Talk:Greenman's ale (m)

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This talk page is for discussing the Greenman's ale (m) page.

Untitled[edit source]

is there anyway i can buy this besides on the ge....because i want to do fairytale part 2 and dont wanna spend the money on lvling 2 more...

thanks hmanballer (cant sign in 4 some reason >.>) 20:29, September 6, 2009 (UTC)

The only other way to obtain mature beers (except ge and buying from other players directly) is to brew one yourself. However, you cannot choose whether the beer will be mature or no.Golduin 06:45, September 7, 2009 (UTC)

Construction[edit source]

Can you use Mature ales as well as the weaker ones for the barrels in the POH? (helps if you sign) CPLstone 04:12, March 4, 2010 (UTC)

No. Kingdomoflies 13:42, May 11, 2010 (UTC)

Maturity rate Percent statment.[edit source]

Yo, i'm the one who posted the aproximate rates of maturity for players with ~level 70 cooking with access to "the stuff".

The source of that information is personal experiance. I've been running ales for the past year, basically non-stop. (and have been around lv 70-80 cooking the whole time). I've been brewing this along with a random selection of higher level ales (axemans folly mostly, makeing up around 95% of my batches over that time) and have constantly seen at least a 70% maturity rate when the stuff is used, with occasional spikes to higher (up to 100% sustained for several weeks) and spikes to lower maturity rates (35-50% maturity for several weeks), but given that the best a player can hope for is about 8 batches in that time, and of those 1 or none actually went bad, just "normal."

I guess it would have to be classified as "origional research" but then, so would charm logs. I dont have exact data, (sorry for not being a total egg-head about it and writing everything down) but from memory i can state with full confidance that at this range of cooking level players can honestly expect to see the greater majority of their ales going mature when using the stuff. I do seem to remember a sharp decrease in bad-ale batches somewhere around level 74-76, but other than that the rate only gets better as the players level goes up. At lv 84 cooking i am currently on a streak of about 8 batches in a row that have all gone mature, and that's all with use of the stuff. (that's 16 vats total, 8 keldi and 8 port-phant).

Given that higher level brews then greenmans ale are giving a 70+% percentage maturity rate, it's a pretty safe bet that lower level ales, with greenmans ale being lower level than axemans folly, will be at atleast this maturity rate, if not higher. It's a simple argument following the same logic of for example, swordfish are burning 30% of the time at level{x}, so lobsters, being lower level, must be burning at something like 10-20%. I did trim my numbers a little to that end, lowering the value given a little to be on the safe side. Note that I did give a 10% uncertanty range too, basically meaning that i'm not saying that this is absolutely certain or proven solid.

These numbers are meant to be a ballpark type figure, not an exact value. For that kind of accuracy we would need hundreds of players brewing at 100% capacity for months to get a good data-set. Since that's never going to happen (by my guess anyway), i thought i'd provide what seems to be valuable (given the pricetag attached to these ales) and useful info, based on my own experiance in the matter, so people could at least have some idea of what to expect.

if nothing else, go out and try it yourself, and record your own rates. then we'll get a better reading on how accurate these values really are. Until then, i'm ready to stand by and say that these figures are within the realm of useful accuracy.


Interesting figures, the way you've explained it makes it seem pretty accurate. It would be useful for someone to read the main article and then have another look at this talk page. 222 talk 08:50, December 5, 2010 (UTC)
lol. thanks for the sitation there brains. i couldn't figure out how to work it. ~Qprime

Not a money maker[edit source]

At times this sells easily, but at other times demand is quite low. It often takes many days to sell even 10-15 glasses on the GE at low offer. This is by no means a sure fire guaranteed money maker and as such doe snot belong in the article. --Degenret01 09:17, December 5, 2010 (UTC)

How does a slow sale make it a non-money maker? Selling at all is a money maker, and being able to make half-a-mil off of 8 items, in my book, is a solid money maker. Even if the selling is slow, that's still 500k, which many low level players (such as players with level 40 cooking and little else to their names) would absolutely pounce on such an opportunity. The effectiveness of this as a money maker is something to be decided on a player-to-player basis, not censored due to one or a few persons negative opinion. i'd be stunned if a set of 10 glasses didn't sell within a week, and a single items sale makes it more than worth the effort. No it's not good for a quick buck under all cercumstances, but it does significantly increase the value of the players bank, by definition, makeing money. If the only problem is actually converting them into coin, then i say a foot note about market trends is all that is needed. The market is fickle, this is true, but denouncing this item as a poor money maker based on market recent market trends (which change as often as the direction of the wind in winter) is not a wise disision. Weither or not this item is to be considered a good supplemental income generator the rate statement should be returned to the article, as that is very valuable information pertaining to this item especially given that it's the only way it can be made. Players seeking to obtain it need to have an idea of their chances of makeing it themselves.

