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This talk page is for discussing the Kethsi page.

Anyone make it past the first portion?[edit source]

has anyone figured out a way how to make past the first section of the islandS?

Nope, I'm stuck after jumping the ledge. Suppa chuppa Talk 20:34, June 14, 2011 (UTC)
I don't think it's possible. There's an examinable plank upstairs.. It looks like something you'd knock down and walk across from the other side. sssSp7p.pngIjLCqFF.png 20:35, June 14, 2011 (UTC)

RotM?[edit source]

This has got to do something with Ritual of the Mahjarrat. I suspect that the creatures destroying the city are wyrms, and that the funny-looking anvil might have a special use. Remember how we got dragon platebody in the WGS? That was assembled by us. Also, dragon full helm was introduced in the Ancient Cavern, with clear relation to the Mahjarrat.

EDIT: Whoah! Also, if you use the "year 2212N1145E" as coordinates, you are pointed straight to Zemouregals backyard!

Edit 2: Looking at the image from the most recent dev blog "" it seems likely that it is, based onthis image look similar to that of the first floor wall design. 21:12, June 14, 2011 (UTC)

I noticed the image name on the devblog image and I thought it might have some significance ("collar.jpg"). I also tried to recreate the position that the image was taken in and it appears to be taken while standing in front of or talking to Sir Tiffy in Falador park.

Also note, as said below by an unregistered user, the image name ends in /m=devblog/images/ritmah/collar.jpg

Ending in Ritmah? No coincidence, but it may be a teaser.

Mineable tunnel on ropeswing island, AND MORE PICTURES[edit source]

I assume you go between buildings by jumping after the ladder like in Meiyerditch. {C YES, Meiyerditch. NOT an agility course arena as some rumors give, although parts are taken from the Barbarian Agility Arena.

Cite: {C ONE, examine plank TWO, wall jump to building 2 THREE under hole in wall, wall jump FOUR, advanced pole swing FIVE, cartwheel pole and down SIX through tunnel east of building SEVEN pickaxe spawn for mine-to-remove obstacle just east of it seen here EIGHT, up ladder and west across walls NINE, final building jump TEN and down to stairway. 23:58, June 14, 2011 (UTC)

Watch and read: for the real explanation behind the Agility course and the set-up of the obstacles. 06:11, June 15, 2011 (UTC)

Judging by the little tidbit from the Postbag, this place might be a prison that you must escape from. Also, "the strong" could refer to Robert the Strong. Not sure about "the weak" though.  Tien  23:51, June 14, 2011 (UTC)
Another correction. I believe the pipe crawl is used to RETURN to the primary island, not to go forwards towards the rock obstacle. The pipecrawl is in the other direction from the ladder after the "cartwheel pipe" and leads to the one-way rope swing. 00:08, June 15, 2011 (UTC)
@ Jeb, pleease never claim you "know" the real purpose of secret unreleased content without referencing a Jagex member actually involved with releasing it. In your youtube you even admit unsurities of the reqs, how you access it, and others. 2) you can't enter the area from the northwest when you need to mine the obstacle to access it from the south. 3) This would place the rope swing near the end of the cycle. 4) None of the 12 other agility courses have purposeless steps like the crawlspace to get under the wall (See my image #3 above), crawlspaces found only southeast in Meiyer. 5) 12 other agility courses with requirements going up to 90.
@#2, The rock is not relevant to entering the area. There is nothing preventing access to the rope swing from the Northwest and the rock is simply a dead end. I personally believe that there is either a secret passage or some required quest item underneath the rock.
@#4 There is no crawlspace, as it's an obstacle you're making up. Every obstacle I mention is an obstacle copied and pasted from one we can already access elsewhere in the game. Nowhere in RuneScape is there a "crawl space obstacle" like you have envisioned here. 01:06, June 26, 2011 (UTC)
Meiyerditch Agility Course. I made a poor picture, but I cite steps 6 and 11. 02:52, June 28, 2011 (UTC)

Dragon Equipment[edit source]

The speculation over new dragon armour/weapons made through use of the special unusual anvils may be true. The dragonkin (related to RofM, if it is related) had created dragon metal in the first place, take WGS and the creation of dragons (creatures) that drop various types of dragon-made things. Maybe, the dragon crossbow is to be released here, and used to go through the various obstacles in this "agility course"?

