Talk:Free-to-play Smithing training

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This talk page is for discussing the Free-to-play Smithing training page.

Rewrite[edit source]

I am working on a complete rewrite of this article. This article obviously requires a good cleanup as parts of it hardly make sense at all. Thank you for your patience... Kong No Foo 18:42, April 24, 2010 (UTC)

Looks like it's done now and about to be posted. What's all changed:

  • The content has remained the same;
  • The table just below the content table has been removed since it didn't contain evident information, and if it was right in the first place, it should be on the smithing article instead of on the article about how to train smithing;
  • Corrected, e.g. smithers to smiths;
  • Restructured
  • Explanation concerning the large table in the center has been added;
  • Some calculators rounded off in 3 decimals, which, in my eyes, provides more confusion than useful information as it made it seem that 1 XP would cost over 10 thousand coins.
  • Use of language changed -> almost entirely rewritten.

Please correct sections where necessary rather than reverting this entire edit. There can be no doubt about the fact that the old version was much worse than this one. Thank you. Kong No Foo 15:49, April 27, 2010 (UTC)

Thanks to the editors for keeping the article clean.Kong No Foo 21:05, June 17, 2010 (UTC)

The Knight's Sword for low levels[edit source]

"Even a level 3 can do it with the help of another player as a guard, since they need to be capable of defending from Ice Warriors whilst mining the blurite ore."

I was reading this, and the thing is, I was able to finish this quest with my level 3 skiller without a guard. All it took was 4 trout, no other player needed.

Roondak 04:06, November 20, 2010 (UTC)

Artisans Workshop[edit source]

AW definitely needs to be in here, probably for the medium levels. Not very familiar with it so I'll wait til I get good experience around the place to include it. For those curious, f2p methods of training smithing are limited to tracks (low level - very slow experience, no loss), burial armour with Iron or Steel 1 (medium or high levels - decent experience, decent losses), burial armour with Iron or Steel 2 or 3 (medium or high levels - good experience, great losses), and the rare broken pipe / bronze CSword. Ablm578Talk 00:30, March 10, 2011 (UTC)

I've added Artisan's Workshop methods and cleaned up the "Inexpensive or Profitable" section by taking out methods that aren't inexpensive or profitable. 21:36, March 19, 2011 (UTC)

Untitled[edit source]

Iron 1 ingots does not give 40k xp per hour, ~35k is is what I usually get  —The preceding unsigned comment was added by (talk) on 02:52, April 15, 2013 (UTC).

Golden Joystick Error[edit source]

I don't know if they planning on having a deadline to when you can receive the Golden Hammer but I made an account yesterday and it had the Golden Cracker in its bank, so I'm going to assume everyone has it unless they destroyed it... Rune helm (h1).png Gurgle528Talk | Contribs Rune platebody (Guthix).png 14:39, July 29, 2011 (UTC)

Untitled[edit source]

Buying the ingedients; coal and iron, then smelting them?  —The preceding unsigned comment was added by (talk) on 17:49, August 21, 2014 (UTC).

Experience and Breaking Even[edit source]

Something I think could be added for those people trying to get decent experience but also can't power-level is a way to break even financially while still using the basic premise from the part of the guide that suggests buying the materials and selling the bars.

What I do is follow this guide mostly, except I only sell enough of the bars to cover the cost of buying the materials, so I have a few bars to smith as well. For example, when I do mithril bars I buy 100 x mithril ore and 400 x coal. Then, after I make the bars, I sell just enough of them to cover that cost and keep the rest to use myself. At this moment with mithril bars, that requires selling 76 and keeping 24 out of every 100 smelted. It gives a negligible profit (somthing like 400 gp) and you get the experience from smithing the remaining 24 bars. Then you can sell the products of those bars for slightly more profit. This way, you are getting maximum experience for no loss but also no gain.

Just a suggestions and I'm wondering what people think about it. 18:12, February 23, 2015 (UTC)Proxenus

Superheating item table[edit source]

The profit and experience figures for superheating different ores differ significantly from the ones used on the respective money-making method's page. So while superheating adamantite ore + coal bag is touted as giving 95,625 smithing experience per hour, the table says that it gives 61,875 xp/hr. Which set of calculations is correct?