Talk:Free-to-play Revenant hunting guide

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This talk page is for discussing the Free-to-play Revenant hunting guide page.

Untitled[edit source]

I'm a master f2p revenant hunter. Ask questions on my user talk! --Disk of returning.png Malcolm33 Disk of returning.png 21:38, 10 June 2009 (UTC)

Lore issue?[edit source]

The opening paragraph:

During the God Wars, over 4,000 years ago, many of those that died in the Wars are trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it.

Today, over 2,000 years later...

4000 years ago, but only 2000 years later? I don't know the lore of RS, but those don't add up. Karlis (talk) (contribs) 21:32, 11 June 2009 (UTC)

  • It's bogus, to be honest. The God Wars were over 6000 years ago. Antonstaen 12:01, 12 June 2009 (UTC)

Full rune > Everything[edit source]

Errrr? Wouldn't dragonhide armour be better? Revenants use magic... FredeTalk 08:25, 13 June 2009 (UTC)

Yes, but if you wear dragonhide, you're weaker against their ranged and melee attacks. I strongly suggest full rune and prayer flash protection from magic. --Disk of returning.png Malcolm33 Disk of returning.png 20:44, 19 June 2009 (UTC)

Well done.[edit source]

Commendable guide. Very accurate information. The only thing I would object to is the section on revenant knights. I have now changed the information around to be more accurate. I personally have soloed a knight in F2P and can tell you that it is very difficult to kill. I had tried countless times before with the best possible gear, but couldn't manage to kill one until level 122. Note that this was done without an altar. Since I didn't have a chance with dragonhide and ranged, I used full rune with corrupt dragon and rune battleaxe; praying against magic. I find crush attacks much more effective than any other, but that still needs to be verified. Teaming can make it seem much easier, and that's probably why the original author dismissed it as overestimated.

Again, very well done. I'm glad orks aren't said to hit 40's anymore--Isthatok 15:38, February 27, 2010 (UTC)

--Thank you. It makes me happy knowing that my guide (yes, I'm the creator of the guide) helped someone. Disk of returning.png Malcolm33 Disk of returning.png 23:53, February 26, 2010 (UTC)

Perspectives[edit source]

It appears that the edited article has multiple inconsistencies and incorrect "factual" information, as well as being written from very different perspectives. Some are understandable as they are seemingly true, such as a revenant's attack style is based on your stats or equipment, since it appears that way. Others are quite obviously misleading, mostly about praying. Unless there was a huge update in the month that I stopped playing, I believe the original information was both more clear and more accurate than what is up now. I apologize to those who contributed the new information, but I shall edit most of it. 118.92.150.39 14:55, February 7, 2012 (UTC)爱伦

i've edited it, not sure if people agree:

  • g2h thing removed from "about" section as it is not in the right section, and is also discussed in significant detail in the article
  • not sure if history has anything to do with revenant hunting, or its guide, but i left it just in case.
  • there seems to be a general consensus that lobster+ is essential. not true. i can do a 2-3 hour trip with tuna
  • there seems to be confusion between > and ;. > means better than, and should be used when one item is clearly superior to another. ; for an alternative.
  • general objectification of statements.
  • alternate melee setup is not necessary, i've combined the two
  • range seems like it was purely written for noobs, i've changed a bit, and compared it to melee in terms of offense
  • arrows must be adamant or range is pathetic..
  • i believe prayer setup shouldn't be recommended in case someone believes this is all serious.
  • the no armour setup is based on a common misconception. 20 kills is impossibly unless its imp
  • clarified the definition of tolerance zone
  • sooooo many misconceptions about how they attack, + last paragraph was a joke, right?? O_o
  • removed specific statements targeting low/high level players for a more objective argument.
  • either/or melee styles are unnecessary and misleading.
  • if hiding is suggested, theres no need to kill others beside it. condition -> tolerance
  • pp is not drained when flash praying..
  • praying offensive badly doesn't get you hit.. you just lose pp...
  • retaliation is 2 (TWO) ticks, not 1
  • flashing is not good in emergencies.
  • .... did someone say fast weapon is better than slow?.....
  • "PKers have more luck in f2p...." incorrect and irrelevant.
  • took out member stuff
  • more misleading info about attack styles......
  • OK northern clump, i should actually explain this one: no, it is not better than southern. southern is closer to lv20 wildy where you can tele. it clearly has the better revs: imp for low levels, 2 goblins for higher levels, pyrefiend - easy to kill, cyclops which is easier than werewolf due to partial safespot, dark beast - much easier than knight. north has: goblin and icefiend - only positive IMO, others -> vampyre, which has to be lured. also, its harder to find a safe area in northern, unless you go towards the exit, which makes you lose your tolerance..

118.92.150.39 17:28, February 7, 2012 (UTC)爱伦

If we are putting out a ranging guide on killing revenants f2p there should also be a maging guide. With 90+ range it is horribly difficult to kill revenants that are even half your level. Mage is a little better than range at revenants. I personally think that the f2p revenant guide should only suggest melee, as f2p melee can hit double f2p range. If the range guide is kept, it should suggest 90+ or at least 85+ range... and only addy arrows should be used. Otherwise players have to kill each revenant for it's lifepoints + 1500 more lifepoints from heals.

These considerations are important because in f2p rev killing your best one bite food is swordfish so trips can't be long. Anchovies pizza is a nice option but only for players with 60+ def and 60+ magic.