Could be a possibility, but we really don't know much about it at this point. Suppa chuppa Talk 04:37, June 15, 2011 (UTC)
Agree with above, and I like the idea of a connection to dragon tools. However, as time goes on I gain more doubts that once is expected to "grapple" the primary gap to the anvil platform. 1) On the plank at a level with the floor the beam is eroded, which would signify a weakness allowing it to crack and fall forwards towards player, like a drawbridge. 2) There is no TARGET for the crossbow, unless it clearly pierces the beam. A grapple wrapping around the plank would slide down the length in an instant. 3) The term "plank" signifies a use different than a structurally braced target for a grapple and swing. 4) if the plank is grappled to and used like the bridges below Daemonheim (termfail) or the rope bridges from quests, one should expect a place for the player to tie off one end. There currently is none. If the drop was more than one floor, I'd expect (and be very excited to see the animation of) the rope to be swung down and then climbed up. Grats, Joey. 05:24, June 15, 2011 (UTC)
Another posibility is the release of dragon kiteshield, as Jagex came out with dragon platebody after the release of the spinning plate. 19:40 July 8, 2011 (UTC)

The Weak Falls[edit source]

The Weak Falls could be saying "the week of Fall", hinting the Ritual of the Mahjarrat will be released in Fall, which makes since as there are 3 months of Fall left this year and only 1 in the Summer since it's not going to be released in July and one of winter this year.

This game is british, we don't have fall, we have autumn, so it's unlikely 12:21, August 3, 2011 (UTC)

Agility course[edit source]

a P-Mod has spoiled me about the agility course.. We are at the end. please edit (got pic if needed)

Agility course[edit source]

a P-Mod has spoiled me about the agility course.. We are at the end. please edit (got pic if needed)

Please go to imgur and upload the image there, and link to it here. Btw, don't you mean Jagex moderator? Player moderators can't do that kind of things. JOEYTJE50TALKpull my finger 12:38, June 15, 2011 (UTC) DuckVader 16:21, June 15, 2011 (UTC) Nope. a P-Mod. here,17,808,62885550
Icy is a troll sometimes (; sssSp7p.pngIjLCqFF.png 16:23, June 15, 2011 (UTC)
Just found something interesting.. idk if its real, seems to be promising tbh.. i still think its the end. Cus look, the anvil might be the reward after completing the course. DuckVader 16:32, June 15, 2011 (UTC)

Speculation[edit source]

Unusual anvil--examine "make unusual items", and dragon weapons are unusual as they are standard metal weapons yet they are of a different shape. Dragon warhammers/shortswords/unf bolts/crossbow limbs, anyone? {C it maybe linked to the eastern lands,daemonheim or most likeley kudos island as its located above daemonheim (speculation) i came up with this as when i pud a marker on the north while in kethsi it pointed sw

The mural confused me a bit. If it is post-God Wars, who would bother to draw something in the desolate ruins? If it is pre-God Wars how many wars are there with dragonish flying beasties burning down cities? --Void Knight 12:55, June 15, 2011 (UTC)

Work In Progress/Accidentally released?[edit source]

It could be released into the game by accident, and still be work in progress. Did anyone notice for example that when you click the location in the fairy ring log, you automatically go there and don't have to do it two times or wait until it is positioned right? The option isn't "Enter next code" but "D I R A K S" showing it's to make it easier to debug for jagex. KwekkoTalk3.14159265358979323846264338327950 13:22, June 15, 2011 (UTC)

