about champs, its not a good setup anyone who understands this game enough could beat this setup, it usually ends in what ppl would call a close game but what ppl like me would call a 100% lose for the 4 champs Pryon 21:14, August 25, 2010 (UTC)
- We need a good strategy for beating those who use multiple champions. The Ranged/Halberd one works, though it would be nice to add a few more strategies that could do well against people mass using Champions, since they tend to be overused. Feel free to contibute. --Hofmic-- 04:37, August 26, 2010 (UTC)
- The Glass Cannon has never failed against the 4 champion strategy, since they're always hideously outranged. There are better ways to play conquest than 4 champions, really. - Tomomi
I'm adding a Tips section, feel free to add to it or delete it if neccesary. Wicid13 23:38, August 25, 2010 (UTC)
if you made a setup (since i played it right after it came out, I do kinda invented it) can you give it a name? :] Pryon 06:46, August 26, 2010 (UTC)
I've added the strategy I used to get my 1900-odd rank and full elite void, hope someone finds it useful, since I probably won't be playing Conquest much after this (I've gotten all I want, lol). I've christened it the Glass Cannon due to its range, extreme offensive power and complete lack of tanking capabilities, in honour of the Glass Cannon builds used commonly in MMORPGs. - Tomomi
A good setup is 3 champs in the middle and a scout infront of them or behind them. The sides should have three scouts each. It's a very good setup vs. archers and mages as a scout on battle cry and charge as it can 1 hit KO an archer from virtually anywhere.
- If you aren't going to add it, I'll do it for you. I drew a blank on the name though, so that's a WIP. I should mention though, that battlecry on the scouts to take out archers and mages is unneccessary, since Archers and Mages only have 100HP, meaning they can be one-hit killed without the battlecry. HOWEVER, battlecry could be used to up the scout to 300 damage, allowing you to take out stronger units such as halberders or knights with that (though you'd be better off saving it to take out a foe's champion with one of your own champions). --Hofmic-- 21:56, August 26, 2010 (UTC)
- The article is very outdated, and i have tested some other strategies, and they are very bad. Furthermore, the 3 champ strategy is still useful after the 500lp update. I think that several people should be working on this, since its bad quality. A wiki reader who is having trouble with conquest won't find this article really useful. Particularly, methods need to be given proper names really. And it would be good to know how efefctive a set-up is against the general public etc. And, there are many similar strategies that should be combined, and instead there should be sub-categories, Variation 1, Variation 2 etc. It would be more user friendly. The Winds of Destruction method works good too, and also if a person feels a strategy is bad they should be told to argue it out here instead of on the article(user-friendliness comprimised here too). I have deleted a few arguments and removed a really bad tactic. There should be "pros" and "cons" sections instead of info sprawled all over the place. The article is really neglected by editors. I'll be working on this, though help will be appreciated. Elven ash 14:47, December 19, 2011 (UTC)
Updated with new information[edit source]
Added my strategy as "Health over damage". Works very well. Though it's similar to 2champ/mage strategy.
The Orby 09:25, August 27, 2010 (UTC)
added my strategy "one less champion for bombard" check it out!
how about we make a page with guide lines to making a set-up and putting it on the strategy page? with a link on the strategy page of course. Pryon 09:14, September 8, 2010 (UTC)
Should we add a notes section under all the strategies so that player whoo have used and experimented with these build could add their input.
Personally i use a fast and brutal build with "Stoicism", and i would like too add that using this you can boost your scouts up to 700hp and most people wont waste battle cry on their champion to kill it so you can save your scout. These saved scouts can be used again later to weaken enemy champions. My personal best is to have 5 scouts left after killing 1 archer 1 mage and 2 halberdiers.
New entry - "Winds of Stab and Death"[edit source]
Not seen anyone put up a Winds of Fate guide, something that is extremely powerful if you can generate the points for it. Put up the build I used to get to 2,000 rating, using Winds and a ton of Scouts. Any feedback on quality of the article, or the build itself? - 02youeng.
Yeah, its cool, very effective. Elven ash 14:47, December 19, 2011 (UTC)
Did a bit of editing on it - changed the title back to what it was before, fixed some grammar to keep it in line with the rest of my article. I do like the added content, just fiddled with the punctuation and capital letters a bit. - 02youeng.
- had a look through the strategies page yesterday since am new to conquest, and found that this one made more sense than many others. From a newbie's point of view, the thing your article lacked was a little of the basics. For example explaining that scouts move the most, that charge doubles the distance they can move, and that therefore a scout on charge can move a very long way. Or that archers and mages are good targets to kill because they have only 100hp and scouts can do 100 damage, and that battle cry is useful because it does +200 damage and at the same time gives +200 health to give them a chance to survive another round. When I read it as a newbie, the fact I don't really know what Battle Cry or Charge actually do means the strategy makes less sense overall. Once I'd lost a few rounds getting the idea of what they did and how to use them, I was able to win a couple of games. Thanks for writing it. Psymann 13:42, April 16, 2012 (UTC)
Added my new strategy[edit source]
Just added my good strategy which I devised a couple days ago. It works wonders for me. :D LTC Baik 01:17, November 30, 2011 (UTC)
Has anyone else tried using 10 halbierders?
The sheer disposability of them along with the fact that their first hit will not be hit back with range and then use of vigilance can guarantee kills vs. any kind of troop making a 1-1 trade off always favourable for you. Also with their range and charge you can always exchange 2 of your opponents scouts for 1 halbierder.
I've never lost yet with this strategy but still trying to find people in the 2k+ rating range to try it on.
The basic strategies section is terribly written. Someone should fix the grammar, spelling and other things in that section to make it understandable.
Player Name: Rezilia
I just added my Warrior build. I found this to be effective against most if not all builds. I would have called it the Paladin build, but that would hint at each character taking care of an protecting the other - which they don't. Hope you all enjoy. —The preceding unsigned comment was added by 18.104.22.168 (talk) on 14:49, December 25, 2012.
Endorsed by the pros[edit source]
An endorse option would be useful by perhaps marking setups with a * that have been used by the top 20 conquesters to achieve their rank. I used to play a plentiful amount of conquest and would find it easy to mark those setups that have been used by the pros. I am new to wiki so if this is not allowed or if you think this is a good idea please give feedback.22.214.171.124 18:37, August 17, 2013 (UTC)
- Would it violate those rules if we instead marked things with an * that are common for staking setups?? It would not be referring to any player, however it might still violate NPOV. It would give newer players an idea of what setups are used by "better players" without reffering to any. give feedback if you think this is a good idea.126.96.36.199 02:37, August 24, 2013 (UTC)
- To be frank, being common place doesn't make it good. It'd be better to offer analyses of each method to explain why they are good, rather than giving them merit from usage. MolMan 02:40, August 24, 2013 (UTC)