Talk:Money making guide/Killing K'ril Tsutsaroth
These numbers are complete nonsense[edit source]
The article claims that you can gather 240 infernal ashes per hour. Now, since we only brought 200 winter storage scrolls, we have to assume the other 40 are stored in the inventory/yak at the end of the hour. While this is fine, it does mean that it is not possible to maintain 240 ashes per hour, since there's not enough inventory space.
Furthermore, the yak can't send that many ashes to the bank. In one hour, you generate ((60 minutes * 60 seconds) / 30 seconds) * 15 = 1800 special move points. The winter storage ability costs 12 points per item. 1800/12=150 items. A yak can only send 150 items to the bank per hour without the aid of summoning potions. So even if you fill your inventory and yak with ashes, you could only get 150+30+28 = 208 ashes per hour at the VERY MAXIMUM. So the yak scroll total is too high, and the ash total is also way too high.
Now, another approach to the ashes problem is the kill count. We only get 70 kills per hour. At 70 kills, we'd need to gather an average of ~3.4 ashes per kill. This means 1 from kill, and killing 2.4 minions. I find it highly unlikely that there is time to kill 2.4 minions per cycle and still have the time to bank the ashes before K'ril respawns. I'm not saying the 70 kills per hour is a problem (Although it brings up the question of why you kill an equal amount of Graardors per hour), but 70 kills plus that many minions might be problematic.
Another minor issue is the number of super restore flasks and rocktails it reccomends you bring. The setup requires 48 inventory slots, and only brings one yak. A yak doesn't last an hour, meaning you can't have it summoned when you go to the GWD. This means you don't have enough inventory space. So we need 2 yak pouches, one to hold the consumeables and one to replace the first when it runs out. However, even with the appropriate number of yaks figured out, we have another issue: " running 3 hour trips " . It might be rather difficult to run a 3 hour trip when you need 48 inventory slots per hour. Tomdiepstrap (talk) 02:47, September 11, 2014 (UTC)
The infernal ashes should be removed, inkluding winter scrolls. I changed the kill-count but when you do fast spawn, there is not enough time to kill all minions and pick up all ashes.
220.127.116.11 20:27, September 19, 2014 (UTC)
I completely agree. There also are other issues, so i tried to change it to the best of my ability, because with the drop log it is very easy to see the drops. Furthermore, i, myself, do ~60 kills/hour and i've done 6 hours since the release of drop log, along with just under 3000 kills pre-drop log update, so i feel like I have a good idea on the droprates.
-blood/death runes. atm 600/1100 per hour. Makes no sense whatsoever.
-coins increased to 700k from 500k. considering you get ~400k gc per hour+alcheables (~200k)+occasional godsword shard.
-removed most winter storage scrolls and infernal ashes. This makes no sense, if anything you want to bank super potion drops instead of ashes. (left 30 to account for noted ash drops).
-ignored potion drops and rune ore drops, if anyone has an estimate how many you get per trip feel free to add.
also, there seem to be some issues with the final profit calculation (it was like this before my edit), so if someone would fix that would be nice (sorry i would just mess it up even more :P )
18.104.22.168 15:24, February 24, 2016 (UTC)
Air Surge[edit source]
What about melee?[edit source]
I've spent much of the past 2 days consistently getting at least 50 kills per hour with a noxious scythe without any stat boosts, attuned crystal halberd (t80) with holy overloads, and the Zamorak godsword (passive) (t75) with holy overloads plus the Berserker aura.
I have other tips to help and to get the most out of it for minimal investment in items and intensity, for high-level players. You can even tack on an XP Capacitor 5000 in the inventory for another 1–2 mil per hour, depending on your kill rate and what you sell them at.
Should melee be a separate guide, or should this guide be adjusted to be able to provide guidelines for both magic and melee?