Talk:Clan Citadel

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This talk page is for discussing the Clan Citadel page.

Experience Research[edit source]

The bonus experience you can get from the citadel is dependent on 3 things: your level in the skill, the level of the skill plot and which skill you chose.

This section is a renewed copy of Talk:Clan ring#XP_Research, which pre-dates the changes of Update:Harbingers of Tuska. IP83.101.44.209 (talk) 09:17, December 7, 2013 (UTC)

Please list the amount of experience you got from asking the Quartermaster for your bonus XP here, so we might figure out a formula for the amount of XP per level per tier.


  • If you want to know what tier the plot is, click on the citadel interface (where the world map usually is) and then click on the 2nd tab, with the 3 houses on it. There you can see what tier the plots are.
  • Please don't use the same symbol for digit grouping and list separation.
  • When you already submitted, submitting again for the same level and tier is not necessary (twice the same is just wasted time Ok). Does not apply when you level up, the tier of the plot updates, etc. Use the following table (please add to it when adding a new level/tier):

Data[edit source]

Skill Tier Levels given
Woodcutting 1
7 98 99
Mining 1
7 99
Firemaking 1
7 99
Smithing 1
7 99
Summoning 1
7 99
Crafting 1
7 99
Cooking 1
7 99
Skill Tier of plot Skill level Amount of XP Signature
Woodcutting 7 98 37830 IP83.101.44.209 (talk) 09:15, December 7, 2013 (UTC)
Summoning 7 99 11052 --Saftzie (talk) 01:19, December 8, 2013 (UTC)
Crafting 7 99 58175 --Saftzie (talk) 22:56, December 14, 2013 (UTC)
Cooking 7 99 110729 --Saftzie (talk) 21:56, December 21, 2013 (UTC)
Firemaking 7 99 88491 --Saftzie (talk) 05:19, December 29, 2013 (UTC)
Mining 7 99 30488 --Saftzie (talk) 13:19, January 5, 2014 (UTC)
Smithing 7 99 36270 --Saftzie (talk) 22:08, January 11, 2014 (UTC)
Woodcutting 7 99 38173 --Saftzie (talk) 21:14, January 18, 2014 (UTC)
Smithing 7 40 (ironman) 17684 --LiquidTalk 19:22, May 29, 2017 (UTC)

Not So Praising[edit source]

This is more than just ambitious, infact, considering this is the ONLY pay to play Clan feature, it's probably going to cause more harm, ontop of the Vets cape, Katana, and loyalty progamme insults. The loyalty progamme might not have been as insulting if jagex had waited to add it. Considering they already insulted a wide varaitiy of players with the vets cape followed by the katana, this update was recieved as more bad updating catered to new members, which after so many insults, don't look highly likely. Well The citadels had better be VERY good to be the only clan feature for members. ~G.S. Coletrane

They should just state F2P is a demo and be over with it. >.< sssSp7p.pngIjLCqFF.png 00:58, July 3, 2011 (UTC)
They wouldn't be able, not really able now, to claim to be the #1 f2p MMO then would they?
~G.S. Coletane
Whoops, meant F2P *fixes* sssSp7p.pngIjLCqFF.png 01:06, July 3, 2011 (UTC)
I do believe that's Beside the point, the point is, ontop of several insults to BOTH p2p players and f2p players this update had better be good, or Jagex will lose not only a great deal of pontential paying members, but existing ones as well. ~G.S. Coletrane

Praise Jagex[edit source]

Praise Jagex, this is what I have always wanted (apart of ROTM) :) Habblet (talk|c) 17:34, June 30, 2011 (UTC)

How exactly is this even remotely related to RoTM? The only thing RoTM related we've seen is Kethsi. HaloTalk 20:46, June 30, 2011 (UTC)
I think they mean this is what they've always wanted, excluding wanting ROTM. sssSp7p.pngIjLCqFF.png 21:02, June 30, 2011 (UTC)

wow I cant wait! Tayatay 18:07, June 30, 2011 (UTC)

