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This talk page is for discussing the Energy page.

Untitled[edit source]

I think the rate at which it goes down is constant regardless of agility level, however, the rate of recovery is improved significantly by raising agility. I'll have to check. --Eucarya 00:03, 14 November 2006 (UTC)

It still recoverts while being used; so yes, the rate of going down is the same for higher agility, but because it's also recovering fasdter, for all intents and purposes it goes down slower. JalYt-Xil-Vimescarrot 07:37, 14 November 2006 (UTC)

Due to today's new update, higher agility decrease speed of energy decrease as well. 20:30, 9 June 2009 (UTC)Dark_wizzie

Does that also apply to the line "Since run energy does not continue to restore while running, agility level does not matter much in situations where you are almost always running." tobylaneTalk 18:55, 9 June 2009 (UTC)
Agility restores while running (or it does as of June 9, 2009 at least). Agility no longer provides benifits in non-mems, so to see this just run a bit on members, then go to a free world and try it. Definatly makes a differance to both running time and restore rate. Randox 18:27, 10 June 2009 (UTC)

In the trivia section, it is stated that one can run more squares per run energy if one has a higher agility, but it is also stated that run energy always depletes after 62 seconds. It is also stated that running speed is constant at double the speed of walking. Since speed and depletion rate is constant but distance run over time is variable. You can't have a variable efficiency if speed and depeletion ar constant. Which factoid is incorrect? 23:22, November 27, 2009 (UTC)

New Color for the Run Icon?[edit source]

Is it me or did the Boot in the Run icon change color again? Piekid70 23:04, 25 March 2009 (UTC) You clicked it.tobylaneTalk 18:55, 9 June 2009 (UTC)

Rest Option[edit source]

The ability to rest is back, and works.

Negative Weight[edit source]

Oh, so having negative weight is pointless?

No, with negative weight you put more in your inventory without lowering your stanima. 21:27, November 13, 2009 (UTC)

Running NPCs[edit source]

I believe it's all Quest NPCs that follow you, added in the last year or so (Zanik, etc). and the imp from today. Do we wanna get somewhere with a list before adding it if at all. tobylaneTalk 21:41, November 9, 2009 (UTC)

When doing the shot put activity at the warriors' guild my energy doesn't go down while shot putting. Instead, it stays at 100% but after awhile I can't throw shot just as if I was at 10% energy. Is that normal? Talanquel 05:59, April 5, 2011 (UTC)

Missing item for energy?[edit source]

What about nettle tea: "Drinking the tea heals 30 life points and raises the player's energy by 10%"?

Surefooted Aura

I think you should also add the Surefooted Aura to the list of items that restore run energy.

Fredashay (talk) 17:55, August 18, 2012 (UTC)

Incorrect information[edit source]

The math on this page is self-defeating..Someone should review the numbers and correct it Tslat (talk) 07:51, July 18, 2014 (UTC)