Talk:Crop running

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This talk page is for discussing the Crop running page.

Untitled[edit source]

Lunar magic may help reduce time for herb/vegetable runs. Ardougne patch: fishing guild tele. Catherby tele Also explorers ring (3) has a cabbage tele directly to the draynor/fally patch. 145.97.200.140 18:42, 12 September 2008 (UTC)


Hop Running on Entrana[edit source]

There is no way to take a Dramen staff and no fairy ring on Entrana, so there is no way to run to the NW side of the island and teleport off using a fairy ring.  —The preceding unsigned comment was added by Colin macd (talk).

Hop running on entrana does not state using fairy rings - it states taking the amulet of glory to teleport back to draynor. Belanderson 03:05, 20 April 2009 (UTC)

Prior to April 18th, 2009, the "Hop Running" section stated that you could run to the NW side of Entrana and teleport off using a fairy ring. Since there was no fairy ring and you could not bring a Dramen staff on to the island anyway, this was incorrect.

This mistake was corrected by Gaz Lloyd on April 18th.  —The preceding unsigned comment was added by Colin macd (talk).

Easy enough to fix, feel free to do so yourself in future. Also, I have restored previous comments per RS:DDD. Next time you should add a new comment not change what already was written. Also, remember to sign your comments on talk pages with four tildes (~~~~). Quest.png Gaz Lloyd 7:^]Events!99s 17:07, 20 April 2009 (UTC)

This page could really use an introduction.Bassguitarbill 15:58, 26 October 2008 (UTC)


This page could use some images to enhance its appearance. Belanderson 20:30, 23 January 2009 (UTC)

better guide[edit source]

there should be a new guide that explains how to run all forms of crops in one run.--Kodeman76 03:22, 6 June 2009 (UTC)

I'm not sure that would be such a good idea. There would be a very large variety of travel methods that a player could take. Most teleports would depend on quests completed, magic levels, items purchased or achievement diaries completed. If a guide would attempt to incorporate all them together to work out the most efficient rout between all plots, it would be very scattered to say the least.
Perhaps an easier idea would be to have each patch location listing the closest transports.
For example:
Transport Requirements Speed
Champions guild bush patch
Combat bracelet None 5 seconds
Canoe 12 Woodcutting or more 2 minutes


At the very least this guide can take advantage of alternative forms of transportation. The guide for allotment patch runs suggests running from the Falador patch to the wizard's tower fairy ring. A skills necklace is much faster, and is not beyond the means of most players. --149.43.96.23 05:06, October 3, 2009 (UTC)