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This talk page is for discussing the Keldagrim page.

Map Orientation[edit source]

There are several problems on this page that need correcting. The Keldagrim map is outdated and lacks icons such as the crossbow stall, crafting stall, and train station. The map is sideways. The river should run from south to north instead of east and west. The shops section also lacks the prices of the items and is missing several shops, including the two in the blast furnace room. I also think the map should include the mines to the south, as they can be considered a part of Keldagrim, as shown in the RuneScape knowledge base.Quest.png Morian Smith Saradomin crozier.png 00:23, December 16, 2009 (UTC)

Map orientation. I would imagine this is a homage to Tolkien, whose dwarvish maps had east at the top. Rich Farmbrough, 22:04 14 May 2007 (GMT).

I just want to note that the comment at the top of this page was made by me a couple of years ago, and I forgot to sign it (I don't think I actually knew how at the time, it was one of my first edits). I've added my signature. Quest.png Morian Smith Saradomin crozier.png 00:23, December 16, 2009 (UTC)

Keldagrim translation[edit source]

"Keldagrim is Old Norse for 'firerce [sic] fountain'"

I have taken the liberty of removing this claim, which is unsourced. It was added by anonymous user on the 3 December 2007, and this was his/her only contribution to the wiki. I have looked for sources of the "real life" translation of the word Keldagrim, and found nothing.

It is possible that an NPC somewhere says that this is what Keldagrim means (i.e. it is an "in-universe" translation). If this is the case then feel free to put this back with a note saying where it comes from. Otherwise it is most likely random vandalism. Leevclarke 05:34, 2 June 2008 (UTC)

The claim, while unsourced, appears correct. A variety of on-line sources identify "Kelda" as Old Norse for a fountain or spring and "grim" as Old Norse for fierce, terrible, unrelenting, etc. The construction might be off (i.e. "Grimkelda" might be the accurate Norse construction rather than "Keldagrim"), but Jagex would have been responsible for the construction, not the poster. Carlobrand 06:42, 2 June 2008 (GMT)

Splitting the article[edit source]

This article is about 38 kB big now, and ideally articles should be no more than 32 kB. The section on the NPCs in Keldagrim probably makes up about half the length of the article, so I suggest that this be split off into a separate article called something like "Inhabitants of Keldagrim". Please object if you wish to.  :-) Leevclarke 05:34, 2 June 2008 (UTC)

I think this is an excellent idea! This is a month old topic and it hasn't been done yet, so I'll go ahead and take up the mantle myself. It will still be mentioned of course, but the list will be on a shiny new page! Orbie 00:52, 5 August 2008 (UTC)

Split:East and West Keldagrim[edit source]

They're both different cities, so why don't we split them? I mean, this article is WAAAY too large. --Coolnesse 16:58, February 16, 2010 (UTC)

I don't really think they are different cities. Most of the game refers to it as one city. Is the article really that big since the NPC's have been moved out? It hasn't passed the 32 kb warning. I say we leave it as is. Air rune.png Tollerach hates SoF Fire rune.png 20:46, February 16, 2010 (UTC)

Oh, I thought it was over 32KB... Still, they're both seperate cities. --Coolnesse 21:27, February 16, 2010 (UTC)

Oppose - They are the same city imo, east and west Keldagrim are terms used to describe the rich and poor sections, like north and south varrock. Unicorn horn dust.png Evil Yanks talk 06:02, February 25, 2010 (UTC)

I'm with Tollerach and Evil Yanks on this. They're the same city, just two distinct halves of it. Quest.png Morian Smith Saradomin crozier.png 23:40, March 4, 2010 (UTC)

Oppose - The only reason that we would split it is if there is a distinct physical boundary between the two that prevents free intermingling of the residents. Although some may use the River Kelda as an example, there is a bridge that allows easy and free access between the two halves. East and West Ardougne are split because there is a wall, and since West Ardougne is completely inaccessable until a certain point in the Plague City series. Other cities, like Varrock, are not split because the halves of the city are not completely separated. --LiquidTalk 23:54, March 4, 2010 (UTC)

Orphaned barman[edit source]

I'd like to deorphan Barman by having him placed in the Bars and inns section, in the goods sentence. "Players can purchase wine, beer and ale from the barman." or something like that, but as I'm no longer a member would not know which bar to put it under. Can someone find out this and do it? Ѳ 06:04, September 23, 2010 (UTC)