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This talk page is for discussing the Dungeoneering/Keying page.

Keyers NOT obsolete[edit source]

A keyer is still required within dungeoneering to run the majority of key doors and manage the flow of guardian doors. They are the hosts of the dungeon who mark the rooms and signal to the rest of the team where the next guardian door is. THE ONLY THING THAT HAS CHANGED IS THAT NO MORE TELEPORTING BACK AND FORWARD TO THE GROUP GATESTONE TO EXCHANGE KEYS WITH THE KEYERS. Other than this essentially NOTHING has changed. yes others are able to more readily open doors... this doesn't make the keyers role obsolete... you need someone co-coordinating the dungeon for there to not be total chaos (some exceptions for higher level teams where there always was "multiple-keyers" but high level players wouldn't be reading this guide... (posted this exact message on Dungeoneering so its more obvious why it should be kept) Amun erebos 14:32, April 13, 2012 (UTC)

No more worldbearer in tips[edit source]

With shared keys and stackable supplies a world-bearer is unnessary, it is best to make the highest possible bloodrager and sunder strike scrolls to lower the bosses (merc toomaybe) defense. 00:38, 2 July 2012 (UTC)