Yeah, I noticed that. Still, I very much doubt that they could accidentally release an entire area into the game. Even if this were an accident, Jagex would probably have fixed it as soon as possible. Also, I think the "click on location in log once to immediately go there" effect is intentional. I believe the other places that require mutiple fairy ring codes (Fairy Queen's Hideout, Orks Rift) work the same way: click on the location in the log once, and you automatically enter the final code and get teleported to the right location. Runerune239 14:33, June 15, 2011 (UTC)
I also thought it might have been accidentally released but I don't see how an accident like that could occur. Seems to me that it is an Easter egg type teaser for some upcoming content and access to the rest of the island was intentionally removed. Also the go straight to multi code locations with one click of the log thing has been that way for a while now.  Summoning-icon.png Sci (talk) Enhanced Excalibur.png 19:07, June 15, 2011 (UTC)

The Edges of Kethsi[edit source]

When I was messing around with the Orb of Occulus I noticed there's what looks to be a small bit of land surrounding almost all of the visible region of Kethsi. I think the only place I saw was a few spots to the east that the water extended all the way to the end.

"Also, if you stand at the spot 1 east of the statue next to the wall design and go 4 south you'll hear some strange noises." I hear nothing. Unless anyone confirms this, can we remove it or at least show that a source is needed? 20:29, June 15, 2011 (UTC)

It's the Dragonkin, for god's sake![edit source]

The dragonish creatures depicted in the mural are the Dragonkin destroying a city. Has anyone seen the concept art images of the Dragonkin in their article? That's how they will look in the future when they become graphically revamped! How come nobody realises that? Jampolo 23:52, June 15, 2011 (UTC)

*Look at concept art* Mebbe. Some people think they're wyrms. sssSp7p.pngIjLCqFF.png 23:55, June 15, 2011 (UTC)
The reason whether or not it is dragonkin is disputed is because up till now all dragonkin seen have been only a little bigger than a human. The creatures depicted in the mural are the size of buildings. There are many other dragonlike creatures it could be both known and unknown. I'm not saying it's not dragonkin just that all the people saying it is 100% without a doubt dragonkin are over certain in my opinion as I there is no concrete evidence one way or the other. It's just a poorly rendered silhouette that can be deciphered many ways and there's no reason to be so frustrated by people not agreeing with you.  Summoning-icon.png Sci (talk) Enhanced Excalibur.png 02:06, June 16, 2011 (UTC)
Though very hard to kill, Dragonkin are mortal. They can't reproduce, however, so I think it's a very slim chance they're dragonkin. Wyrms seem more logical. KwekkoTalk3.14159265358979323846264338327950 15:46, June 16, 2011 (UTC)

It's not frustration, but the silhouettes look so much like the dragonkin in the concept pic... Jampolo 22:15, June 16, 2011 (UTC)

Nobody remembers that the dragonkin were so afraid of dying that they never actually fought in battles? This adds to the fact that they could be wyrms and not dragonkin. Quest point cape.png MrZaros357 Zaros symbol.png 06:00, June 17, 2011 (UTC)

I heard a good theory somewhere that said it might be the dragon riders; it would make sense, because we've never seen the race before, the statues are non-human, and the mural depicts more defined dragon shapes than dragonkin shapes. Also, this mural might depict either the dragon's retaliation and destruction of Kethsi, or more likely (why would you put a mural of a city's destruction in its ruins?) it shows the dragon riders destroying something. Dragon riders were supposedly active during the second age under Zaros. Ergori 06:57, June 17, 2011 (UTC)

Kethsi is not a mistake[edit source]

Check out pic, just confirmation in a way of Kethsi not being a mistake and possibly intended to be in game.[[File:Kethsi not mistake.png|thumb|left|312px|Kethsi ius known by Jagex and is not a mistake otherwise he woudlnt have said such a thing]]

Thanks but we don't need to upload a pic about it :P sssSp7p.pngIjLCqFF.png 01:00, June 16, 2011 (UTC)Benjamin McGillicudy 01:00, June 16, 2011 (UTC)

Failing the Jump[edit source]

Failing the jump to the ledge that requires 77 agility gave me 50 damage when I was at full health. I also go this message: U52da.png

Not particularly amazing but I thought I would report it anyways.