This looks extremely awesome. sssSp7p.pngIjLCqFF.png 18:08, June 30, 2011 (UTC)

Awesome, too bad it's members only =[ KwekkoTalk3.14159265358979323846264338327950 18:12, June 30, 2011 (UTC)

Well, it says clans with 5 or more subscribing members can enter it. So perhaps f2p clans can if they have at least 5 subscribing members? sssSp7p.pngIjLCqFF.png 18:14, June 30, 2011 (UTC)
No, I guess not. It's members-only. KwekkoTalk3.14159265358979323846264338327950 18:36, June 30, 2011 (UTC)
Probably only the members in the clan can access it. Even though it's in the clan's name or whatever. HaloTalk 20:44, June 30, 2011 (UTC)
Sometimes I wish that RuneScape would have another ad, and make more content f2p... ajr 20:48, June 30, 2011 (UTC)
Yeah, indeed. There's not much for F2P to do at the moment :/ Habblet (talk|c) 20:59, June 30, 2011 (UTC)
Hmm *racks brain* I don't think there's anything planned for F2P right now... sssSp7p.pngIjLCqFF.png 21:02, June 30, 2011 (UTC)
Apart from graphical updates and holiday events, of course. It's also too bad that there aren't any hard quests for F2P... KwekkoTalk3.14159265358979323846264338327950 05:35, July 1, 2011 (UTC)

are we sure the random rock formations are clan citadel related? i mean, it's probable, but is it definite? Savemonkeys0 19:19, July 2, 2011 (UTC)

No, it's speculation and should not be on the article unless someone can provide proof. sssSp7p.pngIjLCqFF.png 00:58, July 3, 2011 (UTC)

added.[edit source]

Resources can NOT be taken out of the citadel.

Unlike The Clan cloaks, It requires you to have 5 people in your clan at all times.

added those, but don't know how to add a reference to support them,17,432,62940143,goto,5 there's the link for the referance. if someone could be kind enough to jam that in there somewhere please. God vivec1 14:46, July 1, 2011 (UTC)

Clan Colors[edit source]

I'm going to guess that the colors for the tents, flags, and banners for the citadels will be the same as the clan capes and vexillums. Xhanort7 16:56, July 1, 2011 (UTC)

Probably. sssSp7p.pngIjLCqFF.png 16:59, July 1, 2011 (UTC)
Might make some people think twice about the eye-searingly awful colours they currently have. --AnselaJonla 20:35, July 2, 2011 (UTC)
Lol. sssSp7p.pngIjLCqFF.png 00:58, July 3, 2011 (UTC)

Falling Rocks speculation[edit source]

Do we include it or not? We've had people adding it in and others removing it non-stop, can we make a final decision as to whether or not it should be included, as it is rather likely to involve the rocks, and as long as we make it clear that at this time it's only speculation, I don't see any reason as to why we can't just include in a trivia section. Ronan Talk 15:07, July 3, 2011 (UTC)

I think we shoulld include it because it could be possible that those are teleporters that take you there, or just random trash. It should also be included that in the Catherby rock, the fisherman that takes you to the fishing game is unreachable due to the rocks. Lol. -Update222 6:20, July 4, 2011 (UTC)

If you are wearing a Chicken Costume, the dialog of the guards will change:

Guard: Aha! Another one! C'mere, chicky, I've a wizard paying a bounty per head on you!

Player: Wait, what? No!

