Talk:Divine charge

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This talk page is for discussing the Divine charge page.

Cost table per changes added to charge pack[edit source]

Useful for calculating actual cost for weapon Gspbeetle (talk) 11:31, February 28, 2016 (UTC)

Type Amount Cost per 3000 charges Cost per each charges add
Pale energy.png: RS3 Inventory image of Pale energyPale energy 2,000 292,000 97.33
Flickering energy.png: RS3 Inventory image of Flickering energyFlickering energy 1,000 202,000 67.33
Bright energy.png: RS3 Inventory image of Bright energyBright energy 900 252,000 84
Glowing energy.png: RS3 Inventory image of Glowing energyGlowing energy 850 124,950 41.65
Sparkling energy.png: RS3 Inventory image of Sparkling energySparkling energy 800 240,800 80.27
Gleaming energy.png: RS3 Inventory image of Gleaming energyGleaming energy 700 95,200 31.73
Vibrant energy.png: RS3 Inventory image of Vibrant energyVibrant energy 650 212,550 70.85
Lustrous energy.png: RS3 Inventory image of Lustrous energyLustrous energy 550 108,350 36.12
Elder energy.png: RS3 Inventory image of Elder energyElder energy 500 123,500 41.17
Brilliant energy.png: RS3 Inventory image of Brilliant energyBrilliant energy 450 102,150 34.05
Radiant energy.png: RS3 Inventory image of Radiant energyRadiant energy 400 145,600 48.53
Luminous energy.png: RS3 Inventory image of Luminous energyLuminous energy 350 81,550 27.18
Incandescent energy.png: RS3 Inventory image of Incandescent energyIncandescent energy 225 79,650 26.55

Cost table on Level 90 2h weapons[edit source]

Cost may vary, depending on how the divine charges are manufactured and the level of Efficient perk used. If this looks good, then perhaps shall we integrate it into the "Augmented degrade" template? Gspbeetle (talk) 11:57, February 28, 2016 (UTC)

Raw material Amount Cost per second without perks Cost per second with Efficient 1 Cost per second with Efficient 2 Cost per second with Efficient 3
Pale energy.png: RS3 Inventory image of Pale energyPale energy 2,000 608.33 571.83 535.33 498.83
Flickering energy.png: RS3 Inventory image of Flickering energyFlickering energy 1,000 420.83 395.58 370.33 345.08
Bright energy.png: RS3 Inventory image of Bright energyBright energy 900 525 493.5 462 430.5
Glowing energy.png: RS3 Inventory image of Glowing energyGlowing energy 850 260.31 244.69 229.08 213.46
Sparkling energy.png: RS3 Inventory image of Sparkling energySparkling energy 800 501.67 471.57 441.47 411.37
Gleaming energy.png: RS3 Inventory image of Gleaming energyGleaming energy 700 198.33 186.43 174.53 162.63
Vibrant energy.png: RS3 Inventory image of Vibrant energyVibrant energy 650 442.81 416.24 389.68 363.11
Lustrous energy.png: RS3 Inventory image of Lustrous energyLustrous energy 550 225.73 212.19 198.64 185.1
Elder energy.png: RS3 Inventory image of Elder energyElder energy 500 257.29 241.85 226.42 210.98
Brilliant energy.png: RS3 Inventory image of Brilliant energyBrilliant energy 450 212.81 200.04 187.28 174.51
Radiant energy.png: RS3 Inventory image of Radiant energyRadiant energy 400 303.33 285.13 266.93 248.73
Luminous energy.png: RS3 Inventory image of Luminous energyLuminous energy 350 169.9 159.7 149.51 139.31
Incandescent energy.png: RS3 Inventory image of Incandescent energyIncandescent energy 225 165.94 155.98 146.03 136.07
It's a pretty large table that I don't think should be in that template. Instead, I think you should calculate every energy at every tier and make something over at Calculator:Divine charge. MolMan 13:04, February 28, 2016 (UTC)
Agreed, template should be short, I guess we have to wait for the GE price of the charges to settle.Gspbeetle (talk) 15:07, February 28, 2016 (UTC)

Auto disassembler machine cost for simple parts?[edit source]

Another suggestion here if anyone interested. Should we add another column for the simple parts analysis with Auto disassembler? It should be a simple formula to implement, the formula for the additional cost of each part disassembled by auto disassembler or Auto disassembler mk. II is already in their respective pages. 12:30, May 7, 2018 (UTC)

Trying to implement it, please check for formulas.