Throwing Rope[edit source]

Search "rope" in quickchat, notice the item "throwing rope"? This item doesn't exist yet does it?

Think about the "plank" that would make sense to "grapple/rope" in the new kethsi area. Is it possible we'll need a throwing rope to reach this area? (This might be a ranging requirement kind of like grapple hooks.) All speculation of course.

People have looked up the throwing rope's item ID (apparently some websites list them, and there are programs for it). Every item in RuneScape has an ID, a certain number, attached to it. The first item ever has 1 as its ID, the next has 2, etc. So, the lower the item's ID number, the older the item is. Now the throwing rope's ID is very low (not sure of exact number) - so low that it must have been in the game's code for 9-10 years. It can't be some new Kethsi item. Because the throwing rope has never been seen, it must have been scrapped. But it's still in the game's code. Runerune239 10:41, June 16, 2011 (UTC)
This is correct - its ID is 945, which means it's been around since Underground Pass. (on a side note, the IDs got reset with the release of RS2, so until about ID 2500 they're all chronologically scrambled.) The "throwing rope" appears to actually be used for an animation in which the player throws a rope over a chasm during Underground Pass. Since we are currently in the 20-21,000s for IDs, we can very safely say that this has nothing to do with Kethsi. ʞooɔ 22:15, June 17, 2011 (UTC)

Another Tetrahedron[edit source]

More searchable rubble, probably another tetrahedron lies there

(this is off to the west)

I'm assuming we can't get to that part, only through the orb of oculus, correct?

Not that i know of, i made the window 4000 pixels wide so i could see all the stuff in the distance and be able to examine it (you cant examine/see click options through orb of oculous)
Mineable rocks? Possible work on dragon ore and bars has been confirmed, so could this be it? Look here:
Not mineable rocks for ores, like for obsticles, its not for that
That link to the hint upcoming upadtes proves nothing. They said that they probobly will release dragon ore and bars, that doesnt garantee it. Dragon scimitar.png Candle Max Dragon claw.png 13:59, July 5, 2011 (UTC)

Orbing with oculising hunch[edit source]

I has a lil' tip for you not-so-pro-orbgazers. When you attempt to go far west as possible, obviously it wouldn't mean that you're going to see thru cutscene limits, so this is when you log out, and back in. This will cause game to load the are around accoutn again, and at this point, even more to west. Thisfore you're able to zoom even futher west. -Yw? ^^

P.S. @Runerune239, you foolio, ye haven't seen ID number 0 yet, hasn't ye? Hee hee! :P

A little help[edit source]

I'm trying to cite something but not sure how to do it. Some help is appreciated. There is also absolutely no mention of all the obstacles in the course, so can somebody please stop removing my edits.

There is a navbox of citations over here. ɳex undique 22:17, June 16, 2011 (UTC)

Coordinate[edit source]

Whoever coordinated the location firsty, to south-west side of Zemouregal's fort, nooooooooooooooob.

{C Whoever coordinates again, correcting that loc, tyyyyyyyyyyyyyyyyyyyyyy.  —The preceding unsigned comment was added by (talk).

No? Suppa chuppa Talk 17:40, June 20, 2011 (UTC)

Statues[edit source]

Has anyone noticed that the statue on the first floor looks like the Mahjarrat concept art from the RotM page? specifically the face in the bottom right corner? 04:21, June 21, 2011 (UTC)

I don't see a similarity between the two. The statues don't have much of a face really so it's hard for me to say what they look like  Summoning-icon.png Sci (talk) Enhanced Excalibur.png 11:48, June 21, 2011 (UTC)
Is it just me or do they look somewhat like Sachem Hoardstalker familiar from Dungeoneering?

Downstairs, wonderous.[edit source]

Has any1 noticed that picture where is ruined-like room with lil' source of books around shelves? Theme itself looks quite the same to that of remaining buildings in Kethsi. Eh? More to come of this, surely! That image's file name is 'inner_thumb', wich do make wonder even futher, bit..? So just saying about this, anyways.