Security section[edit source]

All of the information in here is already stored within the 'clan settings' article. I'm not proposing to completely remove it, but all the irrelivent stuff (eg chat-related stuff) should really be removed, since it doesn't relate directly to clan citadels Sundays211 23:14, July 26, 2011 (UTC)

Actual number of required members[edit source]

In the knowledge base or anywhere else, there is no record of how much resources are required for each tier upgrade. However based on the initial requirement, 12k wood, we are faced with a new requirement. Due to the 5% spoil remaining, one must have 14 members visit and max their resource limit in a week to be able to upgrade to the second tier. This is due to not being able to get up to the total of 13850 required for the upgrade and upkeep. The article mentions ten members are required - this is only for upkeep of the tier. If we can calculate how many actual members are required to upgrade the tiers for each tier and add this to the article, I think clans would find it of use. --Goodison Goomba 22:07, July 27, 2011 (UTC)

I've found a potential glitch (that would only work for the first week) where a player quits and then is invited back into the clan, he or she can bypass the limit because it resets the raw material count, but doesn't subtract from the amount he/she already gathered. Scenario: I gather 1000 logs, quit, rejoins. I gather 1000 logs. I've just added 2000 to the clan coffers.

Regarding the first point, the number of required members is correct at any times. You can order a citadel upgrade even if you don't have the full payment for it. E.g. you order a t2 citadel and provide 10k payment for it. Payment/upkeep doesn't get spoiled, and next week you will still have a t1 citadel, but only 3850 timber left to pay. Jonanananas 12:35, August 26, 2011 (UTC)

Resource rates?[edit source]

Do higher level players contribute more resources, or contribute faster? How will this affect clan internal politics if this is/isn't true? -- TLWS 01:01, July 29, 2011 (UTC)

As far as I know, higher leveled players would gather resources faster. But the limit of 1000 per clanmate exists no matter what level the player is. Sundays211 08:18, July 29, 2011 (UTC)
For clans with large numbers of members, that would favor higher-levels paying lower levels in coins to do clan chores, then, wouldn't it? Gold would be paid after a successful build tick. (Or not paid after a failed build tick. D'oh!) -- PIKWIT 15:10, July 29, 2011 (UTC)
The rates also depend on how many people are chopping at once. More people = faster for everyone. sssSp7p.pngIjLCqFF.png 15:20, July 29, 2011 (UTC)

Citadel upkeep clanmates requirements[edit source]

"Fewer players need to visit a citadel for the upkeep. The same number of players must visit it while upgrading, however." - Patches notes 9th August 2011

I was wondering whether we could get a list of these upkeep requirements for the page, as I'm sure many clans would find it useful to know just how many clan members actually have to visit their citadel for it to remain availiable for use. I can start off by saying that tier 2 apears to have a requirement of just 5 members per week to keep it up and running ;)Sundays211 20:55, August 26, 2011 (UTC)

In the "Building your citadel" section under the "Upkeep and upgrade requirements" heading, a table is included with the members required for each tier. Based on emperical results from my clan citadel as of this week, the table is incorrect on at least one item. The Upgrade column shows 35 members are required for the upgrade to tier 5 from tier 4; that should actually be 25. I noted this is the number from the Jagex Runescape Wiki table on the same information. For that reason I changed the table to match since all prior information up to tier 5 corresponded. The change was recinded by Saftzie citing error(s) in the game guide. Discussion is required on this for there is still at least 1 error in the table. Mithyr Sar 21:48, January 9, 2012 (UTC)

:35 clan members are required to upgrade from Tier 5 to Tier 6. That is what the 35 means, as with all other rows in the table. 35 is the number where the number of visitors changes from yellow to green at Tier 5. --Saftzie (talk) 21:51, January 9, 2012 (UTC)
The way you've edited this table is confusing then. This layout would be much easier to understand:
= Tier = Upkeep = Upgrade =
= 1 = 5 = 5 =
= 2 = 5 = 10 =
= 3 = 10 = 15 =
= 4 = 15 = 20 =
= 5 = 20 = 25 =
= 6 = 25 = 35 =
= 7 = 35 = 50 =
~ Nephite11, 20:28, April 1, 2012 (UTC)

Skill plot exp table/formula?[edit source]

I was wondering if anyone knows a table or formula to calculate the experience that is rewarded for working in the citadel.

