Talk:Lumberjack outfit

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This talk page is for discussing the Lumberjack outfit page.

Untitled[edit source]

i'm pretty sure they arent tradeable  —The preceding unsigned comment was added by (talk) on 2007-06-26T08:55:54.

the 4.5 percent is wrong. when you cut a magic log, you get 256 xp, the 6 xp being a 2.4 percent increase. the actually xp might actually be 256.x, but it still isn't 4.5 percent.  —The preceding unsigned comment was added by (talk) on 2007-12-26T19:37:12.

Settle Down[edit source]

^that kid  —The preceding unsigned comment was added by (talk) on 2008-03-03T05:40:16.

Equally probable - NOT[edit source]

Mod Sallyd can say whatever she likes, but I've been trying to get a top for hours and I know perfectly well it's rarer than the other parts. She doesn't know what she's talking about, and I've told her so on the forums. Thezmothete 16:16, 18 January 2009 (UTC)

A Jagex mod doesn't know about part of the game her company runs? ...okay...WWTDD? 16:18, 18 January 2009 (UTC)
I'm willing to stick with Mod Sallyd. Until she (or another) Jagex mod states otherwise, she has made the only official statement on the rareness of the top. Quest.png Gaz Lloyd 7:^]Events!99s 20:21, 18 January 2009 (UTC)
WWTDD, have you actually tried to get a top? Gaz_Lloyd, I saw your posting; you appear to have had a grand total of eight lumberjack events. I have had over 100. You got a top quickly; that does not mean they are equally likely; it means you were lucky. Official statements be damned; her statement does not coincide with actual experience, mine or that of many other posters on that thread. Thezmothete 22:55, 18 January 2009 (UTC)
I think those people just got a bad break. WWTDD? 22:56, 18 January 2009 (UTC)
Try it for yourself. Thezmothete 17:16, 19 January 2009 (UTC)

Correct, Mod Sallyd does not know the stats. This is my current count (not counting items dropped for space):

Now, I don't have a PhD in math or programming, but feel pretty secure saying that's not even close to even. (Just got the top, btw. Woot!) Mamabear47 09:02, 24 March 2009 (UTC)

NOT EQUAL!![edit source]

Just confirming that the top is rare. I have 17 Boots, 5 hats, 4 bottoms and no top! 0 tops in 26 events? yeah that's even : )

Strange... I have a full set, and I recall getting the top first.  Tien  17:06, 18 February 2009 (UTC)
Not equal. 11 boots, 4 pants, 2 hats, 1 top.
I have collected the following so far 16 boots, 8 hats, 1 bottom, and 2 hats, excluding any boots and hats i may have dropped. The only reason I have gotten 2 tops so far is because I died and lost the set, and am currently in the process of getting a replacement top and bottom. Kyzza1 Talk 06:02, 16 April 2009 (UTC)
I am currently working on getting the top piece to the set and I know for a fact that they are not equal, I currently have 14 boots, 7 hats, and 4 legs. I Am Foxxay

Ive played the event for like 4 hours and iv gotten six events, 5 hats and 1 pair of legs, people say the boots are most common but i dissagree! 7-15-10

I posted the Not Equal statement about a year ago and just wanted to update the count. I now have 31 Boots, 11 hats, 5 bottoms and no top! So the rubbish above suggesting that the drop is equally random is easily refuted by my further proof. Old Farticus, 1/9/2010

Finally! So after 33 Boots, 12 hats and 5 bottoms I have finally received a top. Interseting note: I had read that if you carry the boots, hat and bottom with you you have better chance to get the top. I did that and got the top on the first lumberjack event I got. I understand that may be coincidence but seems odd after getting 50 other pieces that I should get the top on try number 1 with that stuff in inventory. Good Luck All! Old Farticus 3/29/2010

Some scientific evidence[edit source]

I've carried out an experiment to see if tops are as likely as other pieces. The results were unexpected. To summarize, the drops are not entirely random; at some point, probably once the player has gathered all four pieces, no more clothing is dropped. I'm not sure about the top. It was rare under these circumstances. That may mean it's inherently rare, but it may also mean that you're more likely to get pieces you already have, and that pieces you don't have at all are rare. Another experiment would shed light on that, and I'll probably do one at some point, but for now I'm going to go cut a lot of wood :) Thezmothete 11:26, 27 January 2009 (UTC)

Having said that last part about the pieces being more likely if you already have them...does that mean dropping all but one of your boots will make the boots drop less likely? I think I'm going to try that, I have about 10 boots and 3 hats. I'll drop all but one and see if I get other pieces. Nuclear X2 16:55, 18 February 2009 (UTC)

Trick to Getting Last Piece?[edit source]

I also had a major trouble getting the last piece, being the lumberjack top (some people have trouble getting the leg piece). Then I found a post suggesting a way to get them quickly (QFC: 74-75-254-58324903, Page 2 by Powerbunny1), and the thread starter got it within 4 tries using his trick. I did it the same way, and I also got it in 3 tries (with the first 2 giving me the relatively semi-rare leg pieces). I wonder if this would apply to everyone else and may be included into the article? Red X 226 10:42, 4 February 2009 (UTC)