Mural[edit source]

People tend to think that, due to the depiction on the mural of dragon-like figures destroying a city, and Kethsi itself being destroyed, that Kethsi was the city featured in the mural, and it was destroyed by the Dragonkin.

But let's think about this for a moment. Would the inhabitants of Kethsi really make a mural of their own conquest? Also, the mural would have to have been made after the destruction of Kethsi, unless Kethsi's inhabitants could see the future and were fine with putting up some prophecy of their own destruction on a mural.

Another possiblity is that the victors put up the mural of their victory after the conquest. What exactly would be the point of that? It doesn't appear as if Kethsi would be easily reached, and putting up a mural would serve no real purpose, considering no one else would observe it.

The most likely possibility, in my opinion, is that Kethsi itself was inhabited by Dragonkin. A celebration of your own people's victories in battle is a good reason for a mural, and the name Kethsi itself is rather Dragonkinish. 04:24, June 28, 2011 (UTC)

The DIRAKS picture from the Dev Blog[edit source]

I don't have an account on here, but I appreciate all of you who make this site better. :)

So I saw that DIRAKS picture on the Dev Blog, and I clicked the link below that said "What can this mean?"

It took me to a page with just the jpg. The end of the URL said "/m=devblog/images/ritmah/collar.jpg"

Now let's think. What could RitMah be?!

I think that the more significant part of that URL is the file name "collar.jpg" because it is the actual name of the image that includes the Kethsi fairy ring code. This name could possibly have some hidden significance but "ritmah" is obviously (to me at least) Ritual of the Mahjarrat. Randy2727 21:08, June 28, 2011 (UTC)

What I'm saying is that this image could possibly be a confirmation that Kethsi is involved in RoTM. Despite what Mods have said, I'm anxious to see what the BTS July will say. :)

Ah, I see what you're saying.Randy2727 00:59, June 29, 2011 (UTC)

The "ritmah" is just referring to the dev blog in which the image is located - it's a directory, so all of the images in that dev blog are going to have that same word in their URLs. As the topic of the blog is RotM, it's unsurprising that "ritmah" would be selected as a name for it. That said, there's substantial evidence linking Kethsi to RotM, including the fact that that image was in the dev blog at all. I would agree that the image name, "collar," is of interest, but I don't have any theories to offer on that point. Bananas Guy 03:39, June 30, 2011 (UTC)

I wonder why the picture is shot in falador park.Guthix1110 15:29, July 2, 2011 (UTC)

Here's my two cent and I didn't post it because I figured everyone knew but basically DIRAKS is the fairy ring code for Kethsi as we all know but basically it proves that part of Ritual of the Mahjarrat will include going to locations and decoding fairy ring codes and going to that location. That's what the strange half empty puzzle in Kethsi is, it's a fairy ring code just like DIRAKS is in the picture. I thought all that was pretty straight forward. --Zaros symbol.png Dys Sliske talk 02:40, July 7, 2011 (UTC)

Location[edit source]

People keep saying or writing things into the article such as "Oh it's north of Daemonheim it's not on another plane" or "Oh a talisman works here so it's not on another plane", well the Cosmic talisman works on the surface and points southeast from any location, but that doesn't mean that Zanaris is on the same realm as the rest of RuneScape, right? Is there really any need to argue whether it's on another plane or not? (even though I still think it is) Meow! ChainChomp2 (Talk) Runecrafting! 16:39, July 1, 2011 (UTC)

If it's on another plane, there might be no explanation for the fact talismans work there. It might be an overlook by JaGex. KwekkoTalk3.14159265358979323846264338327950 11:13, July 2, 2011 (UTC)

Trivia[edit source]

"The plane has supposedly been ruined for thousands of years, and yet there are still dead trees on it, which would have decomposed long ago." Perhaps the trees are pertified/fossilized? Xhanort7 15:18, July 2, 2011 (UTC)