I know it depends on a player's level: the higher the level the more exp. I think it also matters what skill you're doing. wc will give more exp then summoning (at the same lvl)? I don't know if the tier also plays into this: the higher the tier, the high exp. Does anyone know the formula?

example: me wc & lvl = both 9, both plots are also tier 2, but i get 69.5 wc exp & 117 fm exp

. . . Yours, This user admires the Void Knights. Who aim to maintain Gielinor's Equilibrium. Enquidou Talk This user likes to do Quests and genuinely loves the story line; lore is his love! . . 13:59, September 20, 2011 (UTC)

I don't think that anyone actually knows the formula yet, but with enough data to work with i'm sure we can figure it out. I'd say that each skill has it's own formula (with woodcutting having by far the worst base rate), but not sure if the tier makes a difference. Maybe it would be a good idea to build a few empty tables on the resource plot pages, so that people can fill in the experience they gain at each level. Then it may be possible to figure out a formula Sundays211 20:59, September 20, 2011 (UTC)
I started such table on Firemaking plot talkpage. Let's contribute! :) Tirioll 20:07, October 5, 2011 (UTC)

Jagex controversies[edit source]

Why is this in Category:Controversies? --Andorin (Talk) (Contribs) 01:44, November 7, 2011 (UTC)

Because many people were mad at JaGeX for not giving citadels to all and making it require a clan Joshposh70 22:41, November 26, 2011 (UTC)

If the citadels were not a clan effort, would that not make them a form of player owned house? Quest.png Gaz Lloyd 7:^]Events!99s 22:44, November 26, 2011 (UTC)

Citadel rankings[edit source]

Is there anywhere that citadel rankings can be viewed...who was the 1st clan to tier 7 and where any clan is ranked as far their citadel build level? 07:47, December 26, 2011 (UTC)

Each clan's page displays at what tier the citadel is. That's about it. --Saftzie (talk) 14:11, December 26, 2011 (UTC)
As of ~10:19pm 1/5/2012 est mining golds achieved a tier 7 citadel. They are the first clan to get tier 7. --Eat ham2 04:34, January 6, 2012 (UTC)
In the January Newsletter, Mod Jon H lists Kia Kaha, Maxed, Mining Golds, Overloaded Citadel, and RS Outreach as the first, although only says they will all make it the week ending 10 January. --Saftzie (talk) 04:46, January 6, 2012 (UTC)
That is incorrect, you can visit the mining golds citadel right now, it is at tier 7. The other clans build ticks are on Tuesday. Mining golds build tick is 10:19 est (thursday). So mining golds is the first official clan to reach tier 7. --Eat ham2 04:47, January 6, 2012 (UTC)
We are currently in the week which ends 10 January. I have not contradicted anything you said above. I'm pointing out you're not the only one. --Saftzie (talk) 04:52, January 6, 2012 (UTC)
citadels were released on a Tuesday. Mining golds build tick was moved at some point to Thursday. All the other clans that were in the running to get tier 7 didn't get all the resources they needed to upgrade this past Tuesday; Mining golds however did upgrade every week and did not miss a tick but we were not on the tick Tuesday. Technically the other clans will be getting their t7 citadel at the beginning of the week ending on January 17th while we got t7 during the week that ends jan 10. That is why mining golds will have a trophy vexilum 5 days before the other clans. --Eat ham2 05:05, January 6, 2012 (UTC)
Mining Golds Clan Page on Runescape Official Site clearly indicates we have Tier 7 already. While we can't officially verify we are the first due to there not being an official ranking system, you can always try to find another T7 clan before others tick - from what I know Kia and OC are both ticking on the 10th January. Psychemaster 06:38, January 6, 2012 (UTC)

Bug[edit source]

There is a bug (or at least, I consider it a bug) that allows people to work in the citadel while on probation. Should this be mentioned or will this lead to bug abuse (if it is indeed a bug). Talk to meTHARKONMy adventurer's log 01:11, March 23, 2012 (UTC)

