I took out most of the stuff in controversy. It was poorly worded, completely opinionated, and biased against this spell. All that can be safely said is that this spell is controversial. Anything else needs a rewrite. Lucius Pius
Not entirely. I removed all the opinionated stuff to give myself a clean slate to work with. I'll fix it as best as I can now. Lucius Pius
what's interesting is if you cast lumbridge home teleport and unequip all you armour, the spell goes through, but if you're casting it and you equip anything, the spell cancels...
Yep, I totally did just edit the page to change preform to perform. It was bothering me XD LV 1 Blue Slime 09:44, May 27, 2011 (UTC)
- Thanks for helping, if you ever see any mistakes you are free to fix them JOEYTJE50TALK pull my finger 10:12, May 27, 2011 (UTC)
Quick teleport overrides?[edit source]
I can't seem to find the quick teleport overrides for any of these anywhere.
Some teleport overrides, such as the Sky Jump and Dark Transformation teleports, also override lunar/standard/ancient teleport animations with a shorter version. Is there a place to see these anywhere? I only found the short retro teleport on the wiki, and I don't own any of these teleports to upload them myself (though I'm interested in buying one, I have the concern of not knowing what they look like first... silly Jagex didn't put them in Solomon's) Abrianne (talk) 23:09, January 7, 2016 (UTC)
Exact times to teleport[edit source]
Currently, this page claims it takes 17 seconds to teleport and arrive at the selected destination. Minor error, since 17 isn't something that you divide into game ticks of 0.6 seconds. Former-JMod Shauny has said that it takes exactly 28 ticks, or 16.8 seconds. I also find it a bit silly to claim that some overrides are a fraction of a game tick faster. Maybe it's true that some overrides will get your game client to render the new area slightly sooner, but what I think should really matter is how long it takes for you initiate the teleport and then do something new at the new location. I doubt overrides have an effect on that.
I wanted to verify the numbers for myself, using no overrides. I just really, highly doubt the choice of overrides would make a difference. I used a metronome set to 100 bpm to count the ticks it would take for me to teleport. After arriving at the new location, I was spamming my keybind to Anticipate, so that I could clearly see in the ability and buff bars that my character has been freed from the shackles of teleporting and was free to do whatever I wanted. To eliminate server lag or latency as a factor, I started counting from 1 the moment the teleport animation started. So technically, the count started one tick before the animation had visibly started, presumably to reflect a perfectly responsive server with minimal latency.
Regular teleport: 24 ticks (14.4 seconds) Quick teleport: 9 ticks (5.4 seconds)
In practice, in my preferred world due to low player count leading to more responsiveness, regular teleports would be 25 ticks starting the count from the moment I press the key to teleport, to the point I was able to activate Anticipation. On my default world (64), it would take 26 ticks.
Corrected the old text saying 17 seconds to teleport to 16.8 seconds, or 28 game ticks as per Shauny. Found that this number may vary, presumably depending on server performance with factors like number of players on that world. The difference between regular and quick teleport remained the same. I have also compared teleport animations (Crystal singer, which was said to be the faster one) with default. There are no differences, and as I suspected, the overrides are purely cosmetic. Animation stalling may make a teleport appear faster than a different animation.