Maybe if the atmosphere @Kethsi has high concentrations of argon and many required minerals, but the environment is too well naturally stable for that type of preservation to be the excuse. Having it be petrified is a lot more fantasy than saying the atmosphere change was ddone lately or it's magically preserved. 01:55, July 5, 2011 (UTC)

Statue[edit source]

The statue looks to like it's of someone wearing a dragon full helm. Seems plausible, given that dragon armor is linked to both Mahjarrat and Dragonkin. 04:59, July 5, 2011 (UTC)

Key to the Puzzle?[edit source] the next 2 hints are called "Web" and "Pin", the parts of a key. P:D -- PIKWIT 19:11, July 8, 2011 (UTC)

I just went Orbing at Kethsi and found that the same spot that has the wall design (the four incomplete vertical stripes) also has a wall safe. If you view it through the orb, there are 2 hinges on the left, and a handle in the center-right. There is also a place for a pendant or necklace just below the door. ("Collar"??) If the pendant has yet to be released in an upcoming quest, then we just have to wait, but I've already tried Gluriel's Amulet and a bunch of player-made jewelry with no success. I also tried to string the Tetrahedron on a ball of string, still nothing. I will try the Pendant of lucien and the Armadyl pendant next. Any other possibilities? I will try to have pics of the wall-safe tomorrow, left my thumb drive home today by accident. (Curse the luck!) -- PIKWIT 18:21, July 20, 2011 (UTC)

I just put the pic of the "wall safe" up, if you would rather have it next to the pic that is the wider view of it, that's fine with me. I talked to Bob after tracking him down with the Catspeak(e) and there was no help there, not even with the TH4. Used the Lucien and Armadyl neckware, off to try the Catspeak itself, mostly just for the process of elimination. I still think that the needed items are to be released later, as part of a quest, but what the heck? -- PIKWIT 15:48, July 21, 2011 (UTC)

The "wall safe" is a good find. 07:41, July 23, 2011 (UTC)

+ PLUS rep, dude! P;D 23:03, July 27, 2011 (UTC)

Freneskae?[edit source]

I think there's a very strong possibility that this might be the home world of the Mahjarrat. Freneskae is described by the Mahjarrat as "an ash-covered, smog and lava-filled delight". Considering that it's also the home of dragon metal, the Dragonkin might be from here as well (hence, explaining the mural and "unusual anvil").

What do you guys think?

Scharabhoxs, 13:22, July 13, 2011 (UTC)

{C Ok this is an own theory I got and I would like to know what you guys think about it . I recognized the decayed castle on kethsi as being the Dragonkin Castle, the construction style is very similar (you can notice this at the construction style which has some spikey aspects and a similar design ) . Also , there is a small tower at southwest corner of kethsi which might be the one of the towers visible earlier . Perhaps some pictures of different angles might perfectly show that im wrong but I still think its an at least realistic theory . I would like to know the feedback =) . {Whoever wrote this please put a signature}

Collar + wall design = ?[edit source]

Yet we've seen this collar, i'm quite sure, yet not so sure has all noticed it being collar, in that image in latest mahjarrat dev blog, one that has the letters 'DIRAKS' on it. This is the item, collar we're going to find somewhere near Falador park, and place it to this wall design, i quite highly, with randomly obvious feeling, belive.

A dead end.[edit source]

After much speculation on the "throwing rope" (ID 945) mainly on Airs' stickied thread entitled : "The only way over : Kethsi", I believe we have come to a dead end. It surprises me that no-one has reported it yet, but there are two obstacles to reaching the other "islands" forming Kethsi, even assuming that reaching the platform containing the "Unsusual Anvil" is possible.

1. The ladder to climb back to the ground floor is broken. Even though it appears that the bottom of it is broken, it is still usable according to the examine button.

The broken ladder, only way off the platform

2. Once you get down the ladder, there is nowhere to go. Once you get to the ground floor, there is an enclosed "tower" that is unreachable. Nothing else seems to be present.

The small isle, with no visible way of accessing the rest of Kethsi

I hope I did not deceive people too much. I am myself a bit sad... I hope Jagex will release that quest soon!