I call to have this section reverted on these grounds.

~~nevermind, i did it myself, but included a note to the concerns voiced above.


I rewrote it for conciseness.--Degenret01 03:00, December 8, 2010 (UTC) 01:01, December 9, 2010 (UTC)
[this post edited in hindsight, due to clearer thoughts on the matter]
I feel that more information should be made available as opposed to less. I do not think it's a good idea to shorten this article by that extent. Brewing is complex, and farily obscure, and most people dont know that any money can be made from it at all. Especailly given it's odd nature as an avenue for lower level players to make significant coin with otherwise lacking skills, i feel it's a good idea to expound the ability of this brew as a very good way to augment cash inflow. (i mean, if the best other thing you can do is cut willows, then this i going to look like god next to that kind of lack of income.) I'm fully takeing the "the devil is in the details" stance on this one. I'm trying to trim it down a little, but i feel that what you did was more along the lines of completely uproot it. Please give feedback, but please dont rip it appart like that again.
Umm, call me crazy but.. Don't both versions say the exact same thing, but one has bulky information and the other doesn't? Degen's version has the same information your version has, but his follows simple guidelines such as having a neutral point of view and not posting prices, as they fluctuate frequently (especially for greenman's (m)). Your version goes from saying "this is a great money maker" to "sometimes the market is fickle". He just simplified it for you. (: sssSp7p.pngIjLCqFF.png 01:18, December 9, 2010 (UTC)
[also edited]
i undid his version, he cut it down to all of 2 scentences. I'm actually responsible for this entire section. i created the "money maker" header and everything in it, and am the one who posted above about the rate statment.
Yes, I know. sssSp7p.pngIjLCqFF.png 01:20, December 9, 2010 (UTC)
[this post edited in hindsight, given clearer thought]
This was his revision, he reduced the entire "money maker" section to the following:
"Making and selling Greenmans ale is a potential source of modest income although not a fast one. It takes very litle effort to make the brew and that can quickly be placed on the GE to sell as the market demands."
Ok, so i was over-reacting a little with my previous posts (most of which i removed in a blatant attempt to save-face). please forgive me, i'm in the middle of finals week at college, and the stress is makeing me a little snappy. I APOLOGIZE FOR HURTING ANYONES FEELINGS.
Cowgirl, you were definatly right about my lack of nutrality, and i just went through and attempted to clear the air of that. My apologies. On this particular issue, i'm keenly awair of the "devil is in the details" factor. Like i stated above, i've spent over a year brewing, and most players are completely clueless about it. (i've "educated" a multitude of players ingame.) I wanted to get as much info as possible out there, with emphasis on the value of this ability. I agree heartily that i went a liiiiiiitle too far on the whole "emphisis" part, and worked to alter that aspect of both this work, and will keep an eye out for that in the future too.
thanks for yout feedback

Check it out guy. WHile you offer tons of info, it is actually not that helpful. Veyr very few of todays readers will actually read two whole paragraphs. Blame society, whatever. But it is a fact. But, we do want to get tyhat data to the players. So we make it neat fast and presentable. Get it? Make it useful, by making it something people will read.--Degenret01 08:36, December 9, 2010 (UTC)

depressing. but i guess your right. (loses further amount of faith in society)


Time taken to brew[edit source]

The recipe guide for making Greenman's ale at the top of the main page states "Wait two to five days". I do a brewing run every 24hrs so the minimum waiting time as at most 1 day, not two. And since waiting more days does not increase the chance of mature ale, then I see no reason why it should state up to five days. Anyone against this being corrected? Borrarcher 01:16, February 1, 2011 (UTC) 06:44, August 12, 2011 (UTC)I posted the recipie. I've also done extensive brewing, and you are right, that the ale is done significantly often within 24 hours (sometimes even 12). However, i have OFTEN had this and other ales take well over 3 days, especially at the port phantasmys vat. As such i figured it'd be wiser to give this kind of timeframe, ignoring the outliers of 1 day and 3+ days, both of which DO happen. The basic point i wanted to drive home was "no matter what you do, this aint gonna finish brewing tonight sonney" so i gave this as a happy medium, if not perfectly accurate.