Talk:Divination training

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This talk page is for discussing the Divination training page.

Hourly Experience[edit source]

Okay, the rate scales with level - so I don't know how we should display it. Gleamings at level 53-55 were around 23k an hour; but at level 59 it's 26-27k an hour. I'm going to move onto the next ones when I get to level 60, so I'll keep tracking the experience rate per hour (sorry I didn't start sooner). But I don't know how the experience rate on Gleaming will improve beyond level 60. Emptylord (talk) 23:38, August 21, 2013 (UTC)

EDIT: Apparently it's just changing efficiency/luck on Enriched Memories rather than it actually improving per level. Emptylord (talk) 22:23, August 22, 2013 (UTC)

It actually improves slightly due to gaining more energy near the end of a tier (only applies to some tiers). Also, it seems that the probability of getting an enhanced memory increases with level (need some proof). As for how to express it, using a range from lowest to highest rate per tier should be sufficient. -- Code2004 (talk) 22:39, August 22, 2013 (UTC)
If we can believe Mod Michelle, there is a static chance for enriched memories to spawn, unrelated to your Divination level. IP83.101.44.209 (talk) 04:01, August 23, 2013 (UTC)
I would love a ref if you could! Thanks! -- Code2004 (talk) 18:05, August 23, 2013 (UTC)
Hmm, I was originally thinking of something else it seems. Regardless, for example: http://services.runescape.com/m=rswiki/en/Flickering_wisp . She's the only one who edited that page, and it states: "Sometimes, around every 1000 harvests, you will get an enriched flickering memory."; quite a concrete number. IP83.101.44.209 (talk) 18:15, August 23, 2013 (UTC)
No, enriched harvests are random, I've gotten them consecutively plenty of times. Possibly influenced by your level. That 1000 number refers to chronicle fragments. It actually means 1000 ticks, i.e. once a minute. MolMan 18:17, August 23, 2013 (UTC)
On second though, this might be how enriched are granted randomly, but it is certainly not every 1000. MolMan 03:12, August 24, 2013 (UTC)

Wisp Spawn Areas[edit source]

This isn't very evident at lower Divination levels, but there seem to be numerous spawn areas for wisps per rift. A few wisps spawn in fixed areas, while many hop around after being depleted. This is very evident at the Rift at Sophanem. Knowing this can help improve experience rates by forcing mobile wisps to an area closer to the rift. If someone could corroborate this information, it might be worthy of noting in the article. -- My Divination page! C ø D E TC 15:17, August 27, 2013 (UTC)

2x, 3x, and 4x the Energy[edit source]

If I recall correctly, at 50 Divination, I was getting twice the energy each harvest. In layman's terms, I would gain energy in increments of two. As soon as I reached 75 Divination, however, the amount would increase to three. If this is so, I wonder what level allows for four times the energy.  —The preceding unsigned comment was added by Metallicanrana (talk). 08:48, August 28, 2013 (UTC)

None, according to the jagex wiki. IP83.101.44.209 (talk) 08:52, August 28, 2013 (UTC)
See Divine energy and RSWiki. Also, I've confirmed this with Mightiest and Im Choice. As for templating your sig, Ciphrius Kane gave me this really useful link. -- My Divination page! C ø D E TC 08:58, August 28, 2013 (UTC)

tier 9 memories[edit source]

I edited the table to be the xp per action with boons, as this article is about efficient training. I am unsure about the xp on tier 9 memroes with memories + energies used, it is technically 48.07, however jagex does not use anything past 10ths - so it rounds down to 48 xp (friend just confirmed). There was one of the other numbers that may also round down instead of up t10-12, which i am unable to find at this time. AFKeying (talk) 11:07, August 29, 2013 (UTC)

I just did a quick test converting luminous memories for enhanced xp with a boon, which should confer 57.75 xp each. The actual average over 24 conversions was 57.708... xp each. I'm guessing that they round down to the nearest tenth (i.e., Floor[10xp]/10). This seems to tally with what your friend has found. -- My Divination page! C ø D E TC 12:00, August 29, 2013 (UTC)

Experience rates wrong[edit source]

The experience rates are way off.Plus there is a notable difference between 85 and 89, 90 and 94, etc.Ricewind1 (talk) 11:32, August 30, 2013 (UTC)

How much of a discrepancy is there? Most of these numbers were just added by editors, so we haven't put the maths behind it... yet. Whether we've mathed it or not, I'd like them to be near correct in the mean time. MolMan 13:07, August 30, 2013 (UTC)
I have been mapping the experience rates with help of a few others. Please refer here 
http://services.runescape.com/m=forum/c=YRvwUWTe1wE/sl=0/forums.ws?15,16,243,65135086,0,327359569,#0 for more information. I'm updating this as I go along. But as you can see, the difference between just 1 level can be pretty great. Ricewind1 (talk) 11:32, August 30, 2013 (UTC)