High Golden 04:07, July 24, 2011 (UTC)High Golden

Wall symbols match[edit source]

The symbols on the wall on Kethsi's 1st floor match the symbols seen when logging in. I've added a picture to the gallery on the main page showing some of the matches.

Any thoughts?

Bananas Guy 18:31, July 24, 2011 (UTC)

Those are runes, they don't have any significance. <.< sssSp7p.pngIjLCqFF.png 18:32, July 24, 2011 (UTC)

...sorry if I'm being stupid here, but runes from what, exactly? I don't see how they match the runes in the game (i.e. symbols on air runes, chaos runes, nature runes, etc.). Bananas Guy 18:53, July 24, 2011 (UTC)
Nah, not elemental runes, this kind (click). sssSp7p.pngIjLCqFF.png 18:56, July 24, 2011 (UTC)
Actually, if they're the ones I'm thinking of, some of those same symbols can be found in the Goblin symbol book. -- 3L173 QU357M4573R PIKWIT 23:30, August 16, 2011 (UTC)

So I'm guessing the "collar" is something to do with a cat.. which would explain the completion of tail of two cats being a requirement? Perhaps it is Bob's collar?

The Trees[edit source]

Another theory about the decayed trees, Witchwood trees? They are supposed to be ancient and can regrow very quickly, which would have helped them endure the weird atmosphere... or you know the air there could be normal for them. 21:11, August 10, 2011 (UTC)

I don't know, its page says it grew once in Gielinor, whilst Kethsi is an outer plane. This doesn't mean however that the trees aren't witchwood. I wish they are, though, because these trees seem to be very special. 13:52, August 13, 2011 (UTC)

Possible Site of a Future Battle[edit source]

Alright, first of all, the pendant of lucien doesn't do anything, at least not for me. Second, the statues (which I believe to be of the Majharrat), have their arms up, as if they were doing a RITUAL. Lastly, but what I think might be the biggest theory yet, is this: In Enakhra's Lament, Enakhra and Akthanakos said they would meet each other up north. They are both Majharrat. Though the task interface says outer planes, this may be because it isn't a dungeon, but isn't on any of the world maps, either. Maybe Kethsi is part of another large body of land, or an island off of it, and is actually far north of the mainland. What I'm saying is, this may be what the Majharrat refer to as "The North."

Confirmation[edit source]

Kethsi has been confirmed to be part of the Ritual of the Mahjarrat quest.

How's this ever possible?[edit source]

At the start of the article it reads "Kethsi is a plane first discovered on 14 June 2011," but at the Trivia section it reads "Interestingly, Kethsi was discovered exactly 3 months before the release date (September 14) of the quest Ritual of the Mahjarrat." How is is ever possible to get there BEFORE the update, so how was it discovered?
I'm sure Jagex is not dumb enough to add the fairy ring already before the update... So, I do not believe this "trivia".

Please answer if you know it for sure. 13:45, October 7, 2011 (UTC)

I was there to see for myself the day it appeared in the game. Someone else had discovered by complete random chance on 14 June and posted about it on the forums. Then pretty much everyone went to go see it. However, we could not get across the spire because at the time, we didn't know that Bob's collar was the key, but we sure tried many ways to get over there. If you still don't believe that, look into the edit history at the date this article was created.Krayfish 14:00, October 7, 2011 (UTC)

I am 100% sure Kethsi was there 3 months before the update, as I was there myself. If you go to [[:File:Kethsi wall design.png|this image]], made in Kethsi, you will see in the [[:File:Kethsi wall design.png#filehistory|file history]] that it was taken indeed 3 months before the release of ROTM. The release was more or less just a teaser. The code to the fairy ring was given in the developer blog about it. JOEYTJE50TALKpull my finger 14:06, October 7, 2011 (UTC)

Here's a video if you're still not convinced. I'm pretty sure some guy from my clan was the first to be here, told us about it, then someone posted on the Forums and everyone found out about it. Trust me, it was there before the update. 15:42, October 7, 2011 (UTC)