# Talk:Fish Flingers/Archive 3

This talk page is for discussing the Fish Flingers/Archive 3 page.

## Need confirmations for hook hints

I recently edited the hints involving hooks such that:

If the fisherman says the fish has small mouth, the hook is always slim;
If the fisherman says the fish has wide mouth, the hook is always large;

It was reverted shortly after. I figured not to start a revert war, but instead ask for others to confirm that the above matches always work. I'd appreciate it a lot. Lil Vic|talk 10:47, April 8, 2010 (UTC)

• I've tried to make the hints section a little bit more organized. So far, I haven't had any problems with those two statements. Lil cloud 9 11:51, April 8, 2010 (UTC)

As far as I know, and I've played a few games with a clan so I generally see all hook clues in each game, those are correct. Also if the fish likes to nibble its always double, if the fish doesn't need anything special it's a standard hook and if the fish spots metal from afar it's either wood or bone. There is never a clue that points exactly to either wood or bone.--Tharkon 15:28, May 5, 2010 (UTC)

## Types of Fish

I've found that each fish has a different name for the location it's in. It probably is useless, but some of the fish seem to have the same bait, hook and weight types each game. They're probably the fish that hints apply to. I'll leave the table down here if anyone thinks it's useful enough to put into the article.

 Lake River Beach Docks Bass Shallow Turbulent Cove Tumult Cod Skipping Darter King Crested Pike Spotted Triumph Finder's Lingering Trout Gentle Thunder Oval Yearning Salmon Jubilant Clement Bowline Flattery Herring Clement Spined Coral Drift

Missing the Herring for the Docks, if anyone could fill that in. Ergori 20:05, April 10, 2010 (UTC)

It is Drift. UnknownRJ =)

## Clan chats

Advertisements for certain clan chats keep being added in the introduction of the article. I believe they should either be removed and off course then not added anymore or since the article is already stating there are three unofficial worlds have the clans operating on those worlds ALL be added.

I think it should be all or nothing, that way it's not advertising, for now I will remove the single clan that is mentioned there.--Tharkon 01:09, May 29, 2010 (UTC)

I tried using the undo button but while reading the page's history I saw there was actually a war going on between two clans it seemed. At one point someone changed it from one clan to another while stating in the description they removed advertising.

I made a new edit removing the clan without stating a new one, again, I am not in competition, I would remove it wether it was my own clan or not, cause in my opinion it is all or nothing.--Tharkon 01:15, May 29, 2010 (UTC)

Clans aren't really necessary really, it's a simple matter to get >55K points and 3 medals when you fish alone, and we don't even need more than 40K. The best way to benefit from a clan's support is probably to leech it, since actively finding combinations doesn't get you more fish (and virtually guarantees that you lose the bugged efficient fisher medal), and this is destructive to a clan in itself. While they may offer good support to those starting out, after a while soloing is really more than enough. Tomomi 16:11, March 7, 2011 (UTC)

## 90mins waiting time

I was just too late and I had to wait 90 minutes, it says you can only have to wait uo to 85 minutes... Not sure if it should be corrected as I've never played it.

It was saying that you will have to wait 85 mins in order to gain access to the waiting room, which opens 5 minutes before the next contest. I made a small edit to try and make this a bit more clear since i also assumed it was wrong when i first read it. Henneyj 00:11, July 10, 2010 (UTC)

## Timer

Erm. The countdown stating when the next Fish Flinging session is seems to be 30 minutes off. 02:42, August 16, 2010 (UTC)

Where'd the timer go?

—The preceding unsigned comment was added by 68.81.3.238 (talk) on 03:20, January 21, 2011 (UTC).

I got the IP and time from edit history, the above was unsigned. But to answer it, the timer was removed since it was not correct for all worlds, and even for one world it could be out of sync due to lag in addition to updates. I believe it was therefor deemed unreliable by consensus. I personally have added the timer to my own page for the world I am usually on for Flings, however, since I haven't used it for a while, and I am the only one syncing it, that too is now out of sync. If you want to use it, it is under User:Tharkon/Fish Flingers.

--Tharkon 12:30, January 21, 2011 (UTC)

## Maximum Experience

Is it really so that the experience gained makes such a jump at level 62? Doesn't seem to make sense. I am trying to complete the table, gathering more values or trying to calculate them.

