Talk:Livid Farm

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This talk page is for discussing the Livid Farm page.

Great update[edit source]

Loving this update. A great way to train farming and magic as one. --Law rune.png Mac5130 Fire rune.png 17:06, April 4, 2011 (UTC)

Well good for you, meanwhile I'm stuck at farming patches, trying to get my farming to 60. I hate it when jadex makes a cool update to runescape of which i dont have the needed lv. Scaper12123 12:33, April 6, 2011 (UTC)

Mambo's Potion[edit source]

Oddball item - Mambo's Potion. Speak to Pauline, and she gives you it, mentions something about Papa Mambo and the Herblore Habitat.

Doesn't do much - only gives you 3K Farming exp.

INCORRECT numbers I RECEIVED 2 produce per each of the first 3 and 14 for wrapping bundles and 5 for energy transfer Produce is what buys your rewards.

Someone posted this on the page itself. I have moved it here. 18:15, April 4, 2011 (UTC)

Haiti gloves[edit source]

Do they work here? Mine are still at 90%

They only work in combat.

Haiti gloves work out of combat as well (stringing jewellery, plank make, etc.). They work here. Vochkov 06:40, April 5, 2011 (UTC)Vochkov

Rewards[edit source]

Next to the list where you see how many runes you need to use, there's a reward. Do you make money on this as the reward is greater than what you need to cast the spells?

You will not make money from unlocking the spells. It's basically a straight up loss of 10m before even a hope of getting something of any value. There's not currently anough info to say about wishes. If you are referring to the distractions section, then yes you gain some elemental runes from doing them, but since the distractions are reasonably few and far between, and the runes are low value, the money you make from doing them is negligable. Henneyj 16:44, April 5, 2011 (UTC)
Personally, i think the 10m is worth it, I meen come on. VENGENCE GROUP! Do you know how useful that would be in deamonheim? that would certanlly be helpful.I'm just disapointed that the disruption shield spell only can work against other players and not npc's. Do you know how useful that spell would be against runescape bosses? Other than that, the new spells are really worth the effort they require. Scaper12123 12:36, April 6, 2011 (UTC)

Experience table.[edit source]

For aesthetic purposes, and due to the large amount of Earths used, I propose making the Experience cost table figures assume that the caster IS wielding a mud or equivalent staff (I.e remove figures assuming player has no earth staff)

It'd be much easier on the eyes and in reality, most people doing livid farm will be using a staff. I can't see a player wasting 200k+ Earth runes.

Lunar Limber to Runes[edit source]

Well, finally messing around with the wishes. Lunar limber gives you 25 astrals, 10 cosmics, earth, water, death and natures. I don't know how to make the whole thing where it calculates ge price so can someone add that to the article? Shinydarkrai94 02:08, April 16, 2011 (UTC)

If I had to take a rough guess, I'd say that the burn fish wish saves 2/3 - 4/5 of the fish that you burn. Just so everyone knows. Shinydarkrai94 06:49, April 16, 2011 (UTC)

Wishes[edit source]

Ok, I've gotten a lot of wishes now and I'd like to report back that every single one sucks >.<. The 18k point wishes give hardly even 20k. The most recent one that I've done is plank make.

Plank make gave me these extra planks:

87 extra planks when making 100

16 extra teak when making 50

32 extra oak when making 75

7 extra mahogany when making 96

as you can see, they all suck. If you do mahogany and get like 400 done, you might make like 10k >.<. The seed spell gives you about 20k, the fish one is useless unless you have really low cooking and have extra raw rocktails with you and the herb spell gives you about 21k. Shinydarkrai94 01:33, April 17, 2011 (UTC)

Got a few herb wishes. Apparently it gives you the same herbs over and over. Worth around 21k, can someone make another GE thingy for it? Shinydarkrai94 04:11, April 17, 2011 (UTC)

Price?[edit source]

mentioning the price for the runes/round would be nice thanks  —The preceding unsigned comment was added by (talk) on 15:28, April 17, 2011.

We already have the price of vengeance group and each of the wishes, so I'm not sure why (average) price per round would be useful? Maybe you wanted (average) price per produce point? Stewbasic 22:49, April 17, 2011 (UTC)

April 19 Update - Lower Prices for Spells[edit source]

From the update page

"We've reduced the produce cost of unlocking the spell rewards at Livid Farm by roughly 20%, based on our post-release analysis and player feedback. This now matches our intended aims with this content in terms of effort vs reward. Players who have already unlocked any spells will receive the appropriate refund of produce, which they can then put towards any other spells they have yet to unlock and/or the wishes."