If the citadel has existed for more than 7 days and if the clan member has been a clan member for less than 7 days, then it's a bug and should be reported. After it's fixed, if it was somehow significant, it could be mentioned in Trivia what it used to be. A bug report should contain as much detail about how reproducible the bug is and how it can be triggered so that testers can verify it. --Saftzie (talk) 03:09, March 23, 2012 (UTC)

making this page into features of a clan cidital?[edit source]

i've noticed that this page has become more of a how to build a clan citadel rather than about it. and because of it the print length has become 10 pages... should we make a seprate section on the making and maintaning a clan cidital to help with the ammount that is on this page? Chrissyofhailfire 21:56, April 3, 2012 (UTC)

A lot of it can probably be put into subpages or trimmed down & linked to the appropriate articles. It could definitely use a rewrite. sssSp7p.pngIjLCqFF.png 21:58, April 3, 2012 (UTC)
I can make a small difference to the page. For one, almost the entire security section is simply a poorer-quality duplication of what is stored in the Clan Settings page (and was an almost exact duplicate of the security section of the clan citadels article on the RuneScape kbase). I can remove 90% of the information in there and simply reference the clan settings article for those that want to know more Sundays211 04:14, June 9, 2012 (UTC)
its now become 17 pages of print... i think i'll do some work on the location's being seprate or something... all i know is that its become a wall o' text.  Magic.png  Hailfire Talk HS Farming.png 16:41, July 5, 2012 (UTC)

Clan avatar and Dilapidation[edit source]

so when your citadel goes under "Dilapidation" the clan avatars are also removed and such from what I can see.

B T (talk) 05:20, October 5, 2012 (UTC)

I've seen that reported in a RSOF post. Specifically, I saw a post that said the habitat disappeared. It seems more like a glitch to me, since the avatar habitat is a customization, although I don't know what the tier of the stronghold was. It would be interesting to see if the habitat only disappears because the stronghold dilapidates below Tier 7, 4, or 1 (i.e., Tier 7 dilapidates to be effectively 6, so a grand habitat isn't sustainable). --Saftzie (talk) 22:53, October 5, 2012 (UTC)
My clan is in week 1 of delapidation and the avatar habitat has vanished. Will it come back in the next tick? or will we have to build it again? -SwiftKitty

Canceling Upgrades[edit source]

Does any body know what happens to part-paid upgrades when the upgrade is canceled then restarted? I'm trying to figure out if it is possible to begin an upgrade such as the battlefield then cancel after some payments have been made and the payments to the upgrade carry over to the next time the upgrade is selected.

I want to do this:

Set upgrade for battlefield at lowest priority.

Get some payments into upgrading the battlefield.

Cancel the upgrade on the battlefield to upgrade storehouse.

When I choose to upgrade on the battle field again, will I still have the part-payment in the upgrade?

DragonKillZ3 (talk) 15:03, July 21, 2013 (UTC)

  1. Resources are not spent until the tick. As such, changing what you're building around in the same tick as you started building it means the resources are not lost and are just reallocated (there's some weirdness with minions regarding the order they like to fill things in, but that's by the by: they don't disappear).
  2. However, cancelling something you started in a previous tick (anything with a 'blue bar' in the Jobs List screen - like [[:File:Citadel jobs list - upgrades - example.png|here]] or [[:File:Citadel jobs list - upgrades - example wildcard hover.png|here]], described [[RuneScape:Clan Chat/Citadel/Interfaces#Section 2|here]] - will lose all accumulated progress toward it, and that progress cannot be recovered aside from gathering the resources again. Do not cancel partially-paid upgrades unless you are 100% sure that you mean to.
In any case I would just say get the storehouse first. It is the most important part of the citadel for skilling, really. I hope that clarified things. Quest.png Gaz Lloyd 7:^]Events!99s 17:58, July 21, 2013 (UTC)
Tyvm exactly what I wanted to know. DragonKillZ3 (talk) 00:11, July 22, 2013 (UTC)

Bonus xp question[edit source]

Regarding the skilling bonus experience section...I just tried to claim xp after collecting 1001 resources at our tier 7 loom and it said I needed to do more work. I was hoping to use the bonus xp while I finished capping the last 1699 resources. What am I missing? Thanks in advance. =) 05:39, November 27, 2013 (UTC)