15:07, February 2, 2011 (UTC)

Possible formula for exp at lower levels: ${\displaystyle \left\lfloor {\frac {(Level-3)*(1700/11)+1370)}{10}}\right\rfloor *10}$
Or a simpler slightly less accurate one: ${\displaystyle \left\lfloor {\frac {906.3+154.6*Level}{10}}\right\rfloor *10}$

Some values in the current table don't match this, which may need verifying. Either way, it gets really near. I'm working on the formula for high levels, but the sudden jump at 62 still freaks me out a little.
22:31, May 6, 2011 (UTC)

Ok, that was easy: ${\displaystyle \left\lfloor {\frac {25312-88*Level}{10}}\right\rfloor *10}$
This matches all current values. 22:42, May 6, 2011 (UTC)

The difference between level 7 and level 9 is to low to be correct when compared the the difference of other levels. I feel level 7 is incorrect but have no idea who added it. 05:24, June 26, 2011 (UTC)

Updated above formulae. 05:57, June 26, 2011 (UTC)

See User:Tharkon/Fish_Flingers#Maximum fishing experience 12:55, July 14, 2011 (UTC)

This table must be incorrect, the XP gain does not peak at 19850 at level 62 having jumped from 10330 to that. Fix?

—The preceding unsigned comment was added by Walrus068 (talk) on 01:35, March 25 2012 (UTC).

Copied Walrus's comment from the main page to here. I used to be part of a Fish Flingers clan and although I was above level 62 myself, some others surely weren't and nobody challenged these values, which I discussed in that clan quite frequently. I even thought up of a formula and expanded the table with unconfirmed values in a sandbox-like page in my userspace. You're welcome to test it and I'd be happy to hear the results. 16:21, March 25, 2012 (UTC)

## A better way to organise bait selection

It seems much tidier to me to use this approach when trying to find the correct bait:

Choose worms first, then choose the green moth. These fish are on opposite sides of the octagon.

What works well however, is that if you get +16%, then the correct bait is one of the top two baits on the right side. -16% is the bottom two baits on the right side. The same value means it is one of the baits remaining on the left side (which has a vertical height in between the two groups of bait on the right side). The +33% and -33% don't follow this pattern, but they are easier to figure out than -16, 0 and +16%. I think this method could quite easily replace all the ones shown and make this section shorter, since it is simpler, but removing it myself without discussion would be vandalism. What does everyone else think about the change?  —The preceding unsigned comment was added by 124.187.244.26 (talk) on 06:32, 2011 September 6 (UTC).

Ok, so we're talking about the images in the Bait Tactics section, right? I don't see how going from worms to green moths is different from going from maggots to grey moths. In addition I think you mixed up +16% and -16%. 17:30, September 7, 2011 (UTC)

## Weight

So, what's the new weight system? It's different than before, you can't add multiple weights to a rod now. 15:48, June 6, 2012 (UTC)

Seems a heavy weight now weighs 12, a medium weight 8 and a small weight 4, although then there's no way to get range 7. Range 1 to 6 would be 100, 010, 001 (or 110), 101, 011, and 111 respectively.
The weights are just 1-6. There's no need for the 100\010\101 etc notation any more. 219.89.30.226 04:33, June 10, 2012 (UTC)
As per the comment above. Also, it's much clearer to talk about these weights as the 'range' to avoid confusion with the weights of species (heaviest, heavy, light, lightest etc) 182.239.207.50 07:30, August 1, 2012 (UTC)

## 40k points for maximum exp changed?

I just got 197 exp for getting 171k points at level 3 fishing. This doesn't seem to match the other entries at all. 219.89.30.226 04:30, June 10, 2012 (UTC)

Okay, I've played another game at level 5 and got 202 exp. This time (and last time) I left 1 exp off my fishing level. So it seems they've capped it to only being able to gain a maximum of one level per game. 219.89.30.226 04:49, June 10, 2012 (UTC)

309 exp at level 7. Got level 8, and one exp off 9—can confirm that you can only gain one level per game. 219.89.30.226 05:08, June 10, 2012 (UTC)

## how fish the fastest?

do light fish fish faster that heaver ones? or is there a different way, or does it not even matter? . . . Yours, Enquidou Talk . . 12:26, June 10, 2012 (UTC)

Doesn't matter, for best score, fish the heaviest ones. 17:53, June 11, 2012 (UTC)
No - You can catch fish faster by fast-casting (clicking cast as soon as the total fish count increases), but avoid unhooking big fish, as you'll need to wait a minimum of 1 minute before you can catch another one. It's best to start with the heaviest species, move to heavy and so on for the highest total weight and score, but has only a marginal impact on experience. 182.239.207.50 07:47, August 1, 2012 (UTC)