That technique is rubbish. If you got it after doing it then it was pure luck. I tried that method for days with nothing to show for it. The fastest way is just to take the hardest person through route 1 (easy) and just skip all combat events. When I swapped to using this methof for temple trekking i got all the pieces within a few hours. --Gold ore.png Mercifull UK serv.svg (Talk) 12:39, 4 February 2009 (UTC)
It says that topic no longer exists, could you please describe the technique? Nuclear X2 17:10, 18 February 2009 (UTC)
There is no technique. As Mercifull said, you just play the game using the easy route and skip all events until you get the lumberjack event, and then you kill the lumberjacks until you get a piece of the set. There is no "technique" to receiving a drop; it's based on luck.  Tien  17:14, 18 February 2009 (UTC)
Ok I understand. Dang that got my hopes up :P Nuclear X2 18:26, 18 February 2009 (UTC)
Having read this thread, I was panicking about this being too difficult, but in 6 drops I got boots, hat, boots, hat, top then legs. It probably made no difference, but once I had three pieces, I wore them all, and the very next drop I got was the final one I needed. Anyway, my real question is: given that they are untradeable, is there any point in keeping spare pieces of this outfit, or should they just be dropped? Degsy99 17:09, 16 August 2009 (UTC)
Can someone actually tell me how this trick is done? The thread no longer exists... I completed every Quest so far! Sir Fairfang Woot! 99 Magic! 06:35, July 30, 2011 (UTC)
Tien described it above ^ it's not a trick, just skipping all the other events on the easy route. sssSp7p.pngIjLCqFF.png 06:37, July 30, 2011 (UTC)

Lumberjack or Seer's Headband?[edit source]

Lumberjack gives a bonus. Seers' headband 3 gives a bonus on maples. What's the better bonus? I'd say Seer's for maples, but for other? Mamabear47 09:04, 24 March 2009 (UTC)

Since the seers' headband bonus only applies to maple trees, any other tree gets a better bonus with full lumberjack (since there aren't any other bonuses to experience). The exception may be normal trees as seers' headband allows 2 or 3 logs to be cut from one tree, increasing experience rate drastically (less moving to new trees therefore less time spent moving). Quest.png Gaz Lloyd 7:^]Events!99s 20:14, 24 March 2009 (UTC)
Lumberjack is better because maple trees are already horrible for training and should not be chopped in the first place. If you were chopping maples, though, which you shouldn't, then obviously a 10% boost is superior to a 2.5% boost, but as I said, you should not be training on maples. They're terrible xp and terrible cash and basically terrible everything. Same with normal logs. --troacctid 21:58, 24 March 2009 (UTC)
A good idea to cut maples is using seers' headband AND the lumberjack top, legs and boots, giving a total of 11.6% boost, although you should cut willows or teaks for experience with the lumberjack set 2.5% boost or using the lumberjack set on yews/magic/eucalyptus trees for money. Quest point cape detail.png Brux Talk 01:16, 14 July 2009 (UTC)

Second set[edit source]

Can anyone confirm the possibility or impossibility to get a drop when you allready have a full set in your bank or house? I've had the event two times since I've obtained the last part of my first set. Both times I've killed over a hundred undead lumberjack, but no drop. The first time I had my set in the bank, the second in my house. --Tharkon 19:40, September 22, 2009 (UTC)

