Talk:Overload

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This talk page is for discussing the Overload page.

Untitled[edit source]

Has anybody tried using Overload on a level 3 skilling account? Would make an excellent bit of trivia.--149.43.96.23 22:33, October 7, 2009 (UTC)

What happens if Overload Potion is consumed by a player with less than 50 hitpoints?Miguelenam 01:08, October 8, 2009 (UTC)


We need a Herblore skiller o.o Twig Talk 772kZGs.png 01:11, October 8, 2009 (UTC)

On the main page it says that you require a grimy torstol to create and Overload potion. Does this mean that the basic ingredient is a grimy torstol that needs to be cleaned (like how you would start with a grimy marentill, a pestle and mortar and a unicorn horn to make an antipoison)? or do you actually need to add a grimy torstol to create Overload? Does the game not accept cleaned torstol?154.5.235.74 10:38, October 8, 2009 (UTC)

I saw a video and the guy in it uses a clean torstol to make the potion. Quest point cape detail.png Brux Talk 18:05, October 8, 2009 (UTC)

Amount of vandals...[edit source]

This article should be semi-protected, it has been pretty vandalized lately... Quest point cape detail.png Brux Talk 23:33, October 11, 2009 (UTC)

Saradomin Brew[edit source]

I had an interesting thought- would Saradomin Brew undo the effect of an overload, or would your stats just jump right back up to 125 in a couple seconds? If anyone can test this, I'd appreciate it. It would make a great addition to the trivia section either way.

Green9090 19:03, October 16, 2009 (UTC)Green9090
I decided to do some more testing and it turns out that the boost is applied every 15 seconds, so after drinking saradomin brew, it will recover within 15 seconds. However, if multiple saradomin brews are drunk after each other, then it does take longer to recover. The speed of stat recovery is not sufficient to survive stat draining slayer monsters (such as Aberrant spectres) as the drain is much faster than the recovery with overload. Amaurice talk 08:26, October 17, 2009 (UTC)

Balmung[edit source]

I removed the report of 170 damage with this potion when using Balmung as although apparently it was initially thought possible, according to the Balmung page no one has actually hit over 100 yet (even using the max strength boost possible). Damnads 10:10, December 26, 2009 (UTC)

Didn't that fact come from Jagex though? I doubt the just made it up Croutonicus 17:32, December 29, 2009 (UTC)
No, Jagex have never stated any max hits. Also tests and the Balmung page show the maximum observed hit in the best-case scenario (with overload, highest prayer, highest bonus etc.) is much lower. Damnads 08:26, January 6, 2010 (UTC)

Ticks?[edit source]

Anyone know how many ticks per overload? I'm planning to make a bunch and just wonder how long it'll take. Maybe add this to the article? Thanks. S3v3rian 22:27, January 8, 2010 (UTC)

Boost Depletion[edit source]

When the 5 minutes are up, with the Overload, do the stats immediately revert from, say, 125 to 99? Or do they then begin to go down as though they were extremes? Summoning-icon.png Zack Buster Small obelisk (player-owned house) icon.png 08:23, July 9, 2011 (UTC)

It's on the page, if you'd read. "But it can be very much worth it because the level continuously is boosted to the max, and does not go down one level a minute as with extremes." It continually re-boosts to 125 from level 99 every 15 seconds. --Dungeoneering master cape.png TheLunarFrog Talk Dungeoneering-icon.png 14:46, July 10, 2011 (UTC)
That wasn't the question, if you'd read... Believe it or not, it's just me... 14:49, July 10, 2011 (UTC)
That's also in the article... "When the potion wears off, the player's stats will return to normal and players will regain 500 life points too" --Dungeoneering master cape.png TheLunarFrog Talk Dungeoneering-icon.png 15:50, July 10, 2011 (UTC)
If you've recently consumed several doses of Saradomin brew, I think your stats will actually return to a value below normal. Suppa chuppa Talk 15:53, July 10, 2011 (UTC)
In response to Zack Buster's question, as soon as the overload runs out, you'll regain 500 LP your stats will drop back to normal immediately, instead of slowly decreasing. Himmelright 04:42, July 25, 2011 (UTC)
Even if you have recently consumed Saradomin brews, when an overload wears off it will never lower your stats below their original levels. However, if the boost has not yet occured and your stats are at a level below their original, the wearing off of an Overload will not restore them.