Claiming bonus xp isn't based on how much you collect. It's based on how many times you collect. --Saftzie (talk) 05:49, November 27, 2013 (UTC)
Yes I did read it, I think I had the multiplier bit confused since I've only ever used the loom which is 1:1.  By that standard, if I understand now it would have taken exactly 1 additional resource (1002) if I get 3 per collection. 06:19, November 27, 2013 (UTC)
And yes, again I realize collections/clicks are all that matter, but 1002-1004 would track to 334 collections, and there's no easy way to keep track of collections aside from working it out from the resources you've collected. 06:23, November 27, 2013 (UTC)
You will also get a message in your chat box when you are eligible to receive the bonus experience. Though the table above is incorrect for the Woodcutting plot, as it also has a variable number of actions per click, like the Mining one. IP83.101.44.209 (talk) 06:37, November 27, 2013 (UTC)
Ah thanks, that's helpful too. I wonder if it shows up in the filtered view...probably not. 06:41, November 27, 2013 (UTC)
It shows up in filtered Prayer-icon.pngTyiloTalkQuest.png 22:57, November 28, 2013 (UTC)

Maximum bonus xp[edit source]

I was about to add a clarification to the bonus xp section regarding another matter but I realized there could be one of two situations. 

1. The possible bonus experience is maxed out after your 500 collections, so capping your collections will not get you additional bonus xp even if that number exceeds 1000 possible collections.

2. You get bonus xp for the number of your collections that week divided by 500, rounded down, but you only have one opportunity to collect during each build tick.

90% sure it's the first case but it would be very useful to have this information in the article. Right now it's not clear that if you do 1000 collections you won't get twice as much bonus xp. 06:39, November 27, 2013 (UTC)

Yes, you can only collect bonus xp once per week. The amount of xp varies with plot tier and skill level. You can claim the xp for a plot other than the one(s) where you earned the bonus. There are no other variables. You either get the xp or you don't. --Saftzie (talk) 06:46, November 27, 2013 (UTC)

Bonus XP research[edit source]

The bonus experience you can get from the citadel is dependent on 3 things: your level in the skill, the level of the skill plot and which skill you chose.

There is currently some research going on to find a formula for the bonus XP, which can be viewed here: Talk:Clan ring#XP_Research Prayer-icon.pngTyiloTalkQuest.png 22:55, November 28, 2013 (UTC)

The experience from the Clan ring page is outdated after Update:Harbingers of Tuska. See #Experience_Research for up-to-date information/new data gathering. IP83.101.44.209 (talk) 09:15, December 7, 2013 (UTC)

Capping speed[edit source]

So I figured I should take a look at which plot is the fasted to cap on. The following data is gathered on all Tier 7 plots, with 99 in every relevant skill. It shows the amount of resources received per game tick (thus higher = faster cap; does not take into account time lost by for example running around the Kiln).

  • Obelisk: 0.492
  • Mine: 0.45867
  • Tree: 0.4242
  • Kiln: 0.414
  • Furnace: 0.39025
  • Barbecue: 0.3895
  • Loom: 0.3438

IP83.101.44.209 (talk) 09:24, December 25, 2013 (UTC)

Added Tree data. IP83.101.44.209 (talk) 07:57, January 4, 2014 (UTC)
Added Loom data. IP83.101.44.209 (talk) 08:04, January 4, 2014 (UTC)

things that are deadish[edit source]

Question: "Can Citadel Battlefields be edited so we can use Surge/Escape/Barge in them?"

Answer: "No one uses clan battlefields except for this person... so no."