Correcting Exp/hr[edit source]

If anyone else could help getting this data correct that would be much appreciated. Do note that the required data is WITHOUT buying energy and WITHOUT chronicle fragments

Level Energy type Experience (Enriched) Hourly Rates
Harvest Memory Memory and Energy Memories to Experience Memories and Energy to Experience [1]
Experience Energy
1 Pale energy 1.png Pale 1 3 3.7 4,000 4,700
10 Flickering energy 1.png Flickering 2 (4) 4.4 (8.8) 5.5 (11) 6,300 1,000 7,400
20 Bright energy 1.png Bright 3 (6) 5.5 (11) 6.8 (13.6) 8,500 9,700
30 Glowing energy 1.png Glowing 4 (8) 7.7 (15.4) 9.5 (19) 11,700 13,400
40 Sparkling energy 1.png Sparkling 5 (10) 13.2 (26.4) 16.5 (33) 18,000 21,100
50 Gleaming energy 1.png Gleaming 6 (12) 20.9 (41.8) 26 (52) 26,300 1,450 31,100
60 Vibrant energy 1.png Vibrant 7 (14) 27.5 (55) 34.4 (68.8) 33,600 2,000 40,100
70 Lustrous energy 1.png Lustrous 8 (16) 35.2 (70.4) 44 (88) 45,000 9,500 52,500
80 Brilliant energy 1.png Brilliant 9 (18) 38.5 (77) 48 (96) 46,200 55,200
85 Radiant energy 1.png Radiant 10 (20) 41.8 (83.6) 52.2 (104.4) 50,400

68,000 - 71,000

90 Luminous energy 1.png Luminous 11 (22) 46.2 (92.4) 58 (116) 60,700 63,000 - 74,000
95 Incandescent energy 1.png Incandescent 12 (24) 49.5 (99) 61.8 (123.6) 70,900 70,000 - 85,000
  1. ^ This rate of experience is obtained without purchasing any energy, but solely relying on the usage of your own gained energy.

Ricewind1 (talk) 17:22, August 30, 2013 (UTC)

Flarde (talk) 11:04, January 3, 2014 (UTC)

Maximum XP Rates[edit source]

Why is there no column for the "Maximum XP Rate", AKA using bought energy to speed up experience. This is certainly worthwhile, and it was there, but was deleted for some reason. Why? Is the maximum XP per hour not the most important thing about training this skill?Diivinationfools (talk) 20:26, September 6, 2013 (UTC)

Probably because Maximum XP Rates are irrelavant as no one except highly focused players are able to maintain that rate.  —The preceding unsigned comment was added by 24.38.31.114 (talk) on 15:23, November 8, 2013.
The rates are average, the odds of getting enriched vs normal memories will impact the XP of each load. (A little liek if you go fishing for trout/salmon or tuna/swordfish). Plus not everyone will buy energy. For some, the cost involved to get the extra say 5-10k/hr does not warrant the cost, so they are stuck using whatever energy they siphon, and that can take a few loads to get enough to convert 1 load to max XP.  —The preceding unsigned comment was added by 64.129.32.194 (talk) on 5:44, November 8, 2013.

Best lv to move on[edit source]

This artictle seems to suggest that immediately moving on when a new tier becomes available is ideal, but with the shifting ratio of enriched memories, this is hardly so! 144.32.60.50 23:42, March 9, 2014 (UTC)

Muspah XP rates?[edit source]

Someone please add the xp rates with nightmare muspah!  —The preceding unsigned comment was added by 89.248.148.42 (talk) on 07:06, June 16, 2014 (UTC).

Teleport clarification[edit source]

the lvl 95-99 section says:

The final location is just south of the Poison Waste. There are no real efficient means of travel, but the best options are:

  • Use the teleport portal in the Elf City.

But doesn't specify where the teleport portal is or where it goes to.

This should be clarified in the page not just here.

24.89.209.13 19:11, December 25, 2014 (UTC)

Memory Running at Mobilizing Armies[edit source]

Does anyone happen to know how many memories one can convert per hour by saving them up, and then running them back and forth at the rift by Mobilizing Armies (with or without a Muspah familiar? I've been saving up a ton for the bonus XP weekend this February and was wondering, so I could calculate my rates. Fletching.pngStinky Troll[1]Farming.png 05:12, February 8, 2015 (UTC)

Rewritten guide/more information needed (September 2015)[edit source]

I've just changed this article to match up to other skill training guides. I've changed to experience rate estimates to those mentioned previously on the talk page (in the "Correcting Exp/hr" section) as these are base experience rates, except for the estimates for pale and incandescent wisps which I tested myself.