## Updated Trivia

"It is impossible to get all 4 medals on a solo game without extraordinary luck, as achieving an average of 80% given an average catch rating of 50% on the tries prior to the 100% (averaging at 3 per non-199 fish for an expert flinger) will require 8 catches in total per non 199 fish, bringing the total number to 40. This would mean a total of 200 fish caught will be required, and the absolute theoretical limit of fish caught on a solo game with all 6 perfect tackles found is only 205. The conditions leading to these are so highly unlikely, and the number of players even capable of catching 180 fish within the time limit so small, that solo players can practically consider the Efficient Fisher medal to be unachievable, and concentrate their efforts on maximising the number of fish caught on the 199 type, which would both earn the Heavy Catch medal and maximise their overall point score."

This information is now out of date, as the highest known record for fast-casting at docks is about 150 fish (give or take). Secondly, the information was inaccurate as several players have achieved over 210 fish caught in one game, and so the absolute theoretical limit should match this, albeit being less likely to occur. Finally, I hardly see this as 'trivia' as it's more opinionated than fact. For example, one of the factors in the scoring was influenced by the medals achieved each game. Furthermore, an average of 50% per habitat only occurs in the absolute worst case scenario for the first fish without a hint, whereas a hint would allow a minimum of 17% on the first cast, providing the impetus for 33% minimum on the second or third cast, with the other two parts of the tackle adjusted for much faster hunting and a higher overall average.

Without any hints at the start of game, it would have taken at most 6 clicks for 100% rating for the initial fish in a worst case scenario (starting with 33%, as a 0% score would have improved the odds). An example of the process is shown below. Using a hint to assist with the first fish would have reduced this process significantly. The odds of a correct combo increased with each fish, as no baits, hooks or ranges were repeated. It was relatively simple to obtain all four medals in a solo 15 minute game through efficient hunting.

1. worm/std/001 (33%) - poor rating, 1 is right and 2 are wrong, or 2 are partially right.

2. green moth/large/004 (33%) - same rating despite drastic change, perfect match or 2 close matches

3. green moth/wood/004 (33%) - tertiary change in hook to cycle through all pairs and isolate change

4. green moth/slim/003 (50%) - hook must be slim, as std gave 33% on original cast, 17% is split between bait and weight.

5. cricket/slim/002 (66%) - Green moth is not 'near' cricket or worm, and rating has increased. Hook and weight determined, so bait changed - 66% = 0% for the cricket bait.

6. cray/slim/002 (100%) - worm eliminated maggot and shrimp, green moth eliminated gray moth and locust - remaining baits were only cricket and crayfish

In this scenario, the average % rating is 43% after catching the 5th fish (215%/5). Catching 10 more fish at 100% gives (1215%/15) = > 80% average. Thus, the worst case scenario for a solo fisher requires 15 of the first fish to be caught WITHOUT even getting a hint from the fisherman. The final combination will only require bait to be determined, as the hook and range will be obtained through elimination. This will take at most three clicks with the assumption that two of the baits share a colour, and two of the baits share a type. Additionally, the rating will start at a minimum of 66% for the final fish, and will require at most 4 total catches to receive an average of over 80%.

The real problem occurs when trying to obtain the heavy catch award under these circumstances. Averaging this out across non-heavy habitats works out to 10 fish per habitat. Again, this is without any hints from the fisherman, assuming the worst combos for every fish and finding the heaviest fish last or close to last. In this highly unlikely scenario, 200 of the heaviest species would need to be caught to counteract the effects. However, with a hint at the start, and reasonable combinations, this could easily be halved and is still plausible, albeit challenging, for a solo game.

182.239.173.193 14:46, June 13, 2012 (UTC) (Ro Maxed)

If cray/slim/002 gives 100% than worm/std/001 would give 33%, not 17%. Since you got hook and range both partially right. Also, I got over 80% average at a game without getting the efficiency medal many times, both before and after the update. The medal isn't what it says it is, and it never has been. 16:14, June 17, 2012 (UTC)
Thanks for picking up that mistake. Looks like worst case scenario is in fact 33% as you mentioned. In any case, the second flinger update with the change of medals makes the heavy catch and efficient medal completely obsolete now. After I spent so much time working this out lol. 182.239.207.50 07:57, August 1, 2012 (UTC)

I've heard rumours that the fish mask, after its removal from the Squal of Fortune at the end of the summer, will become a Fish Flingers reward. Does anybody have any more information on this ? 64.32.232.190 03:46, June 20, 2012 (UTC)

Sounds like complete and utter rumour, most likely spread to encourage people to sell their fish masks prematurely. It was not listed in future updates, or among the patch notes for any of the fish flingers updates. As far as I'm aware, it will remain on the 'rare' portion of the 'squeal'. 182.239.207.50 08:00, August 1, 2012 (UTC)

## New XP Table

Feel free to add your xp gained at a certain level in this table, im not sure if your performance and score in fish flingers will earn you more/less xp 16:09, June 21, 2012 (UTC)

A: Higher fishing level (not like before when the xp was on its top on level 62) and higher score give more xp. There are few points on score when it gives less or more xp. Those points are yet unknown, but higher ones seem to be near 400,000 and 500,000.

