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This talk page is for discussing the Glacor page.

Image[edit source]

The current image of the Glacor is one taken from its back, I know its hard to see, but you can see by the possition of its arms. Shinigamidaio 10:13, September 15, 2011 (UTC)

Charms drop table[edit source]

There is no charm table yet. They drop triple charms - and possibly a lot of blues. Three drops of triple blue, two triple crimson, one maybe no charms. (and one effigy in only six kills)

Now I've killed ten glacor: 2 no drops, 3 triple blue, 3 crimson, 1 green, 1 gold. always triple charms. So about 80% drop rate and 30% blues. Hope that keeps up.
They drop a lot of chrims and blues, and drop charms at least 70% of the time, the current article is highly inaccurate it seems, saying it drops no charm 80–93% of the time. I think it should be considered to revert it. --ChaosAnimeX 03:28, September 16, 2011 (UTC)

I'm inclined to agree with the above. I tend to get common crimsons/blues. Gold/green/no charm drops have been quite uncommon. Invisi 15:43, September 16, 2011 (UTC)

Style switch[edit source]

The glacor switches styles quicker than usual if you enter melee range and then leave it. Someone edit that in since some noob locked the thread.

A drop I got which is not included in the list is 147 noted big bones —The preceding unsigned comment was added by (talk) on 02:32, September 16, 2011.

That's a RDT drop. Achievements Coelacanth0794 Talk Contribs 02:35, September 16, 2011 (UTC)

Fire Cape vs. No Fire Cape[edit source]

I've begun a test to see if fire cape effects your damage output against Glacors here.

I just started but anyone willing to contribute any data/experience about using a fire cape or not while fighting them please contribute here. I'll be editing my info in, in just a second once I reformat it for clarity.

I've been using a fire cape for several runs, and just switched to a soulwars cape. I'm still hitting the min 80s (from Stone of Jas effect), and experienced no max hit reduction (still 950ish). From that, I'd say that Fire Cape does not affect damage output here; it is merely a specific slayer item against Ice Strykewyrms Invisi 15:43, September 16, 2011 (UTC)

Drop rate of items[edit source]

It seems like the droprate of items is being subjectively judged with something like "how long it takes to get drops" rather than actual rarity. Jagex has confirmed the droprate for armadyl shards is 1/10 [1]. According to drop rates, 1/10 would be defined as Common, rather than uncommon. Those aren't the only things either, for example effigy. Their combat level is higher than TDs, yet TDs marks effigy as uncommon (since it IS about 50-100 drop rate, estimated closer to around 80ish). Yet, here, they've been marked at rares.

What can/should we do about this subjective rating? (I've gone ahead and set shards to Common and Effigies to Uncommon for the mean time) Also, can anyone reconfirm they drop from rare drop table? I've yet to see any rare drop table drops. Godel 12:01, September 16, 2011 (UTC)

Update: I got a dragon dagger from a drop. However, this isn't to say they drop exclusively from the rare drop table, that might be an individual drop they have Godel 15:17, September 16, 2011 (UTC)

They drop from the rare table. I've received 192 addy ores, and I've seen the odd gem left on the ground. Also above someone got 147 big bones. Invisi 15:43, September 16, 2011 (UTC)

Just found 2 noted guam off a glacor. Don't know if herbs are rare but I've killed about 150

Actually, now that you mention it, I remember receiving 2 noted tarromin. I've killed several hundred too, so it must be a rare drop, but a Glacor specific drop nonetheless. Invisi 16:25, September 16, 2011 (UTC)
I got a single kwuarm seed drop earlier today. It seems they drop herb seeds as well as 2 noted grimy herbs, but these drops are quite rare. Invisi 13:32, September 17, 2011 (UTC)
[Vampire Elf]: Just popping on to let everyone know I just received a drop of 20 soul runes from a Glacor. Seeing as there is none on the table so far and I can't find such a drop on the RDT perhaps it's a 'very rare' drop from them? I have killed almost 1000 Glacors as I'm at 99 shards right now and it is the first soul rune drop I've seen or heard of. Edit: Sorry if this is the wrong way to let you know, new to editing here. Remove this if needed.  —The preceding unsigned comment was added by Vampire Elf (talk) on 13:37, September 20, 2011.
It is on the rare drop table. Don't forget to sign your comments in the future :) Herblore-icon.pngDimchordtalkSlayer-icon.png 15:52, September 27, 2011 (UTC)

I got a Rune Sq sheild from glacors, could be from the rare drop table but I added it to the list just in case.

