Talk:Herby Werby

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This talk page is for discussing the Herby Werby page.

Max Experience Gains[edit source]

Points reduction doesn't appear to nerf experience gain, would add it in to "maximizing experience" but I can't test further right now. There obviously some randomness when getting experience, but the exp drops appeared to be the same whether or not the points reduction was in effect when snatching the healthy herbs from the zygomites. Sandman366 (talk) 19:01, 10 July 2019 (UTC)

Getting there[edit source]

This article needs a section on routes to the entrance. NaginiFay (talk) 03:00, 17 July 2019 (UTC)

I added a graphic showing the route from the lodestone. Are there other routes? Can you specify which? Wonderfl (talk) 07:09, 14 October 2020 (UTC)

Experience[edit source]

At level 115 Herblore, with a 19% XP boost (6% from Yak Track, 6% from Avatar, 4% from outfit pieces and 3% from Wise3), I got 178744 Herblore XP in the 100 points. That would make the base XP around 150k, or 1500 per point. I know the milestone says there's a 300% XP increase, but doesn't it simply scale to level, and/or are we sure the XP for 99 is still the same? Perhaps a proper XP table should be added as there is for other activities. 05:24, 5 January 2020 (UTC)

Definitely, information how/if it scales by level should be added. I just added the base XP rates before 120 Herb since those were what I had access to. If you now have more information, please do contribute. It's easiest to record XP values with as little bonuses as possible since it can be tricky to decipher how the bonuses affect each other. Best way is to have bonus XP, and no other bonuses since you'll see exact XP values in the XP drops. Thingummywut (talk) 20:55, 6 January 2020 (UTC)

Reset[edit source]

Starting before reset and lobbying after reset makes it count as the weekly play.Jampolo 00:26, 14 October 2020 (UTC)

Neutrality of the article[edit source]

Recently the article has been changed to heavily discourage using Herby Werby to train Firemaking with statements like "Avoid burning herbs as the value of the Herblore experience gained is significantly higher" even in the section "For maximum Firemaking experience". Is this really in place? We should only be stating the facts about the minigame and not deciding which experience is more valuable for everyone. I suggest the article to be revised and all subjective statements like this to be made objective. I don't even know what is meant with Herblore experience being "more valuable" as there currently exist multiple very effective ways of training Herblore that are absolutely massive profit, and as far as I know, there's no significant profit to be made from Firemaking. Thingummywut (talk) 15:00, 19 January 2021 (UTC)

It's important to advise newer players or Ironman accounts of best practices for training methods and then allow them to make their own decisions from there. While making Primal Extract and cleaning herbs can net you a small profit per hour, they are not primary methods of training Herblore which is why they are not listed inhe leveling guide on the Wiki. I do agree that the language that I used was a bit too matter of fact so I have revised it slightly. But this guide is for advising players unfamiliar with the minigame on the most effective use of their time from Herby Werby, which for a majority of players will be Herblore experience. Also, you can make decent profit by training Firemaking in Char's Training Cave when you receive a Pitch Can.Lunch Guy (talk) 15:46, 19 January 2021 (UTC)

I agree that the wiki should be stating facts and the articles should not be biased as I'm sure players can decide for themselves. In my eyes the best solution would be to have two different paragraphs under the Strategy section, one for maximum Herblore xp, another for Firemaking. Plus I think having the text in all caps and bold (and even underlined in some cases) on the article looks fairly unprofessional and not up to wiki standards. And it's not like we say stuff like this on other articles like "oh only select Prayer xp doing God Statues as the value of it far outweighs Slayer xp" or "use lamps on agility xp as it is more valuable than xp in any other skill" etc. That's for players to decide themselves as differrent people might have different goals. Icy Glacies Talk page 16:01, 19 January 2021 (UTC)
Appreciate the feedback and I agree with the font styles making it look unprofessional. I've revised the copy as well to explain that earning firemaking experience will cause players to lose out on additional herblore experience that could have been gained. In my eyes, this is a clear and unbiased way to phrase it. Players can read that and decide for themselves how they would like to participate. I've also added the flame gloves and ring of fire to recommended equipment for those interested in earning more firemaking exp.Lunch Guy (talk) 16:14, 19 January 2021 (UTC)
It did look a bit unprofessional, but the exp rates are obviously designed to make you only pick ancient herbs from the zygos. Especially for ironmen.
Example at level 115:
Herblore only (100 points): 148.2k exp
Both (100 points): 66.69k herb exp and 12.67k fm exp for a total of 79.36k, just slightly above half the exp.
The problem with the fm exp here is that it is so abysmal. You lose out on 80k herb exp just to get 13k fm exp at lvl 115+. Char's training cave is so much faster and profitable, requires 91 fm though. Curly roots are also very good. Then of course Vyrewatches which are profitable and trains other skills at the same time, like prayer.
Yes, it's probably not the best way to train Firemaking, but we can't decide that for the reader. Maybe they happen to be around the place, have 200M Herblore XP and are looking for some quick Firemaking XP, making the Firemaking the more desirable option even in Herby Werby. Best we can do is to present the fact and maybe add some cost-effectiveness calculations to help them with their decisions.Thingummywut (talk) 06:31, 22 January 2021 (UTC)
That is pretty much the only time when the FM exp could have some use. Now that I studied the different potion calculators here on wiki I see that Herby Werby's Herblore exp isn't really efficient either for most non-ironmen. Agree, it is best to just present the fact, which was already corrected by Lunch Guy. It would be nice with some efficiency calcs, but the problem is that they constantly change. The Pay-to-play Prayer training page is often out of date because of this, but I fixed it (atleast momentarily) ArcticFire (talk) 14:11, 22 January 2021 (UTC)
Lunch Guy's new wording seems fine to me. ArcticFire (talk) 12:10, 20 January 2021 (UTC)
With profit for Herblore I was actually referring to some high-end potions with portable wells being around 10M profit per hour while also giving absolutely amazing XP. They're not covered by training guides for some reason, and don't seem to be widely known. It's not totally just inaccuracate prices either since I actually succesfully did this for a couple of hundred millions profit some weeks ago. Anyway, thanks for improving the article! Thingummywut (talk) 06:27, 22 January 2021 (UTC)
I wouldn't say that most of them are amazing exp, but true, there are some really profitable potions of which Summoning potion is the only one with a guide. There is one that is amazing exp and but only a few million coins/h, but for me at least it seems that Summoning potion and the others are more efficient since they would be my best money maker. Not something I would ever have thought about Herblore... ArcticFire (talk) 14:11, 22 January 2021 (UTC)
Yup, I was expecting there to be some catch when I calculated spiritual prayer potions giving very high Herblore XP and being multiple millions per hour profit, but it ended up working exactly like that. Always thought that Herblore was either slow and expensive or fast and super expensive, but apparently it can be super fast and super good money these days. Thingummywut (talk) 21:23, 22 January 2021 (UTC)