Wearing full set saves herb?
4 Dose for non-tradeable potions[edit source]
I have tested that while wearing 3 out of 5 of the factory outfit ( the mask,boots and gloves), it does not give the 4 dose bonus while making extreme attack and strength. Can anyone confirm that it doesnt work for extremes?
sadzx1 May 6, 2012
I just tried with all 5 pieces to make some extrema attack pots and I got 4 out 14 as 4 dose pots so it definitely does work. I remember it not working before though so perhaps this is a recent bug fix.
@ above can u try with 3 pieces instead? (head, glove, boot) I've just tested with these 3 pieces making extreme strength and it still doesn't work. Or is there a bug currently that only 5 pieces will work?
sadzx1 18 June 2012
Set Boost (3/5 vs 5/5)[edit source]
I heard a rumour (while playing the Flash Powder Factory minigame) that having the entire factory outfit provides a higher percentage rate of making 4-dose potions than wearing only three parts of it (outside the minigame, of course).
Can anyone confirm or dispel this rumour?
Personally, I'm a bit skeptical of the suggestion myself, because as a Flash Powder Factory player, I find that it would seem ridiculous to waste so much time earning all 3 parts of the outfit for a few extra doses.
Achiox 21:33, April 8, 2012 (UTC)
Herblore Exp for Unf. Potions[edit source]
So, with today's update, making unfinished potions grants exp by default (haven't checked how much). Was the effect of the Factory outfit changed/updated as well, or is that effect now essentially useless? (Unfortunately I don't own the set to test it...) 22.214.171.124 15:04, April 24, 2013 (UTC)
4-does Extreme Ranging[edit source]
Does the factory outfit work for extreme rangings potions? It worked for all other extreme potions, and according to this wiki it would also work on extreme rangings but after 100+ potions it hasn't done a thing.