  • 2-10 pale wisps (not buying energy) - 1163/19.5m = 3578/hr
  • 2-10 pale wisps (+ bought energy) - 1145/18m = 3817/hr (244 bought energy used > 725 an hour)
  • 99 incandescent (not buying energy) - 27020.5/20m (including 1 enriched spring giving 19 enr memories) = 81,622.5/hr
  • 99 incandescent (+ bought energy) - 32,259.5/20m (including 1 enriched spring giving 14 enr memories) = 96778.5/hr

This page needs more information added:

  • Check XP rates for flickering+ wisps (not using bought energy) and expand XP rates to have an upper and lower estimate based on having the highest and lowest recommended Divination levels.
  • Add XP rates for flickering+ wisps if using bought energy and add estimates of how much energy is used per hour.

Magic logs detail.pngIsobelJTalk page 14:55, September 9, 2015 (UTC)

Tried using prism of dowsing at incandescent wisps with level 99 and got 30,877/20m (using bought energy and including 1 enriched spring giving 19 enriched memories) = 92,631. Have not added it to the guide because it seems to actually decreases XP rates a bit - maybe because of inventory space being taken up by runes. Magic logs detail.pngIsobelJTalk page 15:37, September 12, 2015 (UTC)

Capitalisation?[edit source]

Why do sections not need capitalisation to them? E.G: Levels 1-10: pale wisps

Personally, to me, that just looks dumb (Though, unless it is the British way of doing that, then it is fair). I think it's a fair bit of OCD because it really bothers me, mainly more because on other training pages, the Methods sections look like this: HEXw41s.png and gfRlSW0.png. If someone could explain why, that would be great.{{subst:#ifexist:User:TaleGrim/Signature|{{subst:Nosubst|User:TaleGrim/Signature}}|— [[User:TaleGrim|TaleGrim]] ([[User talk:TaleGrim|talk]])}} (talk) 14:21, October 13, 2015 (UTC)

I struggle to even understand what you're referring to, but if you mean the fact that things like 'pale wisp' aren't capitalised at the start, I'd say it is down to grammar. Something like a pale wisp isn't a location, or a name of someone. It is pretty much an object. And as far as grammar (well at least British grammar) goes, capitalising the name of an object is un-necessary. For example, you wouldn't say "I would like a Banana", would you? jayden
Hey, I changed these back as per the guidelines in the style guide. Basically, this says that only words that are proper nouns, such as the place name "Lava Flow Mine", and the first word of a heading should be capitalised in headings. Hope that explains why I changed this and feel free to leave me a talk page message if you want help with anything else :) Magic logs detail.pngIsobelJTalk page 14:59, October 13, 2015 (UTC)


add skillchompa 163.47.221.195 03:53, January 30, 2016 (UTC)hi163.47.221.195 03:53, January 30, 2016 (UTC)

Chronicle fragments[edit source]

Both this, and the Chronicle page list the rates as 1/25 for every thousang memories collected. I don't have the official numbers, but this reads like you have a 1 in 25 chance from every thousand memories collected, meaning this section either needs re-writing to clarify or a reference source, as experience has had me collecting them magnitudes faster than this (three from a single spring is currently my record, with an average of around 1 chronicle per 100 memories).


211.31.33.191 09:45, January 30, 2016 (UTC)

With the Arc batch 2 released, the divination training in the Arc may be worth it after level 90. Personally, I don't have the required level to do so. Would someone please kindly look into these? Thank you very much. --Alphachan (talk) 06:14, October 26, 2016 (UTC)

xp rates still significantly wrong[edit source]

XP rates per hour are way off by lvl 60, i see from past discussion that xp rates per hour have been known to be off for some time and yet havent been fixed but idk why.

I just did 50-60 and averaged like 19-22k per hour not buying energy which is notably less than the stated 27k.

I just started doing 60-65 and at level 60 im averaging only 24k per hour not buying extra energy. Thats almost half of the stated 44k per hour! In both cases i made sure to get every enriched wisp that spawned while i was training too.

One thing i can definitely confirm is that higher levels get more enriched whisps. At lvl 59 i would sometimes get half an inventory enriched with gleaming but at level 60 im already like 70% to lvl 61 and have not seen a single enriched vibrant aside from harvesting from enriched springs.

I will log any further time and xp so we can hopefully change the xp rate at least for 60-65 bc it is extremely incorrect. 137.104.249.42 20:49, March 3, 2018 (UTC)