--Jlun2 (talk) 19:44, April 5, 2016 (UTC)

-saint blair (leader of "The Saints Reborn" a continuation of "the saints" 9yrs+ legacy! i plan to start some teamwork building excercise's with my deps once we get the clan going in the clan battlefield i have t1 we each take a "zone" for personal customization then t2 we will work together on a mixxed field (this is gonna be intresting with t1 pre-results)

hey and maby some day we will have all willing clannies in an event work together on fields with a variable amt of ppl per field (this depends on how the battlefield editor can handle instanceing if they even added it... (note to sell probly add to "clan improvments QFC: 185-186-956-65957154"-saint blair-Saint blair (talk) 03:42, January 2, 2018 (UTC)

Empyrean Citadel[edit source]

In case it dies:,17,235,65905684

Disclaimer: This is a TAPP project and is therefore not even remotely guaranteed to make it into the game. It is something I will be working on periodically and therefore it's going to take a fairly long time to develop.

Also this thread will likely contain spoilers for Sliske's Endgame and previous conent, you have been fairly warned.

Hey guys,

One of the most requested content changes I get is for Armadyl to reclaim the Empyrean Citadel. Following the results of Sliske's Endgame (and if I'm honest, before even that) it makes little sense for Sliske to still be in possession of said location. So I decided that I would give this a look during TAPP whilst the Endgame Replayability is with QA.

So, what is the point of this thread?

I want your input.

It's not enough to just swap some NPCs around, I want to get a sense of the identity you want the citadel to have and an idea of any activities you think should take place there.

Should it be a social space? Where armadyleans can gather together and debate issues of morality and justice?

Should it be a place of quiet contemplation?

Should it be a raucous aviansie party?

What do YOU think it should be?

Things to remember.

  • No new graphics - I am not a graphics artist and it is unlikely I will be able to source new graphical assets. So try and think of content that uses existing graphical assets.
  • There's only one of me - I will be working on this alone, so try not to push for some massive piece of content which I will not be able to deliver.
  • No Rite of Passage - This is not Rite of Passage and is not a replacement for it. Please see the rite of passage thread in the future updates forum for further discussion on that proposed quest.
  • I love me some lore - Try and give me an excuse to write some lore here and there, opportunities to expand on the aviansie culture and society will enthuse me.
  • This will not be the best in slot of anything - As this is a TAPP project of niche use, I don't want this to become an overly powerful training method for anything. Some training method is fine, but it should be aimed towards fun and enjoyable, rather than powerful (I am not convinced the two are mutually exclusive).
  • This CAN be niche - Don't try and make this the place for everyone ever. It shouldn't be. This is a TAPP project in my own personal time, so it doesn't matter if it's not for everyone. I would rather make something that a few people would love, than everyone would tolerate.

I'll be periodically checking this thread and trying to keep the discussion going whilst I do some prelim stuff. I will update the topic focus below periodically and would ask that you check on that when you visit the thread.

Raven[edit source]

Current Topic Focus

Closed Ecosystem

By which I mean, I want to start thinking about a number of different skills (preferably simple things) that help one another to advance the overall gameplay of the place. Think of Herblore Habitat, where you use farming to summon the jadinkos, which you then hunt in order to get the potion ingredients, which can then be used to further enhance farming... etc.

I think this could be a really fun angle to go down, both design wise and creativity wise. So I want you to think about that.

But before we can design it, I want you to think about this:

Which skills should we use?

--Jlun2 (talk) 18:10, August 31, 2017 (UTC)

Possible Calculator for Skill Plots?[edit source]

Why don't we add a calculator to calculate how much XP you'd get from a skill plot? Some people grind out a single skill plot for their clan and would like to know how much they would get out of it.

It could receive input from the reader such as:

  • Skill Plot (dropdown menu)
  • Level (numeric textbox)
  • The number of clan resource points to dedicate (numeric textbox)
  • Maybe a max resource? (numeric text box)

Sccman111 (talk) 16:27, April 28, 2018 (UTC)

  • It would be nice, yes. Though the thing would be accommodating lower levels, since at lower levels players can gain many of them. On the same line it would need to contemplate the bonus percentage (clan avatar + skilling outfit) --Luis12345lts (talk) 18:25, April 28, 2018 (UTC)