I have dropped 1, or maybe 2, boots and have at the moment 4 boots, 1 hat, 1 top, 1 bottom. Up until the moment I had a full set, I received no other drops (snails or whatever). The minute I had a full set, I stopped receiving Lumberjack items, and started receiving "junk". Note: I've only been through about 3 bridge events since completing the set, so my data is a bit thin, but I have a strong suspicion that it is impossible to receive 2 full sets. Which is somewhat disappointing, though not unusual for our dear pastime providers (Jagex). --   For Camelot!  Zang! talk  My health! 19:28, November 30, 2009 (UTC)
If you really want two full sets, I recall reading somewhere that someone managed it using the drop trick. (I thought that it was here - now I assume that it was another fan site or on the forums.) Take along on the trek the piece that you have one of, and drop it before you start killing lumberjacks. Obviously, there is no guarantee that the piece you get will be the one that you dropped, so you will probably have to repeat this many times, but I recall reading that someone managed it this way. (Please reply here whether you start getting additional clothing drops again this way.) JalYt-Mej-Wynde 15:23, December 8, 2009 (UTC)
Since my last post here, I had only gone trekking about three times, and managed to not get a single lumberjack event. I have the full set in my house now but dropped all my "extra" boots, pants & hats from my bank a while back to save slots. (Side note: I had been lucky, I guess - I think I only had about eight pieces total before I got my lumberjack top.) Based on what I had read here, I expected to get some "junk" from one of the lumberjacks - but the fifth one dropped boots. It's very possible that they have changed some of the code, but in any case it looks like you can now get two sets. JalYt-Mej-Wynde 18:39, May 1, 2010 (UTC)
I have two full sets (two of each items + 5 boots). The first set I got without any other drops. The second was a lot rarer, I got snails, guthix balances etc often and any piece of lumberjack rarely (oddly, I got the second top first). My first set was in my POH the whole time (except the 4 other boots). Quest.png Gaz Lloyd 7:^]Events!99s 18:44, May 1, 2010 (UTC)
Ah! Then, that makes sense. It sounds like the "formula" is "until you have a full set, lumberjacks drop one piece of clothing per event". Once you have a full set (I assume either in bank or POH), it becomes "once per event, lumberjacks drop something, either a piece of clothing or one of the items from this other list". So with (much!) persistence you can get that second set.... Or possibly much quicker using the drop trick, as I noted above. I won't be testing it any time soon - I'm satisfied with one set, and I went free-to-play over a month ago. JalYt-Mej-Wynde 22:52, June 11, 2010 (UTC)
Please note that you can only get 1 drop per event. So killing more lumberjacks during the same event will never get you another drop. That said, you can get as many sets as you want provided you can get the top as a drop. If you have a full set already then count yourself lucky. I have the following in my bank: 31 Boots, 11 Hats, 5 trousers and 0 tops. Yes 0 tops!! The idea that the drop is random is a lie. The odds of me not getting a top after 47 events is proof positive that the drops are not equal!!! Thanks Jagex. Thanks a lot. 16:54 EST, January 5, 2010 - Old Farticus
Note that "random" and "equal chance for every possibility" are not the same thing. (By the way, technically I believe the term is "pseduo-random", but never mind.) It still can be a (pseudo-)random event even if one possible outcome is four (or a thousand) times more likely than another. JalYt-Mej-Wynde 18:39, May 1, 2010 (UTC)
It seems to me that the drop trick works - and this is on a newer version of temple trekking than the original question and answers, because it was heavily updated in 2012 and the lumberjack clothing changed a little. The new version means, I believe, you are guaranteed to get the four different pieces as the first four you get, just that you no longer are guaranteed to get a piece at all during an event. I got Boots, Legs, Top, Hat as my first four. I then got another Top, Hat, Legs, Top as my next four (no idea why it gave me two more tops instead of one). And then nothing. For ages. I wondered if it had decided that the next bit I was meant to get was the Boots, but it refused to let me get the boots as I already had a full set in the bank, and that would give me a second set. It probably took me about 15-25 events to get those first 8 pieces. And then after another 15-25 events, I'd not got a single piece. I then saw the suggestion here of trying the drop-trick to get a second pair. Tried that - took the boots with me, dropped them just before killing the zombies, and got a second set of boots on the first event I tried that. Could be co-incidence of course, but... ;-) Psymann (talk) 11:28, February 13, 2016 (UTC)

Evil trees[edit source]

Does the xp bonus apply to the evil tree d&d? I'm gonna check this out soon if nobody knows.. eclipse4227 02:16, March 25, 2010 (UTC)

I happened to find an evil tree right after this. And the bonus does apply. =) eclipse4227 02:32, March 25, 2010 (UTC)

Just kidding.. I was wrong. I rechecked it and I was assuming the tree gave 60 xp per chop but it was 65 so I thought it was the lumberjack giving a bonus. Fixed my edit on the page earlier. eclipse4227 02:57, March 26, 2010 (UTC)

I have done some testing since these comments are old. Results of my test (on 2019-03-19), the lumberjack clothing does give additional xp for evil trees and evil roots. To be certain I made no rash mistake, I took the time to quote the xp drops:

Header text Without Lumberjack Clothing With Full Lumberjack Clothing
Evil Maple Tree Trunk +112 xp (55.8 bonus xp) +117 xp (61.2 bonus xp)
Evil Maple Evil Roots +22 xp (11.1 bonus xp) +23 xp (12.1 bonus xp)

There's a clear increase when I put my lumberjack clothing on. Note that I also was consuming Bonus xp, so xp drops with and without the clothing both have a bonus. JNCressey (talk) 22:20, 19 March 2019 (UTC)

Drop rate[edit source]

It says you can get one piece from each event. When the follower kills an undead lumberjack, I can't see the drop, so what if he/she gets a piece of lumberjack clothing? Is it possible?

--AttackPenko TCE 16:45, February 14, 2011 (UTC)

I've killed probably over 30 waves of undead lumberjack, but no sign of lumberjack top/legs. Is this normal? --AttackPenko TCE 16:50, February 14, 2011 (UTC)
If you killed that many, it very well be possible. Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 16:52, February 14, 2011 (UTC)
So the follower got it? Lol, and I've been killing these for hours for nothing... --AttackPenko TCE 16:55, February 14, 2011 (UTC)

some of this info needs an update

rate[edit source]

It is now actually easier to obtain them because of the revamp. Qazwsx753421 17:34, August 29, 2011 (UTC)

oh, and i can conform that they now drop them if you have a set. at least when it's in my house. Qazwsx753421 17:39, August 29, 2011 (UTC)

Sawmill question[edit source]

Before I spend a lot of time getting this outfit, does anyone know if it works at the Sawmill Training?

Yes, you do. And yes it stacks with the crystal saw. However, obtaining the clothes for training may not be the best idea. It probably won't save alot of time based off of how rare it is. MolMan 21:05, July 21, 2012 (UTC)