Correction Needed[edit source]

In the Trivia section of the Overload topic, it says the following: With fast-clicking, it is possible to not take any damage from the overload if you quickly log out after drinking it.When logging back in you have the overload boost, but have lost much less health.

However I was browsing the patch notes for October 17th 2011 and I stumbled on this: You can't log out immeadiately after drinking an overload potion to skip the damage.

qfc: 15-16-366-63279081

Dungeoneering[edit source]

is it worth putting in the trivia how most players who have access to this pot up before they start a Dungeon in Dungeoneering?

Cost Per Overload made[edit source]

Just a suggestion but adding cost of Making all 5exts and using for an overload may want to be added under Creating section Blue partyhat.pngMoosEliteTalk | Contribs | #Blue hallowe'en mask.png 22:17, November 27, 2011 (UTC)

Using prayer renewal and sara brews with overloads....[edit source]

When you take dose of ovl, you should drink dose of prayer renewal to.

If you want to heal up, take 1 dose of brew and 1 food.

Afc high lvl players use excalibour instead....

on slayer i find it usefull to drink 1 dose of brews if i get low on health

as overload is gonna boost every 15 sec back up any way.

But if you take 2-3 dose you should probably use stat restore pots after that.

Overload timer shortened?[edit source]

When coupled with prayer renewal, as often done with dungeoneering or possibly power slaying, it seems that the overload ends right after the 30 second warning for renewals, which suggests that the timer has been shortened by 30 seconds to make a total of 4 minutes 30 seconds of overload boost, rather than the original 5 minutes.

Anyone tested this?

Overloads/Sardomin Brews with using magic[edit source]

You can use overloads/sara brews with melee and range, but not with magic. Because it only boosts up 7 every 15 seconds, so its pretty much pointless. I dont understand jagex and meleescape. they wonder why the combat triangle is so messed up, and its because of them in the first place. They cant design a game at all. 75.134.199.209 18:03, September 3, 2012 (UTC)ChaDMcBaDD

2201 experience[edit source]

Although I do not know since when this is, extremes now give one Herblore experience more (2201 instead of 2200) since grinding a mud rune yields 1 Herblore experience.

Feliciaan (talk) 12:20, May 3, 2013 (UTC)

This was changed with the update of 24 April 2013: Update:Charm Sprites: Catch Them If You Can!. 134.58.179.35 13:13, May 3, 2013 (UTC)

Duration[edit source]

Did Jagex make them last only 5 minutes now or was it supposed to be 15 minutes? Puretppc (talk) 03:44, November 23, 2014 (UTC)

Buyable components per dose[edit source]

If you're not used to making Overloads, but suddenly need a specific number of doses, it's annoying to keep having to figure out what the full list of buyable components is and how many you need of each per dose. Ends up being quite simple, but just logging it so I don't have to keep doing this every card-TH-promo...

X doses of Overload require (always round up):

  • X/3 Clean torstol
  • X/3 Super attack (3)
  • X/3 Clean avantoe
  • X/3 Super strength (3)
  • X/3 Clean dwarf weed
  • X/3 Super defence (3)
  • X/3 Clean lantadyme
  • X/3 Super magic potion (3)
  • X/3 Ground mud runes
  • X/3 Super ranging potion (3)
  • 5X/3 Grenwall spikes

193.58.148.22 11:26, 25 October 2018 (UTC)

Racking with spasms[edit source]

Regarding the comment in trivia that overloads "racks the body with spasms and burns the digestive tract", I was able to track the addition to this edit by User:Sir Scizor1. It was added to the page on 20 October 2009, just a few days after the item's addition on 7 October. It's likely that the original statement was on the forums, and is long lost to time. -- F-Lambda (talk) 06:30, 6 November 2020 (UTC)

It used to literally do just that, and you'd take 1,000 damage (100 back then) each time your character spasmed for a total of 5,000 health. Pet cat (purple) chathead.png WiggleCat Meow! 13:30, 6 November 2020 (UTC)