight the best methods, not list every one, regardless of its effectiveness. It's elegant, but if it's gonna stay, then we would also need a table for urns, for all leather items, and so forth. Fletching.pngStinky Troll[2]Farming.png 04:19, November 9, 2015 (UTC)

I found a calculator for making jewellery here; may I remove the jewellery section (since we're only supposed to list the most effective ways of training, not all of them) and just provide a link to the calculator?Fletching.pngStinky Troll[3]Farming.png 15:05, November 9, 2015 (UTC)
Coming to this many years late, it is definitely quite the mess. It may be useful to combine notable items here into a concise list (notably profit on necklaces for porters as of 2019), but it does seem rather redundant to maintain and list everything here as well. There's a fair bit of inconsistency such as stringing or not stringing amulets, and a note that the fire staff is assumed to be used while alching. I definitely need to come back and tidy this up and finish the Template:Iconlink transition to boot. Techhead7890 (talk) 19:07, 23 April 2019 (UTC)