Another note on the melee weapons suggested. Revenants heal at the speed of your weapon, so using faster but lower strength weapons is often inefficient. It is not inefficient for a 99 attack, 99 strength member with salve ammy, turmoil... etc. but it is inefficient in almost all circumstances in f2p. Therfore only the first melee weapon should be gravite 2h > rune 2h > rune battleaxe > the other two gravite weapons.

If I don't get a response on this in a few days I will update the guide. I will not remove range set up with out consensus. Westseen (talk) 04:11, July 22, 2012 (UTC)Westseen

I see that the section where no armor setup was put in before eoc but now that eoc has happened I can personally atest that no armor is perfectly plausible, I find that by simply carying a range sheild of some sort (melee sheild resulted in the revenants using magic attacks magic sheild in ranged attacks) and standing at a distance (to avoid melee attacks) I could heal using the rejuvenate ability and then unequip the sheild and go back to punching whatever revenant that I was fighting. I even used this on the revenant darkbeast, the only thing that was a problem was the occaisonal pker that came and killed me with ease.

Ganstaform11 (talk) 01:37, January 6, 2013 (UTC)

Current State of the Guide[edit source]

As the guide stands there are still a number of issue I'd like to correct. I haven't made the corrections out of concern for upsetting the persons who recently updated the guide.


The first concern is that the current guide suggests using faster weapons rather than slower weapons except -rather inconsistently- Gravite 2h. This is often less efficient as revenants will heal at the speed of the weapon used. The melee weapon suggestions should be something like:


Gravite 2h > Rune 2h > Rune battleaxe + berserker (b) > Gravite rapier + b> Rune scimitar + b


Further more, there is a strange suggestion that iron or steel arrows can be used. This is extremely mis-leading. At a range level of 80 your max hit on rapid with iron arrows is 107, with steel it is 116. Revenants heal 100 LP every time they are hit. If you are not using Adamant arrows at revenants and are not 80 if not 90+ range there is no reason to be ranging them. Let me give an example of a test I preformed:

At 97 range I used bronze arrows to try killing the revenant werewolf. It took about 100 shots to kill each werewolf with bronze arrows.

If following this guide a player with level 60 range may go to revenants with steel arrows and find themselves struggling to kill even an imp.


A last issue is all the prayer flashing information. Prayer flashing is less effective than it was in the past and it constitutes a prayer drain if the prayer is activated for more than 1 tick. Wearing full rune and prayer flashing magic protect at revenants as a f2p player is not efficient. It would be more wise to go in green dragon hide and flash pray an offensive prayer to do more damage to revenants and thus kill them faster and get more kills per trip.


Westseen (talk) 19:34, August 11, 2012 (UTC)Westseen

lol....[edit source]

I get that the guide should be noob user friendly but.. it seems to be too noob now..

First of all, wtf is with the stuff that assumes the revenants are people? NO they are programmed in a specific way and if you think of them as intelligent then you will never be able to abuse their weaknesses properly! RPG players will know this, AI's, no matter how well programmed will NOT function as a human. They don't "react" per se, they execute a piece of code when a condition is met. I think all the personifying of the revenant programs is misleading and may cause players to believe they are harder than the actually are. Second of all, I read through the discussion and it seems that people think that only uber near maxed people can kill revenants, which is also a facepalm, made worse by the fact that there are random noob statements added throughout the article.. Initially the revenants were designed so players of every level will have a challenge in the wilderness and this largly has not changed (although VERY low levels can only stay on the edge and wait for the imp, medium levels (70-80ish esp properly trained ones) have no trouble with the goblin/icefiend near the south, a bit higher and they can take the werewolf and co near the north. Third of all wtf is with editing out all the mechanics?? That's what gives you the advantage if you understand them. If you simplify them by comparing them to human actions you can't get anything out of it, except to run maybe.. Simple example, revenants do not "gang up" on you. They hit you if you go within their aggression zone... A retard in the middle of a bunch of revenants may be thinking oh shit oh shit oh shit imma get piled and run randomly or stay still trying to avoid them, while the calm and logical player would know to run towards the least dangerous revenant to avoid the aggression of the others.

Lastly, I am most disappointed in the removal of the best strategy I added, which easily accounted for the majority of my drops. Abuse the retarded [email protected]# Easily the worst tankiness:level monster (and remember level is directly related to drop rate). Also about the ranging thing here. My level 78 archer (75range 75def 44pray) can easily take down a very large number of them in one trip, with tuna because swordfish is expensive, with mithril arrows because they are less than half the price of adamant. While you were thinking so much about it healing too fast and your dps being too low, you weren't thinking about how most of the time it will not be hitting you, which is a rather advantageous factor.

Anyway, not sure if people still go, since they kinda suck in f2p with slow kill speed and low drop rate, so I guess it doesn't really matter.

27.252.197.48 12:46, October 2, 2012 (UTC)爱伦

Pathfinder armour[edit source]

The guide suggests using Ghost Hunter armour because it's hybrid armour. Wouldn't Pathfinder armour be a good addition? The set has All class boots and a hat, which aren't listed in the current suggested armourset. --Alicecomma (talk) 21:18, March 19, 2015 (UTC)

Not really, since Pathfinder is level 1 armour. --Iiii I I I 21:25, March 19, 2015 (UTC)
So are Monk's robes, and Pathfinder gives armour while Monk's robes don't. The standard equipment table doesn't have any boots either, and Pathfinder boots add 8 armour. Is it really better to have less armour equipped, because that sounds counter-intuitive. --Alicecomma (talk) 08:18, March 20, 2015 (UTC)