Item Maple logs.png: RS3 Inventory image of Maple logsMaple logs Acadia logs.png: RS3 Inventory image of Acadia logsAcadia logs Gold bar.png: RS3 Inventory image of Gold barGold bars Harralander tar.png: RS3 Inventory image of Harralander tarHarralander tar
Price (each) Manual Disassemble 171
With Auto disassembler 342.02
With Auto disassembler MKII 298.47
Manual Disassemble 640
With Auto disassembler 811.02
With Auto disassembler MKII 767.47
Manual Disassemble 1,055
With Auto disassembler 1,226.02
With Auto disassembler MKII 1,182.47
Manual Disassemble 256
With Auto disassembler 427.02
With Auto disassembler MKII 383.47
GE limit 25,000 25,000 10,000 10,000
Base junk chance 50.5% 4.2% 56.0% 23.0%
Simple chance
(after junk)
99% 99% 75% 99%
Materials each 1 1 2 1
Expected simple
per item
0.49005 0.94842 0.66 0.7623
Price per simple
(per 20)
348.94
(6,978.88)
With Auto disassembler 697.93
(13,958.67)
With Auto disassembler MKII 609.07
(12,181.41)
1,305.99
(26,119.78)
With Auto disassembler 1,654.98
(33,099.57)
With Auto disassembler MKII 1,566.12
(31,322.31)
2,152.84
(43,056.83)
With Auto disassembler 2,501.83
(50,036.62)
With Auto disassembler MKII 2,412.97
(48,259.36)
522.4
(10,447.91)
With Auto disassembler 871.39
(17,427.7)
With Auto disassembler MKII 782.52
(15,650.44)
Simple per hour 1470.15 2845.26 1980 2286.9

Gspbeetle (talk) 12:04, May 12, 2018 (UTC)

Removing the "profit per charge" calculation[edit source]

Rsoutside added back the old calculation, and I'm not exactly sure why? Beyond them just preferring the numbers, it's made the table harder to understand and adds superfluous information (the old numbers provide the same ranking as the new numbers, just not adjusted for the value of an empty divine charge). I'm going to remove it unless there are any objections. Lego6245 (talk) 05:54, 19 December 2018 (UTC)

-Adding an addendum, the original edit message references the fact that the chart at the bottom of the page (highlighting the simple parts cost) meant that somehow the calculation taking into account the value of an empty divine charge is incorrect. You have two choices when it comes to divine charges with your simple parts. Craft and sell empties, or craft and sell regular charges. If the values are negative, that means it's more valuable to craft and sell the empties. Hence, the additional column only serves to make the table look more complicated than it actually is, since it's just a linear adjustment to those values. Lego6245 (talk) 06:03, 19 December 2018 (UTC)

Extraneous tables and information[edit source]

Personally, I think that the tables included on the page feel extraneous and go beyond what other pages might have. The simple parts calculation below is the most egreegious to me, it feels like something that should either be on the simple parts page, or just folded in with the calculator. Or maybe a whole new page all together? I'm not saying the information is not valuable, but I think it should find a new home. Do we have other examples of this sort of information on a page that isn't a money making guide?

Same with the charges per buy limit stuff on the first table. Lego6245 (talk) 06:08, 19 December 2018 (UTC)

Energy collection rates[edit source]

Looking at how quickly you can collect enough energy for a divine charge, I was tempted to think ancestral energy may have been quicker than incandescent (you only need 100 energy compared to 225 and you don't need to covert memories). But it's not even close, which you'll soon realise, if you do one after the other.

However, for those who like having the numbers, it took me, on average, 11 minutes to collect enough energy for a divine charge from dead moai, but only 1.2 minutes from incandescent springs (almost 10 times as fast).

(I have 99 divination and was wearing the full elder divination outfit, wearing the divination cape and have the ethereal connection buff enabled).

O3 Depleter (talk) 23:52, 25 January 2020 (UTC)