Skipping Fertile Soil[edit source]

Looking at the experience costs table Fertile Soil is clearly the most costly spell for the amount of XP, most of the XP is in Farming, which is generally profitable, and it doesn't even give that many points. I calculate that it costs roughly 6.7M gp to unlock Vengeance Group when skipping Fertile Soil, compared to the 10.9M cost when using all spells. That's a savings of 4.2M, roughly 38% of the total cost.

This seemed pretty significant until I calculated the difference in time taken. Skipping Fertile Soil increases the time by just over 8 hours, time during which money could have been made. Here are the reasons to do all spells and the reasons to skip Fertile Soil and roughly how much it's worth to me in parentheses:

All spells
  • Save 8+ hours (4M; I make about 500k/hour)
  • Get 311k more Magic XP (0 gp; I already have level 99)
  • Get 444k more Farming XP (2,664k gp; 6 gp/xp buying papaya seeds)
  • Save roughly 4k clicks (400k; I think 100 gp/click makes sense)
Skipping Fertile Soil
  • Save ~4.2M (4.2M; duh)
  • Get 53k more Construction XP (742k gp; 14 gp/xp with servant getting mahogany logs)
  • Get 106k more Crafting XP (848k gp; 8 gp/xp making blue d'hide bodies)
  • Get 50k more Agility XP (500k gp; it would take an hour to gain that xp)
  • 3 fewer clicks per minute (215k; 5k/hour * 43 hours)

Overall: 7,064k vs. 6,505k, so I'll cast Fertile Soil when I'm not running behind on tasks. For someone who multitasks, such as by bringing unfinished bolts to fletch, the 8 hours wasted by skipping Fertile Soil are reclaimed, shifting the balance towards skipping it. On the other hand, people who don't already have 99 Magic could find the extra XP quite useful, shifting the balance back towards doing all possible tasks. --MarkGyver (talk) 04:44, April 25, 2011 (UTC)

A part of this analysis is flawed: Not everyone has 99 Magic, nor a value attached to clicks, nor a 500k gp/h money making method. Many players consider Livid Farm as boring. Most players at Livid farm are high-level players (lowest I've seen was level 104), who earn significantly more as 500k gp/h. Moreover, most players would not mind spending extra money to get away from Livid farm as soon as possible (some players are "playing" Livid farm for experience, while most are aiming at the Vengeance Group spell).
Farming experience is valued higher than Construction/Crafting, because Livid Farm is the only way to grind Farming experience. Construction/Crafting are easily trained, at a low cost. If you want to calculate the real differences, you should have made an equal comparison: Palm/Magic trees vs Mahogany.Wizard hat (g).pngMugger759 Talk Contribs 07:45, April 25, 2011 (UTC)
Mark said that the values in parentheses were how he valued those benefits. Of course every player values things differently, and may arrive at a different conclusion. So the analysis is not flawed; it never claimed to be valid for everyone. Stewbasic 13:09, April 25, 2011 (UTC)

Cure plant[edit source]

Cure plant loss/xp is irrelivent as the required magic level for livid farm is lv70. I suggest it being removed or having a note. I would myself, but I assume it would be re-added later. —The preceding unsigned comment was added by (talk) on 01:46, 28 April, 2011.

Runes Required[edit source]

Could someone add the total number of runes needed to unlock all spells? 04:17, May 16, 2011 (UTC)

Already there. Quest.png Gaz Lloyd 7:^]Events!99s 15:30, May 16, 2011 (UTC)

Not 9m!? WTF!?[edit source]

I just compared the prices of the runes to get all the spells from Livid Farm and found out it costs about 6-7m, not 9m. Can someone fix this? I completed every Quest so far! Sir Fairfang Woot! 99 Magic! 09:13, May 21, 2011 (UTC)

Um, whoops. Ignore this. I found out it costs 9m without a staff... My bad? I completed every Quest so far! Sir Fairfang Woot! 99 Magic! 09:23, May 21, 2011 (UTC)

Rune cost[edit source]

"Counting Law, Nature, and Astral runes and using a mud staff, the cost of Produce Points per rune is:

  • Cure plant: 20 points per rune
  • Bundle Livids: 60 points per rune
  • Fertile soil: 4 points per rune
  • Fence repairs: 6.6 points per rune
  • Energise Pauline: 16.6 points per rune "