(The score is unknown.)

Maximum fishing experience - Score 500k or more
Level XP Level XP Level XP Level XP Level XP
20 40 60 80
1 21 41 61 81
2 22 42 62 82 (15,623)
3 23 43 63 83
4 24 44 64 84
5 25 45 65 85
6 26 46 66 86
7 27 47 67 87
8 28 48 68 88
9 29 49 69 89 17888
10 30 50 70 90
11 31 51 71 91
12 32 52 72 92
13 33 53 73 93
14 34 54 74 94
15 35 55 75 95
17 37 57 76 15607 96
17 37 57 77 97
18 38 58 78 98 (18416)
19 39 59 79 99

Maximum fishing experience - Score 400k - 500k
Level XP Level XP Level XP Level XP Level XP
20 40 60 80
1 21 41 61 81
2 22 42 62 82 (15,623)
3 23 43 63 83
4 24 44 64 84
5 25 45 65 85
6 26 46 66 86
7 27 47 67 87
8 28 48 68 88
9 29 49 69 89 17733
10 30 50 70 90 17923
11 31 51 71 91
12 32 52 72 92
13 33 53 73 93
14 34 54 74 94 18,816
15 35 55 75 95
17 37 57 76 96
17 37 57 77 97
18 38 58 78 98 (18416)
19 39 59 79 99

Maximum fishing experience - Score below 400k
Level XP Level XP Level XP Level XP Level XP
20 40 60 80
1 21 41 61 81
2 22 42 62 82 (15,623)
3 23 43 63 83
4 24 44 64 84
5 25 45 65 85
6 26 46 66 86
7 27 47 67 87
8 28 48 68 88
9 29 49 69 89
10 30 50 70 90 17773
11 31 51 71 91
12 32 52 72 92
13 33 53 73 93
14 34 54 74 94 18,659
15 35 55 75 95
17 37 57 76 15349 96
17 37 57 77 97 19210
18 38 58 78 98 (18416)
19 39 59 79 99

## Exp cap has changed

With todays update, the scoring and the exp cap has completely changed. It's now possible to get over 20k exp at level 97 fishing (and for a less-than-perfect game). I did get one big fish, which may now give more exp though — here's a link to the game I played earlier — http://puu.sh/LlDw. You've got permission to use that picture if one is needed to show the end-of-game interface, etc. 122.57.102.57 19:33, July 24, 2012 (UTC)

## Remove "Maximising Weight and Tokens" section

With the Gilenior Games update was a hidden patch to fish flingers to reformulate the whole system. The new system gives the advantage to those who help others catch big fish. For example, today I was playing with somebody who didn't care about the new changes and was still going for max weight/tokens from the old method. At the same time, me and two other people were hopping palce to place to get all six species. After we got all six, we remained at the last habitat catching average sized fish. We took 1st, 2nd, and 3rd places with 33 tokens each. The max weight/tokens person ended up with 30 because she had no assists.

Point being, max weight/tokens is no longer an effiecient strategy (nor is quick casting due to the possibility of releasing big fish). Unfortunately, I didn't catch the xp gained, but after looking at the Patch Notes I can all but assure you it was more xp as well. Githlar (talk) 03:27, July 28, 2012 (UTC) Metaversal

Alternatively, players could spread out at the start and camp until they get their first big fish. That gives time for players at the other 5 species' habitats to share their combos, and all players can work their way over to heaviest, then heavy and so on. As players get their first big fish at different times, it's easier for players at a new location to assist current campers with their big fish, who then move to the next spot, and so on. 182.239.207.50 08:08, August 1, 2012 (UTC)

## Fishing Outfit

The Rewards section of this article claims that each part of the outfit gives 1.5% bonus.

Yet the Fishing outfit article has this table:

### Fishing Experience Boost

Image Name XP Bonus
Fishing hat 0.8%
Fishing jacket 1.6%