Talk:Divine Storm

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This talk page is for discussing the Divine Storm page.

Untitled[edit source]

How strong is the divine storm compared to Air Surge?? Nmdanny (talk) 16:56, November 23, 2012 (UTC)

Its damage is 914 compared to Air Surge's 770, and it can be boosted with a god cape and/or a god staff/Void knight mace, so it is definitely more powerful. KwekkoTalk3.14159265358979323846264338327950 14:39, November 24, 2012 (UTC)
NOT true. I just tested this with a God Cape and an Armadyl Staff on Gargoyles while on task with full slayer helm, recording the damage of each hit, for 100 hits of each spell with a magic level of 95. Average damage of Divine Storm = 832. Average damage of Air Surge = 1098 09:48, December 21, 2012 (UTC)Inaccuracy
At this guy ^, the Armadyl Staff (I assume you refer to the Armadyl Battlestaff) does not boost Divine Storm.  Only the Zamorak, Guthix, and Saradomin spells do.  —The preceding unsigned comment was added by (talk) on 19:36, December 23, 2012 (UTC).
At this guy^: He was wearing a God cape, which gives the same boost as a staff.  —The preceding unsigned comment was added by (talk) on 01:07, May 16, 2013 (UTC).
At this guy^. He thinks god staff/cape boosts Divine Storm. Divine Storm is not boosted by the cape/staff. It is only boosted by the accuracy of your weapon and by the regular magic bonus of any item like any other spell. Air Surge is better.  —The preceding unsigned comment was added by (talk) on 19:59, July 22, 2014 (UTC).

god spells[edit source]

 the god staff's all now have there spell back as a spec atk. the page needs to be updated to reflect this.  Seren symbol.pngHeavyoak Talk Zaros symbol.png 06:23, August 8, 2014 (UTC)

Proof[edit source]

Macey you need to stop making up bullshit. You either didn't test this or you don't know how to test it properly:

MolMan 18:52, June 21, 2015 (UTC)

s-staff with cape
You also understand that hidden bonuses are a thing.
A balmung isn't going to say its 2.5x damage in its stats.
Your hits are not a crit/max hit.
You are wrong. Cat mask.pngMaceyPantsOvergrown cat (white).png 18:58, June 21, 2015 (UTC)
A damage multiplier would apply to all damage, so it's easily tested with minimum hits. What you said doesn't make any sense or prove anything. MolMan 19:00, June 21, 2015 (UTC)
Regardless, max/min hits work the same. for all i know, you just combusted both until you got the same hit.  —The preceding unsigned comment was added by Maceypants (talk).
But here's the thing: I didn't. Do I need to have someone else test this and post the same results? MolMan 19:04, June 21, 2015 (UTC)
Well considering i just tested it and got different results than you. I'd say you are wrong.  —The preceding unsigned comment was added by Maceypants (talk).
Prove it. MolMan 19:07, June 21, 2015 (UTC)
s-staff with cape
Cat mask.pngMaceyPantsOvergrown cat (white).png 19:08, June 21, 2015 (UTC)
Your damage is limited by your spell tier. And orange splats happen for anything above 95% of max hit. This proves nothing. MolMan 19:10, June 21, 2015 (UTC)
actually it's 95-100%. Assuming 95% is 433, 100% would be 481.111111111. Still below that of the s-staff/cape.
553.333333333 is 100% of the staff assuming the 498 is the 95% max hit.
so pls. Cat mask.pngMaceyPantsOvergrown cat (white).png 19:17, June 21, 2015 (UTC)
There is no boost. Divine storm will hit the same damage with or without staff/cape combo.
Proof: Critical hit range remains the same on both cases, for both auto attacks and abilities. I've tested this many times, and i've just tested it again. There is definitely not a boost. RuneTrackMr G W Talk HSAdventurer's log 19:19, June 21, 2015 (UTC)

Just for fun, here's your balmung counter example. Notice how the damage for a minimum hit is actually increased. MolMan 19:20, June 21, 2015 (UTC)

Sigh. I'm just not even going to argue with you. It's like playing chess with a pigeon. You will just knock all the pieces off and strut around like you won. But please, continue putting your false information on this wiki. It's why the RSOW is better than this one. It's not ran by power hungry children. Cat mask.pngMaceyPantsOvergrown cat (white).png 19:24, June 21, 2015 (UTC)
The Jagex Wiki isn't run at all. MolMan 19:25, June 21, 2015 (UTC)
Thanks, The Mol Man I really appreciate your feedback, it really help! I will look a little closer at all the things you pointed out! Thanks again! Korasi's sword.png Archmage Elune  TalkHS Void knight deflector.png fetus is my son and I love him. 19:43, June 21, 2015 (UTC)
Thanks, The Elune Anzu I really appreciate your feedback, it really help! I will look a little closer at all the things you pointed out! Thanks again! MolMan 19:45, June 21, 2015 (UTC)
lol elune. Anyways the jagex-run wiki was shut down because they said they didn't feel the need to compete with this wiki, as ours has much more info. Mod Michelle, really the only person updating pages on that wiki, even left the company. So ye. --Shockstorm (talk) 19:49, June 21, 2015 (UTC)
that is such bs. If Jagex really wanted to shut down this wikia, they would.  —The preceding unsigned comment was added by Maceypants (talk).
Thing is, this wiki won't actually be shut down at all, and Jagex wouldn't even attempt to do so. Why would they try and get the best RS wiki shut down pjJ4pBM.png Abyssal vine whip.png 22:42, June 21, 2015 (UTC)
Where did the misconception originate from, though? Is it just BS someone posted on the page at some point? Where did the "popular belief" part come from? 5-x Talk 20:41, June 21, 2015 (UTC)
Probably from people like Maceypants --Iiii I I I 22:47, June 21, 2015 (UTC)

Divine storm vs Air Wave ?[edit source]

Air Wave (lvl 62) : The base damage of this spell is 595, and it scales up to 768 at 80 Magic

Divine storm (lvl 60) : Damage - 576 (all info on rune wiki). 

I dont get it....divine storm has so many req. and yet its seems to be worse spell than air wave....even tho it cost 1 more air rune to cast. Seems stupid....can someone test it ? also in my testing divine storm seems to hit more often than air wave....same goes for air blast. I wish someone take time and test this so we know answer at last....

Quest point cape.pngxAsmir 11:25, November 13, 2015 (UTC)

Clarify Divine Storm Unlock Requirement[edit source]

Hello, I have a question about the number of casts for unlocking divine storm. This confused me:

One cast is counted as one fight with a battle mage,
so 100 casts means 100 battle mages must be killed,
using a total of 500 air runes to complete.

Let req be the action counted for unlocking divine storm and cast be the auto-attack using divine storm.

Based on how I understood it,[edit source]

One req = one battle mage kills means that 100 req = 100 battle mage kills

  1. Total of 500 air runes means 500/5 casts (not req, see the stipulations above this section.)
  2. 100 casts means 5 air runes per req.
  3. One battle mage kill uses only 5 runes.

There would only be one auto-attack and the rest would be abilities if the mage was not killed in one hit. And so does it mean that in this regard, there is no difference in switching to Legacy Mode (or simply not using abilities at Full Manual or Momentum) except for wasting runes? Speaking of wasting runes, I suggest to have the last line of the above code box be edited into:

using a minimum of 500 air runes to complete (without rune-saving equipment).

Lastly another wiki page, Mage Arena under Unlocking Divine Storm , says otherwise as it specifically said that one can simply splash damage and have it counted. So, which among the two pages needs updating? 14:02, April 5, 2016 (UTC)