This isn't very useful as nature runes cost more than astral runes and law runes costs quite a bit more than either. Why not make it show exact cost instead? --Void Knight 13:15, May 23, 2011 (UTC)

Aura help?[edit source]

Is there any aura that will give you extra xp at livid farm or helps in any way? 19:46, February 17, 2012 (UTC)Robban55 b85.230.52.43 19:46, February 17, 2012 (UTC)

The only one I can think of is the: Wisdom aura, but I advice to use it in a more effective matter. . . . Yours, This user admires the Void Knights. Who aim to maintain Gielinor's Equilibrium. Enquidou Talk This user likes to do Quests and genuinely loves the story line; lore is his love! . . 20:36, February 17, 2012 (UTC)
I was actually testing Wisdom up there earlier (because I was there anyway, and I wanted to see if it would help), and I discovered that you only get bonus experience for the "other" experience earned while at Livid Farm, NOT the magic experience. So for Fertile Soil, you get 60 magic experience and 91.8 "other" experience (farming, in this case). For this spell, you get 2.2 bonus experience - 2.5% of 91.8. You get the same amount of bonus experience for Cure Plant as you do for Fertile Soil, and they also have the same "other" experience value, so I think that's pretty conclusive. I was actually wondering why I wasn't getting bonus experience for the full exp until I looked at the exp values given on the page - the "other" column made me think about it. 19:45, March 13, 2012 (UTC)

Spell requirements...[edit source]

When i did livid farm for the first time on saturday 26th february, i could use all of the spells but i only got half the points for the spells I didnt have the level for.<>< fish4fally ><> 13:11, February 27, 2012 (UTC)

This is stated in the article:
Players without the required magic level to cast all the spells can still participate in Livid Farming, but doing so earns no magic XP for that activity and half the normal produce points of the activity.
Livid Farm#Introduction
Quest.png Gaz Lloyd 7:^]Events!99s 17:26, February 27, 2012 (UTC)
When I did the Livid Farm this Sunday (the 15th), I could not cast Vengeance Other. Before that time, there was a message saying your magic knowledge has been boosted. This message no longer appears. If someone with a lower magic could confirm this, I will update the guide. 02:03, July 18, 2012 (UTC)

EoC changes[edit source]

I updated the text to reflect changes made in the EoC update. Most of the changes were removing references to Energy transfer, which no longer exists in the game. I also removed a statement saying that you can wield an earth staff and a tome of frost. In EoC, this is not possible because all staves are 2-handed. 21:45, November 20, 2012 (UTC)

Total runes needed for completion has changed[edit source]

Now that energising Pauline does not use any runes, the estimates for total runes needed will change. The runes affected will be astrals, laws, and natures. 22:10, November 20, 2012 (UTC)

World hopping[edit source]

Is it possible to world hop in this minigame to get through the phases faster? --Jlun2 (talk) 14:59, August 6, 2014 (UTC)

Months later, on reddit: can someone please confirm? --Jlun2 (talk) 15:35, December 13, 2014 (UTC)
Ok, I tried for an hour straight and got from 659460 -> 702660 points. I also used 1050 astrals.--Jlun2 (talk) 02:34, December 14, 2014 (UTC)
The worlds are synced and all change at the same time with the same setup for each one. I would imagine if you have collected the bundle, it will persist over each world as logging out will retain the current state until it resets for everyone. Therefore, hopping should no longer be a decent way to do it as Bundles appear every 3 cycles. I think this tidbit about hopping should be removed from the guide. - lDemonlTalk .:. 06:23, August 23, 2015 (UTC),15,731,65944364 according to the mod in this forum post, hopping does nothing69.178.112.95 13:38, September 29, 2017 (UTC)

Runes per hour?[edit source]

How many astral/Nature runes would you expect to use per hour if you were to fertile sould/cure/enchant?  —The preceding unsigned comment was added by (talk) on 06:02, September 28, 2014 (UTC).

Doing only those 3 spells... 360 natures, 816 astral, 4,620 earth, and 240 water runes would be used hourly if you do the maximum casts per hour. Adding the fence repairs in would bring it to 480 natures, 1,056 astral, 6,420 earth and 240 water. Law rune.png Samberen Nature rune.png 07:42, September 28, 2014 (UTC)

glitches[edit source]

The wishes don't work, refund doesn't work in some cases, the extra farm patch is unplantable, etc..

--Jlun2 (talk) 16:40, November 10, 2016 (UTC)