That's fine, it's more likely that it was just a normal drop. Do you think you could get a few more kills, and see how common the drop is? Cheers, Ronan Talk 23:40, October 7, 2011 (UTC) Also, please remember to sign your comments before saving.
The drop rate of any pair of boots for me seems to be about 1/500 for me (based on 2100 kills and getting 2 steadfast boots, 1 glaiven boots and 1 ragefire boots). Can anyone add to this? \_/Bluepupfrost\_/ 09:10, April 24, 2012 (UTC)

I've killed exactly 2515 Glacors. I've had 218 Shards of Armadyl and no boots. At all.
I've used RoW for maybe 1k of the kills.
Einfrein 16:37, May 1, 2013 (UTC)

I'm at approximately 1000 kills now and have not recieved any boots yet. Also I seem to get much fewer shards now, than I did in the beginning. I have 90 shards now bot only recieve one in about 20 kills by now. I hope I will get a pair of boots before i reach 100 shards :( Kollosso (talk) 13:20, September 5, 2013 (UTC)

Necessity of Mage Armour[edit source]

I've been hearing rumours that magic offence is insignificant here, and starting to see people maging in various armours with negative magic offensive bonuses. In light of this, I decided to give it a try for myself, switching from the void mage setup I was using with +35 mage attack and the invisible +30% hit rate from void, to a pernix setup with +5 mage attack.

I found that I was still able to hit quite adequately with only +5 mage attack; the difference wasn't even noticeable at first. However, as the trip drew on, I started to notice that I was hitting noticeably more 80s (since you can't hit less) than in previous trips. Although this reduced hit rate was noticeable over time, it was not enough to severely affect the trip. I must also say that the extra defence was certainly helpful; I didn't find myself constantly dying as I had a habit of doing in previous trips (lol).

My verdict on this issue would be down to personal preference. Perhaps it would be best to start out with Armadyl/Pernix for your first few trips until you get used to the area. However, if you are strictly concerned about kills per hour, you will definitely want to stick with mage armour. Anyone else who has input on this issue is welcome to share =) Invisi 15:55, September 16, 2011 (UTC)

Melee'ing[edit source]

They're weak enough to crush that I had no issues at all killing them without turmoil, extremes or anything better than barrows armor. My Maul just pounded through them as well as fire spells would. In addition they hardly use anything but melee in melee range. I believe this should be tested furthur. —The preceding unsigned comment was added by (talk).

I have tried using Void melee paired with fury, DFS, and a simple whip. Unsuccessful. The Glacor heals itself repeatedly, making the kill difficult, it will also freeze you allowing more time for it to heal itself. I also tried with a SGS (on smash) with verac skirt and dragon hide top and was also unsucessful due to the same problems. The Glacor does do small amounts of damage through Reflect Melee. All in all, I believe maging to be the best option. Also of note, the spike shot will not hurt you when up close.

Damage Calculation[edit source]

Against a Glacor, it seems that a Fire spell will deal 2x + 80 damage, where "x" is the normal amount of damage you would be dealing against a normal monster (after observing using Fire Wave with +30% Magic Damage, which has a 260 max hit). Against a Glacor with the Enduring Glacyte killed last, it seems that damage against it is multiplied by 2/5, making the damage 0.8x + 32.

Anyone else getting these numbers?Quest point cape.png Orodalf Talk Nature rune.png 11:10, September 20, 2011 (UTC)

Damage against Glacors have three extra factors which are applied in the following order:

  1. Fire spells do x2 damage
  2. The Stone of Jas effect gives +80 damage, regardless of whether your attack is a hit or miss ("splash"). I have only used mage, but I'm pretty sure that this applies to other combat styles as well.
  3. If the Glacor is under the Enduring effect, it absorbs 60% of all damage.

The numbers you have supplied are consistent with these factors, in the correct order, but this form is more concise and probably easier to understand (I figured this formula out using my own data, which is consistent with yours). Invisi 12:53, September 20, 2011 (UTC)

Above info all makes sense, the info that is in the actual article doesn't though. Using those formula's every fire spell would deal 82 damage to Glacors. It doesn't make sense that fire strike is just as effective as fire surge. Talk to meTHARKONMy adventurer's log 05:08, May 18, 2012 (UTC)

Gear[edit source]

I would imagine Akrisae's hood/top/skirt to be better than Ahrims, as it has slightly better defense and prayer than Ahrim's at the cost of only a few mage attack bonuses, which apparently aren't that significant anyway.

Mention Wealth: I believe their mage defense to be low enough the potential of extra loot is worth losing only 4 mage bonus.

Also, who put farseer > arcane? Arcane gives mage attack bonuses, better defense, and prayer.

Special attacks[edit source]

Are the icicle and the stalgamite special attacks mentioned the same attack or different ones? either way, the article needs some serious editing - in some places they looks like the same attack, in other places they look like entirely separate ones.

Some major overhaul? I'm not sure how to edit but this is what I notice...

- Under drops, r2h and rune sq shield have no rarity set? I have personally killed 2000+ never seen either drop, can it be confirmed even on the drop log?

- Sapping Glacyte if Glacor inherits properties it does not drain prayer a little bit if it hits...its drains prayer every time it attacks you, quite rapidly.

- No strategy on killing all 3 glacytes other than the order.

- Ring of life does not = Ring of wealth.

- Equipment setups are totally different on strategy and glacor info pages.

- Equipment setups aren't totally accurate either, since mage accuracy doesn't matter as much there are many other more suitable options to maximize kills.

- No melee crush setup?

- Main glacor pic looks as if it is from behind?

- Minor changes to rarity of certain items on drop log.

- Certain numbers of items dropped are innacurate.

- No information on how to escape mage spec attack.

- Random trivia: Upon release players were luring glacors towards other players causing them to explode and kill the other player in some cases.

If nobody changes the articles, i'm going to assume they are the same attacks and change the page accordingly... and can anyone at least confirm?  —The preceding unsigned comment was added by (talk).

Freezing Magic Attack[edit source]

I'm surprised this hasn't been added sooner. Glacors have a magic attack, or it is a specila ttack, that has a chance of freezing you in an ice cube exactly like the enhanced Ice Titans from ROTM. It has the same messages and you need to click outside the cube to escape. The glacor has a different animation during this period while you're frozen and I assume you'd be dealt significant damage if you don't escape.

Rune Kite[edit source]

It hasn't been added that they drop rune kites very rarely, Saw my first one in a few thousand kills...Rarer than boots lol.

To be honest, I think the rune kite may be a RDT drop. I just got a spin ticket from them, so I assume that's also been added to the RDT, since I also recieved them from Tormented Demons and other relatively high level monsters.  —The preceding unsigned comment was added by [[Special:Contributions/{{{1}}}|{{{1}}}]] ([[:User talk:{{{1}}}|talk]]).

Bloodfire vs Glacors?[edit source]

Hey, with the EoC in place, any word on whether the Bloodfire spells from Ancient Magicks are also double damage? They are, after all, now classified as Fire spells. I've been taking down Glacors with ease with Bloodfire Blitz, enjoying healing, but I'm uncertain if the damage is being doubled or not. Haven't tested standard spells yet because I'm enjoying the massive healing factor and the new unnecessary need for food. If they don't double, why not? They are fire spells now, as I said before, and I thought the whole point of changing the classifications of the ancient spells was so you could use them against appropriate weaknesses. 20:51, November 27, 2012 (UTC)

I'm not sure how many Glacors I've killed (lots, I've gotten 6 boot drops and 113 shards), but, since reading this post, I switched to Bloodfire Blitz and I can't tell a difference between it and Fire Surge, except in food consumption. I think it works just as well as Fire Surge.

{{SUBST:Template:Signatures/Wotmaniac1}} 21:50, January 10, 2013 (UTC)

Shards of Armadyl drop rate changed?[edit source]

I have heard people talking about a possible nerf of the shard drop rate. It has also been changed to uncommon here on the wikipage by someone stating that he only got 22 shards on 400 kills and that other people have experienced similar rates. I'd just like to say that I have been killing glacors pretty much ever day since the release of EoC and I'm on 565 kills with a total of 59 shards. Which means that I still have the same ~1/10 rate that has been confirmed by Jagex. I was just wondering if anyone else has experienced the standard rate this last week, because maybe it's not really nerfed at all.

I am, however, on a ~1,5k kills dry streak without any boots.

Dr Bucket (talk) 23:07, November 27, 2012 (UTC)

Law Runes[edit source]

Just obtained a drop from these of 45 Laws. I can't see this on the rare drop table or in the glacors drop list, so is this a recently added item? Or is it just missing :S  —The preceding unsigned comment was added by (talk).

On the page for the rare drop table, 45 law runes is listed as a possible drop originating from that table instead of a monster's regular drop table. It looks like you've just contributed towards confirming that drop.  a proofreader ▸  07:24, November 28, 2012 (UTC)

Edited spelling[edit source]

Changed "slew" to "slayed" in the first paragraph. The past tense of slay is slayed. Slew means "a large quantity". Cheers. 01:43, March 2, 2013 (UTC)

Slew is a proper past tense of slay. Slayed is actually more of a US thing (this wiki prefers UK spellings/etc.) and is uncommon even there. Also, slayed sounds odd in the sentence. looky here please ^.^ MolMan 01:45, March 2, 2013 (UTC)

Aggressive during ROTM?[edit source]

Is the glacor encountered during Ritual of the Mahjarrat aggressive? It would make sense if it was, because otherwise where would the danger be?

Neutralino (talk) 17:00, March 22, 2015 (UTC)

Invention item XP for splitting monsters[edit source]

I see the invention item xp rates have been added to pretty much most monsters, which I like.  But there's one problem, mainly with the glacor and camel warriors:  they split up and create more monsters. For example:  the glacor gives 159 xp for MH/armour and each of the glacytes gives 13, totalling to 39 for all 3 glacytes.  The xp given by the glacor doesn't factor that 39 in.  Ultimately you underestimate howmany kills you need to camp to level your augmented gear.

Could we add the total of experience in brackets next to the "mother"'s xp rates?  Like this ffor glacors:

238 (295) / 159 (198) / 79 (97)

Unfortunately, not possible with how things are set up. If you'd like, you can add the additional weapon experience to the prose of the article. MolMan 23:04, March 27, 2016 (UTC)

Fire Spells as Susceptibility?[edit source]

Since the wiki now distinguishes Hexhunter/Terrasaur/Blisterwood/etc. as susceptibilities now rather than just weaknesses I was wondering if Glacors should have 'Fire Spells' added since using them not only increases accuracy via affinity but also buffs damage against them as well, in a similar fashion to the aforementioned.

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